Hey guys, just wan't to bring something up, if you wan't to contribute to the shader by all means write up some code and sent it to us, I love to see what people can come up with, keep in mind this is all sonic ethers code and still is covered under his licensing.
SOME PERFORMANCE TEST HERE. On my rig (i7 6 core 3.33Ghz, GTX 980, 16
GB DDR RAM) I get stable 40 fps. Messed a bit with the code and
transfered some to my custom SEUS and now I'm getting 60-79 FPS without
the clouds, godrays and some less visible stuff. The clouds were my FPS
killer dropped from 60 to 40. I couldn't figure out godrays code, if I'm
not wrong it's written in 2 files, so I couldn't test it out. Can you please guys help with the godrays code? I need it for my custom SEUS I play with.
SOME PERFORMANCE TEST HERE. On my rig (i7 6 core 3.33Ghz, GTX 980, 16
GB DDR RAM) I get stable 40 fps. Messed a bit with the code and
transfered some to my custom SEUS and now I'm getting 60-79 FPS without
the clouds, godrays and some less visible stuff. The clouds were my FPS
killer dropped from 60 to 40. I couldn't figure out godrays code, if I'm
not wrong it's written in 2 files, so I couldn't test it out. Can you please guys help with the godrays code? I need it for my custom SEUS I play with.
strange that the clouds were your fps killer as I have run many tests and the avg is around 8fps drop in most cases, although I have had in some cases a drop of 20 fps if your up higher to the clouds.
the 2D godrays code is indeed in 2 files and are in composite1.fsh and composite2.fsh, from my tests 2D godrays only take about 5 fps at most, if you want them off there are defines up the top and you will need to dissable it in both files to fully turn it off.
if you still need help just ask and we will get back to you as soon as we can.
Here's a few, also this shader is stated to be for the best of computers and WILL lag.
CYBOXshaders
Lifenexus shaders
airloocke42 shader
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Hey guys, just wan't to bring something up, if you wan't to contribute to the shader by all means write up some code and sent it to us, I love to see what people can come up with, keep in mind this is all sonic ethers code and still is covered under his licensing.
Vouch for this shader pack. OP made it work in every reasonable configuration I could think of.
Hey, My Pack Isn't Resource Intensive
I think he was getting at these shaders WILL work with iMac computers and was referring to our shader will lag
No I mean continuum shader is
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
It Will Lag If It Was An Old (Not Literally Old Like Old, Old) Computer
new feature thats been worked on - Volumetric light
This shader runs perfectly on a GTX 970*!
How many FPS you get? On mine GTX980 I get 40.
SOME PERFORMANCE TEST HERE. On my rig (i7 6 core 3.33Ghz, GTX 980, 16
GB DDR RAM) I get stable 40 fps. Messed a bit with the code and
transfered some to my custom SEUS and now I'm getting 60-79 FPS without
the clouds, godrays and some less visible stuff. The clouds were my FPS
killer dropped from 60 to 40. I couldn't figure out godrays code, if I'm
not wrong it's written in 2 files, so I couldn't test it out. Can you please guys help with the godrays code? I need it for my custom SEUS I play with.
strange that the clouds were your fps killer as I have run many tests and the avg is around 8fps drop in most cases, although I have had in some cases a drop of 20 fps if your up higher to the clouds.
the 2D godrays code is indeed in 2 files and are in composite1.fsh and composite2.fsh, from my tests 2D godrays only take about 5 fps at most, if you want them off there are defines up the top and you will need to dissable it in both files to fully turn it off.
if you still need help just ask and we will get back to you as soon as we can.
Thanks! But is there a way to write that that in another composite.fsh from other SEUS?
around 50-70. The reason I put a star by my 970 is that its like a silicon lotter winner 1560MHz 970 that outruns a 980. So yea
Took these shots on high with a GTX 645 (server IP is minigamepalooza.com), cannot help but say that this is an amazing shader pack.
Try other resource packs, maybe that's incompatible. Chroma Hills is an example of POM resource pack.
Are U using a extreme version of shader? Far render distance?
Clouds reshading at dawn/dusk are noticeable in their transition, is it my card or the shader?
Running on a GTX 960
Hi everybody, I have made a cinematic based on this shaders ! If you're interested in :
Don't forget to subscribe
PS: Congrats to Continuum for those awsome shaders, keep up with the great work !
Holy wow, the water & the sunrays amaze me!
The water is like the step up from Skyrim's default water (ick) to any advanced water mod.
Also I'm curious if it is possible to make a water only pack with this water? Would that be possible to do, or would you need to do it?