The Sunset Dimension is not compatible with Battle Towers, just disable the mod when entering.
-Not compatible with servers (yet!)
-Use keepInventory!!
-Use Not Enough Items
Modpacks: Just leave a link to the page and you are good to go!
Changelog
-1.6:
-Many previous Minibosses and Bosses have been made harder.
-The Montane Dungeon mobs are much harder.
-Crystallium Depths mobs are harder.
-Don't worry if it is too hard. Easy mode has been added in the config.
-Added 7 New Mobs/Minibosses
-Powered up amulets a ton, try them out!
-The mod is now server compatible. HOWEVER it hasn't been tested extensively yet, so backup often!
-The elemental blazes have been replaced with a new model.
-A new boss, the Elemental Boss is crafted from killing all of the elementals that spawn in the overworld.
-(again)reworked the armor a bit. The full set buffs are different, so take a look.
-Also, normal armor has been decreased a bit, because it is a bit op for other mods.
-The durability of mid-end game armors have been increased.
-1.5:
-Made Nethersteel a bit more common
-Reworked the Void Lord and Black Knight Boss Fights
-Most mobs will no longer hurt you in creative
-Fixed a bug where mod potion effects and nether portals appear solid
-Added a new dimension with lots of mobs, blocks, ores, etc.
-Did some general rebalancing
-Rebalanced enchantments
-Rebalance void armor and damage
-Made the mod more self explanatory. (Many items have been labeled with what they do in-game)
-Added crafting recipies for already existing items in the Montane Dimension
-Made the magic regeneration rate faster and added items to upgrade it.
-Re-textured the magic bar and tome of magic
The new dimension is accessible via the midnight block located at the top of the montane dimension structure. It needs to be mined and brought to the overworld first.
-1.4:
-Redid a few Dungeons
-Added many new mobs to overworld biomes.
-Added two new ores to the overworld.
-1.3:
-Completely redid the Crystallium Dimension. It has been split into two dimensions for double the awesomeness!
-Added more mobs for each Crystallium Dimension.
-Added a new boss and a new 3D weapon.
-1.2:
-Completed .config file
-Added many new mobs
-Added a new Dimension!
-Changed some creative tabs
-2 New Potion Effects
-Added some 3D items: expect to see more in the future!
-Magical Items are now more self explanatory.
-General Rebalancing of magical weapons and items.
-1.1:
-Smashed More Bugs
-Added a few Mobs/Npcs
-Added a dozen of new items, most notably amulets, bows and drinks
-Changed the dungeon spawners to custom dungeon spawners.
-Bosses are now spawned in useing spawners, so they will not despawn anymore.
-Added a config file, currently only for enchantment ids
-Global Entity ids should no longer conflict
-Added 1 new potion effect, imbalance.
-Added 3 new structures, the Tavern, the Desert Dragger Temple and the Nether Tower
-Chests now have been customized, so there is better loot in some dungeons.
-Purple and black flashes indicate when magic or void damage was taken.
-Overall, everything has been polished.
-1.0.2:
-Made a texture for the Undead Warlord
-Crushed a few bugs
-Made generated structures less common
-Made elemental blazes drop rods more commonly
The Meaning of Life, the Universe, and Everything.
Location:
My House
Join Date:
12/26/2012
Posts:
223
Location:
My House
Minecraft:
Wolfleaf
Member Details
My gosh this looks awesome! So awesome that I have been sitting here for a couple minutes wondering what to type to show how awesome I think this is, but all I came up with is keep up the good work!
Another RPG Dimension mod for 1.7.10? I needed that. Cool mod!
Rollback Post to RevisionRollBack
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
-Made a texture for the Undead Warlord.
-Brutally crushed a few bugs.
-Made generated structures less common.
-Made elemental blazes drop rods more commonly.
The next update will include a new dimension!! I've almost completed the generation of it.
What would you describe as the "power level" of the items and monsters added by this mod? I'm trying to maintain a balancing act with the other mods on my server, so the equipment from no one mod suddenly completely overwhelms everything else. I'm also hoping to add a new area of challenge for more geared players on my server to expand into, without alienating those with less equipment just trying to start out. I'm downloading now to test it myself (or at least, test it when I get off work), but I thought I'd go straight to the horses mouth for advice in the meantime.
Is there an in-game guide regarding the mechanics of the mod? How much compatibility has been added to make it fit in smoothly with other mods, like adding thaumcraft aspects or other api's? I'm probably forgetting a bunch, but.... I'm just looking forward to trying this out, looks like its gonna be a blast. I just hope its gonna be a blast that I can use well.
Hey, is there a config file for this mod? I'm getting an enchantment id overlap and I can't find the config file for this mod, but the other mod we cant change because it would mess up anyone with that enchant on the server already.
Another great mod from gibby
Speaking of your mods, any intention to revive your Pun mod?
Damn, the Ghost Wither is just so good. He literally wither the plant life. And His spine, it looks awesome itself.
OMG. Ghost Wither OP. He soloed Emperor Scorpion, one of the strongest Arachnid in Orespawn!
Hey, is there a config file for this mod? I'm getting an enchantment id overlap and I can't find the config file for this mod, but the other mod we cant change because it would mess up anyone with that enchant on the server already.
Sorry, there is no config file yet. Again, the mod is still a work in progress. In the next update, I'll look into this and also I will change the enchantment id's.
I still haven't made a wiki yet, but hopefully I can make one soon.
Also, for all you modpack builders, the mod is somewhat similar to Eternal Isles(before Nevermine) in power level. I haven't played AoA too much so I don't know if they changed it. Take in mind that armor and armor piercing is a key piece of this mod.
Older Releases (Click on "Download 1.7.10" above for latest version 1.6.2)
Arcana Rpg for Minecraft 1.7.10(1.6.1)
Arcana Rpg for Minecraft 1.7.10(1.5)
Arcana RPG for Minecraft 1.7.10(1.4.1)
Arcana RPG for Minecraft 1.7.10(1.4)
Arcana RPG for Minecraft 1.7.10(1.3)
Arcana RPG for Minecraft 1.7.10(1.2)
Arcana RPG for Minecraft 1.7.10(1.1)
Arcana RPG for Minecraft 1.7.10(1.0.2)
Arcana RPG for Minecraft 1.7.2(1.5)
Arcana RPG for Minecraft 1.7.2(1.4)
Arcana RPG for Minecraft 1.7.2(1.3)
Arcana RPG for Minecraft 1.7.2(1.2)
Arcana RPG for Minecraft 1.7.2(1.1)
Arcana RPG for Minecraft 1.7.2(1.0.2)
The Sunset Dimension is not compatible with Battle Towers, just disable the mod when entering.
-Not compatible with servers (yet!)
-Use keepInventory!!
-Use Not Enough Items
Modpacks: Just leave a link to the page and you are good to go!
Changelog
-1.6:
-Many previous Minibosses and Bosses have been made harder.
-The Montane Dungeon mobs are much harder.
-Crystallium Depths mobs are harder.
-Don't worry if it is too hard. Easy mode has been added in the config.
-Added 7 New Mobs/Minibosses
-Powered up amulets a ton, try them out!
-The mod is now server compatible. HOWEVER it hasn't been tested extensively yet, so backup often!
-The elemental blazes have been replaced with a new model.
-A new boss, the Elemental Boss is crafted from killing all of the elementals that spawn in the overworld.
-(again)reworked the armor a bit. The full set buffs are different, so take a look.
-Also, normal armor has been decreased a bit, because it is a bit op for other mods.
-The durability of mid-end game armors have been increased.
-1.5:
-Made Nethersteel a bit more common
-Reworked the Void Lord and Black Knight Boss Fights
-Most mobs will no longer hurt you in creative
-Fixed a bug where mod potion effects and nether portals appear solid
-Added a new dimension with lots of mobs, blocks, ores, etc.
-Did some general rebalancing
-Rebalanced enchantments
-Rebalance void armor and damage
-Made the mod more self explanatory. (Many items have been labeled with what they do in-game)
-Added crafting recipies for already existing items in the Montane Dimension
-Made the magic regeneration rate faster and added items to upgrade it.
-Re-textured the magic bar and tome of magic
The new dimension is accessible via the midnight block located at the top of the montane dimension structure. It needs to be mined and brought to the overworld first.
-1.4:
-Redid a few Dungeons
-Added many new mobs to overworld biomes.
-Added two new ores to the overworld.
-1.3:
-Completely redid the Crystallium Dimension. It has been split into two dimensions for double the awesomeness!
-Added more mobs for each Crystallium Dimension.
-Added a new boss and a new 3D weapon.
-1.2:
-Completed .config file
-Added many new mobs
-Added a new Dimension!
-Changed some creative tabs
-2 New Potion Effects
-Added some 3D items: expect to see more in the future!
-Magical Items are now more self explanatory.
-General Rebalancing of magical weapons and items.
-1.1:
-Smashed More Bugs
-Added a few Mobs/Npcs
-Added a dozen of new items, most notably amulets, bows and drinks
-Changed the dungeon spawners to custom dungeon spawners.
-Bosses are now spawned in useing spawners, so they will not despawn anymore.
-Added a config file, currently only for enchantment ids
-Global Entity ids should no longer conflict
-Added 1 new potion effect, imbalance.
-Added 3 new structures, the Tavern, the Desert Dragger Temple and the Nether Tower
-Chests now have been customized, so there is better loot in some dungeons.
-Purple and black flashes indicate when magic or void damage was taken.
-Overall, everything has been polished.
-1.0.2:
-Made a texture for the Undead Warlord
-Crushed a few bugs
-Made generated structures less common
-Made elemental blazes drop rods more commonly
Wow... This is an intense looking mod to appear without much prior announcement! It looks pretty fantastic, I'm looking forward to trying it out!
My gosh this looks awesome! So awesome that I have been sitting here for a couple minutes wondering what to type to show how awesome I think this is, but all I came up with is keep up the good work!
Another RPG Dimension mod for 1.7.10? I needed that. Cool mod!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
Ooh Yay I Will comment on a PopularMMO's video and see if he will review it
Thank you! This should be an easy fix. My bad.
I recommend putting these crash reports in spoilers, so they don't take up the entire page.
I'm glad you like the mod!
only problemos are ruby blocks converted to copper ingots and this mod's GUI conflicts with the advent of ascension's GUI.
Inactive account
Update 1.0.2:
-Made a texture for the Undead Warlord.
-Brutally crushed a few bugs.
-Made generated structures less common.
-Made elemental blazes drop rods more commonly.
The next update will include a new dimension!! I've almost completed the generation of it.
-Gibby008
What would you describe as the "power level" of the items and monsters added by this mod? I'm trying to maintain a balancing act with the other mods on my server, so the equipment from no one mod suddenly completely overwhelms everything else. I'm also hoping to add a new area of challenge for more geared players on my server to expand into, without alienating those with less equipment just trying to start out. I'm downloading now to test it myself (or at least, test it when I get off work), but I thought I'd go straight to the horses mouth for advice in the meantime.
Is there an in-game guide regarding the mechanics of the mod? How much compatibility has been added to make it fit in smoothly with other mods, like adding thaumcraft aspects or other api's? I'm probably forgetting a bunch, but.... I'm just looking forward to trying this out, looks like its gonna be a blast. I just hope its gonna be a blast that I can use well.
Is their a wiki or basic explanation on how to progress through this mod.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
how do you get the valesis
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
The sword drops from the Ghost Wither Boss
-Gibby008
Hey, is there a config file for this mod? I'm getting an enchantment id overlap and I can't find the config file for this mod, but the other mod we cant change because it would mess up anyone with that enchant on the server already.
Once again how do you progress through this mod and is their a wiki.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Another great mod from gibby
Speaking of your mods, any intention to revive your Pun mod?
Damn, the Ghost Wither is just so good. He literally wither the plant life. And His spine, it looks awesome itself.
OMG. Ghost Wither OP. He soloed Emperor Scorpion, one of the strongest Arachnid in Orespawn!
Whoa, why doesn't this have more comments yet? This looks beast. A lot of promise. I'll give it a go.
Sorry, there is no config file yet. Again, the mod is still a work in progress. In the next update, I'll look into this and also I will change the enchantment id's.
I still haven't made a wiki yet, but hopefully I can make one soon.
Also, for all you modpack builders, the mod is somewhat similar to Eternal Isles(before Nevermine) in power level. I haven't played AoA too much so I don't know if they changed it. Take in mind that armor and armor piercing is a key piece of this mod.
Did you fix the gui conflict with AOA?
Inactive account
I tested the two mods together, but I cannot find the conflict you are talking about.
How do you summon Ghost Wither btw? I tried 4 Ghost Wither Block in a t-shaped, and 3 wither heads, but that doesn't work.