The Meaning of Life, the Universe, and Everything.
Join Date:
12/18/2014
Posts:
354
Minecraft:
Blaez
Member Details
alright, what you would want to do is take note of the ALO UI at the bottom there is two lines running along that is broken into 3 segments
all you would have to do is copy the bar from ALO into the place where its missing in GGO or just copy the bar into GGO's file. hunger is not disabled for ggo its just not shown as I removed the bar. ill post a edited file for you incase my instructions are unclear or if you don't want to do the effort. replace the GUIcustom with the image below inside the theme rar. this should enable both bars for you.
Not sure if it's like a "Ha Ha Well Meme'd" thing or what, but when I click "Logout" I get a game crash instead of a main menu... Not Amused to say the less.
Are you planning to make skills from other mods, such as Dynamic Sword Skills, appear(not to be activated there, because it would cut the mod's function) in the "Skills" list? And also quests from mods like Custom NPCs to appear into the "Quest" List?
This mod is not going to go into that. This is a purely client-side mod, it will not have game changing mechanics. But I will add, there is something coming from one of the devs of this mod that focuses on that aspect. I'm not confirming anything here, but I've heard things of that on the Discord server.
This mod is not going to go into that. This is a purely client-side mod, it will not have game changing mechanics. But I will add, there is something coming from one of the devs of this mod that focuses on that aspect. I'm not confirming anything here, but I've heard things of that on the Discord server.
How ever we wish to keep the mod client side only, there is a API in the works for other modders to hook into if they wish to support the UI mod aswell as afew other bits and bobs coming from the next update.
it's me again)
Yes. since the release of 1.11 less than one day, but you'll do the upgrade to 1.11? and when it will be available...
We likely will support it when available how-ever our concerns are more with increasing the performance and adding additional features for the next update at the moment.
This question may sound kind of stupid but What do this Aggro Option changes in the game? I tried to see it by myself but no result.
Oh, and i have a request, can you add some sort of "behavior list" on config or something like this? because i'm trying this mod with others, and some of the mobs from other mods are being recognized as neither Passive nor Hostile or as the wrong option.
This question may sound kind of stupid but What do this Aggro Option changes in the game? I tried to see it by myself but no result.
Oh, and i have a request, can you add some sort of "behavior list" on config or something like this? because i'm trying this mod with others, and some of the mobs from other mods are being recognized as neither Passive nor Hostile or as the wrong option.
~sorry the weird english
This would be something that is low priority. however ill make a note of it. though it is likely that it would not be that simple regarding other mods as they dictate how they're mobs behave.. that would be why some would not be registered correctly as they're likely not using the vanilla aggression system or something similar and as far as mods that add mobs go I imagine it would be rather difficult to implement a behaviour list on the users end as you'd likely have to figure out the mobs ID unless we really looked into supporting it.. tl:dr its noted but its low priority as your very likely to know what mobs are passive/aggressive rather intuitively unless you install random mods which at that point even the behaviour bit wouldn't help you as you'd have to add them manually to the config as you learn the way they behave..
dear mod creator. Please help me. When i click an item in my inventory it doesnt appear in my hotbar. when i open my default inventory the item gets dropped in front of me.Not only that, but when i unequip and equip armor, i have to follow the specific order of helmet,chestplate,leggings and boots otherwise it wont equip or unequip.
alright, what you would want to do is take note of the ALO UI at the bottom there is two lines running along that is broken into 3 segments
all you would have to do is copy the bar from ALO into the place where its missing in GGO or just copy the bar into GGO's file. hunger is not disabled for ggo its just not shown as I removed the bar. ill post a edited file for you incase my instructions are unclear or if you don't want to do the effort. replace the GUIcustom with the image below inside the theme rar. this should enable both bars for you.
and incase you can't save the image below. http://imgur.com/a/iF87e
I fixed some textures, namely the white stripes and gray background... thanks for a strip of hunger. see
and if someone need this texture, here is the link... http://i.imgur.com/rs2yE8h.png (I hope you don't mind that I left this here)
no worries. though that theme is likely going to be discontinued following the release of the next version
hi. I have one more question, why do we need this button, because it does not work or what you plan to do for her
Our plan is to get something back for it ;p
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
SAO UI mod, now maintained by me and an awesome team of artists
If my comment helped you, don't hesitate to hit that green UP arrow
Not sure if it's like a "Ha Ha Well Meme'd" thing or what, but when I click "Logout" I get a game crash instead of a main menu... Not Amused to say the less.
Nah, that's a bug xD
(not sure if you asked about that in discord, cba scrolling up tbh)
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
SAO UI mod, now maintained by me and an awesome team of artists
If my comment helped you, don't hesitate to hit that green UP arrow
Sorry I only realized that after I joined the discord group, which was five minutes after I posted the comment... TT--TT
so.. how exactly could i enable the crosshair? so i suck at searching for options ;-;
btw 9000/10 great mod! (ik its not your technically your mod but still you've done a great job at keeping it up to date :D)
edit: nevermind just noticed that the option list can be scrolled down
Are you planning to make skills from other mods, such as Dynamic Sword Skills, appear(not to be activated there, because it would cut the mod's function) in the "Skills" list? And also quests from mods like Custom NPCs to appear into the "Quest" List?
~sorry about my english
This mod is not going to go into that. This is a purely client-side mod, it will not have game changing mechanics. But I will add, there is something coming from one of the devs of this mod that focuses on that aspect. I'm not confirming anything here, but I've heard things of that on the Discord server.
How ever we wish to keep the mod client side only, there is a API in the works for other modders to hook into if they wish to support the UI mod aswell as afew other bits and bobs coming from the next update.
it's me again)
Yes. since the release of 1.11 less than one day, but you'll do the upgrade to 1.11? and when it will be available...
We likely will support it when available how-ever our concerns are more with increasing the performance and adding additional features for the next update at the moment.
what features will you be adding, and will you continue to update the mod for minecraft 1.7.10
This question may sound kind of stupid but What do this Aggro Option changes in the game? I tried to see it by myself but no result.
Oh, and i have a request, can you add some sort of "behavior list" on config or something like this? because i'm trying this mod with others, and some of the mobs from other mods are being recognized as neither Passive nor Hostile or as the wrong option.
~sorry the weird english
This would be something that is low priority. however ill make a note of it. though it is likely that it would not be that simple regarding other mods as they dictate how they're mobs behave.. that would be why some would not be registered correctly as they're likely not using the vanilla aggression system or something similar and as far as mods that add mobs go I imagine it would be rather difficult to implement a behaviour list on the users end as you'd likely have to figure out the mobs ID unless we really looked into supporting it.. tl:dr its noted but its low priority as your very likely to know what mobs are passive/aggressive rather intuitively unless you install random mods which at that point even the behaviour bit wouldn't help you as you'd have to add them manually to the config as you learn the way they behave..
um i think that there's a bug because im crouching in the game and can't walk normally plz help
dear mod creator. Please help me. When i click an item in my inventory it doesnt appear in my hotbar. when i open my default inventory the item gets dropped in front of me.Not only that, but when i unequip and equip armor, i have to follow the specific order of helmet,chestplate,leggings and boots otherwise it wont equip or unequip.