Hi, I have a problem, I play with friend on a private server and I want to make a little surprise to a friend but the rocket just never come =|
That depends on what version you are using. If you use anything before 1.0.27X03, missiles can't load chunks, meaining that if they fly too far away from the player, they will unload and stay that way until a player gets close enough for it to load back into the game. If you are using anything below 1.0.27X04, it's possible that it's not the fault of the missile, but rather the target designator. Up until then, the first coordinates the long range designator saves are incorrect, clicking twice will fix the problem. If you are using a version that supports missiles loading chunks and if you are certain that the coords are correct and the missile still does not arrive, try to use another missile that is not any type of cluster or nuclear missile. Those use entities that do not load chunks, rather the bomblets should spawn back if there is a player nearby, it is possible that those entities are deleted for some reason right as the chunk unloads when the missile explodes.
Hi!
I have a question: How to validate "ZOMG Cannon"?
I tried to do something with singularity, but nothing happened, please help!
Sorry if there are any mistakes
May I ask what are dynospheres are supposed to do?
P. S: seems that the nuclear grenade works differently.
The are inverse single-use batteries - you can only charge them. Once they are fully charged you can use them to make new elements, schrabidium for instance got a new, alternate recipe involving dynospheres.
Do you have projet to add AA missile for destroy enemies missiles? and explosive (and nuclear explosive) vest? °w°
and... can me make donation?
thanks ^^
I love your mod °w°
Aye, thanks. Yes, I am in fact working on an anti ballistic missle, and no, I'm not planning on making a suicide vest. There's already plenty of ways to blow yourself up.
bloß diesmal nicht mit einem bug oder einem vorschlag, sondern mit einer frage... hast du die "Antennen" von meinen Threads von vor (ich glaub) 2 Jahren?
Mann oh mann war das lange her. War das der Vorschlag mit den Antennen die Energie übertragen? Ansonsten kann ich mich an nichts mit Antennen erinnern
PS: War nur ein Witz ....................ABER wenn doch wäre nice
Eine Antenne für Energie finde ich nicht allzu sinnvoll, vor allem weil es seit einiger Zeit Strommasten gibt, die sind ziemlich billig und haben eine gute Reichweite. Ich könnte aber eine Art Energie-Kollektor machen, um den Todeslaser den ich plane eine zusätzliche Funktion zu geben, sozusagen einweg-Energieübertragung mittels Laser.
can you detonate the explosion of energy B92 with Custom Nuke is there any bomb that makes this explosion?
The B92 is currently the only weapon that uses this explosion, though it's functionally the same as FLEIJA-like bombs, it's just the bubble that has a different animation. Maybe the AMS meltdown will use the same effect.
I only have 100 mods in this pack because I am trying to prove that you can make a good mod pack that dose not have 1,000,000 mods installed and works well on ALL PCs. Any way here is a list of mods used in my pack if any one is interested:
I only listed 43 of the 100 mods so you can get a general idea of what my mod pack is about.
1:Per Fabrica Ad Astra: Geologica(this one is semi-hard to find so here is a link) https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293751-per-fabrica-ad-astra-geologica
2:Advanced Rocketry
3:Applied Energistics 2
4:Archimedes Ships
5:Architecture Craft
6:Avaritia
7:Better Beginnings
8:Buildcraft
9:Chisel
10:Craft Tweaker
11:Custom Ore Gen
12:Draconic Evolution
13:EnderIO
14:EnviroMine
15:Fastcraft
16:Forestry
17:Foundry
18:Hats
19:Hbm's Nuclear Tech Mod(Obviously)
20:Hardcore Questing Mod
21:Immersive Engineering
22:Immersive Integration
23:Industrialcraft 2
24:Iron Chest
25:Malisis Doors
26:Mekanism
27:Minechem
28:Mod Tweaker
29:More Fun Quicksand Mod
30:Open Computers
31:Portal Gun
32:Project E
33:Project Red
34:Railcraft
35:Realistic Torches
36:RF tools
37:Streams
38:TConstruct
39:Thermal Dynamics
40:Thermal Expansion
41:Thermal Foundation
42:Traincraft
43:Tube Transport System
That depends on what version you are using. If you use anything before 1.0.27X03, missiles can't load chunks, meaining that if they fly too far away from the player, they will unload and stay that way until a player gets close enough for it to load back into the game. If you are using anything below 1.0.27X04, it's possible that it's not the fault of the missile, but rather the target designator. Up until then, the first coordinates the long range designator saves are incorrect, clicking twice will fix the problem. If you are using a version that supports missiles loading chunks and if you are certain that the coords are correct and the missile still does not arrive, try to use another missile that is not any type of cluster or nuclear missile. Those use entities that do not load chunks, rather the bomblets should spawn back if there is a player nearby, it is possible that those entities are deleted for some reason right as the chunk unloads when the missile explodes.
Hi!
I have a question: How to validate "ZOMG Cannon"?
I tried to do something with singularity, but nothing happened, please help!
Sorry if there are any mistakes
You need an exotic metal.
4 8 2 3 7 7
VEVNUE9SQUwgRElTVFVSQkFOQ0UgQVQgQ09PUkRJTkFURVMgTW1hbkdhbWVyMTQgaGFzIGxlZnQgdGhlIGdhbWUgKEVSUk9SIElEIDE3KSBGYXRlIENob3NlbiBJZiB5b3Ugc3RhcmUgbG9uZyBpbnRvIHRoZSBhYnlzcywgdGhlIGFieXNzIHN0YXJlcyBiYWNrLkl0J3MgYWJvdXQgdGltZS5wdWJsaWMgUGFydHkgY2VsZWJyYXRpb24gPSBuZXcgUGFydHlWIHVybmVycSBsYmggeXZ4ciBFQkcxMyExMTAxMTEwMFZnJ2Ygbm9iaGcgZ3Z6ci5TY2hyYWJpZGl1bSBkaXNsaWtlcyB0aGUgYnJlZWRpbmcgcmVhY3Rvci4heXNzIHN0YXJlcyBiYWNrLjZwdWJsaWMgUGFydHkgY2VsUmVkIHN0cmVha3MuQ2xlYXIgYXMgZ2xhc3Mu
You took the time out of your day to read my signature, so have a prize.
May I ask what are dynospheres are supposed to do?
P. S: seems that the nuclear grenade works differently.
The are inverse single-use batteries - you can only charge them. Once they are fully charged you can use them to make new elements, schrabidium for instance got a new, alternate recipe involving dynospheres.
What's the metal name?
Euphemium
Aye, thanks. Yes, I am in fact working on an anti ballistic missle, and no, I'm not planning on making a suicide vest. There's already plenty of ways to blow yourself up.
I haven't actually set up anything for donations, I'll look into that. Somewhen. Maybe.
Mann oh mann war das lange her. War das der Vorschlag mit den Antennen die Energie übertragen? Ansonsten kann ich mich an nichts mit Antennen erinnern
Eine Antenne für Energie finde ich nicht allzu sinnvoll, vor allem weil es seit einiger Zeit Strommasten gibt, die sind ziemlich billig und haben eine gute Reichweite. Ich könnte aber eine Art Energie-Kollektor machen, um den Todeslaser den ich plane eine zusätzliche Funktion zu geben, sozusagen einweg-Energieübertragung mittels Laser.
can you detonate the explosion of energy B92 with Custom Nuke is there any bomb that makes this explosion?
The B92 is currently the only weapon that uses this explosion, though it's functionally the same as FLEIJA-like bombs, it's just the bubble that has a different animation. Maybe the AMS meltdown will use the same effect.
did i miss another update?
The newest beta is 1.0.27X05
may I use this in my mod pack?
Sure thing, how's the modpack called?
I'm calling it the 100 mod challenge for now but I'm going to change it to something else when I come up with a better more fitting name.
Baugh, 100 mods are nothing unless you have 2 gigabytes of RAM and a low-end processor.
There are people that have a few hundred mods and use them for light gameplay. (And probably have ore-ridden worlds )
You took the time out of your day to read my signature, so have a prize.
I only have 100 mods in this pack because I am trying to prove that you can make a good mod pack that dose not have 1,000,000 mods installed and works well on ALL PCs. Any way here is a list of mods used in my pack if any one is interested:
I only listed 43 of the 100 mods so you can get a general idea of what my mod pack is about.
1:Per Fabrica Ad Astra: Geologica(this one is semi-hard to find so here is a link)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293751-per-fabrica-ad-astra-geologica
2:Advanced Rocketry
3:Applied Energistics 2
4:Archimedes Ships
5:Architecture Craft
6:Avaritia
7:Better Beginnings
8:Buildcraft
9:Chisel
10:Craft Tweaker
11:Custom Ore Gen
12:Draconic Evolution
13:EnderIO
14:EnviroMine
15:Fastcraft
16:Forestry
17:Foundry
18:Hats
19:Hbm's Nuclear Tech Mod(Obviously)
20:Hardcore Questing Mod
21:Immersive Engineering
22:Immersive Integration
23:Industrialcraft 2
24:Iron Chest
25:Malisis Doors
26:Mekanism
27:Minechem
28:Mod Tweaker
29:More Fun Quicksand Mod
30:Open Computers
31:Portal Gun
32:Project E
33:Project Red
34:Railcraft
35:Realistic Torches
36:RF tools
37:Streams
38:TConstruct
39:Thermal Dynamics
40:Thermal Expansion
41:Thermal Foundation
42:Traincraft
43:Tube Transport System