Hm that is really weird, i disabled about 200 recipes and having no problem so far. Maybe you can collect some more information about this. Does this happen to specific recipes? Maybe send your config file?
I'm sorry, but i never play with Mekanism. I don't know any of the machines, but as far as i can tell these are often handeling liquids. I would have to create another huge configuration control for liquids. It would consume a lot amount of time and i really want to set the focus to my other mods.
Maybe in the future, when i return to create new content for ingameconfigmanager i will think about that. For now, i will only make it more stable, fixing bugs and enhance the gui.
I got around the problem by disabling all the recipes first and then saving, it was hard because the game likes to crash when you search for some recipes. (before i used to disable few recipes then save, then disable some more then save...)
Here is the config file so tell me was it anything on my side or was it a mods fault that when disabling and saving recipes some recipes got deleted from the config. (this is the config with all the recipes disabled)
I got around the problem by disabling all the recipes first and then saving, it was hard because the game likes to crash when you search for some recipes. (before i used to disable few recipes then save, then disable some more then save...)
Here is the config file so tell me was it anything on my side or was it a mods fault that when disabling and saving recipes some recipes got deleted from the config. (this is the config with all the recipes disabled)
Oh, if you click the save button before all recipes are loaded, it will crash. I will fix this in the next version, i recommend to wait for all recipe to load before using the save button again.
Oh, if you click the save button before all recipes are loaded, it will crash. I will fix this in the next version, i recommend to wait for all recipe to load before using the save button again.
Have the same issue with adding recipes i add recipes click save it shuts minecraft down as it was a server and places me at the server screen, and removes most recipes i added.
Can you tell me what maxsegments does?
PS: PLS don't make an update after that i need to redo this **** (i need to disable more than 180 recipes and add more than 100, it crashed all the time and my modpack needs 10 min to load). And pls add NEI support as soon as possible, it works with the recipes for the furnace but not with the crafting table recipes.
Have the same issue with adding recipes i add recipes click save it shuts minecraft down as it was a server and places me at the server screen, and removes most recipes i added.
Can you tell me what maxsegments does?
PS: PLS don't make an update after that i need to redo this **** (i need to disable more than 180 recipes and add more than 100, it crashed all the time and my modpack needs 10 min to load). And pls add NEI support as soon as possible, it works with the recipes for the furnace but not with the crafting table recipes.
I'm working on the NEI support, it will come with the next update.
Could you send me your log please?
latest version freezes minecraft start a bit when it gets to reloading - texturemanager 4/23 also, a question, if i include this in my modpack do i need to include the mod alongside the config or just the config?
I found a problem, when a added recipe is shapeless and you craft a stack all the materials and the items used and the crafted one disappear.
ps: Here is a test version of my modpack so you can see for yourself if its a mod problem or your mods problem (the problem with deleted recipes in the config).
just copy this in the search bar on the Technic Launcher
latest version freezes minecraft start a bit when it gets to reloading - texturemanager 4/23 also, a question, if i include this in my modpack do i need to include the mod alongside the config or just the config?
It will automatically send the config from the server to all clients connecting to the server.
I found a problem, when a added recipe is shapeless and you craft a stack all the materials and the items used and the crafted one disappear.
ps: Here is a test version of my modpack so you can see for yourself if its a mod problem or your mods problem (the problem with deleted recipes in the config).
just copy this in the search bar on the Technic Launcher
I found a problem, when a added recipe is shapeless and you craft a stack all the materials and the items used and the crafted one disappear.
ps: Here is a test version of my modpack so you can see for yourself if its a mod problem or your mods problem (the problem with deleted recipes in the config).
just copy this in the search bar on the Technic Launcher
I tested it and had no issue so far, could you explain a little bit more about what is happening?
When a added recipe is shapeless, and when you craft it the crafting materials disappear and you get just one of the crafted items, that disappears after short time too.
ps: about the problem with adding and disabling crafting recipes, to see what i mean download my modpack and watch the file size of the config.ini before and after you add/disable a recipe (most of the time it removes 20 - 40 kb of data from it).
When a added recipe is shapeless, and when you craft it the crafting materials disappear and you get just one of the crafted items, that disappears after short time too.
ps: about the problem with adding and disabling crafting recipes, to see what i mean download my modpack and watch the file size of the config.ini before and after you add/disable a recipe (most of the time it removes 20 - 40 kb of data from it).
Yes, i got that part, but maybe tell me what items you put into the recipe? I tested various things and everything worked fine.
config.ini? it doesn't have to do anything with my mod.
Sorry, but i'm really confused about your problem
Yes, i got that part, but maybe tell me what items you put into the recipe? I tested various things and everything worked fine.
config.ini? it doesn't have to do anything with my mod.
Sorry, but i'm really confused about your problem
The items are from mods not default minecraft and are all in the config.cfg
My bad config.cfg , thats how i changed it to that in the ingameconfigmanager.cfg:
# Configuration file
general {
S:profileName=config
S:profiles <
config
>
}
ps: if you can't remake the problem try downloading my modpack and try to add/remove recipes.
This mod is AWESOME , but I found some bug adding a shapeless recipe, when I set amount more than 1 (example 64 on stack size)on the output and I use that recipe, the first time looks great (getting 64)but after a while it gets to only 1 item as out put(I set it to 64 earlier it changed to 1 after some useA fix on the future update would greatly appreciated ,TY
This mod is AWESOME , but I found some bug adding a shapeless recipe, when I set amount more than 1 (example 64 on stack size)on the output and I use that recipe, the first time looks great (getting 64)but after a while it gets to only 1 item as out put(I set it to 64 earlier it changed to 1 after some useA fix on the future update would greatly appreciated ,TY
I got around the problem by disabling all the recipes first and then saving, it was hard because the game likes to crash when you search for some recipes. (before i used to disable few recipes then save, then disable some more then save...)
Here is the config file so tell me was it anything on my side or was it a mods fault that when disabling and saving recipes some recipes got deleted from the config. (this is the config with all the recipes disabled)
Config.cfg
Oh, if you click the save button before all recipes are loaded, it will crash. I will fix this in the next version, i recommend to wait for all recipe to load before using the save button again.
Have the same issue with adding recipes i add recipes click save it shuts minecraft down as it was a server and places me at the server screen, and removes most recipes i added.
Can you tell me what maxsegments does?
PS: PLS don't make an update after that i need to redo this **** (i need to disable more than 180 recipes and add more than 100, it crashed all the time and my modpack needs 10 min to load). And pls add NEI support as soon as possible, it works with the recipes for the furnace but not with the crafting table recipes.
I'm working on the NEI support, it will come with the next update.
Could you send me your log please?
Released v0.1.6
It should have NEI support now.
latest version freezes minecraft start a bit when it gets to reloading - texturemanager 4/23 also, a question, if i include this in my modpack do i need to include the mod alongside the config or just the config?
Come check out my pack and tell me what you think.
I found a problem, when a added recipe is shapeless and you craft a stack all the materials and the items used and the crafted one disappear.
ps: Here is a test version of my modpack so you can see for yourself if its a mod problem or your mods problem (the problem with deleted recipes in the config).
just copy this in the search bar on the Technic Launcher
http://api.technicpack.net/modpack/testpack-1492
It will automatically send the config from the server to all clients connecting to the server.
Thanks, i will try to fix this bug.
I tested it and had no issue so far, could you explain a little bit more about what is happening?
When a added recipe is shapeless, and when you craft it the crafting materials disappear and you get just one of the crafted items, that disappears after short time too.
ps: about the problem with adding and disabling crafting recipes, to see what i mean download my modpack and watch the file size of the config.ini before and after you add/disable a recipe (most of the time it removes 20 - 40 kb of data from it).
Yes, i got that part, but maybe tell me what items you put into the recipe? I tested various things and everything worked fine.
config.ini? it doesn't have to do anything with my mod.
Sorry, but i'm really confused about your problem
The items are from mods not default minecraft and are all in the config.cfg
My bad config.cfg , thats how i changed it to that in the ingameconfigmanager.cfg:
# Configuration file
general {
S:profileName=config
S:profiles <
config
>
}
ps: if you can't remake the problem try downloading my modpack and try to add/remove recipes.
dont wanna sound picky but u think u can make JAR version of this
why, the zip version works just fine. there is no point for a jar version.
Come check out my pack and tell me what you think.
Got a weird bug.
Trying to use /ConfigManager on single player tells me I don't have access to use this command. What do I do?
I really have no idea why this is happening, i will do some testing with it.
You have disabled cheats, you can open a lan world and allow cheats.
So, for some odd reason it doesnt show a tab for ItemPhysic when i go to the config. help? I have everything downloaded.
EDIT: Fixed it
This mod is AWESOME , but I found some bug adding a shapeless recipe, when I set amount more than 1 (example 64 on stack size)on the output and I use that recipe, the first time looks great (getting 64)but after a while it gets to only 1 item as out put(I set it to 64 earlier it changed to 1 after some useA fix on the future update would greatly appreciated ,TY
Should be fixed in the newest version.
maybe just because of my other mods, but I cannot add recipes now... nothing appears when I click a slot.