I noticed all the armor has a damage reduction rate. what is diamond damage reduction rate so I can compare diamond and certain other early game armors.
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Looking for developers for divided modpack based on AoA.
I noticed all the armor has a damage reduction rate. what is diamond damage reduction rate so I can compare diamond and certain other early game armors.
In vanilla, diamond is 80%, but DRPG nerfs it to 40%.
One small recommendation make the boss statues a 100% drop if it was 100% it would give you an awesome reward for fighting the boss without having to craft the spawner ten times.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
One small recommendation make the boss statues a 100% drop if it was 100% it would give you an awesome reward for fighting the boss without having to craft the spawner ten times.
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DivineRPG 1.4.0.2 Has Been Released
It contains the following bugfixes/tweaks:
Fixed Alicanto drops
Increased spawner spawn rates
Dark Bridge name localization
Fixed Enchanted Warrior's ears
Fixed Halite Blade's tooltip
Changed healing swords tooltips to be less confusing
Increased Vethea pixel art spawn amount
Corrected some weapon durabilities
Decreased Weak Cori spawn rate
Cyclopses now only spawn at night
Fixed Alicanto drops
Increased spawner spawn rates
Dark Bridge name localization
Fixed Enchanted Warrior's ears
Fixed Halite Blade's tooltip
Changed healing swords tooltips to be less confusing
Increased Vethea pixel art spawn amount
Corrected some weapon durabilities
Decreased Weak Cori spawn rate
Cyclopses now only spawn at night
I decreased the weak cori spawn rate for the upcoming bugfix update.
yes thnx dude
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YEEEEEEEEEEEEEEEEEEEES! DIVINE RPG I MISSED YOU!
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
ummm the Skythern fiend's model is really messed up on the head area .
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Is it compatible with Nevermine...
Why yes of course, in fact, I think one of the reasons DRPG was rebalanced was so it was balanced with AoA/Nevermine.
Please, call Me Cruuk.
I noticed all the armor has a damage reduction rate. what is diamond damage reduction rate so I can compare diamond and certain other early game armors.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
In vanilla, diamond is 80%, but DRPG nerfs it to 40%.
Got this crash...
http://openeye.openmods.info/crashes/e9769ae8fb7b48c6316d73e0ba7828b4
It wasn't implemented. It may be in a future update, though.
One small recommendation make the boss statues a 100% drop if it was 100% it would give you an awesome reward for fighting the boss without having to craft the spawner ten times.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
It's a problem with our network checker. Some have problems with it, others don't. We are looking into it.
Edit: Try updating you java to the latest version. (Java 8)
Developer for the new and improved DivineRPG.
We will do this in a future version.
Developer for the new and improved DivineRPG.
DivineRPG 1.4.0.2 Has Been Released
It contains the following bugfixes/tweaks:
Fixed Alicanto drops
Increased spawner spawn rates
Dark Bridge name localization
Fixed Enchanted Warrior's ears
Fixed Halite Blade's tooltip
Changed healing swords tooltips to be less confusing
Increased Vethea pixel art spawn amount
Corrected some weapon durabilities
Decreased Weak Cori spawn rate
Cyclopses now only spawn at night
See the complete changelog at https://gist.github.com/RadioactiveStud/6b735143dad86de7916e
Hopefully it will be a temporary change until we can make them stop overrunning the plains biome.
Developer for the new and improved DivineRPG.
Does this also include the mob name format issue I brought up a few days ago?
(The one where mobs having the same name could cause problems)
Please, call Me Cruuk.
I've found two bugs :
-Vethea hasn't got bedrock
-Infusion table don't work
Haven't fixed that one yet.
OK thank you sorry for bad english
The Cyclops coding is very similar to that of Zombie Pigmen, so I doubt that's the issue (they aren't unique).