java.lang.ArrayIndexOutOfBoundsException: 2048
at com.stormarmory.client.entity.EntityHellsVessel.func_70636_d(EntityHellsVessel.java:181)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Well guys, I believe I'm back. I'm going to be fixing things up for the new 1.3 Build, and hopefully destroy all the bugs you guys have been having. Just remember, please leave a post below!
Well guys, I believe I'm back. I'm going to be fixing things up for the new 1.3 Build, and hopefully destroy all the bugs you guys have been having. Just remember, please leave a post below!
There is an issue with the Hell's Vessel when ever it does the jumpscare effect it crashes.
java.lang.ArrayIndexOutOfBoundsException: 2048
at com.stormarmory.client.entity.EntityHellsVessel.func_70636_d(EntityHellsVessel.java:181)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.stormarmory.client.entity.EntityHellsVessel.func_70636_d(EntityHellsVessel.java:181)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
-- Entity being ticked --
Details:
Entity Type: stormarmory.HellsVessel (com.stormarmory.client.entity.EntityHellsVessel)
Entity ID: 86
Entity Name: Hell's Vessel
Entity's Exact location: -26.99, 49.00, 45.46
Entity's Block location: World: (-27,49,45), Chunk: (at 5,3,13 in -2,2; contains blocks -32,0,32 to -17,255,47), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['Wreckage'/219, l='New World', x=21.54, y=62.00, z=8.18]]
Chunk stats: ServerChunkCache: 850 Drop: 0
Level seed: -9064576046011554712
Level generator: ID 05 - Highlands, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (16,64,12), Chunk: (at 0,4,12 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 813411 game time, 832846 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 9631 (now: true), thunder time: 72723 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1378216016 bytes (1314 MB) / 3011510272 bytes (2872 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 98
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1566 Optifine OptiFine_1.7.10_HD_U_C1
Got this out of the blue.
Got news, when I am using versions 1.2.0 and 1.3.0-TEST1, I'm not getting any crashes from being in the "Hell's Vessel" presence, or when looking at it. Don't exactly know what the cause is for you two, but I'm going to get other people to test this out with me.
Looking at the stats of all the Bosses, and the weapons you obtain before you fight them.... Does anyone think that the Gunship Boss should have a health nerf? If so, please list the Maximum Health, as well as the numbers at which he changes forms.
As I see the Boss right now, he's a little too tough. If you want me to lower a stat, number of minions, ect, then please make a post below as well.
Well, this is what you guys get- .....For disrespecting the Mohawk!!!
The Genesonian People have unleashed yet again another terror, it being one of the finest mechas in the galaxy. Although lacking any weapons at first glance, this puppy can use Eye Beams, Mouth Lasers, and Two Rocket Launchers! (Each on It's shoulders) As well as using Ranged Combat, this guy can use the brute force of his claws and mouth to damage the opponent. This truly is a force to be reckoned with! Speaking of "force"....
Get your Lightsabers now, In Nature's Revenge! As of now, there are 4 different blades, and just force push as a power. Right-click on any of them to force push, and press "X" to close the Lightsaber. These Items all drop off of the Genesonian Gunship, with the exception of the Rainbow Lightsaber.(Found in Creative Menu) Have fun with this update and "Just let it in".
Could you provide the entire Crash Report?
Well guys, I believe I'm back. I'm going to be fixing things up for the new 1.3 Build, and hopefully destroy all the bugs you guys have been having. Just remember, please leave a post below!
There is an issue with the Hell's Vessel when ever it does the jumpscare effect it crashes.
Inactive account
I'll investigate this, and possibly find a solution.
Got news, when I am using versions 1.2.0 and 1.3.0-TEST1, I'm not getting any crashes from being in the "Hell's Vessel" presence, or when looking at it. Don't exactly know what the cause is for you two, but I'm going to get other people to test this out with me.
Works perfectly for me and Arrow! However we will investigate into that
Looking at the stats of all the Bosses, and the weapons you obtain before you fight them.... Does anyone think that the Gunship Boss should have a health nerf? If so, please list the Maximum Health, as well as the numbers at which he changes forms.
As I see the Boss right now, he's a little too tough. If you want me to lower a stat, number of minions, ect, then please make a post below as well.
I tried the 1.3.0 build and I still get the Hell's Vessel crash for some reason. I will post logs if you need me to.
One of your Chaos Knights went infernal on me!
Current project: Adventure Awaits!
forum not yet created
Well, just post them right here. I honestly don't know why it's not affecting me.
Good Job XD
The Hell's Vessel function is kinda glitched in the version you gave us lol
Inactive account
Lol, I'm eventually going to get down to what is causing this, even if it's the last thing I do!
Also I keep getting this crash along with the Hell's Vessel crash. Has anyone else been getting this also?
I think I know what is going on in this crash, I'll check out my code and hopefully release a fix.
I am including this in a modpack, I will link it when it is finished if you wish.
Youtube Channel: www.youtube.com/zoomturd
Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2551790-mythical-minecraft-monsters-weapons-and-other-lore
Map: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2578483-gladiator-arena-map
Thanks for letting me know! I would love to see your modpack when it's done.
A new Test Version is out, you guys! Enjoy 1.3.0-TEST2, and please tell me if there are any bugs. Have a fun time, and enjoy Nature's Revenge!
Hey do you know how to extend the model of the standard Item.
Inactive account
Is it really the time and place to ask that question?! XD