Thanks, I got it to work, for the few seconds I used it I noticed two things, /ConfigManager shouldn't be case sensitive not many commands are, and the search bar you can't use "e" or it will just close.
Thanks, I got it to work, for the few seconds I used it I noticed two things, /ConfigManager shouldn't be case sensitive not many commands are, and the search bar you can't use "e" or it will just close.
Yes this mod has an api, but nobody accept of me did use it so far. You could ask other mod authors, but i don't feel able to (and i don't want to) add support every mod by myself.
I will add a new soon.
I just realized and forgot to say that if you put this mod on curse's third party mod list you wouldn't have to worry about updating the mod on separate websites and people will be able to come here to update it.
I just realized and forgot to say that if you put this mod on curse's third party mod list you wouldn't have to worry about updating the mod on separate websites and people will be able to come here to update it.
Hm, but maybe some other people will complain about old bugs because they are not using the newest version.
Hm, but maybe some other people will complain about old bugs because they are not using the newest version.
Released v0.1.5
Added better mod recipe support
Added IC2 recipe support
Added AE recipe support
Switched to CustomGuiHandler
Added search textfield for output stacks
A good way to fix that problem is to have an ingame update notification so when you log on minecraft it will say this mod is outdated, update to the newest version to fix bugs or something like that. Other than that you have a good point lol.
A good way to fix that problem is to have an ingame update notification so when you log on minecraft it will say this mod is outdated, update to the newest version to fix bugs or something like that. Other than that you have a good point lol.
Yes but everybody hates these update notifications including me
As soon as this mod leaves the alpha phase i will use curse as the primary file uploader.
Yes but everybody hates these update notifications including me
As soon as this mod leaves the alpha phase i will use curse as the primary file uploader.
Please brother add Mekanism mod machine support I am in no way forcing you just asking politely again ;because I would love to easily add recipes to the Mekanism machines . Loving the mod so far though .
When will you fix the problem with disabling recipes? When i disable more than -- recipes (don't know after how many because i disable over 100 total)
it deletes most of the disabled recipes in the config and and that every time.
Hm that is really weird, i disabled about 200 recipes and having no problem so far. Maybe you can collect some more information about this. Does this happen to specific recipes? Maybe send your config file?
Please brother add Mekanism mod machine support I am in no way forcing you just asking politely again ;because I would love to easily add recipes to the Mekanism machines . Loving the mod so far though .
I'm sorry, but i never play with Mekanism. I don't know any of the machines, but as far as i can tell these are often handeling liquids. I would have to create another huge configuration control for liquids. It would consume a lot amount of time and i really want to set the focus to my other mods.
Maybe in the future, when i return to create new content for ingameconfigmanager i will think about that. For now, i will only make it more stable, fixing bugs and enhance the gui.
Thanks, I got it to work, for the few seconds I used it I noticed two things, /ConfigManager shouldn't be case sensitive not many commands are, and the search bar you can't use "e" or it will just close.
Why was stacksize removed for workbench ?
Do you have a API I could use with eclipse to make a add on mod to support Mekanism ? BTW you forgot to name the crafting table you just added to this mod look here https://www.dropbox.com/s/em5msa3j7z7sjsr/Screenshot 2015-10-04 09.41.57.png?dl=0
When i disable some recipes then save then disable more recipes and save again many of the first disabled recipes get overwritten.
I will fix the "e" issue very soon.
I highly recommend to use tab auto complete.
because it didn't worked, it is still possible for the advanced workbench.
Yes this mod has an api, but nobody accept of me did use it so far. You could ask other mod authors, but i don't feel able to (and i don't want to) add support every mod by myself.
I will add a new soon.
I just realized and forgot to say that if you put this mod on curse's third party mod list you wouldn't have to worry about updating the mod on separate websites and people will be able to come here to update it.
Hm, but maybe some other people will complain about old bugs because they are not using the newest version.
Released v0.1.5
A good way to fix that problem is to have an ingame update notification so when you log on minecraft it will say this mod is outdated, update to the newest version to fix bugs or something like that. Other than that you have a good point lol.
Yes but everybody hates these update notifications including me
As soon as this mod leaves the alpha phase i will use curse as the primary file uploader.
when using the command I get booted to the multiplayer server window
was really looking forward to trying this out..
ok
hello? major bug?
Sorry, but i don't understand your problem neither do i understand what is actually happening.
upon using the /ConfigManager command A screen showing shutting down internal server shows and then the minecraft server selection screen is shown.
Please give the crash-report/ log.
the bug isnt happening after re downloading the files also no ic2 tab? or just no machines
There is no ic2 tab, i only added support for the crafting recipes. You are no able to see the input of them instead of an empty grid.
When will you fix the problem with disabling recipes? When i disable more than -- recipes (don't know after how many because i disable over 100 total)
it deletes most of the disabled recipes in the config and and that every time.
Please brother add Mekanism mod machine support I am in no way forcing you just asking politely again ;because I would love to easily add recipes to the Mekanism machines . Loving the mod so far though .
Hm that is really weird, i disabled about 200 recipes and having no problem so far. Maybe you can collect some more information about this. Does this happen to specific recipes? Maybe send your config file?
I'm sorry, but i never play with Mekanism. I don't know any of the machines, but as far as i can tell these are often handeling liquids. I would have to create another huge configuration control for liquids. It would consume a lot amount of time and i really want to set the focus to my other mods.
Maybe in the future, when i return to create new content for ingameconfigmanager i will think about that. For now, i will only make it more stable, fixing bugs and enhance the gui.