Caused by: java.lang.RuntimeException: Invalid celestial objects definition: update your configuration to fix this validation error, search your logs for 'CelestialObjects validation error' to get more details.
Working on integrating this with a modpack I've been working on. Is there any way to remove the dimension label that starts with 'earth' (image attached)? I'm having issues figuring out where to go for that.
You can leave it blank in the CelestialObject definition or add an offset in the Location overlay configuration.
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Okay so there are two issues here-
1. There's no 'leave it blank' option from what I've tested. Earth starts without a name tag at all, and is called 'earth' based on its ID. Adding a blank one causes it to be called 'Overworld'. Introducing a blank character still causes the bar to render. Removing the ID causes it to be called 'overworld'. I don't think that removing IDs is a good practice at any rate, nor would simply moving the label offscreen- I want to stop it from being drawn.
2. Increasing the world size to say, 100,000 blocks does not work. I get "An unknown error occurred while attempting to perform this command." On doing /wreload. Logs:
Overlapping parent areas detected in dimension -101 between earth and sun
Area1 box[-90000.0, 0.0, -20000.0 -> 10000.0, 8.0, 80000.0] from CelestialObject earth [Dimension 0 @ 0 0 Border(100000 100000) Parent(-101 @ -40000 30000) provider other gravity 1.000 isBreathable true]
Area2 box[-5000.0, 0.0, -5000.0 -> 5000.0, 8.0, 5000.0] from CelestialObject sun [-Virtual- Border(10000 10000) Parent(-101 @ 0 0)]
I don't understand how editing scale influences draw location, and if it's merely working this to center the location within space, that's fine, but how should I shift locations to accommodate a larger world?
Okay so there are two issues here-
1. There's no 'leave it blank' option from what I've tested. Earth starts without a name tag at all, and is called 'earth' based on its ID. Adding a blank one causes it to be called 'Overworld'. Introducing a blank character still causes the bar to render. Removing the ID causes it to be called 'overworld'. I don't think that removing IDs is a good practice at any rate, nor would simply moving the label offscreen- I want to stop it from being drawn.
2. Increasing the world size to say, 100,000 blocks does not work. I get "An unknown error occurred while attempting to perform this command." On doing /wreload. Logs:
Overlapping parent areas detected in dimension -101 between earth and sun
Area1 box[-90000.0, 0.0, -20000.0 -> 10000.0, 8.0, 80000.0] from CelestialObject earth [Dimension 0 @ 0 0 Border(100000 100000) Parent(-101 @ -40000 30000) provider other gravity 1.000 isBreathable true]
Area2 box[-5000.0, 0.0, -5000.0 -> 5000.0, 8.0, 5000.0] from CelestialObject sun [-Virtual- Border(10000 10000) Parent(-101 @ 0 0)]
I don't understand how editing scale influences draw location, and if it's merely working this to center the location within space, that's fine, but how should I shift locations to accommodate a larger world?
1- Offset is the answer, refusing the solution doesn't make a magical one popup.
2- you have the Sun overlapping with Earth. You can't have 2 celestial objects at the same location.
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Join the PvE survival challenge on FunSquareGamesArcania craft.
"You can leave it blank in the CelestialObject definition" is false. I didn't 'refuse' anything, I just followed what you told me to do there, and noted that it isn't a good practice to simply draw an unwanted object offscreen- that's just eating extra RAM for no reason.
I also got that I have the sun overlapping the earth, as stated in the code block, where it notes that the sun and earth are overlapping. I just wanted to know how to adjust them so as to prevent this in a best-practices manner.
"You can leave it blank in the CelestialObject definition" is false. I didn't 'refuse' anything, I just followed what you told me to do there, and noted that it isn't a good practice to simply draw an unwanted object offscreen- that's just eating extra RAM for no reason.
I also got that I have the sun overlapping the earth, as stated in the code block, where it notes that the sun and earth are overlapping. I just wanted to know how to adjust them so as to prevent this in a best-practices manner.
1- Render culling will prevent any drawing to happen outside the screen, so there's no CPU impact per say. As for RAM consumption, you're not looking at the right place to improve its usage. Consider doing some profiling so you can focus on what really consume resources.
2- There's a template GoogleSheet to help you design the planets, it's linked in the wiki for the legacy Transition Planes system but still applies here.
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
OC is not detecting lasers, idk how to make it detect
- i used a adapter or cable to detect
- is there any components that are suppose to be in the server
i'm clueless
Why cant i spawn any mobs in space dimension im meaking a star destroyer and i use custom npc for crew
I think you'd need to add the crew while your ship is constructed in the overworld, though I don't know if ships can hold other mobs while they are assembled.
On another note, anyone create nice capital ships and the like, for example the USS Sulaco, Star Destroyer, USS Enterprise from Star Trek, etc.?
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Hi, how can I disable the field on the right side of the screen that tells where I am currently at? Right now it says Ëarth"and I want to hide it because it's blocking a part of the screen.
so im gonna attempt to combine this with valkyrien skies mod, and hope that all goes well. but i would love to see this in 1.18.2 as well some day and try and mix it with the Craft mod!
I've also been getting these when trying to update the world border:
https://paste.dimdev.org/biwexuxazo.mccrash
https://paste.dimdev.org/evonesoxod.mccrash
The crash logs tells you what to do:
Caused by: java.lang.RuntimeException: Invalid celestial objects definition: update your configuration to fix this validation error, search your logs for 'CelestialObjects validation error' to get more details.
You can leave it blank in the CelestialObject definition or add an offset in the Location overlay configuration.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Okay so there are two issues here-
1. There's no 'leave it blank' option from what I've tested. Earth starts without a name tag at all, and is called 'earth' based on its ID. Adding a blank one causes it to be called 'Overworld'. Introducing a blank character still causes the bar to render. Removing the ID causes it to be called 'overworld'. I don't think that removing IDs is a good practice at any rate, nor would simply moving the label offscreen- I want to stop it from being drawn.
2. Increasing the world size to say, 100,000 blocks does not work. I get "An unknown error occurred while attempting to perform this command." On doing /wreload. Logs:
I don't understand how editing scale influences draw location, and if it's merely working this to center the location within space, that's fine, but how should I shift locations to accommodate a larger world?
1- Offset is the answer, refusing the solution doesn't make a magical one popup.
2- you have the Sun overlapping with Earth. You can't have 2 celestial objects at the same location.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
"You can leave it blank in the CelestialObject definition" is false. I didn't 'refuse' anything, I just followed what you told me to do there, and noted that it isn't a good practice to simply draw an unwanted object offscreen- that's just eating extra RAM for no reason.
I also got that I have the sun overlapping the earth, as stated in the code block, where it notes that the sun and earth are overlapping. I just wanted to know how to adjust them so as to prevent this in a best-practices manner.
1- Render culling will prevent any drawing to happen outside the screen, so there's no CPU impact per say. As for RAM consumption, you're not looking at the right place to improve its usage. Consider doing some profiling so you can focus on what really consume resources.
2- There's a template GoogleSheet to help you design the planets, it's linked in the wiki for the legacy Transition Planes system but still applies here.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Is there a list of recipies or someting?
how do setup ship core with ship controller using open computers, it's been so long since used oc. so can someone help me
manage to do it
OC is not detecting lasers, idk how to make it detect
- i used a adapter or cable to detect
- is there any components that are suppose to be in the server
i'm clueless
Any maps i can download with it because i can't be bothered to create the ship
Why cant i spawn any mobs in space dimension im meaking a star destroyer and i use custom npc for crew
I think you'd need to add the crew while your ship is constructed in the overworld, though I don't know if ships can hold other mobs while they are assembled.
On another note, anyone create nice capital ships and the like, for example the USS Sulaco, Star Destroyer, USS Enterprise from Star Trek, etc.?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
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Hi, how can I disable the field on the right side of the screen that tells where I am currently at? Right now it says Ëarth"and I want to hide it because it's blocking a part of the screen.
so im gonna attempt to combine this with valkyrien skies mod, and hope that all goes well. but i would love to see this in 1.18.2 as well some day and try and mix it with the Craft mod!
JaimeDarkfyr