How do I remove the update checker? Apparently it keeps crashing my game...
Time: 26/08/17 12:06Description: Unexpected error
java.lang.NullPointerException: Unexpected error at net.divinerpg.utils.events.UpdateChecker.isUpdateAvailable(UpdateChecker.java:25) at net.divinerpg.client.render.gui.GUIOverlay.drawOverlay(GUIOverlay.java:34) at net.divinerpg.utils.events.EventOverlay.renderOverlay(EventOverlay.java:19) at cpw.mods.fml.common.eventhandler.ASMEventHandler_30_EventOverlay_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899) at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:544) at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:150) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1328) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Stacktrace: at net.divinerpg.utils.events.UpdateChecker.isUpdateAvailable(UpdateChecker.java:25) at net.divinerpg.client.render.gui.GUIOverlay.drawOverlay(GUIOverlay.java:34) at net.divinerpg.utils.events.EventOverlay.renderOverlay(EventOverlay.java:19) at cpw.mods.fml.common.eventhandler.ASMEventHandler_30_EventOverlay_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899) at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:544) at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:150)
-- Affected level --Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['beno11180'/385, l='MpServer', x=-248.50, y=69.62, z=261.49]] Chunk stats: MultiplayerChunkCache: 9, 9 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-256,64,252), Chunk: (at 0,4,12 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 184716 game time, 184716 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 1 total; [EntityClientPlayerMP['beno11180'/385, l='MpServer', x=-248.50, y=69.62, z=261.49]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer serverStacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 346598616 bytes (330 MB) / 905547776 bytes (863 MB) up to 5341904896 bytes (5094 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn256M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_C1 72 mods loaded, 72 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar) UCHIJAAAA backpacks16840{3.3.0} [Backpacks!] (backpacks 1.7.10 - 3.3.0.jar) UCHIJAAAA divinerpg{1.4.1.3} [DivineRPG] ([1.7.10][SMP]DivineRPG-1.4.1.3.jar) UCHIJAAAA FLabsBF{4.3} [Better Furnaces] ([1.7.10]Better_Furnaces_V4.3.jar) UCHIJAAAA CraftableAnimals{2.4.3.0} [Craftable Animals] ([1.7.10]CraftableAnimals v2.4.3.0.jar) UCHIJAAAA bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) UCHIJAAAA StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) UCHIJAAAA heart{2.0.0} [Heart Health] ([MC1.7.X]Hearts-2.0.0.jar) UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) UCHIJAAAA nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar) UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) UCHIJAAAA Artifacts{1.1.3} [Artifacts] (Artifacts-1.1.3.jar) UCHIJAAAA B0bGrowsOre{2.5.4} [B0bGary's Growable Ores] (B0bGary's Growable Ores-2.5.4 for 1.7.10.jar) UCHIJAAAA baublelicious{1.7.10-1.2.2-final} [Baublelicious] (baublelicious-1.7.10-1.2.2-final.jar) UCHIJAAAA baublesstuff{2.1.2} [Baubles Stuff] (baublesstuff-2.1.2.jar) UCHIJAAAA betterarmor2{2.5.0.1} [BetterArmor 2] (betterarmor2-2.5.0.1.jar) UCHIJAAAA BiblioCraft{1.11.7} [BiblioCraft] (BiblioCraft[v1.11.7][MC1.7.10].jar) UCHIJAAAA blocklings{3.0.3} [Blocklings] (Blocklings-3.0.3-1.7.10.jar) UCHIJAAAA cslib{1.7.10-2.7.3} [Clashsoft Lib] (ClashsoftLib-1.7.10-2.7.3.jar) UCHIJAAAA brewingapi{1.7.10-3.0.0} [Brewing API] (BrewingAPI-1.7.10-3.0.0.jar) UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar) UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) UCHIJAAAA DeadlyWorld{1.0.2} [Deadly World] (DeadlyWorld-1.7.10-1.0.2.jar) UCHIJAAAA dldungeonsjdg{1.9.2} [Doomlike Dungeons] (DoomlikeDungeons-1.9.2-MC1.7.10.jar) UCHIJAAAA dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar) UCHIJAAAA DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAA DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) UCHIJAAAA eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) UCHIJAAAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar) UCHIJAAAA gokiStats{1.0.0} [gokiStats] (Goki-Stats-Mod-1.7.2.jar) UCHIJAAAA hammertime{Hammer Time-1.7.10-1.3.6} [Hammer Time!] (HammerTime-1.7.10.jar) UCHIJAAAA HardcoreEnderExpansion{1.8.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.6.jar) UCHIJAAAA hearts{1.1.1} [Heart Crystal Mod] (Heart Crystal by NukeDuck [1.7.10][1.1.1].jar) UCHIJAAAA imc{1.12.3-MC1.7.10} [Improving Minecraft] (Improving Minecraft-1.12.3 for Minecraft 1.7.10.jar) UCHIJAAAA InfernalMobs{1.6.6} [Infernal Mobs] (InfernalMobs-1.7.10.jar) UCHIJAAAA infiniteinvo{1.0.52} [InfiniteInvo] (InfiniteInvo-1.0.52.jar) UCHIJAAAA kwastibustmonsters{1.0.9} [Kwasti Bust Monsters] (KwastiBustMonsters-1.7.10-1.0.9.jar) UCHIJAAAA levels{r3.0.1} [Levels] (Levels-1.7.10-r3.0.1.jar) UCHIJAAAA levelup{0.10} [Level Up!] (LevelUp!-0.10(1.7.10).jar) UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) UCHIJAAAA mythril{1.6} [Mythril mod] (mithril_mod-1.7.2-1.6.jar) UCHIJAAAA me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar) UCHIJAAAA AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar) UCHIJAAAA MSM3{3.0.0d} [More Swords 3] (MSM-SNAP-3.0.0e-For-MC-1.7.10.jar) UCHIJAAAA MultiPageChest{1.3.4} [Multi Page Chest] (MultiPageChest-1.3.4-MC1.7.10.jar) UCHIJAAAA MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar) UCHIJAAAA Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) UCHIJAAAA powerinventory{2.0.0} [Overpowered Inventory] (OverpoweredInventory-1.7.10-2.0.0.jar) UCHIJAAAA PetBat{1.3.8} [Pet Bat] (PetBat-1.7.10.jar) UCHIJAAAA gunpowder{1.1} [Placeable Gunpowder] (Placeable-Gunpowder-Mod-1.7.10.jar) UCHIJAAAA samsapples{1.7.10-1.1.3} [Power Apples] (PowerApples-1.7.10-1.1.3.jar) UCHIJAAAA ProjectZulu|Core{1.7.10-1.4c2} [Project Zulu] (ProjectZulu-1.7.10-1.4c2.jar) UCHIJAAAA corerm{1.0c} [RikMuld's Core] (RikMuldsCore_1.0c.jar) UCHIJAAAA Roguelike{1.4.4} [Roguelike Dungeons] (roguelike-1.7.10-1.4.4.jar) UCHIJAAAA camping{2.1g} [The Camping Mod 2] (TheCampingMod_2.1g.jar) UCHIJAAAA SpecialArmor{1.7.10} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.10.jar) UCHIJAAAA TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar) UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) UCHIJAAAA XaeroMinimap{1.13.5} [Xaero's Minimap] (Xaeros_Minimap_FP1.13.5_Forge_1.7.10.jar) GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.14.4264' Renderer: 'Intel(R) HD Graphics 4600' Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10 LWJGL: 2.9.1 OpenGL: Intel(R) HD Graphics 4600 GL version 4.3.0 - Build 10.18.14.4264, Intel GL Caps: Using GL 1.3 multitexturing.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
There's a config option to disable the overlay. This will also disable the update checker.
Someone apparently bought the domain and turned it into a sketchy TV piracy site :/. In addition, the guy who hosts the wiki is currently MIA.
Are there currently any plans to create a new wiki (to replace the one that got hijacked), or will the unofficial Wikia be the main wiki now? Gamepedia is a pretty good hosting site if you're looking for one.
Well I think they ran out of ideas since xolova left the team.
I think you and xolova should get back together fix up AoA do his projects and fix up this mod as well. Or maybe an agreed new rpg mod He has his own projects to finish but, needs encouragement.
Settle your disagreement on overpowerness I suggest you listen to what xolova has to say.
I also think if you go back together and create another rpg mod it should be a tier above the next since once you completed one mod the next mod should be harder.
Interesting mod, though. We're playing the Divine Journey modpack on a server (1.7.10). So many deaths...
It's not it's people don't know how to make a modpack and blame the mod.
Mod is great and if played properly amazing all the way through vethea. Veathea is really hard on your own. I kind of cheated with morph flying on the second layer plus.
It's not it's people don't know how to make a modpack and blame the mod.
Mod is great and if played properly amazing all the way through vethea. Veathea is really hard on your own. I kind of cheated with morph flying on the second layer plus.
I think part of it, though, is switching back to 1.7.10 after playing 1.10.2+. Combat mechanics, regen is different, etc..
Of course, I also just like to explore the mod sometimes without researching the "correct way to play". It's more fun and rewarding like that.
Well I think they ran out of ideas since xolova left the team.
I think you and xolova should get back together fix up AoA do his projects and fix up this mod as well. Or maybe an agreed new rpg mod He has his own projects to finish but, needs encouragement.
Settle your disagreement on overpowerness I suggest you listen to what xolova has to say.
I also think if you go back together and create another rpg mod it should be a tier above the next since once you completed one mod the next mod should be harder.
We actually had content lined up for an update, but real life took priority and it hasn't been implemented. In addition, updating to the latest version of Minecraft is a huge task. I'm not sure what you mean about a disagreement on overpoweredness. Xolova stopped working on DRPG because he wanted to work on fresh content.
We actually had content lined up for an update, but real life took priority and it hasn't been implemented. In addition, updating to the latest version of Minecraft is a huge task. I'm not sure what you mean about a disagreement on overpoweredness. Xolova stopped working on DRPG because he wanted to work on fresh content.
I think you should team up finish his mod AoA last update or two, Help him finish his mini mod The Colosseum and also Atlantis Rising.
After that do a brand new rpg mod together and a higher tier up each mod as more difficult and more powerful. Because, who wants the same concept and tier over and over again when new content and higher tier all one modpack?
If agreed finish the mods on their planned(AoA=1.7.10) version and then decide on a version if agreed for a new mod if you all want to do one.
I got rid of some of the mobs and it works. It is still very laggy though. I have a very powerful pc and it still very laggy, but only this mod in the dimension. Not in the over world or nether or end. Just the newly added dimensions lag me
Your issue with your modpack/pc. Not an issue with the mod
Amazing...just amazing. And I have a mob suggestion. The mob suggestion is called the Scorcher Twins. It has 150 health, does double damage! It spawns uncommonly in The Nether. They have 2 attack styles. First is ranged. If the player is up to 16 blocks, they will shoot fireballs. Next is melee. If the player is up to 8 blocks, they will stop shooting, and they will go towards the player. They do 15 melee damage! This means the player will get killed by one in two hits! And it's look is a two-headed Scorcher, and it's orange. So, what do you think?
Amazing...just amazing. And I have a mob suggestion. The mob suggestion is called the Scorcher Twins. It has 150 health, does double damage! It spawns uncommonly in The Nether. They have 2 attack styles. First is ranged. If the player is up to 16 blocks, they will shoot fireballs. Next is melee. If the player is up to 8 blocks, they will stop shooting, and they will go towards the player. They do 15 melee damage! This means the player will get killed by one in two hits! And it's look is a two-headed Scorcher, and it's orange. So, what do you think?
Thanks for the kind words, and I do like your idea.
There's a config option to disable the overlay. This will also disable the update checker.
Are there currently any plans to create a new wiki (to replace the one that got hijacked), or will the unofficial Wikia be the main wiki now? Gamepedia is a pretty good hosting site if you're looking for one.
Your entities are glitched out they crash the game when writing to nbt
/sumon DRPGAyeracoGreen ~ ~ ~ { }
entity.writeToNBT(); > crash
yeah they do it's your issue with your modpack
Mod is abandoned? Needs version for 1.10.2
Ryzen 7 1700 @ 3800, Sapphire Radeon RX480 8 Gb, 16 Gb DDR4 @ 2666
Well I think they ran out of ideas since xolova left the team.
I think you and xolova should get back together fix up AoA do his projects and fix up this mod as well. Or maybe an agreed new rpg mod He has his own projects to finish but, needs encouragement.
Settle your disagreement on overpowerness I suggest you listen to what xolova has to say.
I also think if you go back together and create another rpg mod it should be a tier above the next since once you completed one mod the next mod should be harder.
Just one question....
Why must this mod be so rage inducing?
Interesting mod, though. We're playing the Divine Journey modpack on a server (1.7.10). So many deaths...
It's not it's people don't know how to make a modpack and blame the mod.
Mod is great and if played properly amazing all the way through vethea. Veathea is really hard on your own. I kind of cheated with morph flying on the second layer plus.
I think part of it, though, is switching back to 1.7.10 after playing 1.10.2+. Combat mechanics, regen is different, etc..
Of course, I also just like to explore the mod sometimes without researching the "correct way to play". It's more fun and rewarding like that.
We actually had content lined up for an update, but real life took priority and it hasn't been implemented. In addition, updating to the latest version of Minecraft is a huge task. I'm not sure what you mean about a disagreement on overpoweredness. Xolova stopped working on DRPG because he wanted to work on fresh content.
I think you should team up finish his mod AoA last update or two, Help him finish his mini mod The Colosseum and also Atlantis Rising.
After that do a brand new rpg mod together and a higher tier up each mod as more difficult and more powerful. Because, who wants the same concept and tier over and over again when new content and higher tier all one modpack?
If agreed finish the mods on their planned(AoA=1.7.10) version and then decide on a version if agreed for a new mod if you all want to do one.
Your issue with your modpack/pc. Not an issue with the mod
"All The Mods Expert" recommends 6GiB.
first off it's GB and second off no modpack should ever require 3G and recommend 4G. Otherwise it's an improper modpack
How do I disable the livestock merchants house from spawning? Its literally gonna ruin my modpack unless I can fix that...
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
And his house too
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
Amazing...just amazing. And I have a mob suggestion. The mob suggestion is called the Scorcher Twins. It has 150 health, does double damage! It spawns uncommonly in The Nether. They have 2 attack styles. First is ranged. If the player is up to 16 blocks, they will shoot fireballs. Next is melee. If the player is up to 8 blocks, they will stop shooting, and they will go towards the player. They do 15 melee damage! This means the player will get killed by one in two hits! And it's look is a two-headed Scorcher, and it's orange. So, what do you think?
Please add an option to disable the livestock merchant and his house and also the divine trees? Thank you!
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
Thanks for the kind words, and I do like your idea.
This'll be added in a bug fix update that's soon to come - the huts will also be made a LOT rarer.
Since you like my idea, i followed you! And am I gonna get a surprise since I followed you?