Hey guys, first let me just say excellent work on expanding an already amazing shader (SEUS), but I had a couple of questions. First, are 99% of the available features in your pack only able to be utilised on newer versions of minecraft? I ask because I'm playing Technodefirmacraft which is still running 1.7.10. Second, is there any way to make available the newest version of your pack that is NOT through Facebook? Believe it or not, some people do not have/want it, and I saw in an earlier post that the version that will work with GTX 10XX cards is only available there. Thanks in advance
most features will work on MC 1.7.10 if your using the latest 2 versions ( 1.2.2 Special edition and 1.3 ) just note that by default these 2 versions are setup as High settings and that if you want turn features on or off ( Dynamic Weather.....and such) you will need to go into the shader files and enable them manually, it is setup like this cause of the newer versions having shader options and being able to select presets like low medium high and so on. Yes there is a new place where you can get the latest Continuum shaders and thats on my new website, you can find the latest versions here: http://starrich.com.au/continuum-shaders/
The nether is using a all new shader that was being coded from scratch and is very much in a Pre-Alpha state, there are 2 folders with in the shader called world-1 and world1, you can just delete these 2 folders and it will revert back to the standard overworld shaders, just note that Continuum shaders were designed for just the overworld and not for the nether/ end worlds and that is why we started with all new shaders for these worlds.
anyone know how to get this works on pc with intel gpu? because i've seen a youtube video, that was showing continuum shaderpack, but the title said it was done with intel hd graphics 4600! I've solved the SEUS v11's gbuffers_textured_lit problem (by just adding "varying float distance;" in line 10 in the .vsh file, thanks to this guy), and I do the same thing for continuum, but there were still the composite1 (or (or and) composite2 (i forgot)) problem.
I know this was a very fooolish question, I'm just asking if someone know it.
I'd just like to pop in, and say that there seems to be an issue with motion blur severely distorting offhand items. It only occurs when you hold an enchanted item within the mainhand slot; holding unenchanted items has no effect on the offhand item. Here's a short example that I recorded:
(Sorry for that 'snapshot' camera sound at the end; I hit the wrong hotkeys whilst attempting to end the video. It instead triggered a screenshot.)
In the video, you can clearly see the distortion when I switch to an enchanted item, and then see it vanish when I switch to an unenchanted item. Also, I recorded this at the lowest possible motion blur 'gap' setting, to show that it's such an extreme effect of distortion, it affects every level.
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My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
I'd just like to pop in, and say that there seems to be an issue with motion blur severely distorting offhand items. It only occurs when you hold an enchanted item within the mainhand slot; holding unenchanted items has no effect on the offhand item. Here's a short example that I recorded:
(Sorry for that 'snapshot' camera sound at the end; I hit the wrong hotkeys whilst attempting to end the video. It instead triggered a screenshot.)
In the video, you can clearly see the distortion when I switch to an enchanted item, and then see it vanish when I switch to an unenchanted item. Also, I recorded this at the lowest possible motion blur 'gap' setting, to show that it's such an extreme effect of distortion, it affects every level.
Thats more a problem with optifine itself as far as i remember. I may be wrong, i havent done motionblur yet
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Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
Is this affecting other shader packs or only Continuum?
For example Sildurs, Chocapic13, KUDA?
I'll have a look. I've only ever used SEUS, and Continuum. I'll edit this when I do.
Edit: Okay, nope... I was only able to download Sildur's out of the ones you named, due to the popup infested rubbish that the other shader download links had. Silder's doesn't have that motion blur issue.
Regardless, I guess this is enough to prove that it is a shader-specific problem. Sorry for bugging you.
Yeah, these shaders don't even work
thx but for me with Pulchura pure
contintuim 1.3 and 1.2.3 look justa little worse that seus and Seus even has more fps
Anyone get this to work in the nether?
most features will work on MC 1.7.10 if your using the latest 2 versions ( 1.2.2 Special edition and 1.3 ) just note that by default these 2 versions are setup as High settings and that if you want turn features on or off ( Dynamic Weather.....and such) you will need to go into the shader files and enable them manually, it is setup like this cause of the newer versions having shader options and being able to select presets like low medium high and so on. Yes there is a new place where you can get the latest Continuum shaders and thats on my new website, you can find the latest versions here:
http://starrich.com.au/continuum-shaders/
The nether is using a all new shader that was being coded from scratch and is very much in a Pre-Alpha state, there are 2 folders with in the shader called world-1 and world1, you can just delete these 2 folders and it will revert back to the standard overworld shaders, just note that Continuum shaders were designed for just the overworld and not for the nether/ end worlds and that is why we started with all new shaders for these worlds.
Is there any fix for the lighting underground? Sunlight is shining through blocks.
Try playing with the temp underground fix in the shadow options but in the shader options
That fixed it.
I was also playing with version 1.2. Changing to 1.3 and turning the underground lighting fix on worked.
Continuum 1.3 is just amazing, keep the good work !
Can you add rain ripples in the rain?
And the stars?
Okay, I've found this bug, with Continuum shaders 1.3 And i need to know to fix it, Please help!
anyone know how to get this works on pc with intel gpu? because i've seen a youtube video, that was showing continuum shaderpack, but the title said it was done with intel hd graphics 4600! I've solved the SEUS v11's gbuffers_textured_lit problem (by just adding "varying float distance;" in line 10 in the .vsh file, thanks to this guy), and I do the same thing for continuum, but there were still the composite1 (or (or and) composite2 (i forgot)) problem.
I know this was a very fooolish question, I'm just asking if someone know it.
I'd just like to pop in, and say that there seems to be an issue with motion blur severely distorting offhand items. It only occurs when you hold an enchanted item within the mainhand slot; holding unenchanted items has no effect on the offhand item. Here's a short example that I recorded:
(Sorry for that 'snapshot' camera sound at the end; I hit the wrong hotkeys whilst attempting to end the video. It instead triggered a screenshot.)
In the video, you can clearly see the distortion when I switch to an enchanted item, and then see it vanish when I switch to an unenchanted item. Also, I recorded this at the lowest possible motion blur 'gap' setting, to show that it's such an extreme effect of distortion, it affects every level.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Thats more a problem with optifine itself as far as i remember. I may be wrong, i havent done motionblur yet
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
Ooh, okay. I'll have a poke at sp614x, just in case then. Thank you.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Is this affecting other shader packs or only Continuum?
For example Sildurs, Chocapic13, KUDA?
I'll have a look. I've only ever used SEUS, and Continuum. I'll edit this when I do.
Edit: Okay, nope... I was only able to download Sildur's out of the ones you named, due to the popup infested rubbish that the other shader download links had. Silder's doesn't have that motion blur issue.
Regardless, I guess this is enough to prove that it is a shader-specific problem. Sorry for bugging you.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Its normal. POM has a limited radius for reduce lags. But I'm not sure.
may I ask where's the download for older versions
Thanks!
When I change the texture of the rain with a resource pack, it makes the rain wave as if it was a plant. Is there a fix to this?