The UnLogic II Swords tooltips now display like normal sword tooltips
The UnLogic II Swords tooltips now actually show how much damage they will do, not just +0 damage
The UnLogic II Swords are now damaged when they are effective against an entity
2.2.4.0:
The Dark Knight Sword and Paladin Sword no longer break blocks in creative mode.
2.2.3.0:
Fixed a bug with the Crystal Eye Headband 2.2.2.0:
Removed NeoTech integration
Fixed issues with UnLogic II blocks breaking
Fixed Paxels
2.2.1.0:
Fixed crash with NeoTech
No longer requires FULCRUM
2.1.1.0:
Fixed Pop Furnace GUI
Removed Lore Books(Old Lore Books shouldn't disappear)
Now requires FULCRUM, not Fireplace Core
2.1.0.1:
Fixed players getting a lore book every time they log in
Added the Crystal Eye and Crystal Eye Headband
Added Gunpowder Substitute and Firestarter Substitute Real Stone Tools integration
Bug fixes
Optimizations
2.0.6.0:
Fixed armor stands not placing(and accompanying console spam)
2.0.5.0:
Fixed a rare crash
2.0.4.0:
Fixed a crash which seems to have been caused by an invalid written book added by another mod
2.0.3.0:
Liquid UnLogic Gems are now made in a Brewing Stand
Performance improvements
2.0.2.0:
Fixed coal guns not working right
Fixed dedicated server crash
Fixed Base Metals paxels being uncraftable
Fixed NEI Usage recipes 2.0.1.0:
Initial release
For information about my version system, see this thread.
All downloads can be found on the Curse page or using the Curse widget below.
If you want to include this mod in a mod pack, make sure you have fulfilled the requirements in the license. 1.8:
None yet
Are you going to port the 3.x changes (if any) from 1.8.8 to plain old 1.8? I am on 1.8 as most of the mods I use haven't updated to 1.8.8 yet. A few have, but most haven't.
Sorry for taking so long to reply. I was working on various things (Including packing for my family's move to Fort Wayne, which hopefully will happen soon. We don't have enough room for all the boxes!)
I really appreciate paxels so I'm finding Unlogic II very useful. However, I'm having trouble getting it to run well with Optifine. I have the most recent version of optifine for 1.8.9 and the most recent version of Unlogic II. However, with even just those two mods installed, my frame rate goes south, as little as 1-2 frames per second most of the time. If I remove either mod, I get full framerate again. I have tried many other mods with optifine or Unlogic II and not had any trouble. Any idea what could be going on?
But connected textures....but Paxels...but connected textures...but Paxels...but connected textures...but Paxels...but connected textures...but Paxels...but connected textures. Must I flip a coin?
Introducing the successor to UnLogic and Devon's Random Things, UnLogic II.
UnLogic II is a mod that adds all kinds of random and useful content. Have you ever wanted Minecraft to have bazookas? Paxels? A quick way to mine obsidian? Cake with magma cream icing? UnLogic II adds all of this, and much more!
Mod Integration:
This mod has special integration(recipe changes or additions, better compatibility with the mods' features, etc) with the following mods:
Base Metals by DrCyano
Power Advantage by DrCyano
Steel Industries by J3FF97
NotEnoughItems by chicken_bones
Version Checker by Dynious
Real Stone Tools by The_Fireplace
UnLogic II on my website
UnLogic II on Curse
UnLogic II on Planet Minecraft
UnLogic II Issue Tracker
2.2.5.0:
Many internal improvements
The Pop Furnace now makes sound when activated
Brown Screen is no longer discolored
Changed creative tab icon
The UnLogic II Swords tooltips now display like normal sword tooltips
The UnLogic II Swords tooltips now actually show how much damage they will do, not just +0 damage
The UnLogic II Swords are now damaged when they are effective against an entity
2.2.4.0:
The Dark Knight Sword and Paladin Sword no longer break blocks in creative mode.
2.2.3.0:
Fixed a bug with the Crystal Eye Headband
2.2.2.0:
Removed NeoTech integration
Fixed issues with UnLogic II blocks breaking
Fixed Paxels
2.2.1.0:
Fixed crash with NeoTech
No longer requires FULCRUM
2.1.1.0:
Fixed Pop Furnace GUI
Removed Lore Books(Old Lore Books shouldn't disappear)
Now requires FULCRUM, not Fireplace Core
2.1.0.1:
Fixed players getting a lore book every time they log in
Added the Crystal Eye and Crystal Eye Headband
Added Gunpowder Substitute and Firestarter Substitute
Real Stone Tools integration
Bug fixes
Optimizations
2.0.6.0:
Fixed armor stands not placing(and accompanying console spam)
2.0.5.0:
Fixed a rare crash
2.0.4.0:
Fixed a crash which seems to have been caused by an invalid written book added by another mod
2.0.3.0:
Liquid UnLogic Gems are now made in a Brewing Stand
Performance improvements
2.0.2.0:
Fixed coal guns not working right
Fixed dedicated server crash
Fixed Base Metals paxels being uncraftable
Fixed NEI Usage recipes
2.0.1.0:
Initial release
For information about my version system, see this thread.
All downloads can be found on the Curse page or using the Curse widget below.
If you want to include this mod in a mod pack, make sure you have fulfilled the requirements in the license.
1.8:
None yet
This mod is licensed under the Fireplace Mod License.
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
Is this similar with random things mod (just random things)
Are you going to port the 3.x changes (if any) from 1.8.8 to plain old 1.8? I am on 1.8 as most of the mods I use haven't updated to 1.8.8 yet. A few have, but most haven't.
Ah, OK. Good to know.
Sorry for taking so long to reply. I was working on various things (Including packing for my family's move to Fort Wayne, which hopefully will happen soon. We don't have enough room for all the boxes!)
Hello!
I really appreciate paxels so I'm finding Unlogic II very useful. However, I'm having trouble getting it to run well with Optifine. I have the most recent version of optifine for 1.8.9 and the most recent version of Unlogic II. However, with even just those two mods installed, my frame rate goes south, as little as 1-2 frames per second most of the time. If I remove either mod, I get full framerate again. I have tried many other mods with optifine or Unlogic II and not had any trouble. Any idea what could be going on?
But connected textures....but Paxels...but connected textures...but Paxels...but connected textures...but Paxels...but connected textures...but Paxels...but connected textures. Must I flip a coin?