Welp, I'm now having the same problem as the other guy in regards to Open Computers.
After a single jump the computer freezes and rebooting doesn't work (it just goes back to blank screen), you need to destroy the ship controller block and put it there again, which means you have to configure your ship (name, dimensions) every time you jump.
Welp, I'm now having the same problem as the other guy in regards to Open Computers.
After a single jump the computer freezes and rebooting doesn't work (it just goes back to blank screen), you need to destroy the ship controller block and put it there again, which means you have to configure your ship (name, dimensions) every time you jump.
We've yet to see the logs and list of mods involved to even try to reproduce this.
Rollback Post to RevisionRollBack
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I have been using the mod, and so far so good. However, I have one major request. Is there no way to get Galacticraft integration? The two go together like pizza and beer, yet the first time I went to 'your' outer space, I began to suffocate, with my galacticraft gear on. I also seem to be unable to properly seal my ship, even though it says it is sealed.
I haven't gotten too far in, but I have also noticed that the Galacticraft blocks do not turn with the ship. This is especially bad if you have power from the Galacticraft Energy Clusters, or you're using any of the machines. It's also especially bad if you have the Astro miners hooked up to your ship.
All in all, I think this is a definite opportunity missed if you don't have more integration. For now, I shall mess with the config settings to at least hook up the modular power armor's helmet to the list of items that can use the air tanks.
Also, when I add either the Mekanism Gas Mask, or the Power Armor Helmet (from Modular Power Suits) to the list of breathable helmets in the config, I get an Internal Server Error and get kicked off the server with this error output:
P.S. It does not throw this error when using the default helmet.
[15:25:58] [Server thread/ERROR] [FML/]: Exception caught during firing event net.minecraftforge.event.entity.living.LivingEvent$LivingUpdateEvent@5b97722b:
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77969_a(ItemStack.java:356) ~[add.class:?]
at cr0s.warpdrive.event.LivingHandler.consumeCompressedAir(LivingHandler.java:215) ~[LivingHandler.class:?]
at cr0s.warpdrive.event.LivingHandler.onLivingUpdate(LivingHandler.java:152) ~[LivingHandler.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_382_LivingHandler_onLivingUpdate_LivingUpdateEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287) [ForgeHooks.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560) [sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288) [yz.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295) [mw.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303) [nh.class:?]
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137) [jd.class:?]
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63) [je.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
I have been using the mod, and so far so good. However, I have one major request. Is there no way to get Galacticraft integration? The two go together like pizza and beer, yet the first time I went to 'your' outer space, I began to suffocate, with my galacticraft gear on. I also seem to be unable to properly seal my ship, even though it says it is sealed.
I haven't gotten too far in, but I have also noticed that the Galacticraft blocks do not turn with the ship. This is especially bad if you have power from the Galacticraft Energy Clusters, or you're using any of the machines. It's also especially bad if you have the Astro miners hooked up to your ship.
All in all, I think this is a definite opportunity missed if you don't have more integration. For now, I shall mess with the config settings to at least hook up the modular power armor's helmet to the list of items that can use the air tanks.
GC Air is a server lag fest, the only integration I would do is disabling it altogether.
Rotation was working in older version, I guess they changed their internal structure since then.
Also, when I add either the Mekanism Gas Mask, or the Power Armor Helmet (from Modular Power Suits) to the list of breathable helmets in the config, I get an Internal Server Error and get kicked off the server with this error output:
P.S. It does not throw this error when using the default helmet.
[15:25:58] [Server thread/ERROR] [FML/]: Exception caught during firing event net.minecraftforge.event.entity.living.LivingEvent$LivingUpdateEvent@5b97722b:
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77969_a(ItemStack.java:356) ~[add.class:?]
at cr0s.warpdrive.event.LivingHandler.consumeCompressedAir(LivingHandler.java:215) ~[LivingHandler.class:?]
at cr0s.warpdrive.event.LivingHandler.onLivingUpdate(LivingHandler.java:152) ~[LivingHandler.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_382_LivingHandler_onLivingUpdate_LivingUpdateEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287) [ForgeHooks.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560) [sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288) [yz.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295) [mw.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303) [nh.class:?]
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137) [jd.class:?]
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63) [je.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
What version of the mod are you using?
Try simpler helmet items like Diamond helmet or something.
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Also, when I add either the Mekanism Gas Mask, or the Power Armor Helmet (from Modular Power Suits) to the list of breathable helmets in the config, I get an Internal Server Error and get kicked off the server with this error output:
P.S. It does not throw this error when using the default helmet.
[15:25:58] [Server thread/ERROR] [FML/]: Exception caught during firing event net.minecraftforge.event.entity.living.LivingEvent$LivingUpdateEvent@5b97722b:
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77969_a(ItemStack.java:356) ~[add.class:?]
at cr0s.warpdrive.event.LivingHandler.consumeCompressedAir(LivingHandler.java:215) ~[LivingHandler.class:?]
at cr0s.warpdrive.event.LivingHandler.onLivingUpdate(LivingHandler.java:152) ~[LivingHandler.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_382_LivingHandler_onLivingUpdate_LivingUpdateEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287) [ForgeHooks.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560) [sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288) [yz.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295) [mw.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303) [nh.class:?]
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137) [jd.class:?]
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63) [je.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
post the lines you add for those helmets. something isn't right.
I may play with versions of Galacticraft then. If you had the rotations working, then I will give it a shot on fixing it. Maybe Galacticraft is just the wrong version.
As for the entries:
S:"Mekanism:GasMask"=BreathingIC2
S:"powersuits:item.powerArmorHelmet"=BreathingIC2
They worked in that they did recognize the items as supposed to use the air canisters, but then errored out when they tried. Removing the lines stopped the erroring, but also made me suffocate again.
So I am pretty sure they were entered correctly.
But using simpler items kind of defeats the purpose of me bothering. I don't really want to wear other helmets, I want to wear the power armor helmet that I've been using (and has galacticraft integration already).
If I could make the helmets use the air canisters, I think I'd be fine, but that's kind of why I like the idea of integrating, so I don't have to wear two different kinds of air supplies. No matter what you think of it, laggy or not, shouldn't that be our choice to make? I can deal with the lag for the convenience of having it integrated and universal. I have -been- using the Galacticraft air supplies. I don't see anything wrong with them.
I may play with versions of Galacticraft then. If you had the rotations working, then I will give it a shot on fixing it. Maybe Galacticraft is just the wrong version.
As for the entries:
S:"Mekanism:GasMask"=BreathingIC2
S:"powersuits:item.powerArmorHelmet"=BreathingIC2
They worked in that they did recognize the items as supposed to use the air canisters, but then errored out when they tried. Removing the lines stopped the erroring, but also made me suffocate again.
So I am pretty sure they were entered correctly.
But using simpler items kind of defeats the purpose of me bothering. I don't really want to wear other helmets, I want to wear the power armor helmet that I've been using (and has galacticraft integration already).
If I could make the helmets use the air canisters, I think I'd be fine, but that's kind of why I like the idea of integrating, so I don't have to wear two different kinds of air supplies. No matter what you think of it, laggy or not, shouldn't that be our choice to make? I can deal with the lag for the convenience of having it integrated and universal. I have -been- using the Galacticraft air supplies. I don't see anything wrong with them.
you do have IC2 right? cause this only lets them use IC2 compressed air cans. and Lem's talking about GC air itself, not the suit air.
I do not. Wait, so... I can't get it to use the air canisters from your mod? That seems silly. Why add entries for IC2 air canisters with other helmets, but not add the ability to use your own air canisters with other helmets?
But no, I use Mekanism and Galacticraft with Modular Power Suits as well.
I do not. Wait, so... I can't get it to use the air canisters from your mod? That seems silly. Why add entries for IC2 air canisters with other helmets, but not add the ability to use your own air canisters with other helmets?
But no, I use Mekanism and Galacticraft with Modular Power Suits as well.
You need to use latest version of warpdrive, as found here: https://minecraft.curseforge.com/projects/warpdrive/files
Other mods helmets are only supporting IC2 Compressed air in current version. In dev, it has been generalized to support both kind of airs canisters.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
So, 1.3.30, or a different version? You said in dev, that would suggest an alpha build of some kind is what I am after for that feature?
There's no public version of "dev". Unless a major bug is found, the new public alpha will be when I release WWM season 10. Unless I post a version without the accelerator first, we'll see.
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
You do realize that giving OP to a FakePlayer will let player break your protected area with quarries and such?
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
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The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2012
Posts:
55
Member Details
I've checked through the GitHub wiki, but I haven't seeing anything mentioning how to pick up ship cores. I wasn't aware they exploded when hit with a pick, so that was a fun surprise. Is there any way to pick them up, or are they permanent once you place them?
I've checked through the GitHub wiki, but I haven't seeing anything mentioning how to pick up ship cores. I wasn't aware they exploded when hit with a pick, so that was a fun surprise. Is there any way to pick them up, or are they permanent once you place them?
They drop normally until you first jump. You can recover most of the components with a Silktouch III pickaxe.
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How do you turn the shield off without having to cut access to energy? Redstone doesn't work.
Also will you give them a menu or something in the future?
The mod only has User interfaces through LUA scripting.
There's an 'enable' method to change the on/off state of many blocks, including Force field projectors and relays.
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
We've yet to see the logs and list of mods involved to even try to reproduce this.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
I have been using the mod, and so far so good. However, I have one major request. Is there no way to get Galacticraft integration? The two go together like pizza and beer, yet the first time I went to 'your' outer space, I began to suffocate, with my galacticraft gear on. I also seem to be unable to properly seal my ship, even though it says it is sealed.
I haven't gotten too far in, but I have also noticed that the Galacticraft blocks do not turn with the ship. This is especially bad if you have power from the Galacticraft Energy Clusters, or you're using any of the machines. It's also especially bad if you have the Astro miners hooked up to your ship.
All in all, I think this is a definite opportunity missed if you don't have more integration. For now, I shall mess with the config settings to at least hook up the modular power armor's helmet to the list of items that can use the air tanks.
Also, when I add either the Mekanism Gas Mask, or the Power Armor Helmet (from Modular Power Suits) to the list of breathable helmets in the config, I get an Internal Server Error and get kicked off the server with this error output:
P.S. It does not throw this error when using the default helmet.
[15:25:58] [Server thread/ERROR] [FML/]: Exception caught during firing event net.minecraftforge.event.entity.living.LivingEvent$LivingUpdateEvent@5b97722b:
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77969_a(ItemStack.java:356) ~[add.class:?]
at cr0s.warpdrive.event.LivingHandler.consumeCompressedAir(LivingHandler.java:215) ~[LivingHandler.class:?]
at cr0s.warpdrive.event.LivingHandler.onLivingUpdate(LivingHandler.java:152) ~[LivingHandler.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_382_LivingHandler_onLivingUpdate_LivingUpdateEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287) [ForgeHooks.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560) [sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288) [yz.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295) [mw.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303) [nh.class:?]
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137) [jd.class:?]
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63) [je.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
GC Air is a server lag fest, the only integration I would do is disabling it altogether.
Rotation was working in older version, I guess they changed their internal structure since then.
What version of the mod are you using?
Try simpler helmet items like Diamond helmet or something.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
post the lines you add for those helmets. something isn't right.
WarpDrive-1.7.10-1.3.29
That's the Jar's file name.
I may play with versions of Galacticraft then. If you had the rotations working, then I will give it a shot on fixing it. Maybe Galacticraft is just the wrong version.
As for the entries:
S:"Mekanism:GasMask"=BreathingIC2
S:"powersuits:item.powerArmorHelmet"=BreathingIC2
They worked in that they did recognize the items as supposed to use the air canisters, but then errored out when they tried. Removing the lines stopped the erroring, but also made me suffocate again.
So I am pretty sure they were entered correctly.
But using simpler items kind of defeats the purpose of me bothering. I don't really want to wear other helmets, I want to wear the power armor helmet that I've been using (and has galacticraft integration already).
If I could make the helmets use the air canisters, I think I'd be fine, but that's kind of why I like the idea of integrating, so I don't have to wear two different kinds of air supplies. No matter what you think of it, laggy or not, shouldn't that be our choice to make? I can deal with the lag for the convenience of having it integrated and universal. I have -been- using the Galacticraft air supplies. I don't see anything wrong with them.
you do have IC2 right? cause this only lets them use IC2 compressed air cans. and Lem's talking about GC air itself, not the suit air.
I do not. Wait, so... I can't get it to use the air canisters from your mod? That seems silly. Why add entries for IC2 air canisters with other helmets, but not add the ability to use your own air canisters with other helmets?
But no, I use Mekanism and Galacticraft with Modular Power Suits as well.
You need to use latest version of warpdrive, as found here: https://minecraft.curseforge.com/projects/warpdrive/files
Other mods helmets are only supporting IC2 Compressed air in current version. In dev, it has been generalized to support both kind of airs canisters.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
So, 1.3.30, or a different version? You said in dev, that would suggest an alpha build of some kind is what I am after for that feature?
There's no public version of "dev". Unless a major bug is found, the new public alpha will be when I release WWM season 10. Unless I post a version without the accelerator first, we'll see.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
I need to get WarpDrive to bypass PEX permissions but I can't find the fake player UUID to add it to Ops.
Help?
Could you add a /warpdrive op command like what Mekanism and BuildCraft have?
https://github.com/aidancbrady/Mekanism/blob/81e810794581cabba8925634f93f1323400014cb/src/main/java/mekanism/common/CommandMekanism.java
https://github.com/BuildCraft/BuildCraft/blob/43a578c5187f7c82ae3ab0e0c0b23fdfbf8b7b8e/src_old_license/buildcraft/core/command/SubCommandOp.java
You do realize that giving OP to a FakePlayer will let player break your protected area with quarries and such?
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
I've checked through the GitHub wiki, but I haven't seeing anything mentioning how to pick up ship cores. I wasn't aware they exploded when hit with a pick, so that was a fun surprise. Is there any way to pick them up, or are they permanent once you place them?
They drop normally until you first jump. You can recover most of the components with a Silktouch III pickaxe.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
How do you turn the shield off without having to cut access to energy? Redstone doesn't work.
Also will you give them a menu or something in the future?
The mod only has User interfaces through LUA scripting.
There's an 'enable' method to change the on/off state of many blocks, including Force field projectors and relays.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Well computers from computercraft don't interface with them like they do with other machines in the mod, so I don't know what else I'm supposed to do.
You have to make your own script for this one.
Place a Computer right under it.
Right click the computer to open it's console.
Open the LUA interpreter by typing the following command:
To access the Projector, we need to open its proxy OpenComputers or wrap it ComputerCraft. Type the command related to your computer:
Then we enable through the API:
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Will it be long before the 1.10.2 version comes out? Sorry if that's rude or annoying to ask.