This is a little mod I made that adds, well, just a few fish!
I got tired of there being no simple fish entities for the vanilla fish items, so I decided to make some myself. I know there are other mods out there that add fish mobs, but none of them did it quite the way I wanted (or had a zillion other mobs and other content in the mod too), so I decided to make this little fish mod that adds some simple fish entities.
There are four fish entities based on the fish items:
Cod:
Salmon:
Clownfish:
Pufferfish:
(Note the seaweed in the pictures above is from biomes o plenty, which I added just for decoration.)
Fish Tank (multi-block structure which fish will not despawn in):
There is a bug with Optifine Ultra and Standard (I've tested with the latest versions), causing the fish to not move and to glitch out if you try pushing them if they are within 8 or so blocks from you.
In the 1.7 version I found a work-around (which can be disabled in the config file if it causes any problems).
In the 1.8 and 1.8.9 versions, set Smooth World to false, and it should work.
Videos:
By myself (Tmtravlr)
Crafting Recipes:
Here are all the major crafting recipes in the mod:
Iron Nugget (should be compatible with any other mod that uses iron nuggets)
Iron Fish Hook
Wooden Fishing Rod (different from the vanilla fishing rod)
Iron Fishing Rod
Gold Fishing Rod
Diamond Fishing Rod
Baiting a Fishing Rod (surround it with any type of seeds)
Fish Tank
Catching the fish:
All right, so you see some fish in your world... so what do you do with them now? Well, there are several things. The simplest is you can go and stab them with a sword to get the fish item directly. They aren't so easy to spot though, and they have small hitboxes (and drowning is always a thing), so it may be easier to fish them up with a fishing rod instead...
Note that the vanilla fishing rod won't work; it must be a fishing rod from this mod. If you try fishing normally with a vanilla fishing rod, you will get "fish bones" in place of any fish you would have caught (you can disable that in the config file).
There are four fishing rods: a wooden, gold, iron, and diamond one. They follow the other vanilla tool sets in terms of durability and enchantability. Simply throwing a fish hook near a fish isn't good enough though... you have to put bait on the rod, using seeds (crafting recipe above).
So cast your fishing rod, and wait for the fishies to come! You can also fish up the same treasure/junk as the vanilla fishing rod if the hook sits long enough without a fish biting. Also, a word of warning. If you pull on the fishing rod too much at once, it will break. So you must reel the fish in a bit at a time, instead of spamming it.
If you have a bucket of water in your hotbar when you catch the fish, the fish will go in the bucket. You can then release it, or place it in a fish tank (more info below). You can also rename the bucket containing the fish in an anvil to name the fish without having to use a nametag.
Breeding the fish:
So you want to make a fish farm, huh? Well why not?
If you want to make a fish farm, you should first make some fish tanks (recipe above). The fish despawn naturally unless they are inside of a fish tank, so that way you don't have to name every fish in your farm. =P
You breed the fish with seeds, but instead of clicking the fish with the seeds, you throw the actual seed items into the fish tanks, and the fish swim to them and eat them. So you could even make an auto-farm using dispensers with the seeds! =)
Natural Spawning:
The fish will spawn in several biomes:
Cod will spawn in every biome type.
Salmon will spawn in rivers, swamps, and oceans.
Pufferfish and Clownfish will only spawn in oceans.
Yes, you can use this in modpacks. Just link back to the minecraftforum or curse page!
Anyway, that's about it. Enjoy the fish!
-Big thanks to EzerArch for the Portuguese translation files
-And also to Larsii30 for the German translation files
you should add your own fish and everything that would be awesome
and maybe a worm that you can catch and put on a hook and maybe some more baits that will work?
my advice would be
catfish
blue gills
heck other than that I dont care what fish you add as long as they are awesome!
Yeah, I might add more later. I made it so it would be really easy to add new types of fish. =)
Yeah, I went with seeds for bait because worms (or any other little creepy crawlies) don't exist. I always get too many seeds from farming anyway =P. The other types of fish would have different baits, probably (like perhaps any type of meat for a piranha).
Indeed, mods that just expand on Vanilla are the best. ;D
I would certainly suggest, if more fish and features are ever added, to be able to disable any of them, for those people, who want to keep it lite with not much added.
You're very welcome. And I strongly recommend both of those mods.
Could you possibly nerf that a bit, it makes it too easy to get bonemeal. Maybe make it so that like 4 fish bones makes 1 bonemeal or something.
Also, I hope you don't add like 30 different kinds of fish, I wanted this mod because of simplicity, not because of the complexity.
Another little nice thing I noticed, seeds from a mod I like to use (complex crops) works with the baiting system.
Ah, good to hear that it's working with seeds from other mods. =)
If I do decide to add more fish, I probably won't do it in this mod directly, but I'll create an api in this mod and allow other mods to add fish (and more fishing rods and such). So then me or anyone else could create an addon mod that has new fish types.
Edit: Oh, and you can disable the fish bones if you don't really want them (in the config file) so you just get the normal fish from the vanilla fishing. Also, bones themselves aren't too hard to get. =P It's pretty easy to find and even farm skeletons.
Then using Gson, serialisation and deserialistion, you can deserialise this json in following java classes:
[/p]
[p]public static class FishingRodsGsonConversion{[/p]
[p]public List<FisingRodGsonConversion> fishingRods;
public FishingRodsGsonConversion(){}
public static class FisingRodGsonConversion{
public String materialName;
public int durability;
public int color;
public String ingredient;
public FisingRodGsonConversion(){}
}
}[/p]
[p]
So basically, using json you can get very very dynamically configurable mod. User can add new fishing rods, fishes and even maybe baits and bait types! That's right, user can be able to add new baits and types and then assign fishes to thos. Like let's say puffer fish does not like seeds, but likes potatos. User can add new type of bait called POTATO and assign pufferfish to POTATO. And it will be easier for him then for you!
About fish models and textures: for textures, create dynamic resource pack in config folder and then, textures placed there can be loaded... For models, you have 2 posibilities: or you can make users create techne models and place those in this dynamic resource pack and then render them using techne model renderer, or you can create json quads value, and then create model from quads specified in json...
The fishing system is broken for me, I try to reel the fish in, and the fish sort of glitches all over the place and the line barely reels in. Also, is it possible that you could make it so it is harder to just go in the water and kill the fish? Because it is way easier than fishing for me.
This mod is great! Few things though: Fish don't really swim around much and prefer to stay put most of the time making it really easy to just go in the water and kill them making fishing for them a bit of a hassle considering its a bit janky as the guy above me has pointed out. I don't know if it was how I had my render distance (normal) but I could only see fish rendered if I got quite close to them. Fish also don't seem to move around well in shallow 1 block deep water.
Probably not the best thing you wanna do, but to make this mod the best in anti-bloat ever you should consider making sharks, so you don't need to install fifty mobs every time you just want sharks. They could spawn in oceans and attack you at night.
Like Crothen said, fish don't really swim around or swim away from players, they just sit there making fishing useless since killing them is way easier. Not to mention that fishing is super glitchy and the fish flies all over the place.
Like Crothen said, fish don't really swim around or swim away from players, they just sit there making fishing useless since killing them is way easier. Not to mention that fishing is super glitchy and the fish flies all over the place.
unfortunant but true :/ the fishing needs fixed but other than that its fine well besides the lack of running from the player.... also would like to see sharks to.... those would be nice... Im working around with a files and making a modpack though since this is a good mod yet even though the problems...
The fishing system is broken for me, I try to reel the fish in, and the fish sort of glitches all over the place and the line barely reels in. Also, is it possible that you could make it so it is harder to just go in the water and kill the fish? Because it is way easier than fishing for me.
This mod is great! Few things though: Fish don't really swim around much and prefer to stay put most of the time making it really easy to just go in the water and kill them making fishing for them a bit of a hassle considering its a bit janky as the guy above me has pointed out. I don't know if it was how I had my render distance (normal) but I could only see fish rendered if I got quite close to them. Fish also don't seem to move around well in shallow 1 block deep water.
Probably not the best thing you wanna do, but to make this mod the best in anti-bloat ever you should consider making sharks, so you don't need to install fifty mobs every time you just want sharks. They could spawn in oceans and attack you at night.
Like Crothen said, fish don't really swim around or swim away from players, they just sit there making fishing useless since killing them is way easier. Not to mention that fishing is super glitchy and the fish flies all over the place.
unfortunant but true :/ the fishing needs fixed but other than that its fine well besides the lack of running from the player.... also would like to see sharks to.... those would be nice... Im working around with a files and making a modpack though since this is a good mod yet even though the problems...
What exactly is wrong with the fishing? In what way does it glitch or fly all over the place (can you show screenshots and/or videos if possible)?
Yeah, sharks would be cool. That would probably be in an addon though, if I can get an api set up. =)
What exactly is wrong with the fishing? In what way does it glitch or fly all over the place (can you show screenshots and/or videos if possible)?
Yeah, sharks would be cool. That would probably be in an addon though, if I can get an api set up. =)
I'll make a video about the fishing and how fishes don't move. But yeah, seeing an api would be amazing! I can picture it now, all sorts of addons adding sharks and things.
What exactly is wrong with the fishing? In what way does it glitch or fly all over the place (can you show screenshots and/or videos if possible)?
Yeah, sharks would be cool. That would probably be in an addon though, if I can get an api set up. =)
as far as the fishing thing goes its sort of like the old fishing rod. Do you remember the days when the fishing poles drop would go over your head and land like so far behind you? yeah thats happening except with the mob and the fishing line. at least for me. They will fly over my head and behind my fishing spot
also the fish really need movement they dont move a lot. It is just so much easier to just go in the water and kill them.
I'll make a video about the fishing and how fishes don't move. But yeah, seeing an api would be amazing! I can picture it now, all sorts of addons adding sharks and things.
as far as the fishing thing goes its sort of like the old fishing rod. Do you remember the days when the fishing poles drop would go over your head and land like so far behind you? yeah thats happening except with the mob and the fishing line. at least for me. They will fly over my head and behind my fishing spot
also the fish really need movement they dont move a lot. It is just so much easier to just go in the water and kill them.
Ah, okay. Yeah, a video would be super helpful.
All right. I can increase the chance of them randomly swimming around. I didn't set it very high, but yeah, you're right. They don't move much... I'll also raise the chance of the fish swimming away from players.
Hi everyone!
This is a little mod I made that adds, well, just a few fish!
I got tired of there being no simple fish entities for the vanilla fish items, so I decided to make some myself. I know there are other mods out there that add fish mobs, but none of them did it quite the way I wanted (or had a zillion other mobs and other content in the mod too), so I decided to make this little fish mod that adds some simple fish entities.
There are four fish entities based on the fish items:
Cod:
Salmon:
Clownfish:
Pufferfish:
(Note the seaweed in the pictures above is from biomes o plenty, which I added just for decoration.)
Fish Tank (multi-block structure which fish will not despawn in):
Download:
http://www.curse.com/mc-mods/Minecraft/235261-just-a-few-fish
Instructions:
Install this as a forge mod for Minecraft 1.7.10 with the download above (If you're not sure how, check out this page on the wiki: http://minecraft.gamepedia.com/Mods/Installing_forge_mods).
Note to Optifine Users:
There is a bug with Optifine Ultra and Standard (I've tested with the latest versions), causing the fish to not move and to glitch out if you try pushing them if they are within 8 or so blocks from you.
In the 1.7 version I found a work-around (which can be disabled in the config file if it causes any problems).
In the 1.8 and 1.8.9 versions, set Smooth World to false, and it should work.
Videos:
By myself (Tmtravlr)
Crafting Recipes:
Here are all the major crafting recipes in the mod:
Iron Nugget (should be compatible with any other mod that uses iron nuggets)
Iron Fish Hook
Wooden Fishing Rod (different from the vanilla fishing rod)
Iron Fishing Rod
Gold Fishing Rod
Diamond Fishing Rod
Baiting a Fishing Rod (surround it with any type of seeds)
Fish Tank
Catching the fish:
All right, so you see some fish in your world... so what do you do with them now? Well, there are several things. The simplest is you can go and stab them with a sword to get the fish item directly. They aren't so easy to spot though, and they have small hitboxes (and drowning is always a thing), so it may be easier to fish them up with a fishing rod instead...
Note that the vanilla fishing rod won't work; it must be a fishing rod from this mod. If you try fishing normally with a vanilla fishing rod, you will get "fish bones" in place of any fish you would have caught (you can disable that in the config file).
There are four fishing rods: a wooden, gold, iron, and diamond one. They follow the other vanilla tool sets in terms of durability and enchantability. Simply throwing a fish hook near a fish isn't good enough though... you have to put bait on the rod, using seeds (crafting recipe above).
So cast your fishing rod, and wait for the fishies to come! You can also fish up the same treasure/junk as the vanilla fishing rod if the hook sits long enough without a fish biting. Also, a word of warning. If you pull on the fishing rod too much at once, it will break. So you must reel the fish in a bit at a time, instead of spamming it.
If you have a bucket of water in your hotbar when you catch the fish, the fish will go in the bucket. You can then release it, or place it in a fish tank (more info below). You can also rename the bucket containing the fish in an anvil to name the fish without having to use a nametag.
Breeding the fish:
So you want to make a fish farm, huh? Well why not?
If you want to make a fish farm, you should first make some fish tanks (recipe above). The fish despawn naturally unless they are inside of a fish tank, so that way you don't have to name every fish in your farm. =P
You breed the fish with seeds, but instead of clicking the fish with the seeds, you throw the actual seed items into the fish tanks, and the fish swim to them and eat them. So you could even make an auto-farm using dispensers with the seeds! =)
Natural Spawning:
The fish will spawn in several biomes:
Cod will spawn in every biome type.
Salmon will spawn in rivers, swamps, and oceans.
Pufferfish and Clownfish will only spawn in oceans.
Yes, you can use this in modpacks. Just link back to the minecraftforum or curse page!
Anyway, that's about it. Enjoy the fish!
-Big thanks to EzerArch for the Portuguese translation files
-And also to Larsii30 for the German translation files
you should add your own fish and everything
that would be awesome
and maybe a worm that you can catch and put on a hook and maybe some more baits that will work?
my advice would be
catfish
blue gills
heck other than that I dont care what fish you add as long as they are awesome!
Yeah, I might add more later. I made it so it would be really easy to add new types of fish. =)
Yeah, I went with seeds for bait because worms (or any other little creepy crawlies) don't exist. I always get too many seeds from farming anyway =P. The other types of fish would have different baits, probably (like perhaps any type of meat for a piranha).
Thanks. =) I hope you like it.
This is just awesome! I can see this becoming a popular mod!
mmm
See, I love mods like this, they add things that are needed, but without too much extra. Another amazing mod!
Also, can you do anything with the fish bones? Or is it just junk? I would recommend making them a bit harder to catch.
(insert cringy dubstep minecraft intro here)
I'm glad you like it!
Thanks for the suggestions! I don't know too much about ex nihilo or growthcraft, but I'll look at them. =)
Yeah, the fish bones craft into two bonemeal.
Sweet mod! Exactly what my server needs!
Would be cool to add fish from Harvestcraft!
Could you possibly nerf that a bit, it makes it too easy to get bonemeal. Maybe make it so that like 4 fish bones makes 1 bonemeal or something.
Also, I hope you don't add like 30 different kinds of fish, I wanted this mod because of simplicity, not because of the complexity.
Another little nice thing I noticed, seeds from a mod I like to use (complex crops) works with the baiting system.
(insert cringy dubstep minecraft intro here)
Ah, good to hear that it's working with seeds from other mods. =)
If I do decide to add more fish, I probably won't do it in this mod directly, but I'll create an api in this mod and allow other mods to add fish (and more fishing rods and such). So then me or anyone else could create an addon mod that has new fish types.
Edit: Oh, and you can disable the fish bones if you don't really want them (in the config file) so you just get the normal fish from the vanilla fishing. Also, bones themselves aren't too hard to get. =P It's pretty easy to find and even farm skeletons.
Yay, I think that would be a good idea. Now I have to figure out how to create an API... =P
Another way would be to create json based system.
Json is very powerfull tool, especially when used with Gson.
For example, using json you can create new fishing rods.
Json file could look like this:
Then using Gson, serialisation and deserialistion, you can deserialise this json in following java classes:
So basically, using json you can get very very dynamically configurable mod. User can add new fishing rods, fishes and even maybe baits and bait types! That's right, user can be able to add new baits and types and then assign fishes to thos. Like let's say puffer fish does not like seeds, but likes potatos. User can add new type of bait called POTATO and assign pufferfish to POTATO. And it will be easier for him then for you!
About fish models and textures: for textures, create dynamic resource pack in config folder and then, textures placed there can be loaded... For models, you have 2 posibilities: or you can make users create techne models and place those in this dynamic resource pack and then render them using techne model renderer, or you can create json quads value, and then create model from quads specified in json...
Anout localisations: dynamic resource pack...
Also, cool and simple mod. Nice idea!
Check out all my mods here: Link Removed!
The fishing system is broken for me, I try to reel the fish in, and the fish sort of glitches all over the place and the line barely reels in. Also, is it possible that you could make it so it is harder to just go in the water and kill the fish? Because it is way easier than fishing for me.
(insert cringy dubstep minecraft intro here)
This mod is great! Few things though: Fish don't really swim around much and prefer to stay put most of the time making it really easy to just go in the water and kill them making fishing for them a bit of a hassle considering its a bit janky as the guy above me has pointed out. I don't know if it was how I had my render distance (normal) but I could only see fish rendered if I got quite close to them. Fish also don't seem to move around well in shallow 1 block deep water.
Probably not the best thing you wanna do, but to make this mod the best in anti-bloat ever you should consider making sharks, so you don't need to install fifty mobs every time you just want sharks. They could spawn in oceans and attack you at night.
Like Crothen said, fish don't really swim around or swim away from players, they just sit there making fishing useless since killing them is way easier. Not to mention that fishing is super glitchy and the fish flies all over the place.
(insert cringy dubstep minecraft intro here)
unfortunant but true :/ the fishing needs fixed but other than that its fine well besides the lack of running from the player.... also would like to see sharks to.... those would be nice... Im working around with a files and making a modpack though since this is a good mod yet even though the problems...
What exactly is wrong with the fishing? In what way does it glitch or fly all over the place (can you show screenshots and/or videos if possible)?
Yeah, sharks would be cool. That would probably be in an addon though, if I can get an api set up. =)
I'll make a video about the fishing and how fishes don't move. But yeah, seeing an api would be amazing! I can picture it now, all sorts of addons adding sharks and things.
(insert cringy dubstep minecraft intro here)
as far as the fishing thing goes its sort of like the old fishing rod. Do you remember the days when the fishing poles drop would go over your head and land like so far behind you? yeah thats happening except with the mob and the fishing line. at least for me. They will fly over my head and behind my fishing spot
also the fish really need movement they dont move a lot. It is just so much easier to just go in the water and kill them.
Ah, okay. Yeah, a video would be super helpful.
All right. I can increase the chance of them randomly swimming around. I didn't set it very high, but yeah, you're right. They don't move much... I'll also raise the chance of the fish swimming away from players.