Very nice suggestions. I will be adding them to a note-list as the mod develops more. Thank you
Thank you.
More Suggestions:
1: Key of Gates/World/Dimension
Allows you to travel to any dimension/planes but is only found on the most ancient of beings or found locked away in a dungeon
2:Wizard Towers(Structure)
Towers that contain traps and mobs to prevent you from reaching the top which contains a key that is sliver(rare chance of gold)
3:Labyrinth of Time(Structure)
A dangerous labyrinth that is filled with creatures and a strong boss to prevent you from taking their source of power which is a sliver/gold key
Hi there i would like to give some ideas for this mod. I love the anime and love this idea for a mod.
I think creating a different energy source like a magic power bar instead of the exp bar.
The exp bar is a little inconvenient as you have to constantly be getting levels and it is a little unreliable at restoring and maintaining. I feel like a separate energy source for keeping the spirits is much more suitable, like at first you will have little power but over time the more you summon spirits and the more you battle and win you level up your power and will be much more reliable. Sort of like a mana bar. Thank you for your time, and good luck on the mod
The Meaning of Life, the Universe, and Everything.
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1.0.0 should be right around the corner. Reason for its delay? Well it isn't really delayed. I am just working hard on it as it is not only a new version but an actual release candidate and because it is my first mod I want to make sure it is as stable as possible before uploading it to the community. However here is another sneak peak. This is part of the weapons revamp that is coming up in the 1.0.0 - Rise of the Celestial Spirits Update
The Meaning of Life, the Universe, and Everything.
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Celestial Craft has officially been pushed to version 1.0.0. This is the initial release candidate of the mod. It has gone under extensive testing and is quite stable to my knowledge.
CHANGELOG (Brace Yourself as it is a Big One)
- Updated all recipes in Celestial Craft
- Implemented Unique Celestial Craft crafting manager for mid tier and upper tier recipes
- All Celestial Spirit Keys have been implemented and are available with the exception of Sagittarius.
- New World Drop Item added. Spirit Essence. This item is used for all mid tier and high tier crafting and is only obtained via world drops.
- Updated Celestial craft configs for adjustable drop percentage of Spirit Essence as Well as adjustable DimensionID for the Celestial Dimension
- Revamped all Celestial Craft weapons and gave them new textures cutesy of some awesome texture artists.
- Created a new Celestial Weapon Class so damage calculation between tools and weapons is independent
- Created a Sub Celestial Weapon Class for Gunblades.
- Implemented Celestial Gunblade which is a duel purpose weapon with both ranged attack capability and melee capability.
- Celestial Gunblade ranged damage is determined by your Celestial Power (XP) as well as the distance the projectile has traveled
- Celestial Spirit Libra - has the ability while summoned to apply a slowing effect to all living entities around her with the exception of her and her owner.
- Celestial Spirit Scorpio - has the ability while summoned to apply a poison effect to all living entities around him with the exception of him and the his owner.
- Implemented the Celestial Forge which is a 5x5 Crafting Table that is used to craft mid-high tiered items.
- Reworked and Re-coded the Celestial Furnace. The celestial furnace now has two different modes Celestial Smelting and Standard Smelting. Celestial Smelting uses its own FurnaceHandler and is used to smelt/charge certain items unique to the Celestial Craft mod. A Celestial Smelt mode is indicated by the flames on the furnace turning blue and having a drastic decrease in Smelting Speed. Standard Smelting mode will continue to smelt rapidly as well as triple ore production.
- Celestial Keys - "Form a Contract" with their owner and cannot be used by other individuals. Each key also tracks how many times it has been used to summon a spirit. These values will reset if the Celestial Wizard break their contract (Player loses or destroys the key)
- The Celestial Gunblade will bind itself to its user. If another user attempted to use the Gunblade it will destroy itself due to an unstable mix of Celestial Energy from different partners.
- The Celestial Sword has had its damage increased to 15 however it is no longer enchant-able.
- Lunar Spirits have had a rework
- Cyclops have had a rework and will not drop diamonds so often.
- Celestial Gunblade has a ranged cooldown indicated by the item itself when used in range mode.
- Implementation of Celestial Talismans. The Celestial Talismans are used to form the Celestial Key along with a Keyshaft.
- Celestial Ingots can now be turned into Celestial Ingot Blocks and Back Again.
- Celestial Dimension Biomes spawning in the Nether should now be resolved.
There may be more that I just can't remember right now.
I just wanted to know if you could post recipes for the mod, because it was no recipe when i tried to use NEI.
Can you try add a mana bar or something for the celestial power that is loading itself up when you are resting or something, because I didnt like to go and get much xp all the time because it is a bit hard in survival.
The Celestial Craft Mod uses its own crafting manager so it does not hook into NEI (yet) with some of the more advanced recipes. You can utilize that wiki to get all the information you need about the mod. It is regularly updated as I do updates to the mod itself.
I actually have 1 other suggestion if it's okay =) Since the more complex recipes dont work with NEI, can you add a recipe book or some type of information book in game? I think it might help out some people who might not be able to access the internet while playing the mod ^^ That book can show all of the recipes or where to get everything even.
There have been a few mods that have created more than a 3x3 crafting system, but only one that I know of that has it hooked to NEI. The name is Avaritia. Not sure if it is open source or if looking at the code will help at all. I just wanted to give you a heads up that something similar (yet very different) has been done while hooking into NEI and you may be able to save time by looking into their mod
The Meaning of Life, the Universe, and Everything.
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Next up and coming potential "Big Update" - Cards of the Spirits. This is just a teaser video. Please leave me feedback and thoughts.
The idea behind this update is to add a "Card Game" to the mod. By Card Game I mean you as the player will have the ability to collect a variety of different cards that you can utilize in combat or other situations. These cards will be similar to potions, you use the card and it will buff your character. The twist is that the cards can be combined to increase their ability or create a new combined ability. Like perhaps combing a Taurus card with a Leo card will give you a strength boost of maybe 10 for 8 seconds since it would take the power of both of them combined. Using a card will also cost some Celestial Energy in order to properly balance things out a bit.
Cards won't be "throw-able" like a potion. I figured this might add an interesting turn on how you play the game. Perhaps you as a player will want to simply just collect cards, or if you play on a server you may want to become known for always carrying a strength "deck" on you so that if you attempt to PvP or if somebody attempts to attack, you will have instant boosts to strength available or what have you.
Next up and coming potential "Big Update" - Cards of the Spirits. This is just a teaser video. Please leave me feedback and thoughts.
The idea behind this update is to add a "Card Game" to the mod. By Card Game I mean you as the player will have the ability to collect a variety of different cards that you can utilize in combat or other situations. These cards will be similar to potions, you use the card and it will buff your character. The twist is that the cards can be combined to increase their ability or create a new combined ability. Like perhaps combing a Taurus card with a Leo card will give you a strength boost of maybe 10 for 8 seconds since it would take the power of both of them combined. Using a card will also cost some Celestial Energy in order to properly balance things out a bit.
Cards won't be "throw-able" like a potion. I figured this might add an interesting turn on how you play the game. Perhaps you as a player will want to simply just collect cards, or if you play on a server you may want to become known for always carrying a strength "deck" on you so that if you attempt to PvP or if somebody attempts to attack, you will have instant boosts to strength available or what have you.
I was thinking of Persona when i heard this. Maybe instead of just using it, it can have a little animation and during that time, the card will float around you translucent till the effect runs out
I think you should focus on touching up your previous version first too. People find it way too difficult to get to the dimension and there really should be a guide in game so people can follow something instead of going on the wiki which can be difficult to get to or everyone doesn't really know about it either. The card idea sounds like it could be a lot of fun, tarot cards with effects and what not. Maybe even lower the amount of stuff you need to make the keys but limit the stuff to the dimension? I personally think you should get rid of the huge crafting grid but thats just me.
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There will be plenty of re-balancing. As well as changing of the recipes. This changes however will be configurable. The way the mod is now is because it is used in Mod Packs that contain a huge amount of other mods (a few people have already requested my permission). These modpacks make ore collection and grinding super easy and this mod is supposed to be an End-Game mod.
The idea to "generate" diamonds and more exp is a good one and I will look into a configuration options, once again because as it stands now this mods is primarily used in packs that have mass amount of features to make these tasks easy.
However I want to allow everyone to enjoy it even if they are using it standalone so making configurable options is only fair and is something I have been working on for quite a bit now.
Perhaps something along the lines of using the Celestial Furnace to create diamonds. With respect to the in-game book to guide you along the pack like Botania or AM2 does is awesome and it really is something I am looking into doing. The only problem is I am not familiar enough with that aspect of modding as this is my very first mod. But it is something I am for sure working on.
With respect to the dimension it isn't available yet.
EDIT: The upcoming version will have a world drop item that will allow you to condense it into a Gemstone and then the Gemstone can be condensed into a Celestial Diamond which can be smelted for actual Diamonds.
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Celestial Craft Update to Version 1.0.4
CHANGELOG
-Updated Item and Block Localization
-Added in Celestial Curing Stone which removes all effects from a player
-Added in Celestial Diamond - used to create normal diamonds
-Added in Celestial Gem Stone - used to create Celestial Diamonds
-Added in Celestial Gem Fragment - new world drop used to create Celestial Gem Stones
-Cleaned Up Config Files and added in option to adjust the Celestial Gem Fragment Drop Percent
-As I am now comfortable with the state of the Celestial Dimension I have allowed entry into it. However, this entry is only accessible via creative as there is nothing yet available within it as for that is for future updates.
This mod looks like its got potential. Are there any plans to add urano metria? I'm not quite sure how this could be implemented other than an item or something similar. My other suggestion is the Celestial Spirit King. Again not sure how to implement. I noticed that you would like to add an intimacy system so all that would be needed is a check to see if you have enough energy to summon three spirits and then some way to destroy a key.
Yeah the books in botania and ars magica are really useful, same with thaumcraft. I'm not sure how you could implement it but even if it was something like the hardcore questing mode where you can make your own quests, maybe that would work? You find one item and you get rewarded with something that is only a fraction of what you need for the next um, I guess objective or goal you are working towards. Either way keep up the good work! Seems to be coming along nicely. =)
Thank you for that post. I didn't realize the license agreement wasn't on the first page as it is on my Curse Project page. Yes you need permission. You can read the license on the front or in short send me a PM providing me with a link to your modpack and wait for me to respond indicating that you have my permission to utilize my mod in your pack.
Thank you.
More Suggestions:
1: Key of Gates/World/Dimension
Allows you to travel to any dimension/planes but is only found on the most ancient of beings or found locked away in a dungeon
2:Wizard Towers(Structure)
Towers that contain traps and mobs to prevent you from reaching the top which contains a key that is sliver(rare chance of gold)
3:Labyrinth of Time(Structure)
A dangerous labyrinth that is filled with creatures and a strong boss to prevent you from taking their source of power which is a sliver/gold key
4: Locked Chest
Stores a key
Hi there i would like to give some ideas for this mod. I love the anime and love this idea for a mod.
I think creating a different energy source like a magic power bar instead of the exp bar.
The exp bar is a little inconvenient as you have to constantly be getting levels and it is a little unreliable at restoring and maintaining. I feel like a separate energy source for keeping the spirits is much more suitable, like at first you will have little power but over time the more you summon spirits and the more you battle and win you level up your power and will be much more reliable. Sort of like a mana bar. Thank you for your time, and good luck on the mod
1.0.0 should be right around the corner. Reason for its delay? Well it isn't really delayed. I am just working hard on it as it is not only a new version but an actual release candidate and because it is my first mod I want to make sure it is as stable as possible before uploading it to the community. However here is another sneak peak. This is part of the weapons revamp that is coming up in the 1.0.0 - Rise of the Celestial Spirits Update
Celestial Craft has officially been pushed to version 1.0.0. This is the initial release candidate of the mod. It has gone under extensive testing and is quite stable to my knowledge.
CHANGELOG (Brace Yourself as it is a Big One)
There may be more that I just can't remember right now.
Updated the Mod to version 1.0.3
- This update Fixes the Gunblade not being craftable
- Adjusts some recipes that were not properly being registered
- Moved all Celestial Weapons and Tools over to the Celestial Forge crafting manager
- Made it so the Gunblade binds to the player upon its creation rather than its on use.
- Added Stone of Dismissal so you can unsummon your Celestial Spirit
I just wanted to know if you could post recipes for the mod, because it was no recipe when i tried to use NEI.
Can you try add a mana bar or something for the celestial power that is loading itself up when you are resting or something, because I didnt like to go and get much xp all the time because it is a bit hard in survival.
I have created a wiki that is part of my own Modpack that actually has a section dedicated to Celestial Craft on it. Here is the link to the wiki.
http://minecraft.nerdstormproduction.com/wiki/ftail/index.php?title=Recipes
The Celestial Craft Mod uses its own crafting manager so it does not hook into NEI (yet) with some of the more advanced recipes. You can utilize that wiki to get all the information you need about the mod. It is regularly updated as I do updates to the mod itself.
I actually have 1 other suggestion if it's okay =) Since the more complex recipes dont work with NEI, can you add a recipe book or some type of information book in game? I think it might help out some people who might not be able to access the internet while playing the mod ^^ That book can show all of the recipes or where to get everything even.
There have been a few mods that have created more than a 3x3 crafting system, but only one that I know of that has it hooked to NEI. The name is Avaritia. Not sure if it is open source or if looking at the code will help at all. I just wanted to give you a heads up that something similar (yet very different) has been done while hooking into NEI and you may be able to save time by looking into their mod
Link to said mod: http://www.curse.com/mc-mods/minecraft/233785-avaritia
Next up and coming potential "Big Update" - Cards of the Spirits. This is just a teaser video. Please leave me feedback and thoughts.
The idea behind this update is to add a "Card Game" to the mod. By Card Game I mean you as the player will have the ability to collect a variety of different cards that you can utilize in combat or other situations. These cards will be similar to potions, you use the card and it will buff your character. The twist is that the cards can be combined to increase their ability or create a new combined ability. Like perhaps combing a Taurus card with a Leo card will give you a strength boost of maybe 10 for 8 seconds since it would take the power of both of them combined. Using a card will also cost some Celestial Energy in order to properly balance things out a bit.
Cards won't be "throw-able" like a potion. I figured this might add an interesting turn on how you play the game. Perhaps you as a player will want to simply just collect cards, or if you play on a server you may want to become known for always carrying a strength "deck" on you so that if you attempt to PvP or if somebody attempts to attack, you will have instant boosts to strength available or what have you.
I was thinking of Persona when i heard this. Maybe instead of just using it, it can have a little animation and during that time, the card will float around you translucent till the effect runs out
ammm hi! i checked your mod and there is a problem with the portal it's not opening and the portal itself crash the game
also all the other celestrial items like stone and stuff do nothing...
and since diamonds are rare item can't u nerf a bit the cost for everything
i liked the nether star to make a key since in fairy tail they were talking aout stars...
but 77 ingots for one key?and nether star?
sound nice but how you find it or craft it will it be consume after some amount of use
also is there a way to get more exp cause just by using this mod you need to be with 100000000 xp to be with your summoned one
plz make a way to get diamonds or nether star to make this pack much more easy to handle as well a way to find more exp like tinker's idea
Thanks
I think you should focus on touching up your previous version first too. People find it way too difficult to get to the dimension and there really should be a guide in game so people can follow something instead of going on the wiki which can be difficult to get to or everyone doesn't really know about it either. The card idea sounds like it could be a lot of fun, tarot cards with effects and what not. Maybe even lower the amount of stuff you need to make the keys but limit the stuff to the dimension? I personally think you should get rid of the huge crafting grid but thats just me.
There will be plenty of re-balancing. As well as changing of the recipes. This changes however will be configurable. The way the mod is now is because it is used in Mod Packs that contain a huge amount of other mods (a few people have already requested my permission). These modpacks make ore collection and grinding super easy and this mod is supposed to be an End-Game mod.
The idea to "generate" diamonds and more exp is a good one and I will look into a configuration options, once again because as it stands now this mods is primarily used in packs that have mass amount of features to make these tasks easy.
However I want to allow everyone to enjoy it even if they are using it standalone so making configurable options is only fair and is something I have been working on for quite a bit now.
Perhaps something along the lines of using the Celestial Furnace to create diamonds. With respect to the in-game book to guide you along the pack like Botania or AM2 does is awesome and it really is something I am looking into doing. The only problem is I am not familiar enough with that aspect of modding as this is my very first mod. But it is something I am for sure working on.
With respect to the dimension it isn't available yet.
EDIT: The upcoming version will have a world drop item that will allow you to condense it into a Gemstone and then the Gemstone can be condensed into a Celestial Diamond which can be smelted for actual Diamonds.
Thank you for the suggestion.
Celestial Craft Update to Version 1.0.4
This mod looks like its got potential. Are there any plans to add urano metria? I'm not quite sure how this could be implemented other than an item or something similar. My other suggestion is the Celestial Spirit King. Again not sure how to implement. I noticed that you would like to add an intimacy system so all that would be needed is a check to see if you have enough energy to summon three spirits and then some way to destroy a key.
Yeah the books in botania and ars magica are really useful, same with thaumcraft. I'm not sure how you could implement it but even if it was something like the hardcore questing mode where you can make your own quests, maybe that would work? You find one item and you get rewarded with something that is only a fraction of what you need for the next um, I guess objective or goal you are working towards. Either way keep up the good work! Seems to be coming along nicely. =)
do i need permission to use this in a modpack?
Thank you for that post. I didn't realize the license agreement wasn't on the first page as it is on my Curse Project page. Yes you need permission. You can read the license on the front or in short send me a PM providing me with a link to your modpack and wait for me to respond indicating that you have my permission to utilize my mod in your pack.