Just a question to "play a lot of mods with energy" people: is there a "default" rf-eu-j conversion ratios? If there are any, what are those? If not, what those would be?
Just a question to "play a lot of mods with energy" people: is there a "default" rf-eu-j conversion ratios? If there are any, what are those? If not, what those would be?
Note: My old calculations showed that it is 2.5rf=1eu...
Oh no... While developping update for teleplates, i found crucial error in excore code... And considering next version of excore is in works and probably cannot be released before CoB is updated, everything now may depend on CoB...
Alright, today i have done something insanely insane with new mod in works and i'm not kidding. I want to show it to you, but at same time don't want to spoil too much. So, in ~24 hours, i'll edit this post with screenshot which will stay for 24 hours and after, will be deleted... Be ready... And please don't quote this with it...
-Fixed:
--AdvancedMathUtils:
---Average algorith, was adding 1 after deletion instead of before.
--Advanced random utils:
---Fixed and improved double with bound range algorithm.
-Improved:
--RGBA:
---To hex conversion algorithm: getHex is depreceated and will be removed. Use argb instead!
-Added:
--NBT to Map utils: allow saving/restoring Map to/from nbt.
--Item Stack to String utils: allows saving and reading item stack from string. With ore dictionary, null and wild card support.
--Recipe To String utils: allows reading/writing shaped and shapeless ore dictionary recipes to/from string array.
-Code clean up:
--Vec3Utils:
---Cleaned up unused and not working stuff.
Was that -on the left line actually supposed to be in the center too cause it was struck out? The different formatting worked, just that line wasn't on the left.
Was that struck out "on the left line" actually supposed to be in the center too cause it was struck out? The different formatting worked, just that line wasn't on the left.
Was that -on the left line actually supposed to be in the center too cause it was struck out? The different formatting worked, just that line wasn't on the left.
Was that struck out "on the left line" actually supposed to be in the center too cause it was struck out? The different formatting worked, just that line wasn't on the left.
Ok. After hours of fighting editor, i managed to post it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2507310-teleplate-highly-advanced-teleportation
Check out all my mods here: Link Removed!
So basically, new mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2507310-teleplates-highly-advanced-teleportation
Main page will be updated to include it... Soon...
Check out all my mods here: Link Removed!
Just a question to "play a lot of mods with energy" people: is there a "default" rf-eu-j conversion ratios? If there are any, what are those? If not, what those would be?
Check out all my mods here: Link Removed!
Note: My old calculations showed that it is 2.5rf=1eu...
Check out all my mods here: Link Removed!
Welp, i tried to add teleplates to list and it just screws up formating... Yeah... I'll have to wait for fixed editor...
Check out all my mods here: Link Removed!
Oh no... While developping update for teleplates, i found crucial error in excore code... And considering next version of excore is in works and probably cannot be released before CoB is updated, everything now may depend on CoB...
Check out all my mods here: Link Removed!
Alright, today i have done something insanely insane with new mod in works and i'm not kidding. I want to show it to you, but at same time don't want to spoil too much. So, in ~24 hours, i'll edit this post with screenshot which will stay for 24 hours and after, will be deleted... Be ready... And please don't quote this with it...
Check out all my mods here: Link Removed!
Excore 1.1 is out.
CHANGELOG:
-Fixed:
--AdvancedMathUtils:
---Average algorith, was adding 1 after deletion instead of before.
--Advanced random utils:
---Fixed and improved double with bound range algorithm.
-Improved:
--RGBA:
---To hex conversion algorithm: getHex is depreceated and will be removed. Use argb instead!
-Added:
--NBT to Map utils: allow saving/restoring Map to/from nbt.
--Item Stack to String utils: allows saving and reading item stack from string. With ore dictionary, null and wild card support.
--Recipe To String utils: allows reading/writing shaped and shapeless ore dictionary recipes to/from string array.
-Code clean up:
--Vec3Utils:
---Cleaned up unused and not working stuff.
Check out all my mods here: Link Removed!
Excore for 1.8 is released...
You should probably understand, that mods for 1.8 are coming...
Check out all my mods here: Link Removed!
Excore 1.1.1 is released:
-Before it's too late...
CHANGELOG:
-Code improvements:
--Various code improvements mainly to AdvancedNBTMapUtil, also changed some names in RecipeStringTranslator.
Check out all my mods here: Link Removed!
Excore 1.1.2 is here...
CHANGELOG:
1.1.2 - Proofed to be incorrectly written!
Writing code for new classes showed that some minor, but important things have to be tweaked...
Forgot to save before pushing 1.1.2... Derpy derp...
1.1.2 - Try 2...
Little mistake...
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1.8 version of excore is uploaded, but why are you downloading it???
Currently, there are no my mods for 1.8 that need excore...
Check out all my mods here: Link Removed!
I can't edit op, because of bug #117108... It resets formating when text is aligned to center...
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-On the leftCheck out all my mods here: Link Removed!
Was that
-on the left lineactually supposed to be in the center too cause it was struck out? The different formatting worked, just that line wasn't on the left.Was that struck out "on the left line" actually supposed to be in the center too cause it was struck out? The different formatting worked, just that line wasn't on the left.
Yes, you see everything as it supposed to be.
Check out all my mods here: Link Removed!
Okay then...
IT'S TOMORROW!
And it's here!
Check out all my mods here: Link Removed!