1.10
Mobs
Weapons
Armor
Tools
Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
Poll: Ice or Fire? Which is your favourite Dragon type?
Ended Apr 9, 2017
Are there any plans on adding weapons/gear made specifically for dragon slaying?
Something like weapons that do extra damage, or arrows that can disable them. Perhaps even a beefy crossbow made to pierce dragon hide?
That'd be awesome, maybe a reference to the black arrow in The Hobbit: Battle of Five Armies?
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Perhaps the ability to launch net arrows that force a dragon to the ground and immobilize them for a certain amount of time?
You could balance it by requiring these net arrows to not be able to stack.
First of all, sorry if this seems like micromodding, but this is a kid friendly forums, so watch the language.
Second, you need Llibrary. It is a library mod required for the mod to run. If you dont have it, you get the "dribble" that you recieved.
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The top of the CurseForge page tells you the mod needs LLIB so not really sure how you missed that haha.
Anyways, I ran into a bug. I placed my Level 5 Ice Dragon in the Dragon Horn and flew quite a distance back to my base and when I went to get the dragon out, nothing happened. The Dragon Horn was coming up empty. All that time spent raising my dragon and it disappeared into thin air
Mandy
Probably just cause they are so big. A full size one is like 25 blocks long, so it kinda makes sense. Unfortunately, that is the cost for such a awesome mod.
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Will Asian dragons ever be added to the mod?
Yes, I know, no more dragon types, but this is a whole new mob with completely different origins.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2804105-zoo-and-wild-animals-mod-rebuilt?page=10#c208
Probably not, but it might be a cool addition to have special types of dragons, such as wyrms, true dragons (the kind with 4 legs), the Oriental style dragons, hydras, and Australian dragons to spawn in certain biomes.
Wyrms could possibly be seen in mountain biomes, where their nest's would reside.
True dragons would be very similar to the drakes they currently have, with perhaps a 50/50 chance of it being a dragon or a drake.
Oriental style dragons, tricky, as I know very little about oriental mythology, but perhaps villages have a chance of having a statue of one in the village, which can be brought to life by an offering, where it will either bestow a blessing upon you, or curse you, with rarer items giving a better chance of better results. Possible blessings could be receiving the offering back, but two of them, a potion effect that lasts a long time, or enchanting a random item. Negative effects could be receiving a negative potion effect, losing a random item, or the summoning of mobs. Depending on the event you would receive a different dialogue.
Hydras could spawn in a special structure, like a large cave.
Australian dragons (or sea-dwelling dragons) would obviously spawn in the ocean.
Everything except the oriental dragons are basically the same thing as the ones currently in the game.
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Perhaps their parts can be used in brewing to amplify good effects?
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2804105-zoo-and-wild-animals-mod-rebuilt?page=10#c208
Any plans for cross-mod content with Thaumcraft 6? I could see and item that allows petrification of many targets, but also requires Gorgon Heads in an infusion recipe to make it.
If regular is Vanilla then what flavor is your Minecraft?
Hey there. I've been enjoying Ice and Fire on my server but have run into a couple of issues:
-Even with mobGriefing set to false, doFireTick set to false, and Ice and Fire's griefing settings set to not grief, dragons' fire breath still places fire upon contact with blocks. With firetick off, that means that and fire they lay down is going to be there until manually extinguished. With firetick on, we run the risk of people burning down our towns or just causing general havoc, even if not on purpose. Ideally, there would be an option to prevent dragons' fire breath from placing physical fire. I don't think there is in the configs at the moment.
-Players who dismount dragons leave a "ghost" of themselves floating where they dismounted their dragon. Some screenshots:
Notice how he's still there after it says he left the game.
Here's a good one, with my buddy standing next to his clone.
These clones are visible clientside only, and the person who produces them can't see them.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
An issue I'm having with the mod is it's using way too much memory than it should be. I limit my minecraft to 3gb with my computer having 10 total, and the computer has fits that java is using nearly all of the system memory.
Not sure if anyone else has had issues with most of the icons for the 1.10.2 version not working.
If this can be easily fixed that'd be awesome, otherwise I would recommend the 1.10 versions be removed.
Are you using a texture pack, cause that is what it looks like. If you are, that is most likely the problem.
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Well it was not a texture pack that was the problem. Was a mod conflict. Somehow Applied Energistics 2 is causing the textures issue. Weird part is I pulled the textures from the 1.11 versions of Ice and Fire and they will display correctly in the 1.10 version with AE2.
dude have you checked your settings? That's probably the issue.
double check maybe? IF they are still set to all then I don't know as I don't have the problem in my game.
cool stuff
Where have you been all this time? Hello there!
pc went kaput on me