This mod is a compilation of tools designed specifically for creative building in Minecraft 1.8 (compiled with forge 1337). It contains various tools that you might be familiar with from other building related mods. These tools are:
The brush tool: Similar to brush tools from mods like VoxelSniper. This tool allows you to "paint" shapes of whatever block you want into your world. You can change the tool settings by holding shift and right-clicking.
All buttons can be left clicked to move forward, or right clicked to move back.
The top button changes what shape you are creating.
The next three allow you to change the radius of the tool on each axis. You can also change the tool's radius while outside of the menu by pressing the Increase/Decrease tool radius button. (see your options/controls menu).
The next button will change the block you are painting to the same block you are looking at. If you are not looking at a block, this button will disappear.
The Set Block to Air button will change the tool to “Erase Mode”, which should be used with the replace block or replace all mode (see below).
Fill mode: pretty self explanatory.
Force falling blocks will make any blocks you paint act like sand and instantly fall to the ground. Great for terrain creation.
Replace mode: If set to air, will only replace Air blocks or Temp Blocks(see temp block placer). When set to Block mode, will only replace any block of the same type you are painting onto. When set to All, will replace any block.
The Building Tool: If you have ever used the builder's wand from Extra utilities, it’s basically the same thing. It takes an area, and extrudes it out. The gui for this tool is very simple, radius, and Copy all blocks. If Copy all blocks is false, only blocks of the same type that you are looking at will be extruded.
Filter Tool: Currently the only filter is Topsoil. The settings are radius, and depth. More filters are planned however.
Temporary Block Tool: If you simply right click with this tool, it will place a “Temp Block” at your location. If you shift right click, it will place a temp block on the block you are looking at. The tool also has a large range just like some of the other tools. The Temp Block itself has some special properties. You can walk through it, if you click it with another block it will turn into that block, it acts like air when used with the brush tool in replace air mode but can be replaced in the replace block mode, and it won’t be copied by the selection tool (see below).
Selection tool: Similar to using WorldEdit. you can select an area and copy everything in the selection. You can then paste this selection elsewhere. The tool is superior to world edit in that it can also copy entities like paintings and item frames. If you use the rotation values, then all blocks and entities should also rotate correctly if possible.
When you click copy selection, everything in your selection area will start being copied. This happens pretty quickly, but will take longer and larger selections. You will not be able to paste your selection until it is done being copied, and you will be notified in chat with a “Done” message when this happens.
Paste Clipboard will paste your selection with your current settings.
Select paste region is a sort of preview that will select the area that your last copy will be pasted based on the block you are looking at. Very helpful if you are using rotation, and you don’t know where things will end up.
Rotate 90? is how many times to rotate the selection on paste.
Flip X, Y, Z: Flips on each of the axis, but may have limitations with certain blocks. For example: paintings may be facing the “wrong way” because they cannot be flipped, or carpets cannot be upside down if you use Flip Y.
Clear Selection: clears your currently selected area. This can also be done by Shift right clicking in the air.
Clear all in selection: Clears all blocks in the selection. This is useful to do before a paste because copying an area does not copy air.
Repetitions and movement: can be used to paste a selection multiple times in a line. Good for building things like bridges.
UPDATE 0.0.5 File Save / Load: Will open a window allowing you to save your current clipboard to a file, or load a previously saved file from a scroll-able list.
Terrain smoothing tool: This tool when used will smooth any terrain from the block you click, out in a square radius, and up. It really does work great for making terrain in combination with the brush tool. The gui here is self explanatory. Other smooth brushes and options will be coming soon.
UPDATE 0.0.4: Erosion Tool (A full and complete recreation of VoxelSniper’s Erode Brush [Per request of a user]): Has a few different modes:
Melt Mode: Removes landscape by pushing it away from the user.
Fill Mode: Fills edges of holes and pulls landscape out.
Smooth Mode: A simpler version of the terrain smooth tool. Smooths edges of landscape.
Lift Mode: Similar to the building tool, but in a round shape.
Float Clean Mode: Cleans up floating blocks and fills in blocks that are completely surrounded.
Undo Tool: Self explanatory. Most of the tools will save a copy of the area that you are changing, and these changes can be undone by right clicking with the undo tool. The undo list is NOT saved through log offs (may be added in the future).
Tape Measure: Right click one point, then another, and it will tell you the distance in each direction.
This mod is in beta, but is stable. There may be bugs here and there, and I am working to fix them as I find them. Also, I know there are missing textures and item names. If anyone feels like making some nice textures for each of the tools, feel free to post them. And finally, let me know what you guys think! I think it’s pretty good so far for my first mod Suggestions and constructive criticism is always welcome.
-Brush tool could use a way to select water or lava to paint with.
-Settings for the smoothing tool didn't seem as intuitive as I thought, a single change in increment lead from a rather small change to a giant pit, though this might just be me coming in more used to VoxelSniper's smoothing tool.
-I would love to see a replace tool, that allows you to select an area and replace one specified block with another (turn all the sand in this cube into stone, etc). Again referencing Voxel Sniper, I found it was easier to make more convincing terrain by painting with sand so that it falls and builds up more naturally, and then converting it into stone before going over it with a smoothing brush. A replace tool would also have other benefits of course.
-A Fill or I guess Liquid tool would be nice to see as well, say I'm using your tools to expand a river, I dig out the channel using your tools and then need to fill in the area with water. Being able to "grab" the edge of a liquid's surface and drag it so that it fills in the empty space would be great. Not sure if I am explaining this right.
I'll give you more feedback as I have time to play with it more, but this is really good so far!
Fill and replace are on the way in the selection tool. Smoothing tool can be finiky, which is why I need to make some more types of smoothing tools. I have already thought about liquids, and will be working on that. Use the brush tool with force falling blocks set to true to simulate sand. <- I added that specifically for terrain making.
Of course, that was just an initial impression after playing with it for five min running a few tests. Very impressed with what you got so far, especially if this is your first mod. Having an actual GUI for tweaking settings and being able to see visually what you have things set to while you work is fantastic compared to Voxel Sniper where you have to just kind of keep a mental note what you have things set to.
UPDATE 0.0.4: Erosion Tool (A full and complete recreation of VoxelSniper’s Erode Brush [Per request of a user]): Has a few different modes:
Melt Mode: Removes landscape by pushing it away from the user.
Fill Mode: Fills edges of holes and pulls landscape out.
Smooth Mode: A simpler version of the terrain smooth tool. Smooths edges of landscape.
Lift Mode: Similar to the building tool, but in a round shape.
Float Clean Mode: Cleans up floating blocks and fills in blocks that are completely surrounded.
Great job, the erosion tool works perfectly!
Do you have any plans in the future to expand the selection tool/add a new tool that would be able to paste in Schematics? The only 1.8 mod that uses schematics is Schematica and it only places a ghost image, would be nice to be able to save selections as schematics and import new ones. Unsure if that is outside the scope of what you want for your mod.
Either way, these tools are fantastic. I was worried about being able to work in 1.8 and was thinking I had to wait for a functional Sponge to come along, but so far you've gone and made everything I basically need in a Forge environment, so kudos for that!
Unfortunately, I have done some research on the .schematic file type, and it is very sorely outdated, and doesn't allow for a lot of the new block types in new versions of minecraft, and doesn't allow things like NBT data. I will allow for being able to export the selection for saving for later, but it wont be schematic files, and it will only work with this mod. At least until a more universal option comes up.
Unfortunately, I have done some research on the .schematic file type, and it is very sorely outdated, and doesn't allow for a lot of the new block types in new versions of minecraft, and doesn't allow things like NBT data. I will allow for being able to export the selection for saving for later, but it wont be schematic files, and it will only work with this mod. At least until a more universal option comes up.
Ah, I had thought that MCedit 2.0 had tackled some of those issues since they recently got their tool Forge compatible and were going on about how they were successfully copying over things like Chisel and Storage Drawers.
That said, it will be nice to be able to save selections in the future, regardless of the file type used so I'll be looking forward to that whenever it gets implemented.
wow, to be honest I didn't even know MCEdit 2.0 was a thing. It must have been released after I had investigated the schematic file, so maybe it has been updated. I'll take a look.
...... why? Mods are going to move to 1.8 anyway. It's been a long time coming. That, AND the whole point of this mod is that there wasn't a worldedit or voxelsniper out for 1.8. But why do you need this for 1.7? just update to 1.8?
Hope you like the new update! It took some work, but saving your clipboard and re-loading it later is now pretty easy. I also opted to not compress to file (which is a standard .json file) so if you want to say for example change NBT of a block in your selection, you can go into the file, find the block, and change it's properties. I see potential with this. It doesn't copy entities YET. but that will come (if I can figure out a way to parse them).
This mod is a compilation of tools designed specifically for creative building in Minecraft 1.8 (compiled with forge 1337). It contains various tools that you might be familiar with from other building related mods. These tools are:
This mod is in beta, but is stable. There may be bugs here and there, and I am working to fix them as I find them. Also, I know there are missing textures and item names. If anyone feels like making some nice textures for each of the tools, feel free to post them. And finally, let me know what you guys think! I think it’s pretty good so far for my first mod Suggestions and constructive criticism is always welcome.
Pictures coming soon...
Download:
http://minecraft.curseforge.com/mc-mods/230865-building-tools
You are currently my favorite person right now.
Some suggestions after playing around with it:
-Brush tool could use a way to select water or lava to paint with.
-Settings for the smoothing tool didn't seem as intuitive as I thought, a single change in increment lead from a rather small change to a giant pit, though this might just be me coming in more used to VoxelSniper's smoothing tool.
-I would love to see a replace tool, that allows you to select an area and replace one specified block with another (turn all the sand in this cube into stone, etc). Again referencing Voxel Sniper, I found it was easier to make more convincing terrain by painting with sand so that it falls and builds up more naturally, and then converting it into stone before going over it with a smoothing brush. A replace tool would also have other benefits of course.
-A Fill or I guess Liquid tool would be nice to see as well, say I'm using your tools to expand a river, I dig out the channel using your tools and then need to fill in the area with water. Being able to "grab" the edge of a liquid's surface and drag it so that it fills in the empty space would be great. Not sure if I am explaining this right.
I'll give you more feedback as I have time to play with it more, but this is really good so far!
Fill and replace are on the way in the selection tool. Smoothing tool can be finiky, which is why I need to make some more types of smoothing tools. I have already thought about liquids, and will be working on that. Use the brush tool with force falling blocks set to true to simulate sand. <- I added that specifically for terrain making.
Keep in mind of course, this IS a pre-release!
but thank you for the positive review
Of course, that was just an initial impression after playing with it for five min running a few tests. Very impressed with what you got so far, especially if this is your first mod. Having an actual GUI for tweaking settings and being able to see visually what you have things set to while you work is fantastic compared to Voxel Sniper where you have to just kind of keep a mental note what you have things set to.
Great job, the erosion tool works perfectly!
Do you have any plans in the future to expand the selection tool/add a new tool that would be able to paste in Schematics? The only 1.8 mod that uses schematics is Schematica and it only places a ghost image, would be nice to be able to save selections as schematics and import new ones. Unsure if that is outside the scope of what you want for your mod.
Either way, these tools are fantastic. I was worried about being able to work in 1.8 and was thinking I had to wait for a functional Sponge to come along, but so far you've gone and made everything I basically need in a Forge environment, so kudos for that!
Unfortunately, I have done some research on the .schematic file type, and it is very sorely outdated, and doesn't allow for a lot of the new block types in new versions of minecraft, and doesn't allow things like NBT data. I will allow for being able to export the selection for saving for later, but it wont be schematic files, and it will only work with this mod. At least until a more universal option comes up.
Ah, I had thought that MCedit 2.0 had tackled some of those issues since they recently got their tool Forge compatible and were going on about how they were successfully copying over things like Chisel and Storage Drawers.
That said, it will be nice to be able to save selections in the future, regardless of the file type used so I'll be looking forward to that whenever it gets implemented.
wow, to be honest I didn't even know MCEdit 2.0 was a thing. It must have been released after I had investigated the schematic file, so maybe it has been updated. I'll take a look.
please make a 1.7.10 version.... Please<3
...... why? Mods are going to move to 1.8 anyway. It's been a long time coming. That, AND the whole point of this mod is that there wasn't a worldedit or voxelsniper out for 1.8. But why do you need this for 1.7? just update to 1.8?
Hope you like the new update! It took some work, but saving your clipboard and re-loading it later is now pretty easy. I also opted to not compress to file (which is a standard .json file) so if you want to say for example change NBT of a block in your selection, you can go into the file, find the block, and change it's properties. I see potential with this. It doesn't copy entities YET. but that will come (if I can figure out a way to parse them).