The Meaning of Life, the Universe, and Everything.
Location:
here
Join Date:
11/26/2012
Posts:
52
Member Details
Update v1.3.2 is now live!
"This update of Fusion Warfare was for fixing and refining code only. We will now be shifting most of our focus to the new project. ANY bugs or balancing issues you find PLEASE report them via reply. Otherwise, we will now start creating the new project."
Hope you all enjoy the most likely last update of Fusion Warfare. Man, it's been a wild ride. All we can say is thank you for the amazing feedback and a HUGE thanks to the ones who supported us on patron! Lastly, If you want Fusion Warfare clean and bug free, please report your bugs to me. I will then spend some time fixing the bugs on my own time. We all can agree that we want Fusion Warfare to be a working mod and to serve its purpose.
But the ride's not over yet. Now to create the next big project!!!
Will you be updating this mod past 1.7.10 or is it going to stay just for 1.7.10?
Currently, as you might be aware, 1.8+ uses .json files for their models to allow the ability for resourepacks to change them. Jsons files are static (aka the model CANNOT change), this means that models like the Aura Beacon and the Wind Turbine will not move. Additionally we would have to convert all the models into that format.
Not to be a downer but our new project mod is also decided to be in 1.7.10. Sadly any version above 1.7.10 is not achievable for most modders. Also COFH core (which we are using in the new project) is not updated as well. I know, Mojang really screwed up this time.
Currently, as you might be aware, 1.8+ uses .json files for their models to allow the ability for resourepacks to change them. Jsons files are static (aka the model CANNOT change), this means that models like the Aura Beacon and the Wind Turbine will not move. Additionally we would have to convert all the models into that format.
Not to be a downer but our new project mod is also decided to be in 1.7.10. Sadly any version above 1.7.10 is not achievable for most modders. Also COFH core (which we are using in the new project) is not updated as well. I know, Mojang really screwed up this time.
-Calemi
Json models are preferred, but not mandatory (except for inhand renderers which can only use json), you can still render blocks with the Tesselator (which is now integrated in the world renderer), ModelRenderer (mobs still use that, also works for blocks) and wavefront (I haven't got it to work for myself, but I think there is a new ObjLoader instead of the AdvancedModelLoader)
Json models are preferred, but not mandatory (except for inhand renderers which can only use json), you can still render blocks with the Tesselator (which is now integrated in the world renderer), ModelRenderer (mobs still use that, also works for blocks) and wavefront (I haven't got it to work for myself, but I think there is a new ObjLoader instead of the AdvancedModelLoader)
I didn't know Tesselators are still in, but this new mod in the works uses COFH mods and they aren't yet updated. Until they do we will be using 1.7.10. And we don't have any plans to update Fusion Warfare.
Currently, as you might be aware, 1.8+ uses .json files for their models to allow the ability for resourepacks to change them. Jsons files are static (aka the model CANNOT change), this means that models like the Aura Beacon and the Wind Turbine will not move. Additionally we would have to convert all the models into that format.
Not to be a downer but our new project mod is also decided to be in 1.7.10. Sadly any version above 1.7.10 is not achievable for most modders. Also COFH core (which we are using in the new project) is not updated as well. I know, Mojang really screwed up this time.
-Calemi
I can't really play above 1.7.10 on my current pc anyways.
Currently, as you might be aware, 1.8+ uses .json files for their models to allow the ability for resourepacks to change them. Jsons files are static (aka the model CANNOT change), this means that models like the Aura Beacon and the Wind Turbine will not move. Additionally we would have to convert all the models into that format.
Not to be a downer but our new project mod is also decided to be in 1.7.10. Sadly any version above 1.7.10 is not achievable for most modders. Also COFH core (which we are using in the new project) is not updated as well. I know, Mojang really screwed up this time.
-Calemi
Quite happy to see a new update myself.
1.8 was a terrible update for every mod ever and poorly thought out on mojang's part, but it's worth the mention that most 1.8 mods can update to 1.9 by changing about three variables, so at least mojang's not completely drunk. :3
The Meaning of Life, the Universe, and Everything.
Location:
Hume
Join Date:
5/9/2012
Posts:
1,250
Location:
None
Minecraft:
The cave game
Xbox:
360
Member Details
Getting an error when I open my creative inventory's search sector that points to this mod:
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at calemi.fusionwarfare.event.TooltipEvent.tooltipEvent(TooltipEvent.java:67)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_624_TooltipEvent_tooltipEvent_ItemTooltipEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.event.ForgeEventFactory.onItemTooltip(ForgeEventFactory.java:169)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:626)
at net.minecraft.client.gui.inventory.GuiContainerCreative.updateFilteredItems(GuiContainerCreative.java:378)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147053_i(GuiContainerCreative.java:350)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147050_b(GuiContainerCreative.java:550)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146286_b(GuiContainerCreative.java:456)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146274_d(GuiContainerCreative.java:566)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:395)
at org.multimc.EntryPoint.listen(EntryPoint.java:170)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
Getting an error when I open my creative inventory's search sector that points to this mod:
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at calemi.fusionwarfare.event.TooltipEvent.tooltipEvent(TooltipEvent.java:67)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_624_TooltipEvent_tooltipEvent_ItemTooltipEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.event.ForgeEventFactory.onItemTooltip(ForgeEventFactory.java:169)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:626)
at net.minecraft.client.gui.inventory.GuiContainerCreative.updateFilteredItems(GuiContainerCreative.java:378)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147053_i(GuiContainerCreative.java:350)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147050_b(GuiContainerCreative.java:550)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146286_b(GuiContainerCreative.java:456)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146274_d(GuiContainerCreative.java:566)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:395)
at org.multimc.EntryPoint.listen(EntryPoint.java:170)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
I can't seem to trigger this bug. Maybe a bit more information on the error? Try figuring out what's happening by testing it out more. Removing mods may help determine whats going on.
This mod is great! One problem I found. Not really big though. When I launch a missile from the silo, on the way up the nose faces down, and when it is coming back down the nose is facing up- should be other way.
This mod is great! One problem I found. Not really big though. When I launch a missile from the silo, on the way up the nose faces down, and when it is coming back down the nose is facing up- should be other way.
We recently experienced this bug while testing our new content patch today. A big "update" is coming soon which will fix many problems, including yours.
2: The Mining Unit work with Chests/tubes from Thermal Dynamics/BC or applied energistics?
The EXP was fixed in the newest version. The Mining Unit has its own storage that can be pulled from with pipes. Although I haven't tried Applied Energistics on the Mining Unit, if set up right I believe it should work.
Thanks, but BC and Thermal Dynamics pipes doesn't work wit miner. (i have installed a lot of mods and it's own storage is to small) so i still use this very uncomfortable construction.
I sure hope somebody is still out there. I am not able to get the new Network Beacons to work. I can not find any info anywhere. Don't laugh, I rather enjoy playing the Mods from 1.7.10. I even have a Minecraft 1.2.5 world I am playing. There is also a Network Gate that I have no Idea how to use.
I sure hope somebody is still out there. I am not able to get the new Network Beacons to work. I can not find any info anywhere. Don't laugh, I rather enjoy playing the Mods from 1.7.10. I even have a Minecraft 1.2.5 world I am playing. There is also a Network Gate that I have no Idea how to use.
Any help would be appreciated!
Network Beacons work like wires, but "wireless." If you have the same number code set to both, the network will jump over to that beacon and continue to search from there. You don't need another network controller on the other side of the beacon; just the one at the first beacon.
Network Gates are used to shut off the network. They originally work as a wire, but if you apply a redstone signal to it, it will shut off the connection.
Sorry if some of these explanations are confusion, It has been awhile since I've touched this mod. Also, 1.7.10 is still a used version for mods because of Thermal Expansion being stuck at that version. It was the main factor why we couldn't get Fission Warfare to a higher version.
Anyway, I must still be overthinking this Beacon issue because I still can't seem to get it to work. I even tried your video set-up with the Solar to no avail. I am trying to get power from the Ocean to my base around 500 blocks away. I thought maybe the separation is too far but I can not even get it to work 2 blocks apart. I have tried every variation of frequencies both set with the C and the + tabs but no go. I have also tried placing the network controller on either end and still a no go. So I am about ready to give up.
On the other hand I also have fission warfare installed and IMHO, I actually prefer Fusion. Maybe it's the tech side of the tree? Either way I am enjoying both mods and hopes you will still keep them alive.
Thanks for your time and effort. I really appreciate it!
Anyway, I must still be overthinking this Beacon issue because I still can't seem to get it to work. I even tried your video set-up with the Solar to no avail. I am trying to get power from the Ocean to my base around 500 blocks away. I thought maybe the separation is too far but I can not even get it to work 2 blocks apart. I have tried every variation of frequencies both set with the C and the + tabs but no go. I have also tried placing the network controller on either end and still a no go. So I am about ready to give up.
On the other hand I also have fission warfare installed and IMHO, I actually prefer Fusion. Maybe it's the tech side of the tree? Either way I am enjoying both mods and hopes you will still keep them alive.
Thanks for your time and effort. I really appreciate it
The only other thing I can think of is that the team system messing up with it. Are you on a team or not? It could also be a mod interfering with it.
I also loved a lot of the things that Fusion Warfare brought to the table. The problem we had with the mod was it wasn't mod-pack friendly. Having it in a mod-pack made the electric furnace & other power gen seem useless.
Would it be possible to get the crafting recipes for the advanced and hyper network controller as well as the rocket launcher? I hate to ask but for some reason they don't appear on NEI. I'm running the latest build for 1.7.10 if that makes a difference.
Update v1.3.2 is now live!
"This update of Fusion Warfare was for fixing and refining code only. We will now be shifting most of our focus to the new project. ANY bugs or balancing issues you find PLEASE report them via reply. Otherwise, we will now start creating the new project."
Hope you all enjoy the most likely last update of Fusion Warfare. Man, it's been a wild ride. All we can say is thank you for the amazing feedback and a HUGE thanks to the ones who supported us on patron! Lastly, If you want Fusion Warfare clean and bug free, please report your bugs to me. I will then spend some time fixing the bugs on my own time. We all can agree that we want Fusion Warfare to be a working mod and to serve its purpose.
But the ride's not over yet. Now to create the next big project!!!
-Calemi
Will you be updating this mod past 1.7.10 or is it going to stay just for 1.7.10?
Youtube Channel: www.youtube.com/zoomturd
Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2551790-mythical-minecraft-monsters-weapons-and-other-lore
Map: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2578483-gladiator-arena-map
Currently, as you might be aware, 1.8+ uses .json files for their models to allow the ability for resourepacks to change them. Jsons files are static (aka the model CANNOT change), this means that models like the Aura Beacon and the Wind Turbine will not move. Additionally we would have to convert all the models into that format.
Not to be a downer but our new project mod is also decided to be in 1.7.10. Sadly any version above 1.7.10 is not achievable for most modders. Also COFH core (which we are using in the new project) is not updated as well. I know, Mojang really screwed up this time.
-Calemi
Json models are preferred, but not mandatory (except for inhand renderers which can only use json), you can still render blocks with the Tesselator (which is now integrated in the world renderer), ModelRenderer (mobs still use that, also works for blocks) and wavefront (I haven't got it to work for myself, but I think there is a new ObjLoader instead of the AdvancedModelLoader)
I didn't know Tesselators are still in, but this new mod in the works uses COFH mods and they aren't yet updated. Until they do we will be using 1.7.10. And we don't have any plans to update Fusion Warfare.
-Calemi
I can't really play above 1.7.10 on my current pc anyways.
Youtube Channel: www.youtube.com/zoomturd
Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2551790-mythical-minecraft-monsters-weapons-and-other-lore
Map: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2578483-gladiator-arena-map
Quite happy to see a new update myself.
1.8 was a terrible update for every mod ever and poorly thought out on mojang's part, but it's worth the mention that most 1.8 mods can update to 1.9 by changing about three variables, so at least mojang's not completely drunk. :3
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Getting an error when I open my creative inventory's search sector that points to this mod:
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at calemi.fusionwarfare.event.TooltipEvent.tooltipEvent(TooltipEvent.java:67)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_624_TooltipEvent_tooltipEvent_ItemTooltipEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.event.ForgeEventFactory.onItemTooltip(ForgeEventFactory.java:169)
at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:626)
at net.minecraft.client.gui.inventory.GuiContainerCreative.updateFilteredItems(GuiContainerCreative.java:378)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147053_i(GuiContainerCreative.java:350)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147050_b(GuiContainerCreative.java:550)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146286_b(GuiContainerCreative.java:456)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146274_d(GuiContainerCreative.java:566)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:395)
at org.multimc.EntryPoint.listen(EntryPoint.java:170)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
I can't seem to trigger this bug. Maybe a bit more information on the error? Try figuring out what's happening by testing it out more. Removing mods may help determine whats going on.
This mod is great! One problem I found. Not really big though. When I launch a missile from the silo, on the way up the nose faces down, and when it is coming back down the nose is facing up- should be other way.
also, if you shoot a few rockets close enough to each other, the one that explodes first will change the other ones trajectory
We recently experienced this bug while testing our new content patch today. A big "update" is coming soon which will fix many problems, including yours.
Thanks for the feedback
-Flakeybisquik
i have a few questions
1: Does EXP generator work in new version?
2: The Mining Unit work with Chests/tubes from Thermal Dynamics/BC or applied energistics?
The EXP was fixed in the newest version. The Mining Unit has its own storage that can be pulled from with pipes. Although I haven't tried Applied Energistics on the Mining Unit, if set up right I believe it should work.
-Calemi
Thanks, but BC and Thermal Dynamics pipes doesn't work wit miner. (i have installed a lot of mods and it's own storage is to small) so i still use this very uncomfortable construction.
I sure hope somebody is still out there. I am not able to get the new Network Beacons to work. I can not find any info anywhere. Don't laugh, I rather enjoy playing the Mods from 1.7.10. I even have a Minecraft 1.2.5 world I am playing. There is also a Network Gate that I have no Idea how to use.
Any help would be appreciated!
Network Beacons work like wires, but "wireless." If you have the same number code set to both, the network will jump over to that beacon and continue to search from there. You don't need another network controller on the other side of the beacon; just the one at the first beacon.
Network Gates are used to shut off the network. They originally work as a wire, but if you apply a redstone signal to it, it will shut off the connection.
Sorry if some of these explanations are confusion, It has been awhile since I've touched this mod. Also, 1.7.10 is still a used version for mods because of Thermal Expansion being stuck at that version. It was the main factor why we couldn't get Fission Warfare to a higher version.
-Calemi
Thanks for still keeping up with this Forum!
Anyway, I must still be overthinking this Beacon issue because I still can't seem to get it to work. I even tried your video set-up with the Solar to no avail. I am trying to get power from the Ocean to my base around 500 blocks away. I thought maybe the separation is too far but I can not even get it to work 2 blocks apart. I have tried every variation of frequencies both set with the C and the + tabs but no go. I have also tried placing the network controller on either end and still a no go. So I am about ready to give up.
On the other hand I also have fission warfare installed and IMHO, I actually prefer Fusion. Maybe it's the tech side of the tree? Either way I am enjoying both mods and hopes you will still keep them alive.
Thanks for your time and effort. I really appreciate it!
The only other thing I can think of is that the team system messing up with it. Are you on a team or not? It could also be a mod interfering with it.
I also loved a lot of the things that Fusion Warfare brought to the table. The problem we had with the mod was it wasn't mod-pack friendly. Having it in a mod-pack made the electric furnace & other power gen seem useless.
Hope you fix your problem!
-Calemi
Would it be possible to get the crafting recipes for the advanced and hyper network controller as well as the rocket launcher? I hate to ask but for some reason they don't appear on NEI. I'm running the latest build for 1.7.10 if that makes a difference.
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens