We've have been running CMS to get the MoC creatures spawning everywhere in vanilla environments.
The issue seems to be that no matter how I adjust the biome config file in the CMS folder, we can't seem to get any mobs (both Vanilla or MoC) to spawn in the Highlands biomes when CMS is running.
When CMS is not running the highlands biomes are spawning horses / cracked zombies, a few cows.
We've tried using the prefix set to true and false and adjusting the biome name accordingly in the biome entity config file
From our understanding adding a biome for a particular mob should read:
SDJ64 | Highlands_Redwood Forest
SDJ64 | Redwood Forest
Does it care about package structure or is it case sensitive? The biomes are defined in com.sdj64.highlands.biome.HighlandsBiomes. sdj64 is lowercase in the package structure. Also are the spaces on either side of the | supposed to be there?
Yea just seems the old highlands mod wasnt so extreme i mean it was but more of a gradual thing. Where as al my biomes except for vanilla of course generate very extreme. Be glad when you update RTG to use HU though zeno lol.
So what is the difference between using default, amplified, or Highlanders world generation type with this mod if this mod was sorta made to have high generated terrain?
The mod is tuned to use very different noise generators than available in Default. Highlands biomes in Default are almost like normal biomes in Amplified. Highlands in Amplified - erm - well I'm sure they're, um, interesting.
This is all basically irrelevant, as they're designed to work with the Highlands noise functions, which are so different from Default that Highlands biomes in Default are almost random designs. You see nothing of the beautifully shaped mountains and interesting biotic mixes you get in the Highlands world type.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Don't know how long it'll take to get a reply here, but whatever, it's worth a try. I love this mod, but it seems to be causing a small issue with any other mods I have that spawn in structures or terrain (recurrent complex and streams specifically). The structures and streams still spawn and they look fine, but they are consistently one block too low in the ground. The doors on buildings don't line up properly, or the streams enter the ocean below where they should. I'm confident that this issue has to do with Highlands, because it only occurs when I use Highlands as a world type. Default doesn't cause any issues, even with Highlands installed and spawning its own features. Any help would be appreciated!