Hello, i' have two problems in this shader if i put the settings in ultra (first img) and these white circles on the (second img), btw your shader are great ^^ but you have some fix for this?
Hello, i' have two problems in this shader if i put the settings in ultra (first img) and these white circles on the (second img), btw your shader are great ^^ but you have some fix for this?
Works Amazing. Absolutely Amazing.
I tested about 10 others. However I liked this one the most.
However I have two issues with it.
One is When it rains the blocks become "reflective" Which is cool and all- except that I don't wanna be able to distinctly see a torch. light on grass. I understand if it's water but grass and such, especially distinctly, kinda is meh.
Second one, where the horizon is, It kinda rips/flickers most of the time when the light levels are changing/changed
Included below is an image of what I'm talking about.
HI, I just got the continuum shader pack, and whenever i go to a world theres like a kind of fog that encases the whole screen on the edge of the screen theres color but everything else is white please help i cant find anyone else who has this problem but me.
HI, I just got the continuum shader pack, and whenever i go to a world theres like a kind of fog that encases the whole screen on the edge of the screen theres color but everything else is white please help i cant find anyone else who has this problem but me.
You will need to press F3 to turn on in game system specs and post a picture. I have seen this with Intel or AMD GPU . These shaders are not 100% stable with this hardware
Hi there! New to the community. I've been using the Continuum shaders for a while, and love them! Keep up the good work!
I do have a question though. In my desert/savanna biomes, it doesn't rain, as it should, however I still get water reflections on the ground, as well as the rain lens effects. Is there anyway to fix this? I wouldn't mind if it actually was raining in these areas.
How to fix stained glass in fog in continuum 1.3 ?
There is no real fix for this at the moment, I believe SEUS v11 does the same thing and since Continuum is using SEUS code as a base it suffers the same bug
Could somebody help me. I tried everything i installed the shader mod and tried optifine both don't work. When i select the Continuum shader(only this shader) i get a white screen and can just see a few things(look at the image). I don't know what to do. I didn't find any solution in the internet so may someone here could help me.(sry for my bad english)
Hmm.... Ez Go to shader option Shadows and lighting options Go to shadow and turn off PCSS then go to lightning and turn off Night_Desaturation
Or use optifine 1.12 C6 pre Hope I can help you
Has anyone tried to pull the water out of this? Continuum by far has the best water I've seen, but I'm building a personal pack to play with my kids and their computers can't run it and the full continuum, plus it's a bit buggy with some mods.
I've love to have just the water and waving foliage and nothing else.
Does anyone know how to disable vanilla clouds while running this shader? I have set the cloud height setting to off in the vanilla settings but it doesnt seem to do anything
Help me!!! i up dated the geforces and i see this bug
The latest nvidia drivers are buggy with continuum, you can either wait for a fix or downgrade your drivers to the previous version.
Hello, i' have two problems in this shader if i put the settings in ultra (first img) and these white circles on the (second img), btw your shader are great ^^ but you have some fix for this?
turn off all the clouds
white screen fix turn off pcss and night desaturation
ALL FIXES
White screen:turn off pcss and night desaturation
RainBow screen:turn off all the clouds
dark screen:??? idk how to fix becuase i did not have this problem before
i have a problem need to fix too help here hand light yellow bug and if i place the glow stone , nothing happend normal colour
Works Amazing. Absolutely Amazing.
I tested about 10 others. However I liked this one the most.
However I have two issues with it.
One is When it rains the blocks become "reflective" Which is cool and all- except that I don't wanna be able to distinctly see a torch. light on grass. I understand if it's water but grass and such, especially distinctly, kinda is meh.
Second one, where the horizon is, It kinda rips/flickers most of the time when the light levels are changing/changed
Included below is an image of what I'm talking about.
should i use my birthday money on continuum 2.0 alpha :3
HI, I just got the continuum shader pack, and whenever i go to a world theres like a kind of fog that encases the whole screen on the edge of the screen theres color but everything else is white please help i cant find anyone else who has this problem but me.
You will need to press F3 to turn on in game system specs and post a picture. I have seen this with Intel or AMD GPU . These shaders are not 100% stable with this hardware
Can anybody help me with this? I'm using this pack and well....this happened.
Hi there! New to the community. I've been using the Continuum shaders for a while, and love them! Keep up the good work!
I do have a question though. In my desert/savanna biomes, it doesn't rain, as it should, however I still get water reflections on the ground, as well as the rain lens effects. Is there anyway to fix this? I wouldn't mind if it actually was raining in these areas.
There is no real fix for this at the moment, I believe SEUS v11 does the same thing and since Continuum is using SEUS code as a base it suffers the same bug
Hmm.... Ez Go to shader option Shadows and lighting options Go to shadow and turn off PCSS then go to lightning and turn off Night_Desaturation
Or use optifine 1.12 C6 pre Hope I can help you
Has anyone tried to pull the water out of this? Continuum by far has the best water I've seen, but I'm building a personal pack to play with my kids and their computers can't run it and the full continuum, plus it's a bit buggy with some mods.
I've love to have just the water and waving foliage and nothing else.
Guess that makes sense then cuz I just can't turn enough things off to stop the bugginess. Oh well.
Does anyone know how to disable vanilla clouds while running this shader? I have set the cloud height setting to off in the vanilla settings but it doesnt seem to do anything
I got the same error and its crazy!! I MEAN SUPER CRAZY!! I got
[Shaders] Error : Invalid Program gbuffers_textured
[Shaders] Error : Invalid Program gbuffers_textured_lit
[Shaders] Error : Invalid Program gbuffers_terrain
[Shaders] Error : Invalid Program gbuffers_water
[Shaders] Error : Invalid Program gbuffers_entities
[Shaders] Error : Invalid Program gbuffers_hand
[Shaders] Error : Invalid Program composite
[Shaders] Error : Invalid Program composite1
[Shaders] Error : Invalid Program composite2
[Shaders] Error : Invalid Program composite3
[Shaders] Error : Invalid Program composite4
[Shaders] Error : Invalid Program composite5
[Shaders] Error : Invalid Program composite6
[Shaders] Error : Invalid Program final
please someone tell me how to fix this! IT IS CRAZY CRAZY SUPER CRAZY!! Well I actually use the SEUS shader
here is the picture
I found how to fix the problem of the Distant Blur on Continuum 1.3
Go to Final.fsh and find the line 301
Replace this line :
factor = clamp(pow(GetDepth(texcoord.st)*0.1f - 5.85f, 1.5f), Distant_Blur_Amount, 1.0f);
By this line :
factor = clamp(pow(GetDepthLinear(texcoord.st)*0.001f / 0.5f, 1.5f), Distant_Blur_Amount, 5.0f);
factor *= mix(0.0f, 0.5f, pow(eyeBrightnessSmooth.y / 240, 3.0f));
Save and enjoy the nex Distant Blur on Continuum 1.3
Before
After
I Have an issue when i play where everything is a orange and very dark.