Welcome to Liquid Enchanting! The mod that lets you enchant your armor and swords with potions!
How does it work?
Potions or nether stars can be crafted together with vanilla armor or swords using the crafting table. When this newly potion infused armor is worn, the player receives that potion effect for as long as they wear the armor. For swords, the potion effect is applied to the hit entity for 10 seconds.
The crafting recipes for this mod are very simple:
Place your piece of armor / sword in the central slot of a crafting table, and surround with potions of your choice.
All potions must be of the same type, and must be either the base or extended strength varieties. Extended duration potions will not work in these crafting recipes.
NB: If you're using Minecraft 1.7 or 1.8, you must use potions from the brewing stand, NOT the creative inventory.
Beacon effects can also be applied to your items, at the cost of a nether star and some building materials. Surround your armor with iron blocks, a nether star and a pickaxe or chestplate to add Haste and Resistance to your armor. For level 2 effects, swap out the iron for diamonds.
This mod comes with a config file, which is auto-generated when the mod is first run. Crafting recipes can be enabled or disabled at the level of each potion. By default, all crafting recipes are enabled.
Enchanting / Naming
This mod co-exists with the vanilla enchanting system. Items that are already enchanted or damaged can be used as ingredients, and these potion infused items can be used in the vanilla enchanting tables. If used in conjunction with another enchanting mod, modded enchantments should also be transferred between items.
Maybe it would be cool if you could only add potions like Jump Boost to the boots, and Water Breathing to the helmet, etc etc. This doesn't have to apply to all potions, but it would be nice if there were some limitations.
You should do that if you put speed on a tool you will get haste while holding it.
Haste isn't a potion available in-game without custom potions, it's only given by the beacons, so it won't work in this format.
Maybe in the next release I'll add a way to re-use nether stars (in conjunction with iron/gold/diamond/emerald) to mimic the effects of beacon, allowing addition of haste & resistance. I'll look into it.
i made a Mod Showcase from italian channe si that :D!!!
Many thanks! I should learn Italian so I can understand these spotlights, they look very exciting
Thank you for showing me that Poison does not work on armour. I think that may be because poison relies on the timer counting down to inflict damage, and my mod holds the timer at 0 seconds. I'll look into repairing that in the next update.
Poison effect still works on swords, so you can poison enemies, just not yourself!
I'm seriously loving this mod! I did have an idea that I think might make a nice addition though. What about if you were to craft the armour with a potion of the splash variety? It could give said effect to the mob/opponent when attacked? Similar to the Thorns enchant I suppose. E.g. A diamond chestplate with splash slowness on it might REALLY help in hordes of Zed. Just a thought Anyways, keep up the solid work Cookiehook!
The Meaning of Life, the Universe, and Everything.
I don't want
I am alone or i think that 8 potions is a bit a lot
Also can we add potion effects to 2 or more armor and wear them to get higher level of effect?
BTW the mod is good but the poison bug
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-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
The potion cost is supposed to be high, you're getting an unlimited length potion, which you never have to think about re-drinking. Given that each brewing recipe outputs 3 potions, I don't feel like this is too expensive at all. You can already craft armour which has the highest level of effect for legitimately available potions, so just use tier 2 potions when making your armour.
NewsmanMickson: Sorry I never replied to your comment, it must have slipped by me! I don't want to add splash / thorns affects to the armour, as you can already craft potion inflicting swords! You'll just have to get better at hitting swarms
I finished writing it last night
I'm running it through testing now and hope to get a spotlight video out with it in the next few days. Many bugfixes, increases in flexibility and a few new options are on their way!