[p]1.12 - hitting a crsahs report that quotes Dungeon Tactics:[/p]
net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?][/p]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_201][/p]
[00:35:01] [Server thread/ERROR] [FML]: Parsing error loading built-in advancement dungeontactics:recipes/tools/pistonglove[/p]
com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated array at line 6 column 14 path $.rewards.recipes[1][/p]
at com.google.gson.internal.Streams.parse(Streams.java:60) ~[Streams.class:?][/p]
at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:65) ~[TreeTypeAdapter.class:?][/p]
at net.minecraft.util.JsonUtils.gsonDeserialize(SourceFile:492) ~[rc.class:?][/p]
at net.minecraft.util.JsonUtils.fromJson(SourceFile:532) ~[rc.class:?][/p]
at net.minecraftforge.common.ForgeHooks.lambda$loadAdvancements$0(ForgeHooks.java:1364) ~[ForgeHooks.class:?][/p]
at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:816) [CraftingHelper.class:?][/p]
Rollback Post to RevisionRollBack
All of the mods I use are described and linked in my Profile page, plus hints and tips on how to use them.
Love this mod, and it's great to see a creator who is still editing their work from years ago.
Not sure if this was ever resolved or not, but the enchantment books from DT simply refuse to enchant. Was there a fix for this that I missed or was it simply never fixed?
All my other books work fine. Just the ones from DT are causing issues.
Hey just wondering how I activate my rings? I enchanted a diamond and an iron one with speed boost 3 yet they do not seem to be active... They say "inactive" in the description and I have them in those first 3 slots, ive tried everything please help!
I can not make alchemy work. I tried with the normal cauldron, alchemical one, with fire under, water in, stirring with sword, hand, hoe, nothing works.
I tried the the leather + slime recipe with 3 rotten flesh + 2 sugar.
I can not make alchemy work. I tried with the normal cauldron, alchemical one, with fire under, water in, stirring with sword, hand, hoe, nothing works.
I tried the the leather + slime recipe with 3 rotten flesh + 2 sugar.
Can I have some help please?
Alchemy Cauldron over a heat source, such as fire.
Fill with water, if the recipe calls for it.
Throw the ingredients into the cauldron - you will need to stand above or away, to prevent picking them back up.
Right-click with your spoon (shovel).
Would it be possible to get a standalone mod that does JUST the ladder right click feature? It's a great QOL feature, but currently all I am interested in and the rest conflicts with the theme of my pack. Awesome work on the mod!
Is there really no resource for this mod other than the books and curse? A somewhat detailed page would be nice but oh well...
My deliberate intention behind limited information is so that you can have fun finding out what you can do, and still find new things in months to come. You might even come across something awesome, that I never considered, if you nurture your imagination. So complain all you want, but I have given you all the information you need to know and the rest is for your own sense of accomplishment.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/23/2017
Posts:
44
Member Details
This mod was good, Since it add some wonderful items and custom generate dungeons, But i have some questions...
1. The dungeons were only generated in the Overworld, It seems not supported other dimensions that using overworld's generating rule (Such as Mirror Overworld or Muiti-world), Maybe a small patch and tweak to fix this....
2. There's no ways to find the dungeons locations, Player must searching cautiously to not missed the dungeon's entry or outer buildings....
(Sorry for my poor grammar, My English was not good...)
There is a config option to add additional dimensions in which dungeons can be generated. Otherwise, DT will only generate in the Overworld and Nether to avoid conflicts.
I might add a command/creative only item to find structures, in the future, but exploration is part of the fun.
However, my structures are generated on a fuzzy grid pattern, making them fairly easy to find if you move in straight lines.
(Don't worry about it, your English was better than some.)
At first this idea is from an online game i have played, this game have a class and its feature is throwing some normal drop item and special darts
the equipment i suggest about is Phantom Clown Glove --------When it is equipped in the main hand , player can throw(shot) arrow ,the range as same as bow ,no need charge but have cool-down.
This glove can enchant like a bow.
Next is weapon------- Darts
Appearance is the kind of dart used in sports meeting
and it s a throwable melee weapon ,have 2 melee damage ,what's unique is the value of throw damage and other feature is based on the melee value , it s mean if this darts got damage increase ..such as sharpness , the throw damage will get the same . and Phantom Clown Glove can also throw this darts
The enchantment of gloves can also act on darts like an arrow, which further strengthens it.
I have already added throwing knives, although they are not complete yet, they will be receiving effects from enchantments. So adding darts feels a little redundant.
The glove is an interesting concept, that I will take into consideration.
What's the name of the config file? I can't find it anywhere in my config folder. I'm using 1.7.10 if that helps.
.
net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?][/p]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_201][/p]
[00:35:01] [Server thread/ERROR] [FML]: Parsing error loading built-in advancement dungeontactics:recipes/tools/pistonglove[/p]
com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated array at line 6 column 14 path $.rewards.recipes[1][/p]
at com.google.gson.internal.Streams.parse(Streams.java:60) ~[Streams.class:?][/p]
at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:65) ~[TreeTypeAdapter.class:?][/p]
at net.minecraft.util.JsonUtils.gsonDeserialize(SourceFile:492) ~[rc.class:?][/p]
at net.minecraft.util.JsonUtils.fromJson(SourceFile:532) ~[rc.class:?][/p]
at net.minecraftforge.common.ForgeHooks.lambda$loadAdvancements$0(ForgeHooks.java:1364) ~[ForgeHooks.class:?][/p]
at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:816) [CraftingHelper.class:?][/p]
This is a known issue and just a mis-type in the piston glove recipe/advancement. Won't affect gameplay. Will be fixed when I get round to updating.
Hello!
Love this mod, and it's great to see a creator who is still editing their work from years ago.
Not sure if this was ever resolved or not, but the enchantment books from DT simply refuse to enchant. Was there a fix for this that I missed or was it simply never fixed?
All my other books work fine. Just the ones from DT are causing issues.
Thanks
NS
Thanks!
NS
Hey just wondering how I activate my rings? I enchanted a diamond and an iron one with speed boost 3 yet they do not seem to be active... They say "inactive" in the description and I have them in those first 3 slots, ive tried everything please help!
Hey are you the mod author?
This is a known issue, though I have no idea why - still looking into it.
Check your keybinds.
Yes?
Hello,
I can not make alchemy work. I tried with the normal cauldron, alchemical one, with fire under, water in, stirring with sword, hand, hoe, nothing works.
I tried the the leather + slime recipe with 3 rotten flesh + 2 sugar.
Can I have some help please?
Alchemy Cauldron over a heat source, such as fire.
Fill with water, if the recipe calls for it.
Throw the ingredients into the cauldron - you will need to stand above or away, to prevent picking them back up.
Right-click with your spoon (shovel).
Thank you, I was missing the shovel. Now it works perfectlys fine.
Would it be possible to get a standalone mod that does JUST the ladder right click feature? It's a great QOL feature, but currently all I am interested in and the rest conflicts with the theme of my pack. Awesome work on the mod!
Is there really no resource for this mod other than the books and curse? A somewhat detailed page would be nice but oh well...
My deliberate intention behind limited information is so that you can have fun finding out what you can do, and still find new things in months to come. You might even come across something awesome, that I never considered, if you nurture your imagination. So complain all you want, but I have given you all the information you need to know and the rest is for your own sense of accomplishment.
TL:DR - Work for it.
This mod was good, Since it add some wonderful items and custom generate dungeons, But i have some questions...
1. The dungeons were only generated in the Overworld, It seems not supported other dimensions that using overworld's generating rule (Such as Mirror Overworld or Muiti-world), Maybe a small patch and tweak to fix this....
2. There's no ways to find the dungeons locations, Player must searching cautiously to not missed the dungeon's entry or outer buildings....
(Sorry for my poor grammar, My English was not good...)
Say no to those "Low-quality MCreator Mods" !!!
There is a config option to add additional dimensions in which dungeons can be generated. Otherwise, DT will only generate in the Overworld and Nether to avoid conflicts.
I might add a command/creative only item to find structures, in the future, but exploration is part of the fun.
However, my structures are generated on a fuzzy grid pattern, making them fairly easy to find if you move in straight lines.
(Don't worry about it, your English was better than some.)
I have a idea is one equipment and one weapom
At first this idea is from an online game i have played, this game have a class and its feature is throwing some normal drop item and special darts
the equipment i suggest about is Phantom Clown Glove --------When it is equipped in the main hand , player can throw(shot) arrow ,the range as same as bow ,no need charge but have cool-down.
This glove can enchant like a bow.
Next is weapon------- Darts
Appearance is the kind of dart used in sports meeting
and it s a throwable melee weapon ,have 2 melee damage ,what's unique is the value of throw damage and other feature is based on the melee value , it s mean if this darts got damage increase ..such as sharpness , the throw damage will get the same . and Phantom Clown Glove can also throw this darts
The enchantment of gloves can also act on darts like an arrow, which further strengthens it.
I have already added throwing knives, although they are not complete yet, they will be receiving effects from enchantments. So adding darts feels a little redundant.
The glove is an interesting concept, that I will take into consideration.
Fine . the most point of my idea is
Enabling players to throw things that are not normally thrown
And the damage will become unstable depending on the type of item, the current state and so on.
Just like clown, fantastic and absurd
Is there a way to make the ore clusters work with Tinkers' Construct?