If an older (and thus smarter) dragon hasn't taken damage since its last swoop, it will attempt to circle strafe its targets. When (and only when) all of its enemies in a nearby area are dead or it is under 1/4 health, it will quickly swoop down and pick up the edible (perhaps the Dragon will have its own "hunger bar", and gain the effects of foods that it eats, allowing you to poison younger (and thus dumber) dragons with Pufferfish and the like) drops of its foes. Once it has eaten, the dragon will fly off to its cave with any non-edible items that it has collected, and deposit them there.
Don't fall into the trap of making super powerful invincibility armor. That way leads to Orespawn. Instead, make the armor unique. Perhaps the Draconic Armor will have the protection of Iron Armor and, but reduce the amount of damage that you actually receive by half of a heart per hit per piece of armor and have the enchantability of Golden Armor. Fire Armor could regenerate durability in high light levels and passively lose it in low light levels, while Ice Armor could regenerate durability on snow and ice and rapidly lose it whenever you're set on fire (even if you have fire resistance).
Craftable Breath Rods could duplicate draconic breaths by holding right-click while they're in your hand (rapidly reducing their durability). By crafting unused Breath Rods together, you could get the breath effects of older dragons.
A Dragonbone spear could have a melee range of six blocks and have the enchantability of a Golden Sword, but only have the damage of an Iron Sword.
Some specialized pieces of armor (with the protection level of Leather Armor and the regeneration abilities and enchantability of the standard set of armor) could also be interesting. A Skull Mask could increase the effects and range of Breath Rods and make them slowly regenerate durability while they're in your inventory. A Winged Chestplate could function like an Elytra (true flight is really OP; see my Flightless thread) with the ability to get a speed boost once per 30 seconds (this should be significant, but not large enough to let you fly indefinitely). Slam Leggings could increase the melee critical hit multiplier and let you deal more damage and knockback with melee attacks while flying with an Elytra or Winged Armor. Lift Off Boots could allow you to jump much higher by remaining still, crouching, and holding the spacebar. When you release the spacebar, you jump up a height determined by how long you held it down.
If an older (and thus smarter) dragon hasn't taken damage since its last swoop, it will attempt to circle strafe its targets. When (and only when) all of its enemies in a nearby area are dead or it is under 1/4 health, it will quickly swoop down and pick up the edible (perhaps the Dragon will have its own "hunger bar", and gain the effects of foods that it eats, allowing you to poison younger (and thus dumber) dragons with Pufferfish and the like) drops of its foes. Once it has eaten, the dragon will fly off to its cave with any non-edible items that it has collected, and deposit them there.
Don't fall into the trap of making super powerful invincibility armor. That way leads to Orespawn. Instead, make the armor unique. Perhaps the Draconic Armor will have the protection of Iron Armor and, but reduce the amount of damage that you actually receive by half of a heart per hit per piece of armor and have the enchantability of Golden Armor. Fire Armor could regenerate durability in high light levels and passively lose it in low light levels, while Ice Armor could regenerate durability on snow and ice and rapidly lose it whenever you're set on fire (even if you have fire resistance).
Craftable Breath Rods could duplicate draconic breaths by holding right-click while they're in your hand (rapidly reducing their durability). By crafting unused Breath Rods together, you could get the breath effects of older dragons.
A Dragonbone spear could have a melee range of six blocks and have the enchantability of a Golden Sword, but only have the damage of an Iron Sword.
Some specialized pieces of armor (with the protection level of Leather Armor and the regeneration abilities and enchantability of the standard set of armor) could also be interesting. A Skull Mask could increase the effects and range of Breath Rods and make them slowly regenerate durability while they're in your inventory. A Winged Chestplate could function like an Elytra (true flight is really OP; see my Flightless thread) with the ability to get a speed boost once per 30 seconds (this should be significant, but not large enough to let you fly indefinitely). Slam Leggings could increase the melee critical hit multiplier and let you deal more damage and knockback with melee attacks while flying with an Elytra or Winged Armor. Lift Off Boots could allow you to jump much higher by remaining still, crouching, and holding the spacebar. When you release the spacebar, you jump up a height determined by how long you held it down.
Actually, I think that the Breath Rods and the Dragonbone Spear could be made into the same item (with a Fire and a Cold version). A Fire Aspect or Slowness rider effect could be a distinguishing effect between the melee attacks of the two kinds of Dragonbone Spear (DS). The DS would likely have to be upgraded by a non-crafting method, though.
Ooh, new idea: You can only craft normal DS's. You turn the normal DS's into their Fire or Cold versions by killing a dragon of the appropriate type with them. Once you've attuned a DS to one type of energy, you can't reattune it to a different one. A DS's breath level is based on the strongest dragon (of its type) that you've killed with that particular DS.
Actually, I think that the Breath Rods and the Dragonbone Spear could be made into the same item (with a Fire and a Cold version). A Fire Aspect or Slowness rider effect could be a distinguishing effect between the melee attacks of the two kinds of Dragonbone Spear (DS). The DS would likely have to be upgraded by a non-crafting method, though.
Ooh, new idea: You can only craft normal DS's. You turn the normal DS's into their Fire or Cold versions by killing a dragon of the appropriate type with them. Once you've attuned a DS to one type of energy, you can't reattune it to a different one. A DS's breath level is based on the strongest dragon (of its type) that you've killed with that particular DS.
Odd idea for charging the Dragonbone Spear. For those with a pet dragon an optional alternative to having to strike the killing blow with the spear could be having your pet dragon charge it up with their breath. You command your dragon to breath on it.
Shift click on your dragon with the normal Dragonbone Spear and if they are old enough they will perform a breath attack aimed at the spear in your hand and instead of damaging you and your surroundings the spear absorbs the magic being released by the attack.
If they aren't old enough to perform the necessary attack they just grunt or growl at you because you're telling them to do something that they can't.
After a number of uses the fire or ice Dragonbone Spear's charge will drain away and it will turn back into a normal Dragonbone Spear. The spear can then be charged again.
Odd idea for charging the Dragonbone Spear. For those with a pet dragon an optional alternative to having to strike the killing blow with the spear could be having your pet dragon charge it up with their breath. You command your dragon to breath on it.
Shift click on your dragon with the normal Dragonbone Spear and if they are old enough they will perform a breath attack aimed at the spear in your hand and instead of damaging you and your surroundings the spear absorbs the magic being released by the attack.
If they aren't old enough to perform the necessary attack they just grunt or growl at you because you're telling them to do something that they can't.
After a number of uses the fire or ice Dragonbone Spear's charge will drain away and it will turn back into a normal Dragonbone Spear. The spear can then be charged again.
Maybe both methods could be possible, so that both dragon trainers and hunters could use the spears.
Idea: Instead of using durability, the DS's breath attack uses food from your hotbar (more filling food is drained slower; Dragonbone Armor and Specialized Dragonbone Armor also make the food drain slower). If you don't have food on your hotbar, it applies Hunger VIII (reduced by one level for every piece of Dragonbone Armor or Specialized Dragonbone Armor you have on) to you while you use its breath attack. If this interpretation is used, the DS might not actually need to have durability. As an added bonus, this would make the DS an unbreakable melee weapon (put in in a Killer Joe?), which is a nice buff.
Maybe both methods could be possible, so that both dragon trainers and hunters could use the spears.
Idea: Instead of using durability, the DS's breath attack uses food from your hotbar (more filling food is drained slower; Dragonbone Armor and Specialized Dragonbone Armor also make the food drain slower). If you don't have food on your hotbar, it applies Hunger VIII (reduced by one level for every piece of Dragonbone Armor or Specialized Dragonbone Armor you have on) to you while you use its breath attack. If this interpretation is used, the DS might not actually need to have durability. As an added bonus, this would make the DS an unbreakable melee weapon (put in in a Killer Joe?), which is a nice buff.
Unbreakable tools? Anvils and Mending. Assuming that your mod library does not have a single mod which adds an even easier method of repairing tools.
Right clicking a tame Fire Dragon or standing in a Fire Dragon's breath attack whilst holding an empty bottle should give you a Bottle of Fire Breath, which can be used to craft Wide Lingering potions which are similar to Lingering Potions but affect a 50% larger radius.
Right clicking a tame Frost Dragon or standing in a Frost Dragon's breath attack whilst holding an empty bottle should give you a Bottle of Frost Breath, which can be used to craft Strong Lingering potions which are similar to Lingering Potions but the potion lingers for 50% longer, and entities are affected for 25% longer.
Maybe both methods could be possible, so that both dragon trainers and hunters could use the spears.
Idea: Instead of using durability, the DS's breath attack uses food from your hotbar (more filling food is drained slower; Dragonbone Armor and Specialized Dragonbone Armor also make the food drain slower). If you don't have food on your hotbar, it applies Hunger VIII (reduced by one level for every piece of Dragonbone Armor or Specialized Dragonbone Armor you have on) to you while you use its breath attack. If this interpretation is used, the DS might not actually need to have durability. As an added bonus, this would make the DS an unbreakable melee weapon (put in in a Killer Joe?), which is a nice buff.
Having both methods available is what I was going for. Players who manage to raise a dragon old enough to use the breath attack would have the safer option of commanding their cuddly pet to charge it rather than marching off to do battle.
As for durability, if the breath attack needs fuel then what about the user's hunger? Like the caster of the spell is exerting themselves and being worn down? Much faster than sprinting, but slower than a negative effect potion. Instead of the DS fueling its breath attack with food directly from your hot bar the spell would fuel itself through the one casting it and you would need to eat more to keep your hunger up.
Sort of like the superhero The Flash, he burns up energy fast so he eats a lot.
I have to say that I don't like the concept of the DS being unbreakable. That's just too OP'd. And before the fueling with food idea was posted I had been thinking more along the lines of the breath attack applying half or less of the durability wear of the melee attack, because the melee attacks physically damage the weapon while the breath attack is basically casting a magic spell. But I like the idea of the spell being fueled better so maybe casting the spell eats just your hunger while the melee attack chews at the DS's durability like it would an iron sword.
Also you can repair it by crafting the Dragonbone Spear with a dragon bone and maybe some string, but when you repair a charged spear you loose its charge just like when you repair an enchanted weapon and you loose the enchantment. Then whenever you repair your spear you'd have to recharge it as though you'd just crafted a new one.
What version(s) is/are this going to be for? All I see is a "Warning: Do not ask for it to be for 1.7.10".
Rollback Post to RevisionRollBack
Art I the son born in the dark before the dawn; thine knight and champion to the broken, both yet neither witch nor healer nor light nor dark. Art I that which is betwixt the deepest darkness just before the dawn light born in it. A shadow's shadow, I do not exist. A figment. A wraith. A phantom.
Art I the grey become red; from phantom mists and light the eternal serpent-soul breathes as lightning, the world is dyed in twilight red and the ysbryd becomes the draig, the shadowed light of Heaven.
have you guys talked about adding anymore mobs besides the ones mentioned on the main post? becuase I would love to see other creatures of mythical lore too. Such as harpys and other creatures! Maybe grypphons?
I'm liking the concept of this mod so far!
Ideas:
If an older (and thus smarter) dragon hasn't taken damage since its last swoop, it will attempt to circle strafe its targets. When (and only when) all of its enemies in a nearby area are dead or it is under 1/4 health, it will quickly swoop down and pick up the edible (perhaps the Dragon will have its own "hunger bar", and gain the effects of foods that it eats, allowing you to poison younger (and thus dumber) dragons with Pufferfish and the like) drops of its foes. Once it has eaten, the dragon will fly off to its cave with any non-edible items that it has collected, and deposit them there.
Don't fall into the trap of making super powerful invincibility armor. That way leads to Orespawn. Instead, make the armor unique. Perhaps the Draconic Armor will have the protection of Iron Armor and, but reduce the amount of damage that you actually receive by half of a heart per hit per piece of armor and have the enchantability of Golden Armor. Fire Armor could regenerate durability in high light levels and passively lose it in low light levels, while Ice Armor could regenerate durability on snow and ice and rapidly lose it whenever you're set on fire (even if you have fire resistance).
Craftable Breath Rods could duplicate draconic breaths by holding right-click while they're in your hand (rapidly reducing their durability). By crafting unused Breath Rods together, you could get the breath effects of older dragons.
A Dragonbone spear could have a melee range of six blocks and have the enchantability of a Golden Sword, but only have the damage of an Iron Sword.
Some specialized pieces of armor (with the protection level of Leather Armor and the regeneration abilities and enchantability of the standard set of armor) could also be interesting. A Skull Mask could increase the effects and range of Breath Rods and make them slowly regenerate durability while they're in your inventory. A Winged Chestplate could function like an Elytra (true flight is really OP; see my Flightless thread) with the ability to get a speed boost once per 30 seconds (this should be significant, but not large enough to let you fly indefinitely). Slam Leggings could increase the melee critical hit multiplier and let you deal more damage and knockback with melee attacks while flying with an Elytra or Winged Armor. Lift Off Boots could allow you to jump much higher by remaining still, crouching, and holding the spacebar. When you release the spacebar, you jump up a height determined by how long you held it down.
Good ideas!
Actually, I think that the Breath Rods and the Dragonbone Spear could be made into the same item (with a Fire and a Cold version). A Fire Aspect or Slowness rider effect could be a distinguishing effect between the melee attacks of the two kinds of Dragonbone Spear (DS). The DS would likely have to be upgraded by a non-crafting method, though.
Ooh, new idea: You can only craft normal DS's. You turn the normal DS's into their Fire or Cold versions by killing a dragon of the appropriate type with them. Once you've attuned a DS to one type of energy, you can't reattune it to a different one. A DS's breath level is based on the strongest dragon (of its type) that you've killed with that particular DS.
Odd idea for charging the Dragonbone Spear. For those with a pet dragon an optional alternative to having to strike the killing blow with the spear could be having your pet dragon charge it up with their breath. You command your dragon to breath on it.
Shift click on your dragon with the normal Dragonbone Spear and if they are old enough they will perform a breath attack aimed at the spear in your hand and instead of damaging you and your surroundings the spear absorbs the magic being released by the attack.
If they aren't old enough to perform the necessary attack they just grunt or growl at you because you're telling them to do something that they can't.
After a number of uses the fire or ice Dragonbone Spear's charge will drain away and it will turn back into a normal Dragonbone Spear. The spear can then be charged again.
Ice and Fire: Dragons in a whole new light
Maybe both methods could be possible, so that both dragon trainers and hunters could use the spears.
Idea: Instead of using durability, the DS's breath attack uses food from your hotbar (more filling food is drained slower; Dragonbone Armor and Specialized Dragonbone Armor also make the food drain slower). If you don't have food on your hotbar, it applies Hunger VIII (reduced by one level for every piece of Dragonbone Armor or Specialized Dragonbone Armor you have on) to you while you use its breath attack. If this interpretation is used, the DS might not actually need to have durability. As an added bonus, this would make the DS an unbreakable melee weapon (put in in a Killer Joe?), which is a nice buff.
Unbreakable tools? Anvils and Mending. Assuming that your mod library does not have a single mod which adds an even easier method of repairing tools.
Right clicking a tame Fire Dragon or standing in a Fire Dragon's breath attack whilst holding an empty bottle should give you a Bottle of Fire Breath, which can be used to craft Wide Lingering potions which are similar to Lingering Potions but affect a 50% larger radius.
Right clicking a tame Frost Dragon or standing in a Frost Dragon's breath attack whilst holding an empty bottle should give you a Bottle of Frost Breath, which can be used to craft Strong Lingering potions which are similar to Lingering Potions but the potion lingers for 50% longer, and entities are affected for 25% longer.
System.out.err("Nope");
Having both methods available is what I was going for. Players who manage to raise a dragon old enough to use the breath attack would have the safer option of commanding their cuddly pet to charge it rather than marching off to do battle.
As for durability, if the breath attack needs fuel then what about the user's hunger? Like the caster of the spell is exerting themselves and being worn down? Much faster than sprinting, but slower than a negative effect potion. Instead of the DS fueling its breath attack with food directly from your hot bar the spell would fuel itself through the one casting it and you would need to eat more to keep your hunger up.
Sort of like the superhero The Flash, he burns up energy fast so he eats a lot.
I have to say that I don't like the concept of the DS being unbreakable. That's just too OP'd. And before the fueling with food idea was posted I had been thinking more along the lines of the breath attack applying half or less of the durability wear of the melee attack, because the melee attacks physically damage the weapon while the breath attack is basically casting a magic spell. But I like the idea of the spell being fueled better so maybe casting the spell eats just your hunger while the melee attack chews at the DS's durability like it would an iron sword.
Also you can repair it by crafting the Dragonbone Spear with a dragon bone and maybe some string, but when you repair a charged spear you loose its charge just like when you repair an enchanted weapon and you loose the enchantment. Then whenever you repair your spear you'd have to recharge it as though you'd just crafted a new one.
Ice and Fire: Dragons in a whole new light
Got any updates for us?
It's been quiet lately
i really cant wait for the download
this mod is the mod we all have been waiting for
Shut up people! Why do you feel a need to say you can't wait? I don't even know why I'm getting irritated.
What version(s) is/are this going to be for? All I see is a "Warning: Do not ask for it to be for 1.7.10".
Art I the son born in the dark before the dawn; thine knight and champion to the broken, both yet neither witch nor healer nor light nor dark. Art I that which is betwixt the deepest darkness just before the dawn light born in it. A shadow's shadow, I do not exist. A figment. A wraith. A phantom.
Art I the grey become red; from phantom mists and light the eternal serpent-soul breathes as lightning, the world is dyed in twilight red and the ysbryd becomes the draig, the shadowed light of Heaven.
I cant Wait for this to come out. Im allredy getting other mod's redy for a Mod Pack around this Mod
How do fire/ice dragon eggs incubate?
http://gojimannn.deviantart.com/ <------- check it out
My Mod http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2487041-mythical-mobs-mod-adding-mythical-and-enchanting#c2 help is needed!
check out my models! http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2420631-gojimans-new-model-thread
The thread tag says 1.8, but they've posted screenshots of 1.9, so it's one of those two versions.
I was trying to fit Heimskr's speech into this place, but it wouldn't fit.
have you guys talked about adding anymore mobs besides the ones mentioned on the main post? becuase I would love to see other creatures of mythical lore too. Such as harpys and other creatures! Maybe grypphons?
so how goes work in the salt mines aka coding
is everything going well?
You're not alone, bud.