Hmm, any chance that that crash came from another mod we were using? We could try again without that skybox mod, for example.
I have no evidence one way or the other.
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Noticed some issues that still affected 1.11 and so I've updated that as well.
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Why did Harder Wildlife change to Harder Farming, the same things?
Does Plants die in the dark when left for too long (unless its suppose to spawn in the dark)
Harder Wildlife is actually broader in scope and had several other mechanics (seasons, tree growth/death) which were removed because they were either barely functioning (tree regrowth was balanced on a knife edge and kept falling off) or not easy to port forward (seasons relied on heavy use of ASM and I was updating anything I could without needing ASM).
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Well after a couple hours of testing I have learned 2 things. That COG in debug mode is super buggy but also that for some reason harder copper ore has trouble generating when slate ore from the Better Agriculture Mod is present.
Here is the list of mods I had installed while testing the Slate-Copper conflict in case you want to reproduce it.
I opened an issue with Better Agriculture and the issue was closed today telling you to update Better Agriculture as slate is no longer a copper ore.
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Harder Wildlife is actually broader in scope and had several other mechanics (seasons, tree growth/death) which were removed because they were either barely functioning (tree regrowth was balanced on a knife edge and kept falling off) or not easy to port forward (seasons relied on heavy use of ASM and I was updating anything I could without needing ASM).
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
1. Oceans freezing completely, or not melting completely.
2. Bees constantly losing their "good environment".
3. If you start with a good ability to grow wheat, then you are starting early enough in the year that extreme hills become solid snow instead of snow-capped.
This should be a good idea of the order. Solve 1 and 2, and you might see seasons in the future.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Just make it use LiteLoader's mixin technology then. :-)
(For 1.10+, it's forge compatible, so it works on server-side code.)(NB: It's not that it eliminates ASM, it hides it in what is effectively standardized forms. Like how loops don't eliminate goto, but hide it in specific forms.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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I've checked the mods supported and wondered if IE (Immersive Engineering) was likely supported?
I haven't explicitly looked at it. I think so? I don't remember.
Also, wondering what happened to Harder Underground? Did it get merged into Harder Ores or something?
Underground need a revamp that I just...haven't gotten around to doing.
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I haven't explicitly looked at it. I think so? I don't remember.
Underground need a revamp that I just...haven't gotten around to doing.
I hope so, if not, it shouldn't be too hard to get working. Though the main ones should work, bauxite needs its own gen.
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I hope so, if not, it shouldn't be too hard to get working. Though the main ones should work, bauxite needs its own gen.
Bauxite is an ore, so that's in Harder Ores.
Underground is the stone support / explosive gas stuff.
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Bauxite is an ore, so that's in Harder Ores.
Underground is the stone support / explosive gas stuff.
Bauxite is in Harder Ores? Huh, the wiki and other info regarding oregen should be updated to reflect this. Also, what flower in Ore Flowers indicates bauxite in the area?
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Hey, I've tried using Harder Ores a couple of times, but I always run into problems with Lapis, and often a couple other ores that I just can't find. Lapis especially, there just isn't a flower indicator for it so I can never find it. When looking in the customoregen files, it looks like not only is there no flower, but it's also very rarely placed. Can you help me out here? After about 100hrs in a world I finally gave up and cheated to get one block of lapis, and then used the Forestry Bees to make more.
Bauxite is in Harder Ores? Huh, the wiki and other info regarding oregen should be updated to reflect this. Also, what flower in Ore Flowers indicates bauxite in the area?
Affine is the aluminum indicator (bauxite is aluminum ore).
There's no desert flower for it.
But yes, aluminum / bauxite is in Harder Ores.
I should do something about the wiki, I haven't really maintained it that well.
Hey, I've tried using Harder Ores a couple of times, but I always run into problems with Lapis, and often a couple other ores that I just can't find. Lapis especially, there just isn't a flower indicator for it so I can never find it. When looking in the customoregen files, it looks like not only is there no flower, but it's also very rarely placed. Can you help me out here? After about 100hrs in a world I finally gave up and cheated to get one block of lapis, and then used the Forestry Bees to make more.
I'd recommend setting the distribution back to... I think it's called "clusters"? That's the near-vanilla distribution type.
I haven't been able to find an indicator flower for it and it hasn't been very highly requested (unlike some other things), so it hasn't been high priority.
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"I'd recommend setting the distribution back to... I think it's called "clusters"? That's the near-vanilla distribution type.
I haven't been able to find an indicator flower for it and it hasn't been very highly requested (unlike some other things), so it hasn't been high priority."
Ok, I'll give that a try and see how I like it - thanks! Not having an indicator flower for Lapis actually made me turn off the mod for awhile, but it's just so great I hated it without :/. Unsure why people wouldn't be requesting that - do they just not enchant? Or cheat for Lapis?
On another note, am I supposed to be able to hook up the millstone with other power sources such as those from Forestry or Immersive Engineering? I couldn't get it to work. Later in the game, I'd love to hook up your millstone to the (sorry!) sexier windmills from IE and have them in my underground workshop :).
Ok, I'll give that a try and see how I like it - thanks! Not having an indicator flower for Lapis actually made me turn off the mod for awhile, but it's just so great I hated it without :/. Unsure why people wouldn't be requesting that - do they just not enchant? Or cheat for Lapis?
I mean, back when I stared, Lapis was just a decorative block.
On another note, am I supposed to be able to hook up the millstone with other power sources such as those from Forestry or Immersive Engineering? I couldn't get it to work. Later in the game, I'd love to hook up your millstone to the (sorry!) sexier windmills from IE and have them in my underground workshop :).
Nope. I haven't tried to make it work with other power systems. It's intended to be intentionally low tech. Forestry and IE should have other grinder systems, which will perform better than the windmill anyway.
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I have no evidence one way or the other.
Pushed a beta build for 1.12
Noticed some issues that still affected 1.11 and so I've updated that as well.
1.12 should be 100% good to go now. Required an update to HardLib so the major version number is now 4 on that branch.
Don't forget you can report issues on GitHub.
Why did Harder Wildlife change to Harder Farming, the same things?
Does Plants die in the dark when left for too long (unless its suppose to spawn in the dark)
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Harder Wildlife is actually broader in scope and had several other mechanics (seasons, tree growth/death) which were removed because they were either barely functioning (tree regrowth was balanced on a knife edge and kept falling off) or not easy to port forward (seasons relied on heavy use of ASM and I was updating anything I could without needing ASM).
I opened an issue with Better Agriculture and the issue was closed today telling you to update Better Agriculture as slate is no longer a copper ore.
Will the Seasons, Growth/Death be re added?
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Unlikely.
As I understand the biggest issues with seasons:
1. Oceans freezing completely, or not melting completely.
2. Bees constantly losing their "good environment".
3. If you start with a good ability to grow wheat, then you are starting early enough in the year that extreme hills become solid snow instead of snow-capped.
This should be a good idea of the order. Solve 1 and 2, and you might see seasons in the future.
("mind you, I said might")
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
...and doing it without ASM.
Just make it use LiteLoader's mixin technology then. :-)
(For 1.10+, it's forge compatible, so it works on server-side code.)(NB: It's not that it eliminates ASM, it hides it in what is effectively standardized forms. Like how loops don't eliminate goto, but hide it in specific forms.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I've checked the mods supported and wondered if IE (Immersive Engineering) was likely supported?
Also, wondering what happened to Harder Underground? Did it get merged into Harder Ores or something?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
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Don't click this link, HE is haunting it...
I haven't explicitly looked at it. I think so? I don't remember.
Underground need a revamp that I just...haven't gotten around to doing.
I hope so, if not, it shouldn't be too hard to get working. Though the main ones should work, bauxite needs its own gen.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
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Don't click this link, HE is haunting it...
Bauxite is an ore, so that's in Harder Ores.
Underground is the stone support / explosive gas stuff.
Bauxite is in Harder Ores? Huh, the wiki and other info regarding oregen should be updated to reflect this. Also, what flower in Ore Flowers indicates bauxite in the area?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


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Don't click this link, HE is haunting it...
Hey, I've tried using Harder Ores a couple of times, but I always run into problems with Lapis, and often a couple other ores that I just can't find. Lapis especially, there just isn't a flower indicator for it so I can never find it. When looking in the customoregen files, it looks like not only is there no flower, but it's also very rarely placed. Can you help me out here? After about 100hrs in a world I finally gave up and cheated to get one block of lapis, and then used the Forestry Bees to make more.
Affine is the aluminum indicator (bauxite is aluminum ore).
There's no desert flower for it.
But yes, aluminum / bauxite is in Harder Ores.
I should do something about the wiki, I haven't really maintained it that well.
I'd recommend setting the distribution back to... I think it's called "clusters"? That's the near-vanilla distribution type.
I haven't been able to find an indicator flower for it and it hasn't been very highly requested (unlike some other things), so it hasn't been high priority.
I haven't been able to find an indicator flower for it and it hasn't been very highly requested (unlike some other things), so it hasn't been high priority."
Ok, I'll give that a try and see how I like it - thanks! Not having an indicator flower for Lapis actually made me turn off the mod for awhile, but it's just so great I hated it without :/. Unsure why people wouldn't be requesting that - do they just not enchant? Or cheat for Lapis?
On another note, am I supposed to be able to hook up the millstone with other power sources such as those from Forestry or Immersive Engineering? I couldn't get it to work. Later in the game, I'd love to hook up your millstone to the (sorry!) sexier windmills from IE and have them in my underground workshop :).
I mean, back when I stared, Lapis was just a decorative block.
Nope. I haven't tried to make it work with other power systems. It's intended to be intentionally low tech. Forestry and IE should have other grinder systems, which will perform better than the windmill anyway.