I did see that in one of the mods, MCI Craft, and deleted it.
I'm still getting the same error though, and I'm not seeing anything else stand out.
Here's my recent crash report:
---- Minecraft Crash Report ----
// Oops.
Time: 8/26/15 8:08 PM
Description: Initializing game
java.lang.StringIndexOutOfBoundsException: String index out of range: 3
at java.lang.String.substring(Unknown Source)
at cr0s.warpdrive.config.WarpDriveConfig.LoadOreDict(WarpDriveConfig.java:776)
at cr0s.warpdrive.config.WarpDriveConfig.postInit(WarpDriveConfig.java:767)
at cr0s.warpdrive.WarpDrive.postInit(WarpDrive.java:415)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.String.substring(Unknown Source)
at cr0s.warpdrive.config.WarpDriveConfig.LoadOreDict(WarpDriveConfig.java:776)
at cr0s.warpdrive.config.WarpDriveConfig.postInit(WarpDriveConfig.java:767)
at cr0s.warpdrive.WarpDrive.postInit(WarpDrive.java:415)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Thank you so much for this mod! I am hooked. However, my ship consists of 850 blocks and I can only travel upwards to one block from space. What do I need to do to actually enter space? I have spent hours reading about all the things, and I haven't figured it out yet.
[img]
Did you set your ship dimensions?
When you jump, you are getting a chat message from the ship core telling you what's wrong?
From what I see, you've your ship right next to railcraft blocks. The latest are tile entities and will snag your ship (i.e. tile entities are considered as anchors).
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
This says 1.7.10, but i dont see a 1.7.10 download anywhere, ?
Check my post, second down from the original.
Rollback Post to RevisionRollBack
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. My Plugins: http://dev.bukkit.or...s/Numenorean95/
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. My Plugins: http://dev.bukkit.or...s/Numenorean95/
When the guide says use a transition plane does it mean just making a small ship and going to space and also how do you get to the other dimensions is there a certain option you can select when you are setting warp data or config editing or do the planets to get to the dimensions just randomly generate in space?
When the guide says use a transition plane does it mean just making a small ship and going to space and also how do you get to the other dimensions is there a certain option you can select when you are setting warp data or config editing or do the planets to get to the dimensions just randomly generate in space?
A transition plane is an area in space that allow to take off a planet or land on it.
Currently, you'll need to configure those manually in the mod's configuration file.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
I found a bug that occurs when jumping. When you jump with an IC2 reactor, it can sometimes drop the chambers as items.
Do you have logs? Can you be more specific on when does it happens?
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Do you know if being an Android from Matter Overdrive mod let's you be in space without air?
Currently, all living entities need air in space.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
You already replied to me on this matter, but editor won't let me quote.
I have set the ship dimensions. The ship is not snagging.
I press 's' to set warp data, 'w' to set up, hit enter, then it says <====set distance====> Distance (min 10, max 137): I set it to 137, hit enter and return to main screen. Then I press 'j' to jump, 'y', then it brings me 137 blocks higher, but not into space. I can exit the craft and fall to earth.
Edit: I had to jump twice then I made it to space. But now I don't know how to get back!
It fixes world generation, biome id, planets configuration, jump in space with air generator activated, ore dictionary loading and a few minors tweaks and bug fixes.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
# Maximum ship mass (in blocks) to jump on earth
I:volume_max_on_planet_surface=3000
# Minimum ship mass (in blocks) to enter or exit hyperspace without a jumpgate
I:volume_min_for_hyperspace=1200
This is my default config setting. Max ship mass should be 1200 and minimum ship mass should be 3000, right?
This is not a bug. It is, in fact, intentional. You don't go to space until you go above the Max height of the world, so you may need to do two jumps. If you want to be able to do it in one, you will need to increase the Max jump distance in the configs.
To get back, jump down until you get back.
Rollback Post to RevisionRollBack
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. My Plugins: http://dev.bukkit.or...s/Numenorean95/
There is no error when this happens, I believe that the reactor core is being broken before all of the chambers, and this causes some of them to drop.
I meant the actual FML logs, not the crash logs. Does it drop the item at initial or target location of the jump?
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
There is no error when this happens, I believe that the reactor core is being broken before all of the chambers, and this causes some of them to drop.
It happens at ship initial position on SMP. It's part of the general configuration fixes that we need to add.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
When I place a computer on the ship controller I put in the name but then the part afterwards permanately gets stuck on "ship controller detected" and it doesn't move past that no matter how long I wait, what am I doing wrong?
Thanks for the logs. I've added a quick fix, should be in next update (tomorrow?).
It's a space station built on an asteroid, next to a jumpgate.
Did you set your ship dimensions?
When you jump, you are getting a chat message from the ship core telling you what's wrong?
From what I see, you've your ship right next to railcraft blocks. The latest are tile entities and will snag your ship (i.e. tile entities are considered as anchors).
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Is computercraft required to play with this mod?
Check my post, second down from the original.
One Ring to rule them all, One Ring to find them,


One Ring to bring them all and in the darkness bind them.
My Plugins: http://dev.bukkit.or...s/Numenorean95/
Or OpenComputers
One Ring to rule them all, One Ring to find them,


One Ring to bring them all and in the darkness bind them.
My Plugins: http://dev.bukkit.or...s/Numenorean95/
When the guide says use a transition plane does it mean just making a small ship and going to space and also how do you get to the other dimensions is there a certain option you can select when you are setting warp data or config editing or do the planets to get to the dimensions just randomly generate in space?
A transition plane is an area in space that allow to take off a planet or land on it.
Currently, you'll need to configure those manually in the mod's configuration file.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
This might work well with Matter Overdrive for all the Trekkies
I found a bug that occurs when jumping. When you jump with an IC2 reactor, it can sometimes drop the chambers as items.
Do you have logs? Can you be more specific on when does it happens?
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Are you able to fix it so the zero gravity in space wont be removed if you have galacticraft installed?
Do you know if being an Android from Matter Overdrive mod let's you be in space without air?
It's a derp on their side. We'll see to add a workaround at some point.
Currently, all living entities need air in space.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
You already replied to me on this matter, but editor won't let me quote.
I have set the ship dimensions. The ship is not snagging.
I press 's' to set warp data, 'w' to set up, hit enter, then it says <====set distance====> Distance (min 10, max 137): I set it to 137, hit enter and return to main screen. Then I press 'j' to jump, 'y', then it brings me 137 blocks higher, but not into space. I can exit the craft and fall to earth.
Edit: I had to jump twice then I made it to space. But now I don't know how to get back!
Version 1.3.6 is up on CurseForge http://minecraft.curseforge.com/mc-mods/233565-warpdrive/files/2254432
It fixes world generation, biome id, planets configuration, jump in space with air generator activated, ore dictionary loading and a few minors tweaks and bug fixes.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
There is no error when this happens, I believe that the reactor core is being broken before all of the chambers, and this causes some of them to drop.
# Maximum ship mass (in blocks) to jump on earth
I:volume_max_on_planet_surface=3000
# Minimum ship mass (in blocks) to enter or exit hyperspace without a jumpgate
I:volume_min_for_hyperspace=1200
This is my default config setting. Max ship mass should be 1200 and minimum ship mass should be 3000, right?
This is not a bug. It is, in fact, intentional. You don't go to space until you go above the Max height of the world, so you may need to do two jumps. If you want to be able to do it in one, you will need to increase the Max jump distance in the configs.
To get back, jump down until you get back.
One Ring to rule them all, One Ring to find them,


One Ring to bring them all and in the darkness bind them.
My Plugins: http://dev.bukkit.or...s/Numenorean95/
I meant the actual FML logs, not the crash logs. Does it drop the item at initial or target location of the jump?
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
It happens at ship initial position on SMP. It's part of the general configuration fixes that we need to add.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
When I place a computer on the ship controller I put in the name but then the part afterwards permanately gets stuck on "ship controller detected" and it doesn't move past that no matter how long I wait, what am I doing wrong?