I've noticed that when using Treecapitator on Highlands trees, the leaves don't fall and just save. I know others have mentioned leaves having issues, but I never saw anything about Treecapitator. -- Awesome mod.
Leaves on the trees are set to decay as true...yet some leaves do not decay at all as seen in this pic ---> http://i61.tinypic.com/35d1cmq.png I use both Veinminer and Treecapitator for Minecraft 1.8. I like the mod though.
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
I was starting some testing on Highlands-UT and I ran into a possible bug. The creative inventory is a mess, with a lot of missing textures and apparently some missing items (not entirely sure, because of the textures).
AAANNDD.... I got apparently the same bug trying to update my own mods. If it's of any help, I fixed it by moving the call to ModelBaker.addVariantName from init to pre-init (but not the calls to set up the models; those crashed when called from pre-init).
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
I mean, seriously, how? They're just so much better than vanilla.
This effect in Grey Mountains with thick forests at lower altitudes and almost bare peaks is great too:
*snip*
Thank you for the compliments! The terrain generator was changed using a method very similar to the customized world type. The values are similar to Mountains o Many or some of the other realistic or mountainous custom world settings that people have created.
Some biomes have generation features that depend on height. Both Grey Mountains and Alps have it, but it is of course more noticeable in Grey Mountains. Adirondacks also has height dependent generation with 3 height layers instead of two. I actually didn't touch the temperature map, though I could have used that to determine the vegetation it currently just looks at height.
Sorry about the items, though I never encountered any problems with the creative inventory I believe I know what's happening and it can be fixed. Also, leaf decay has to be revisited again, the problems are not consistent at all but occasionally whole forests get switched to decayable = false and check decay = false. I haven't had as much time recently as before (college started up) but I'll try to finish the wooden stairs and slabs and fix those bugs soon.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
So no fix as of yet for the error produced when the leaves don't decay and are set to true 100% of the time even though the tree is there leaves are suppose to be set to decay as false when they are still connected to logs and set to true if the logs aren't there.
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I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
By the way, MC 1.8 + Forge is almost equivalent to MC 1.8.8. No new features are added to MC in between "third-degree version numbers", only bugfixes and performance enhancements. And Forge has tried to incomporate these as well for afaik.
I asked because just as you said there are no new features but I remember similar situations with older versions of the game where there would be an update with bug fixes only but the mod would still not be compatible with it.
Suggestion for a new tree/biome, inspired by my recent visit to Hawaii. It'll be hard to do, but I think the result would be worth it.
The tree (Hau tree, a kind of giant hibiscus): a solid sphere, 5-6 blocks in radius, covered with a ~2-block-thick shell of foliage except on the very bottom. However, instead of log blocks, its wood would be a network of branches, fully transparent to light and resembling fence blocks only thinner. When two thicket trees are grown close together, the wood overwrites the foliage but the reverse is not true, so the two balls become one big thicket, and the sapling would have minimal "personal space" requirements so that this would be easy to do. (Obviously neither block overwrites any opaque block: the tree conforms to the ground, not excavates it). The foliage would be like Jungle foliage, but those pale yellow bits in the uncolored texture would be replaced with bright red or orange.
The biome (or perhaps sub-biome): just a sea of hau trees, planted so densely they become a single unbroken mass, perhaps with a few conventional trees growing through them, with tropical foliage colors.
I'm aware this would be hard to implement, but I think it would be worth it for the interesting new build environment. It would almost be like building underwater, only easier. It would be dark down there, but since every block space is occupied by a transparent but solid block, there would be no mobs except where you'd cleared a space and not lit it. However, cutting out passages would be much easier than constructing and draining underwater passageways. Towers might rise out of the sea of foliage, linked by passageways cut out of the thicket below, the whole biome a natural fortress against the monsters outside.
I think this hau thicket biome would be a natural sub-biome for the Tropics. That biome is already all about a dark forest floor, and the tropical trees could easily rise through the thicket.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Am I correct in remembering that you have suggested this before on another biome thread? Perhaps the Highlands for 1.7.10 thread?
I have, but I didn't get a response there and sdj64 seems more adventurous than fabricator anyway.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
You don't need to, you can subscribe using the "Tools" button at the top.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
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Is the 1.8 ready for use in new worlds at least? World gen is complete (other than the additional biomes you want to add in the future of course)?? I'm soooo happy to see a custom biomes mod for 1.8 (finally!!!), but I'm wanting to go ahead and start on the Let's Play series I'm planning without having to regen a world and start over again somewhere in the unknown future. Can I go ahead and use this on a world now and then just generate additional chunks once the new biomes come out, or is the worldgen portion of the mod still incomplete?
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GENERATION 38: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
Would it be possible to generate new biomes in an existing world? Last time I tried switching out the biome generators, nothing happened and I never found out if that's normal. >.>
The usual thing is for existing areas to remain unchanged, and then the altered worldgen appears in any newly explored terrain, with a sharp discontinuity called a chunk wall in between.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I've noticed that when using Treecapitator on Highlands trees, the leaves don't fall and just save. I know others have mentioned leaves having issues, but I never saw anything about Treecapitator. -- Awesome mod.
Leaves on the trees are set to decay as true...yet some leaves do not decay at all as seen in this pic ---> http://i61.tinypic.com/35d1cmq.png I use both Veinminer and Treecapitator for Minecraft 1.8. I like the mod though.
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
#Give1.8aChance
AAANNDD.... I got apparently the same bug trying to update my own mods. If it's of any help, I fixed it by moving the call to ModelBaker.addVariantName from init to pre-init (but not the calls to set up the models; those crashed when called from pre-init).
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
HOW do you make the mountains look so good?


I mean, seriously, how? They're just so much better than vanilla.
This effect in Grey Mountains with thick forests at lower altitudes and almost bare peaks is great too:
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Thank you for the compliments! The terrain generator was changed using a method very similar to the customized world type. The values are similar to Mountains o Many or some of the other realistic or mountainous custom world settings that people have created.
Some biomes have generation features that depend on height. Both Grey Mountains and Alps have it, but it is of course more noticeable in Grey Mountains. Adirondacks also has height dependent generation with 3 height layers instead of two. I actually didn't touch the temperature map, though I could have used that to determine the vegetation it currently just looks at height.
Sorry about the items, though I never encountered any problems with the creative inventory I believe I know what's happening and it can be fixed. Also, leaf decay has to be revisited again, the problems are not consistent at all but occasionally whole forests get switched to decayable = false and check decay = false. I haven't had as much time recently as before (college started up) but I'll try to finish the wooden stairs and slabs and fix those bugs soon.
let me guess alps and highlands are rich on diamonds, right?
So no fix as of yet for the error produced when the leaves don't decay and are set to true 100% of the time even though the tree is there leaves are suppose to be set to decay as false when they are still connected to logs and set to true if the logs aren't there.
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
#Give1.8aChance
Doesn't work for 1.8.8 right?
I asked because just as you said there are no new features but I remember similar situations with older versions of the game where there would be an update with bug fixes only but the mod would still not be compatible with it.
I need the latest download for 1.7.10
Glad to see you back sdj! I love highlands but the guy that had it in 1.7 wasn't very helpful so I dropped it for 1.7
Suggestion for a new tree/biome, inspired by my recent visit to Hawaii. It'll be hard to do, but I think the result would be worth it.
The tree (Hau tree, a kind of giant hibiscus): a solid sphere, 5-6 blocks in radius, covered with a ~2-block-thick shell of foliage except on the very bottom. However, instead of log blocks, its wood would be a network of branches, fully transparent to light and resembling fence blocks only thinner. When two thicket trees are grown close together, the wood overwrites the foliage but the reverse is not true, so the two balls become one big thicket, and the sapling would have minimal "personal space" requirements so that this would be easy to do. (Obviously neither block overwrites any opaque block: the tree conforms to the ground, not excavates it). The foliage would be like Jungle foliage, but those pale yellow bits in the uncolored texture would be replaced with bright red or orange.
The biome (or perhaps sub-biome): just a sea of hau trees, planted so densely they become a single unbroken mass, perhaps with a few conventional trees growing through them, with tropical foliage colors.
I'm aware this would be hard to implement, but I think it would be worth it for the interesting new build environment. It would almost be like building underwater, only easier. It would be dark down there, but since every block space is occupied by a transparent but solid block, there would be no mobs except where you'd cleared a space and not lit it. However, cutting out passages would be much easier than constructing and draining underwater passageways. Towers might rise out of the sea of foliage, linked by passageways cut out of the thicket below, the whole biome a natural fortress against the monsters outside.
I think this hau thicket biome would be a natural sub-biome for the Tropics. That biome is already all about a dark forest floor, and the tropical trees could easily rise through the thicket.
I have, but I didn't get a response there and sdj64 seems more adventurous than fabricator anyway.
Posting in order to follow
You don't need to, you can subscribe using the "Tools" button at the top.
Yeah, I actually noticed after I had posted
Oooh awesome to see this in 1.8
Exploring around as we speak~
Edited with some more images...
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I really, really like the Redwood Forest ^^
Really! Awesome! Mod!
Is the 1.8 ready for use in new worlds at least? World gen is complete (other than the additional biomes you want to add in the future of course)?? I'm soooo happy to see a custom biomes mod for 1.8 (finally!!!), but I'm wanting to go ahead and start on the Let's Play series I'm planning without having to regen a world and start over again somewhere in the unknown future. Can I go ahead and use this on a world now and then just generate additional chunks once the new biomes come out, or is the worldgen portion of the mod still incomplete?
GENERATION 38: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
The usual thing is for existing areas to remain unchanged, and then the altered worldgen appears in any newly explored terrain, with a sharp discontinuity called a chunk wall in between.