i have a great idea its for the spider queen mod and minecraft comes alive what if you make it when you are using minecraft comes alive and spider queen mod and you procreate your kid will be half spider half human.
It'd be nice to see people growing massive spider armies with that.
So what are your thoughts on the nearby(, and perhaps close,) update? Would it be challenging to get the spiderqueen mod updated then? Or is this something you think you'll need to do at your leisure? I wouldn't mind waiting for the next update if it were the latter case. '3'
I went back and found the ancient Minecraft Alpha thread by Pullahoko and it has some pretty cool ideas.
His post:
When in a multiplayer server (or maybe even single-player) I suggest you receive the option to be a human or spider-queen.
My own ideas (TL:DR Encourage the spider to act like a spider and give them more weaknesses and human players more strengths):
A lot of these aren't viable, but there are quite a few interesting
ideas in here. Like spawning underground would make a lot more sense.
You are a creature of darkness.
Co-op dungeon diving with one spider-queen and one human would be awesome.
But there have to be weaknesses, strengths, and new features for humans
otherwise there's no point in being one. You're just a worse
spider-queen.
A few ideas on the above:
Spider queens have 8 legs, so they need 4 leggings and/or 4 boots combined to be able to wear them.
Spider queens have worse vision than humans in light and better vision than humans in darkness.
Spiders are worse at building/mining normally. They rely mostly on webs and existing environment to build and mining is unneeded.
Remove the spider queen's ability to eat normal food or make it poison them.
Villagers atttack spider queens on sight.
Humans overhaul, your co-op human has a large range of features that you don't. Trading, hiring, etc.
Bane of Aphropods works against you and more heavily armed humans have it on their weapon.
Your hitbox is bigger, you are 2x2x2 and need bigger doors, you are also easier to hit.
Bird creatures that can fly and attack you, as birds are a spider's natural enemy. Birds can be tamed by humans and ridden, also giving them special attacks using the bird against you and giving them the advatange. You are unable to ride birds but with a web-slinger you can hook on and with a large amount of web you can catch it.
Spider dungeons that have human-loot but a spider environment. Your partner gets the loot and you get the webs.
Remove the spider-queen's ability to use redstone, that is a human's job.
Disregard most of this for single-player.
Make it so you can't store cocoons in inventories, only suspended in web.
You are unable to tame wolves, cats, rabbits, etc. You also have no control over farm animals, they flee when they see you.
Whenever you say something in chat a couple s's are added after every s. Example: "She sells seashells by the seashore." becomes "Ssshe sssellsss ssseassshellsss by the ssseassshore!"
FANGS!
You get less food points from the cocooned undead because they have little to no blood.
Remove Herobrine. This one's important.
You absolutely MUST as a spider queen kill things and eat them. There's no such thing as a vegetarian spider, THE VILLAGERS NEED MORE REASON TO FEAR YOU!
FANGS!
Your food can be de-cocooned by humans using shears as a form of griefing.
Spider tools can be only crafted by spiders but used semi-decently by humans, and vice-versa. Perhaps there are a large number of things spider-queens can't craft. Also new items and toys for the humans.
The higher your brightness setting as a spider, the harder it gets to see.
A more important idea: Have it so if something stays in your webbing for long enough they are cocooned and you get more out of these cocoons. I doubt any spider has caught their prey by slinging web at it.
Also, FANGS! HOW DO DRINK THE LIFE OUT OF MY ENEMIES WITHOUT FANGS? HOW DO I POISON THEM IF I HAVE NOTHING TO INJECT IT? WHAT SETS ME APART FROM A HUMAN OTHER THAN MY FANCY LEGS? SWORDS ARE THE WEAPONS OF A HUMAN, I USE FANGS!
I went back and found the ancient Minecraft Alpha thread by Pullahoko and it has some pretty cool ideas.
His post:
When in a multiplayer server (or maybe even single-player) I suggest you receive the option to be a human or spider-queen.
My own ideas (TL:DR Encourage the spider to act like a spider and give them more weaknesses and human players more strengths):
A lot of these aren't viable, but there are quite a few interesting
ideas in here. Like spawning underground would make a lot more sense.
You are a creature of darkness.
Co-op dungeon diving with one spider-queen and one human would be awesome.
But there have to be weaknesses, strengths, and new features for humans
otherwise there's no point in being one. You're just a worse
spider-queen.
A few ideas on the above:
Spider queens have 8 legs, so they need 4 leggings and/or 4 boots combined to be able to wear them.
Spider queens have worse vision than humans in light and better vision than humans in darkness.
Spiders are worse at building/mining normally. They rely mostly on webs and existing environment to build and mining is unneeded.
Remove the spider queen's ability to eat normal food or make it poison them.
Villagers atttack spider queens on sight.
Humans overhaul, your co-op human has a large range of features that you don't. Trading, hiring, etc.
Bane of Aphropods works against you and more heavily armed humans have it on their weapon.
Your hitbox is bigger, you are 2x2x2 and need bigger doors, you are also easier to hit.
Bird creatures that can fly and attack you, as birds are a spider's natural enemy. Birds can be tamed by humans and ridden, also giving them special attacks using the bird against you and giving them the advatange. You are unable to ride birds but with a web-slinger you can hook on and with a large amount of web you can catch it.
Spider dungeons that have human-loot but a spider environment. Your partner gets the loot and you get the webs.
Remove the spider-queen's ability to use redstone, that is a human's job.
Disregard most of this for single-player.
Make it so you can't store cocoons in inventories, only suspended in web.
You are unable to tame wolves, cats, rabbits, etc. You also have no control over farm animals, they flee when they see you.
Whenever you say something in chat a couple s's are added after every s. Example: "She sells seashells by the seashore." becomes "Ssshe sssellsss ssseassshellsss by the ssseassshore!"
FANGS!
You get less food points from the cocooned undead because they have little to no blood.
Remove Herobrine. This one's important.
You absolutely MUST as a spider queen kill things and eat them. There's no such thing as a vegetarian spider, THE VILLAGERS NEED MORE REASON TO FEAR YOU!
FANGS!
Your food can be de-cocooned by humans using shears as a form of griefing.
Spider tools can be only crafted by spiders but used semi-decently by humans, and vice-versa. Perhaps there are a large number of things spider-queens can't craft. Also new items and toys for the humans.
The higher your brightness setting as a spider, the harder it gets to see.
A more important idea: Have it so if something stays in your webbing for long enough they are cocooned and you get more out of these cocoons. I doubt any spider has caught their prey by slinging web at it.
Also, FANGS! HOW DO DRINK THE LIFE OUT OF MY ENEMIES WITHOUT FANGS? HOW DO I POISON THEM IF I HAVE NOTHING TO INJECT IT? WHAT SETS ME APART FROM A HUMAN OTHER THAN MY FANCY LEGS? SWORDS ARE THE WEAPONS OF A HUMAN, I USE FANGS!
i can imagine how it would go with advent of ascension with those "4 leggings and 4 boots thing", along with the aether.
"god darnit, I need 57 enchanted gravitite to make the set bonus work!"
second off, would 4x the leggings and boots be a tad bit too OP, you would have extreme protection with diamond armor.
Just wanted to update everyone as I've gotten a few concerned e-mails regarding my projects.
No, the mod is not dead, on a hiatus, whatever. It's still actively developed. I sadly don't have as much time as I used to have, but I am still working to get some updates out. Thanks to everyone who remains patient for updates.
Just wanted to update everyone as I've gotten a few concerned e-mails regarding my projects.
No, the mod is not dead, on a hiatus, whatever. It's still actively developed. I sadly don't have as much time as I used to have, but I am still working to get some updates out. Thanks to everyone who remains patient for updates.
You know you've got help if you need it. Would you be receptive to pull requests for bugfixes and features?
Blaze spider (Have a baby spider consume a blaze): A red-orange spider that sets enemies on fire with each attack.
Wither spider (Have a baby spider consume a wither skeleton): A thin jet-black spider with very long legs and an abdomen that looks like a human ribcage that gives a wither effect to enemies.
Poison spider (Has a 50% chance of being created instead of a boom spider when a baby spider eats a cocooned creeper): A toxic green spider with milky blue eyes and a creeper face on its abdomen like a real-life 'happy face spider,' the sulfur present in the creeper's gunpowder is concentrated in this spider's fangs, giving its bite a very potent poison effect.
Are you going to be updating this so people with Minecraft 1.8 can play? Because for Minecraft Comes Alive, I can play just fine but the Spider Queen MOD I can't play at all.
Finally, Spider Queen has been updated to version v1.1.0! I'm starting to get back into the feel of things.
Changelog is below:
- Feature: Beetles now have sounds.
- Feature: Spider Queen can now implement its own improved spawning system, reducing the large amount of mobs that are typically spawned. It is configurable in Mods->Spider Queen->Config
- Feature: You can now free creatures from cocoons by right-clicking with shears.
- Feature: You now make spider sounds when walking.
- Feature: Added factory from Darktemplar (requires expansion of core mod, may not be entirely functional just yet)
- Feature: Friendly creepers are now tired after exploding. Recharge them with gunpowder.
- Fix: Friendly creatures from offerings no longer spawn in walls. If a spawn point can't be found, you're given an egg instead.
- Fix: Crashes caused by other modded items have been fixed.
An update for Spider Queen to bring it up to Minecraft 1.8.9 should be coming soon as well!
Only if this had thaumcraft support, you can bite mobs and drain their aspects. Pretty deep stuff right there. Or you can just do the same with botania but with mana.
I see this as more accommodating with Blood Magic, i.e. when you feed and you're full, you add to your store Life Essence. Honestly though I would love to see the mod get it's own Spider Themed spell system. I would Imagine a system using vanilla and Spider Queen blocks and items, in a ritual sense.
Imagine an enchanting table in the middle a structure similar to the Spider Bed, with cocooned victims being used enchant and/or create objects by having their life forces drained. Honestly there is no rule saying a spider person would enchant/use magic like a human being.
I would imagine it doing things like making Spider Person, or their eggs, creating special spiders, Enchanted Silk Armor, a special gem made from a spider eye, that let's you better control your spiders.
Or maybe create an alter to the spider god to level up your spider powers, like werewolves in Witchery.
It is possible to play on a server as spider queen and my friends to be human? If I install the mod on server everyone will be spider queens??
As cool as it seems to be able to play either humans or spider queens in a multiplayer server, and have cocooning capabilities on human
players (both the NPCs, and actual players) I'm not sure that such a feature is gonna be implemented soon.
Rollback Post to RevisionRollBack
In the absence of the mind, imagination is the alternative.
It'd be nice to see people growing massive spider armies with that.
I remember seeing you somewhere.
inb4 vore fetishsts invade
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
i can imagine how it would go with advent of ascension with those "4 leggings and 4 boots thing", along with the aether.
"god darnit, I need 57 enchanted gravitite to make the set bonus work!"
second off, would 4x the leggings and boots be a tad bit too OP, you would have extreme protection with diamond armor.
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
Sounds to me like they would grant less protection due to it no covering as much of your body, therefore adding more difficult defense
Just wanted to update everyone as I've gotten a few concerned e-mails regarding my projects.
No, the mod is not dead, on a hiatus, whatever. It's still actively developed. I sadly don't have as much time as I used to have, but I am still working to get some updates out. Thanks to everyone who remains patient for updates.
I like to think that my patience is at the 'Saitama level' sometimes. '3'
You know you've got help if you need it. Would you be receptive to pull requests for bugfixes and features?
No not at all, makes my life easier.
EDIT: As long as you don't break something
I've got a couple of ideas for new spiders:
Blaze spider (Have a baby spider consume a blaze): A red-orange spider that sets enemies on fire with each attack.
Wither spider (Have a baby spider consume a wither skeleton): A thin jet-black spider with very long legs and an abdomen that looks like a human ribcage that gives a wither effect to enemies.
Poison spider (Has a 50% chance of being created instead of a boom spider when a baby spider eats a cocooned creeper): A toxic green spider with milky blue eyes and a creeper face on its abdomen like a real-life 'happy face spider,' the sulfur present in the creeper's gunpowder is concentrated in this spider's fangs, giving its bite a very potent poison effect.
Everytime my eggs hatch, the spider runs off at super speed never to be seen again.
Are you going to be updating this so people with Minecraft 1.8 can play? Because for Minecraft Comes Alive, I can play just fine but the Spider Queen MOD I can't play at all.
i have an idea maybe you can make a mod in which you are a dragon or something
because i love dragons.
For some reason, whenever my spiders spawn, they just fly off, all of them in the same direction. It's like theres a black hole in my world.
Finally, Spider Queen has been updated to version v1.1.0! I'm starting to get back into the feel of things.
Changelog is below:
- Feature: Beetles now have sounds.
- Feature: Spider Queen can now implement its own improved spawning system, reducing the large amount of mobs that are typically spawned. It is configurable in Mods->Spider Queen->Config
- Feature: You can now free creatures from cocoons by right-clicking with shears.
- Feature: You now make spider sounds when walking.
- Feature: Added factory from Darktemplar (requires expansion of core mod, may not be entirely functional just yet)
- Feature: Friendly creepers are now tired after exploding. Recharge them with gunpowder.
- Fix: Friendly creatures from offerings no longer spawn in walls. If a spawn point can't be found, you're given an egg instead.
- Fix: Crashes caused by other modded items have been fixed.
An update for Spider Queen to bring it up to Minecraft 1.8.9 should be coming soon as well!
WOOO!!!
I am EAGER for the release of 1.9 and the possible future of Spider Queen! :3
This alone makes this worth it.
Oh. Uh... I think I ran into a problem.
2016-02-14 13:05:14,811 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
2016-02-14 13:05:14,813 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
[13:05:14] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[13:05:14] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[13:05:14] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[13:05:14] [main/INFO] [FML]: Forge Mod Loader version 11.15.1.1722 for Minecraft 1.8.9 loading
[13:05:14] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_65, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre1.8.0_65
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: java.lang.NoClassDefFoundError: cpw/mods/fml/relauncher/IFMLLoadingPlugin
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.lang.ClassLoader.defineClass1(Native Method)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.lang.ClassLoader.defineClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.security.SecureClassLoader.defineClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.net.URLClassLoader.defineClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.net.URLClassLoader.access$100(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.net.URLClassLoader$1.run(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.net.URLClassLoader$1.run(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.security.AccessController.doPrivileged(Native Method)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.net.URLClassLoader.findClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.lang.Class.forName0(Native Method)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at java.lang.Class.forName(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraftforge.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:536)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:416)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:246)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:95)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:72)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraftforge.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:119)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[13:05:15] [main/INFO] [STDERR]: [net.minecraftforge.fml.relauncher.FMLLaunchHandler:setupHome:99]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.relauncher.IFMLLoadingPlugin
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: ... 23 more
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: Caused by: java.lang.NullPointerException
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: ... 25 more
[13:05:15] [main/ERROR] [FML]: An error occurred trying to configure the minecraft home at C:\Users\Admin\AppData\Roaming\.minecraft for Forge Mod Loader
java.lang.NoClassDefFoundError: cpw/mods/fml/relauncher/IFMLLoadingPlugin
at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_65]
at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_65]
at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_65]
at java.net.URLClassLoader.defineClass(Unknown Source) ~[?:1.8.0_65]
at java.net.URLClassLoader.access$100(Unknown Source) ~[?:1.8.0_65]
at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_65]
at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_65]
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_65]
at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_65]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_65]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_65]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_65]
at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_65]
at net.minecraftforge.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:536) ~[forge-1.8.9-11.15.1.1722.jar:?]
at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:416) ~[forge-1.8.9-11.15.1.1722.jar:?]
at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:246) ~[forge-1.8.9-11.15.1.1722.jar:?]
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:95) [forge-1.8.9-11.15.1.1722.jar:?]
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:72) [forge-1.8.9-11.15.1.1722.jar:?]
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34) [forge-1.8.9-11.15.1.1722.jar:?]
at net.minecraftforge.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:119) [forge-1.8.9-11.15.1.1722.jar:?]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.relauncher.IFMLLoadingPlugin
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_65]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_65]
... 23 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_65]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_65]
... 23 more
Exception in thread "main" [13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: java.lang.NoClassDefFoundError: cpw/mods/fml/relauncher/IFMLLoadingPlugin
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.ClassLoader.defineClass1(Native Method)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.ClassLoader.defineClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.security.SecureClassLoader.defineClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.net.URLClassLoader.defineClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.net.URLClassLoader.access$100(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.net.URLClassLoader$1.run(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.net.URLClassLoader$1.run(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.security.AccessController.doPrivileged(Native Method)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.net.URLClassLoader.findClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.Class.forName0(Native Method)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.Class.forName(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:536)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:416)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:246)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:95)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:72)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:119)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.relauncher.IFMLLoadingPlugin
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.ClassLoader.loadClass(Unknown Source)
[13:05:15] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: ... 23 more
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: Caused by: java.lang.NullPointerException
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[13:05:15] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:-1]: ... 25 more
Am I suppose to download the current up to date raddixcore, or only the one provided in the download link?
Oh, and the main radix download leads to a forgery site for some reason.
:EDIT:
The situation got resolved. I tried using the 1.8.9 forge instead of the 1.7.10
I guess I got a little impatient.
Only if this had thaumcraft support, you can bite mobs and drain their aspects. Pretty deep stuff right there. Or you can just do the same with botania but with mana.
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
I see this as more accommodating with Blood Magic, i.e. when you feed and you're full, you add to your store Life Essence. Honestly though I would love to see the mod get it's own Spider Themed spell system. I would Imagine a system using vanilla and Spider Queen blocks and items, in a ritual sense.
Imagine an enchanting table in the middle a structure similar to the Spider Bed, with cocooned victims being used enchant and/or create objects by having their life forces drained. Honestly there is no rule saying a spider person would enchant/use magic like a human being.
I would imagine it doing things like making Spider Person, or their eggs, creating special spiders, Enchanted Silk Armor, a special gem made from a spider eye, that let's you better control your spiders.
Or maybe create an alter to the spider god to level up your spider powers, like werewolves in Witchery.
As cool as it seems to be able to play either humans or spider queens in a multiplayer server, and have cocooning capabilities on human
players (both the NPCs, and actual players) I'm not sure that such a feature is gonna be implemented soon.