I'm pushing to have abilities finished either by later today, and if not, hopefully tomorrow. All I have left is to tweak the selection process and write the code for the new abilities (there are now 11 abilities, and I have several more ideas too).
Finally, abilities have been added, and seem to be working flawlessly from my testing. Essentially, every few levels, you'll unlock a new ability (right now, it is set at 3, 7, 10, 13, 17, and 20). There are 11 different abilities that could be chosen, ranging from Uncommon to Ancient abilities (a detailed list of abilities can be found here). Besides abilities, there have also been several tweaks and changes to, which you can find in the full changelog.
Changelog:
+ Re-added abilities!
+ Added 5 new abilities, Elemental (Rare), Darkness (Rare), Light (Rare), Bloodlust (Legendary), and Sting (Ancient).
+ Abilities now come in rarities, as aforementioned, ranging from Uncommon to Ancient.
* Tweaked weapon rarity weights. Essentially made it easier for higher rarities besides Basic.
* Fixes issue with language files not reading certain names.
Not sure if this is possible, im a player not a modder, instead of unbreakable weapons is it possible to add durability as they level up?
Like the item gets an "added skill" when it levels up, could it not also add durability too (as a skill of sorts).
And the more levels the item gets the more "durability" stat increases. (Like Durability1, Durability2 etc).
Just a thought...
TG
Possibly, though the way durability is handled makes it hard for me to think of a way to do something like this. I'll look into it, but I'll probably will be messing with the durability to balance it out.
Over the next couple days, I'll be trying to improve the mod a bit and wanted to ask if anyone had any specific ideas or improvements that could potentially be added, so if you have any, let me know!
I might go ahead and add rarities for bows and armor in the meantime. Not sure if that's something people would be interested in without a leveling/ability system for the time being, but if that is something y'all would like, just say so.
The drop sword is too high. Just made a wooden sword and have 3 iron swords and 1 diamond sword.
It would be nice to add a line in the settings to change it.
Edit: sorry for bad english.
Edit 2: Legendary weapons are recovering durability when I attack one mob. Is this normal?
The drop sword is too high. Just made a wooden sword and have 3 iron swords and 1 diamond sword.
It would be nice to add a line in the settings to change it.
Edit: sorry for bad english.
Edit 2: Legendary weapons are recovering durability when I attack one mob. Is this normal?
Yes, I'll push a new update in a few hours fixing the drop rate, plus a couple other small features.
And by "recovering durability", could you take a screenshot and post it here? By default, durability is disabled, but if you've enabled it, then Legendary weapons do have a chance of recovering durability.
Small build that adds minor things and fixes minor issues.
Changelog:
+ Added chat messages for leveling up weapons and gaining new abilities.
+ Development configurations for development clients.
* Tweaked weapon drop rates from mobs again.
* Code documentation.
P.S when do you get the abilities on swords? or is it just random? and is there a command or someway to put a specific ability on a weapon?
Abilities are applied on levels 3, 7, 10, 13, 17, and 20. A chat notification will be triggered when a new one is applied too. Right now, there is no way of manually applying abilities to weapons.
Finally, I got around to knocking out bows, however, this build could be pretty buggy, but I'm not sure. Theoretically, everything should work fine considering it uses the same code as weapons, but these are still bows. Also, mod compatibility may be limited considering how Minecraft handles bows, and how implementing new ones work. This system might not work with other bows, and if that is the case, let me know so I can see about getting it to work somehow. All in all, I just need feedback as to whether or not the new bow system works, or if there are issues that need to be ironed out.
Changelog:
+ Added bow rarities, leveling systems, and abilities (they use the same abilities as weapons)
* This might be a very buggy build. Please report any bugs you might have, or if you haven't found any!
Download can be found here.
java.lang.ClassCastException: toast.specialMobs.entity.skeleton.Entity_SpecialSkeleton cannot be cast to net.minecraft.entity.player.EntityPlayer
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:273)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_107_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:298)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1080)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:785)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1034)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(SourceFile:270)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:273)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_107_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:298)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1080)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:785)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1034)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(SourceFile:270)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: Arrow (net.minecraft.entity.projectile.EntityArrow)
Entity ID: 3906234
Entity Name: arrow
Entity's Exact location: 780.53, 5.68, 836.79
Entity's Block location: World: (780,5,836), Chunk: (at 12,0,4 in 48,52; contains blocks 768,0,832 to 783,255,847), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Entity's Momentum: 1.11, -0.19, 0.93
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['WSOT'/36, l='New World', x=781.41, y=4.00, z=837.52]]
Chunk stats: ServerChunkCache: 534 Drop: 0
Level seed: 5717676805154394113
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (649,4,700), Chunk: (at 9,0,12 in 40,43; contains blocks 640,0,688 to 655,255,703), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Level time: 18751 game time, 18751 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 119905 (now: false), thunder time: 1331 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
hmm...maybe this information can help you ?
i also install the EE3 mod on my server,
and the diamond sword from Cheat mode and from crafting will be recognize as two different things,
the image may make you understand what i am taiking about (cause my english is really poor , haha)
another idea to suggest,
maybe you can make a item like appraisal table ,
which make items can appraise their level (basic uncommon rare...),
and any weapon which haven't been appraised can't get the weapon exp until it's be appraised .
so that we don't need to kill mobs and instead we need to make a appraisal table to check our weapon's level
it's may also avoid the bug ? i dont know, haha
Alright, r2.0.4 should fix the issue from my testing. Feedback about whether or not it works properly would be appreciated :).
I'm pushing to have abilities finished either by later today, and if not, hopefully tomorrow. All I have left is to tweak the selection process and write the code for the new abilities (there are now 11 abilities, and I have several more ideas too).
Can you add an option to reduce or disable monsters dropping swords?
System.out.err("Nope");
Yeah, they are dropping way to frequently.
r2.1.0 has been released!
Finally, abilities have been added, and seem to be working flawlessly from my testing. Essentially, every few levels, you'll unlock a new ability (right now, it is set at 3, 7, 10, 13, 17, and 20). There are 11 different abilities that could be chosen, ranging from Uncommon to Ancient abilities (a detailed list of abilities can be found here). Besides abilities, there have also been several tweaks and changes to, which you can find in the full changelog.
Changelog:
+ Re-added abilities!
+ Added 5 new abilities, Elemental (Rare), Darkness (Rare), Light (Rare), Bloodlust (Legendary), and Sting (Ancient).
+ Abilities now come in rarities, as aforementioned, ranging from Uncommon to Ancient.
* Tweaked weapon rarity weights. Essentially made it easier for higher rarities besides Basic.
* Fixes issue with language files not reading certain names.
* Changed drop rates of swords from monsters.
Download can be found here.
Not sure if this is possible, im a player not a modder, instead of unbreakable weapons is it possible to add durability as they level up?
Like the item gets an "added skill" when it levels up, could it not also add durability too (as a skill of sorts).
And the more levels the item gets the more "durability" stat increases. (Like Durability1, Durability2 etc).
Just a thought...
TG
War doesn't decide who is right, just who is left...
Possibly, though the way durability is handled makes it hard for me to think of a way to do something like this. I'll look into it, but I'll probably will be messing with the durability to balance it out.
r2.1.0 can use on my forge server and client now!!
thx!
Glad it seems to be fixed now
Over the next couple days, I'll be trying to improve the mod a bit and wanted to ask if anyone had any specific ideas or improvements that could potentially be added, so if you have any, let me know!
I might go ahead and add rarities for bows and armor in the meantime. Not sure if that's something people would be interested in without a leveling/ability system for the time being, but if that is something y'all would like, just say so.
Great mod. I added it in my modpack.
The drop sword is too high. Just made a wooden sword and have 3 iron swords and 1 diamond sword.
It would be nice to add a line in the settings to change it.
Edit: sorry for bad english.
Edit 2: Legendary weapons are recovering durability when I attack one mob. Is this normal?
Yes, I'll push a new update in a few hours fixing the drop rate, plus a couple other small features.
And by "recovering durability", could you take a screenshot and post it here? By default, durability is disabled, but if you've enabled it, then Legendary weapons do have a chance of recovering durability.
r2.1.1 has been released.
Small build that adds minor things and fixes minor issues.
Changelog:
+ Added chat messages for leveling up weapons and gaining new abilities.
+ Development configurations for development clients.
* Tweaked weapon drop rates from mobs again.
* Code documentation.
Download can be found here.
Love the mod! Can't wait for the next update!
P.S when do you get the abilities on swords? or is it just random? and is there a command or someway to put a specific ability on a weapon?
Abilities are applied on levels 3, 7, 10, 13, 17, and 20. A chat notification will be triggered when a new one is applied too. Right now, there is no way of manually applying abilities to weapons.
r2.2.0 has been released!
Finally, I got around to knocking out bows, however, this build could be pretty buggy, but I'm not sure. Theoretically, everything should work fine considering it uses the same code as weapons, but these are still bows. Also, mod compatibility may be limited considering how Minecraft handles bows, and how implementing new ones work. This system might not work with other bows, and if that is the case, let me know so I can see about getting it to work somehow. All in all, I just need feedback as to whether or not the new bow system works, or if there are issues that need to be ironed out.
Changelog:
+ Added bow rarities, leveling systems, and abilities (they use the same abilities as weapons)
* This might be a very buggy build. Please report any bugs you might have, or if you haven't found any!
Download can be found here.
I grabbed this update.
I played with this update a little and thoroughly enjoyed the bow system.
However the first effect i got was STRENGTH, which on a bow seems kinda dumb.
Frost is incredibly powerful with the bow, seriously.
Modded arrows and bows seem to work fine.
I did however, crash.
Skeleton shot me.
---- Minecraft Crash Report ----
// I feel sad now
Time: 12/22/15 9:01 PM
Description: Ticking entity
java.lang.ClassCastException: toast.specialMobs.entity.skeleton.Entity_SpecialSkeleton cannot be cast to net.minecraft.entity.player.EntityPlayer
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:273)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_107_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:298)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1080)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:785)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1034)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(SourceFile:270)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:273)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_107_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:298)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1080)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:785)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1034)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.entity.projectile.EntityArrow.func_70071_h_(SourceFile:270)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: Arrow (net.minecraft.entity.projectile.EntityArrow)
Entity ID: 3906234
Entity Name: arrow
Entity's Exact location: 780.53, 5.68, 836.79
Entity's Block location: World: (780,5,836), Chunk: (at 12,0,4 in 48,52; contains blocks 768,0,832 to 783,255,847), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Entity's Momentum: 1.11, -0.19, 0.93
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['WSOT'/36, l='New World', x=781.41, y=4.00, z=837.52]]
Chunk stats: ServerChunkCache: 534 Drop: 0
Level seed: 5717676805154394113
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (649,4,700), Chunk: (at 9,0,12 in 40,43; contains blocks 640,0,688 to 655,255,703), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Level time: 18751 game time, 18751 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 119905 (now: false), thunder time: 1331 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_66, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 142941256 bytes (136 MB) / 443736064 bytes (423 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 70 mods loaded, 70 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
UCHIJAAAA se{0.4.1} [Super Enchants] (minecraft.jar)
UCHIJAAAA OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
UCHIJAAAA debug{1.0} [debug] (denseores-1.6.2.jar)
UCHIJAAAA dynamicswordskills{1.7.10-1.6.5} [Dynamic Sword Skills] (1.7.10-dynamicswordskills-1.6.5.jar)
UCHIJAAAA armoroverlay{1.0} [Armor Overlay] ([1.7.10]ArmorOverlay.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA StartingInventory{1.7.10.r03} [StartingInventory] ([1.7.10]StartingInventory-universal-1.7.10.r03.jar)
UCHIJAAAA BNBGamingLib{2.3.2} [BNBGamingLib] (BNBGamingLib-2.3.2.jar)
UCHIJAAAA AdvancedSpawnControl{0.9.1} [Advanced Spawn Control] (AdvancedSpawnControl-0.9.1.jar)
UCHIJAAAA AgriCraft{1.7.10-1.4.6-pre} [AgriCraft] (AgriCraft-1.7.10-1.4.6-pre.jar)
UCHIJAAAA AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar)
UCHIJAAAA Artifacts{1.1.3} [Artifacts] (Artifacts-1.1.3.jar)
UCHIJAAAA BetterAnvil{3.2.2-A} [Better Anvil] (BetterAnvil-3.2.2-A.jar)
UCHIJAAAA betterbuilderswands{0.4.1} [Better Builder's Wands] (BetterBuildersWands-0.4.1-1.7.10r62+87fcd65.jar)
UCHIJAAAA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
UCHIJAAAA bookshelf{1.0.2.56} [Bookshelf] (Bookshelf-1.7.10-1.0.2.56.jar)
UCHIJAAAA BowOverhaul{0.0.0} [Bow Overhaul] (BowOverhaul-1.7.10-0.0.0.jar)
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA chisel{2.9.4.10} [Chisel] (Chisel-2.9.4.10.jar)
UCHIJAAAA colourfulportalsmod{1.4.3} [Colourful Portals] (ColourfulPortals-1.4.3.jar)
UCHIJAAAA CraftHeraldry{1.1.3} [CraftHeraldry] (CraftHeraldry 1.1.3.jar)
UCHIJAAAA DeadlyWorld{1.0.2} [Deadly World] (DeadlyWorld-1.7.10-1.0.2.jar)
UCHIJAAAA EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar)
UCHIJAAAA ExtrabiomesXL{3.16.2} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.2.jar)
UCHIJAAAA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
UCHIJAAAA FortuneOres{2.0.5} [FortuneOres] (FortuneOres-MC1.7.10-2.0.5.jar)
UCHIJAAAA headcrumbs{1.7.0} [Headcrumbs] (Headcrumbs-1.7.0.jar)
UCHIJAAAA ImmibisCore{59.1.1} [Immibis Core] (immibis-core-59.1.1.jar)
UCHIJAAAA infinitycoins{1.7.10-1.0.4} [Infinity coins] (infinitycoins-1.7.10-1.0.4.jar)
UCHIJAAAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
UCHIJAAAA IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar)
UCHIJAAAA itempainter{1.0} [Item Painter] (ItemPainter-1.0.jar)
UCHIJAAAA jaff{1.2} [Just a Few Fish] (JustAFewFish-1.2.jar)
UCHIJAAAA levels{r2.2.0} [Levels] (Levels-r2.2.0.jar)
UCHIJAAAA LiMI{1.0} [LiMI] (LiMI 1.0-1.jar)
UCHIJAAAA lootplusplus{0.19_for_1.7} [Loot++] (Loot++-0.20_for_1.7.jar)
UCHIJAAAA MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar)
UCHIJAAAA Metallurgy{4.0.8} [Metallurgy 4] (Metallurgy-1.7.10-4.0.8.97.jar)
UCHIJAAAA metallurgychisel{1.0.0.11} [Metallurgy Chisel] (MetallurgyChisel-1.7.10-1.0.0.11.jar)
UCHIJAAAA metallurgycm{0.1.0} [Metallurgy Classic Machines] (MetallurgyClassicMachines-1.7.10-1.0.3.75.jar)
UCHIJAAAA MobProperties{0.4.1} [Mob Properties] (MobProperties-1.7.10-0.4.2.jar)
UCHIJAAAA NaturalAbsorption{1.2.1} [Natural Absorption] (NaturalAbsorption-1.7.10-1.2.1.jar)
UCHIJAAAA NBTEdit{1.7.2.2} [In-game NBTEdit] (NBTEdit_1.7.10.jar)
UCHIJAAAA nec{1.0.0} [Never Enough Candy] (NeverEnoughCandy-1.0.0.jar)
UCHIJAAAA OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
UCHIJAAAA OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
UCHIJAAAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)
UCHIJAAAA RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar)
UCHIJAAAA RedLogic{59.1.11} [RedLogic] (redlogic-59.1.11.jar)
UCHIJAAAA libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar)
UCHIJAAAA xreliquary{1.2} [Reliquary] (Reliquary-1.2.257.jar)
UCHIJAAAA ResourceLoader{1.2} [Resource Loader] (ResourceLoader-1.2.jar)
UCHIJAAAA AS_Ruins{14.7} [Ruins Spawning System] (Ruins-1.7.10.jar)
UCHIJAAAA SpecialAI{1.1.1} [Special AI] (SpecialAI-1.7.10-1.1.1.jar)
UCHIJAAAA SpecialMobs{3.2.1} [Special Mobs] (SpecialMobs-1.7.10-3.2.1.jar)
UCHIJAAAA storageSilo{1.2.0} [StorageSilo] (StorageSilo-1.2.0.jar)
UCHIJAAAA thetooltooltiptool{0.3.0} [The Tool Tooltip Tool] (TheToolTooltipTool-1.7.10-0.3.0-4-universal.jar)
UCHIJAAAA arrowtrails{1.5_for_1.7} [Tmtravlr's Arrow Trails] (TmtravlrsArrowTrails-1.5_for_1.7.jar)
UCHIJAAAA tmtravlrstimer{1.0} [Tmtravlr's Timer] (TmtravlrsTimer-1.0.jar)
UCHIJAAAA Translocator{1.1.2.15} [Translocator] (Translocator-1.7.10-1.1.2.15-universal.jar)
UCHIJAAAA UtilityMobs{3.1.1} [Utility Mobs] (UtilityMobs-1.7.10-3.1.1.jar)
UCHIJAAAA MineTweaker3{3.0.9B} [MineTweaker 3] (zzzzzMineTweaker3-1.7.10-3.0.9C.jar)
UCHIJAAAA BlockProperties{0.1.3} [Block Properties] (zzzzzzzzzzzBlockProperties-1.7.10-0.1.3.jar)
UCHIJAAAA denseores{1.0} [Dense Ores] (denseores-1.6.2.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: all safe
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['WSOT'/36, l='New World', x=781.41, y=4.00, z=837.52]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'