Since you're good with textures, would you mind doing the new items/blocks we need, I've a list on hand
Sure man, gimme the list and tell me what u need
i can make bare 16x16 for your mod if you want the a 64x64 version for the RP
im gonna make the RP version of the cloacking device now, im trying to make it work here first to 'fell it'
and yeah i just install the last version you post and it got the enam reactor blocks, so i can make them too
PS - that energized block with no texture i presume is not for use now right?
PS2- you prefer the lights from the Core with a different color when they are 'heat' or just they blip on a different speed?
i made all red but i was thinking if blue would not be more cool and red when its heat, what u think?
i just test the cloaking device, so cool man.. i try to see things the way you do, i think you as me is a fan os star trek, and i bet u saw the old TOS star trek because you got the concept that a cloaking device would consume a HUGE amount of energy, witch is logical, congratz there..
jsut wandering in terms of gameplay, if this device is not to expensive -
i notice the second block dont need to be on the same distance of the other second blocks on oposite directions, this is good, because you can fit the device on any size of ship, congratz there again man, just 1 problem, would not the beams around the ship interior be strange? i meam on a large ship for example. Also when i cloaked here the ship did not get invisible but turned like a 'ghost', a black smoke, is this right for now or i did something wrong lol
here Lem, i made a very quick video just showing the Blocks, almost all finish just need to do Itens now, but they will be faster since i dont want to put much more animations on this, tell me what u think so far of those blocks (some i still plan to change like the background texture and the buttons of the shipCOntroller), tell me the ones u like and the ones u think need to change
thanks!
PS- the video dont show all animations, jsut the cloakign device one, i stil not 100% happy with this one
Sure man, gimme the list and tell me what u need
i can make bare 16x16 for your mod if you want the a 64x64 version for the RP
im gonna make the RP version of the cloacking device now, im trying to make it work here first to 'fell it'
and yeah i just install the last version you post and it got the enam reactor blocks, so i can make them too
PS - that energized block with no texture i presume is not for use now right?
PS2- you prefer the lights from the Core with a different color when they are 'heat' or just they blip on a different speed?
i made all red but i was thinking if blue would not be more cool and red when its heat, what u think?
Come on the community TeamSpeak to discuss that, no need to spam the forum :).
i just test the cloaking device, so cool man.. i try to see things the way you do, i think you as me is a fan os star trek, and i bet u saw the old TOS star trek because you got the concept that a cloaking device would consume a HUGE amount of energy, witch is logical, congratz there..
jsut wandering in terms of gameplay, if this device is not to expensive -
i notice the second block dont need to be on the same distance of the other second blocks on oposite directions, this is good, because you can fit the device on any size of ship, congratz there again man, just 1 problem, would not the beams around the ship interior be strange? i meam on a large ship for example. Also when i cloaked here the ship did not get invisible but turned like a 'ghost', a black smoke, is this right for now or i did something wrong lol
Cloaking principle is from Cr0s. The fact that it actually works, is from me :).
I've a prototype of textures for the cloaking blocks, come on TS to check them up.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
I'm attempting to add this mod to my personal server and it was working very well. I noticed the advanced version and wanted to update to that version so i could set up multiple planets but i crash every time i try to return from space (to overworld or other dimension). I'm sure i am missing something simple.
here is the crash report
---- Minecraft Crash Report ----
// You're mean.
Time: 9/28/15 4:47 PM
Description: Ticking entity
java.lang.NullPointerException
at cr0s.WarpDrive.EntityJump.prepareToJump(EntityJump.java:381)
at cr0s.WarpDrive.EntityJump.func_70071_h_(EntityJump.java:178)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cr0s.WarpDrive.EntityJump.prepareToJump(EntityJump.java:381)
at cr0s.WarpDrive.EntityJump.func_70071_h_(EntityJump.java:178)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: WarpDrive.EntityJump (cr0s.WarpDrive.EntityJump)
Entity ID: 11530
Entity Name: entity.WarpDrive.EntityJump.name
Entity's Exact location: 7.50, 99.50, 1.50
Entity's Block location: World: (7,99,1), Chunk: (at 7,6,1 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: Crashed
All players: 1 total; [EntityPlayerMP['DarkHero62'/210, l='Crashed', x=4.10, y=99.00, z=1.58]]
Chunk stats: ServerChunkCache: 469 Drop: 0
Level seed: -506704006
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
The Meaning of Life, the Universe, and Everything.
Join Date:
1/11/2014
Posts:
54
Member Details
darkhero, type '/gckeeploaded "Dimension" '. this will keep the dimension loaded. Did you set the transition planes for each dimension first?
Lem, Do you have a pastebin for just the reactor code? or another version? I'm trying to chain a few reactors into a core and I'm having issues with the autowrap and all the other code in the program. All I want to do is run each reactor at different times and work on an automatic program to control all the reactors at different levels. My goal is to get a program that allows me to put each reactor at different stability levels while my control program is running my ship. similarly to what I'm doing with big reactors. But I want to add support for this reactor as well
I'm attempting to add this mod to my personal server and it was working very well. I noticed the advanced version and wanted to update to that version so i could set up multiple planets but i crash every time i try to return from space (to overworld or other dimension). I'm sure i am missing something simple.
here is the crash report
---- Minecraft Crash Report ----
// You're mean.
Time: 9/28/15 4:47 PM
Description: Ticking entity
java.lang.NullPointerException
at cr0s.WarpDrive.EntityJump.prepareToJump(EntityJump.java:381)
at cr0s.WarpDrive.EntityJump.func_70071_h_(EntityJump.java:178)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cr0s.WarpDrive.EntityJump.prepareToJump(EntityJump.java:381)
at cr0s.WarpDrive.EntityJump.func_70071_h_(EntityJump.java:178)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: WarpDrive.EntityJump (cr0s.WarpDrive.EntityJump)
Entity ID: 11530
Entity Name: entity.WarpDrive.EntityJump.name
Entity's Exact location: 7.50, 99.50, 1.50
Entity's Block location: World: (7,99,1), Chunk: (at 7,6,1 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: Crashed
All players: 1 total; [EntityPlayerMP['DarkHero62'/210, l='Crashed', x=4.10, y=99.00, z=1.58]]
Chunk stats: ServerChunkCache: 469 Drop: 0
Level seed: -506704006
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
darkhero, type '/gckeeploaded "Dimension" '. this will keep the dimension loaded. Did you set the transition planes for each dimension first?
Lem, Do you have a pastebin for just the reactor code? or another version? I'm trying to chain a few reactors into a core and I'm having issues with the autowrap and all the other code in the program. All I want to do is run each reactor at different times and work on an automatic program to control all the reactors at different levels. My goal is to get a program that allows me to put each reactor at different stability levels while my control program is running my ship. similarly to what I'm doing with big reactors. But I want to add support for this reactor as well
The reactor code is accessible in a subfolder. Just create an empty startup file before connecting a reactor. The reactor works with events.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
1.3.10 is just a quick bug fix for a crash introduced in 1.3.9
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
I just saw Gusta's latest space station. The spin thrusters are really cool. Anyway to impliment that in regular and hyperspace?
The background rotation is a cool effect. Only good for single space station through, won't work for us.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
I just saw Gusta's latest space station. The spin thrusters are really cool. Anyway to impliment that in regular and hyperspace?
the thrusters will only work on the orbital dimension, witch have no gravity, the only way of using it on another dimension would be if someone copy that dimension and make a new one over it (like you guys and the 4-space mod did copying the moon and mars dimensions and making the new ones - this will determine the landing method thus)
Lem i was thinking about the texture pack, the textures from the items, yours are good i was thinking in just making 64 version maybe, i just need to finish the itens to release the alpha version
the thrusters will only work on the orbital dimension, witch have no gravity, the only way of using it on another dimension would be if someone copy that dimension and make a new one over it (like you guys and the 4-space mod did copying the moon and mars dimensions and making the new ones - this will determine the landing method thus)
Lem i was thinking about the texture pack, the textures from the items, yours are good i was thinking in just making 64 version maybe, i just need to finish the itens to release the alpha version
I need way more items than what's currently in there.
So ship rotation will be implemented at some point right? Also what about somewhat finer control of the ship?
You'll be able to do multi-axis jump in an update or two.
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Sure man, gimme the list and tell me what u need
i can make bare 16x16 for your mod if you want the a 64x64 version for the RP
im gonna make the RP version of the cloacking device now, im trying to make it work here first to 'fell it'
and yeah i just install the last version you post and it got the enam reactor blocks, so i can make them too
PS - that energized block with no texture i presume is not for use now right?
PS2- you prefer the lights from the Core with a different color when they are 'heat' or just they blip on a different speed?
i made all red but i was thinking if blue would not be more cool and red when its heat, what u think?
i just test the cloaking device, so cool man.. i try to see things the way you do, i think you as me is a fan os star trek, and i bet u saw the old TOS star trek because you got the concept that a cloaking device would consume a HUGE amount of energy, witch is logical, congratz there..
jsut wandering in terms of gameplay, if this device is not to expensive -
i notice the second block dont need to be on the same distance of the other second blocks on oposite directions, this is good, because you can fit the device on any size of ship, congratz there again man, just 1 problem, would not the beams around the ship interior be strange? i meam on a large ship for example. Also when i cloaked here the ship did not get invisible but turned like a 'ghost', a black smoke, is this right for now or i did something wrong lol
here Lem, i made a very quick video just showing the Blocks, almost all finish just need to do Itens now, but they will be faster since i dont want to put much more animations on this, tell me what u think so far of those blocks (some i still plan to change like the background texture and the buttons of the shipCOntroller), tell me the ones u like and the ones u think need to change
thanks!
PS- the video dont show all animations, jsut the cloakign device one, i stil not 100% happy with this one
WOW Gusta!! Those look fan-frelling-tastic!
Lem, you mentioned a mainframe block a while ago.. I was wondering... wouldn't a hal 9000 texture look nice on that?!
Come on the community TeamSpeak to discuss that, no need to spam the forum :).
Cloaking principle is from Cr0s. The fact that it actually works, is from me :).
I've a prototype of textures for the cloaking blocks, come on TS to check them up.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
where is the link for the TS?
ts.funsquaregames.com
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
I'm attempting to add this mod to my personal server and it was working very well. I noticed the advanced version and wanted to update to that version so i could set up multiple planets but i crash every time i try to return from space (to overworld or other dimension). I'm sure i am missing something simple.
here is the crash report
---- Minecraft Crash Report ----
// You're mean.
Time: 9/28/15 4:47 PM
Description: Ticking entity
java.lang.NullPointerException
at cr0s.WarpDrive.EntityJump.prepareToJump(EntityJump.java:381)
at cr0s.WarpDrive.EntityJump.func_70071_h_(EntityJump.java:178)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cr0s.WarpDrive.EntityJump.prepareToJump(EntityJump.java:381)
at cr0s.WarpDrive.EntityJump.func_70071_h_(EntityJump.java:178)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: WarpDrive.EntityJump (cr0s.WarpDrive.EntityJump)
Entity ID: 11530
Entity Name: entity.WarpDrive.EntityJump.name
Entity's Exact location: 7.50, 99.50, 1.50
Entity's Block location: World: (7,99,1), Chunk: (at 7,6,1 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: Crashed
All players: 1 total; [EntityPlayerMP['DarkHero62'/210, l='Crashed', x=4.10, y=99.00, z=1.58]]
Chunk stats: ServerChunkCache: 469 Drop: 0
Level seed: -506704006
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1031730016 bytes (983 MB) / 1621651456 bytes (1546 MB) up to 4187619328 bytes (3993 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1G
AABB Pool Size: 36 (2016 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_D1 65 mods loaded, 65 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems-1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WarpDriveCore{1.0.0.3} [WarpDriveCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.5.3} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UniversalElectricity{3.1.0} [Universal Electricity] (aa_Universal-Electricity-3.1.0.115-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ResonantEngine{@MAJOR@.@MINOR@.@REVIS@} [ResonantEngine] (aa_Resonant-Engine-Development-1.2.0.266TDK6b-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{2.0.0.5} [CoFH Core] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.1.268} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.1.268.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{3.0.0.7} [Thermal Expansion] (ThermalExpansion-3.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.397-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.397-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{57.2.0} [Immibis Core] (immibis-core-57.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedRepulsionSystems{57.2.0} [Advanced Repulsion Systems] (adv-repulsion-systems-57.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHLoot{2.0.0.5} [CoFH Loot] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHSocial{2.0.0.5} [CoFH Social] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{2.0.0.5} [CoFH World] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.63} [ComputerCraft] (ComputerCraft1.63.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (DamageIndicators-v2.9.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.2.8} [Dynamic Lights] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.3} [Dynamic Lights on burning] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.3} [Dynamic Lights on Creepers] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.5} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_entityClasses{1.0.0} [Dynamic Lights on specified Entities] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.3} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.5} [Dynamic Lights Other Player Light] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.0.9} [Dynamic Lights Player Light] (DynamicLights_1.6.4-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTiC{0.8.3} [ExtraTiC] (ExtraTiC-1.6.4-0.8.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2Fixes{1.0} [IC2 Fixes] (IC2Fixes.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM{1.4.2} [ICBM] (ICBM-1.4.2.386.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Sentry{1.4.2} [ICBM Sentry] (ICBM-1.4.2.386.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Explosion{1.4.2} [ICBM Explosion] (ICBM-1.4.2.386.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisPeripherals{57.1.0} [Immibis's Peripherals] (immibis-peripherals-57.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.0} [MapWriter] (mapwriter-2.0.16.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism{6.0.5} [Mekanism] (Mekanism-6.0.5.46-TDK6a-nolibs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators{6.0.5} [MekanismGenerators] (MekanismGenerators-6.0.5.46.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismTools{6.0.5} [MekanismTools] (MekanismTools-6.0.5.46.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite{1.9.9a} [Gravitation Suite] (mod_zGraviSuite_1_9_9a_MC_1_6_4_IC_EXP-TDK6a_jetpack.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.13.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.13.01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.5.1} [OpenMods] (OpenModsLib-0.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.2.9} [OpenBlocks] (OpenBlocks-1.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's-HarvestCraft-1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
quiverchevsky{b49 Backport} [QuiverBow] (QuiverBow_1.6.4_b49_Backport_4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RopesPlus{1.5.4} [Ropes+] (RopePlus_v1.5.4-v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TiCTooltips{1.1.9} [TiC Tooltips] (TiCTooltips-mc1.6.4-1.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WarpDrive{1.2.7.0} [WarpDrive] (WarpDrive_16TDK6cq_openComputer.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.1.268} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.1.268.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.1.268} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.1.268.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['DarkHero62'/210, l='Crashed', x=4.10, y=99.00, z=1.58]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
darkhero, type '/gckeeploaded "Dimension" '. this will keep the dimension loaded. Did you set the transition planes for each dimension first?
Lem, Do you have a pastebin for just the reactor code? or another version? I'm trying to chain a few reactors into a core and I'm having issues with the autowrap and all the other code in the program. All I want to do is run each reactor at different times and work on an automatic program to control all the reactors at different levels. My goal is to get a program that allows me to put each reactor at different stability levels while my control program is running my ship. similarly to what I'm doing with big reactors. But I want to add support for this reactor as well
In 1.6.4, only overworld takeoff/landing works. Other planets are largely untested.
The reactor code is accessible in a subfolder. Just create an empty startup file before connecting a reactor. The reactor works with events.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
So what all is new in 1.3.10?
1.3.10 is just a quick bug fix for a crash introduced in 1.3.9
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
So what's 1.3.9? :-)
I just saw Gusta's latest space station. The spin thrusters are really cool. Anyway to impliment that in regular and hyperspace?
Change logs are on Curse forge => http://minecraft.curseforge.com/mc-mods/233565-warpdrive/files/2259582
The background rotation is a cool effect. Only good for single space station through, won't work for us.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
the thrusters will only work on the orbital dimension, witch have no gravity, the only way of using it on another dimension would be if someone copy that dimension and make a new one over it (like you guys and the 4-space mod did copying the moon and mars dimensions and making the new ones - this will determine the landing method thus)
Lem i was thinking about the texture pack, the textures from the items, yours are good i was thinking in just making 64 version maybe, i just need to finish the itens to release the alpha version
So ship rotation will be implemented at some point right? Also what about somewhat finer control of the ship?
I need way more items than what's currently in there.
You'll be able to do multi-axis jump in an update or two.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Pardon me, but has the crash with IE/II transformers been fixed?
Yep.