Here's another simple gameplay enhancing mod, allowing you to add your favourite potion & beacon buffs to armour and weapons as if they were enchantments!
To get started, you'll need 8 of your desired potions and a piece any armor or swords. Doesn't matter if it's damaged, enchanted or renamed. All variations of vanilla armor and swords are compatible. Surround your item of choice with 8 of the same potion to return a potion imbued item:
When added to armour, the potion effect will be added to the player for as long as the armour is worn.
When added to swords, the potion effect will be added to the hit mob for 10 seconds.
All 4 pieces of all 5 armor sets (yes that include chain if you can get hold of it!) and all 5 swords can be customised with a single potion effect.
All base and level 2 potions can be added to swords, but not splash potions nor extended time potions.
The same applies to armor, except for Healing, Harming and Regeneration. This is because when constantly applied these effects will either kill the player or render them immortal, which is far too overpowered. Plus, negative potions like weakness, poison and slowness can be added to armour, allowing you to apply handicaps to players on PVP servers if you desire.
Along with potion effects, you can now bring Mining Haste and resistance with you!
First, you'll need to create a wither bottle, by combining a nether star, bottle and each of the four items used to charge a beacon:
This is then combined with gold blocks in different configurations to add the mining haste or resistance effect to swords or armour. To get the level 2 variations, a diamond block must be placed in the top centre slot. After crafting, a drained wither bottle is returned, which can be recharged with a diamond, emerald, gold & iron ingot as shown above, so you never lose your nether star's potential! These costs may seem expensive, but compared to the cost of building a beacon they're an absolute bargain!
Adding Mining Haste I:
Adding Resistance I:
As these armours are identical to the vanilla armors in all other aspects, they can be further enchanted with books or an enchanting table!
This mod requires the appropriate forge versions for Minecraft 1.8 or 1.7.10 to run. Both links download as a .zip folder with a readme, crafting recipes and the mod .jar file. Copy the .jar file into your mods directory to start playing.
Credit for the idea behind this mod goes to derekburias of this forum.
Note: For reasons unknown to anyone, potions retrieved by brewing and from the creative inventory have different IDs. The crafting recipes use the brewed recipes, and will not work with potions cheated in. If you want to attain these armours and tools in the creative gamemode they can be retrieved pre-made from the custom tab, or through the search function by searching the potion name.
Like this mod? Check out my other work at my mod hub page:
Maybe it would be cool if you could only add potions like Jump Boost to the boots, and Water Breathing to the helmet, etc etc. This doesn't have to apply to all potions, but it would be nice if there were some limitations.
You should do that if you put speed on a tool you will get haste while holding it.
Haste isn't a potion available in-game without custom potions, it's only given by the beacons, so it won't work in this format.
Maybe in the next release I'll add a way to re-use nether stars (in conjunction with iron/gold/diamond/emerald) to mimic the effects of beacon, allowing addition of haste & resistance. I'll look into it.
i made a Mod Showcase from italian channe si that :D!!!
Many thanks! I should learn Italian so I can understand these spotlights, they look very exciting
Thank you for showing me that Poison does not work on armour. I think that may be because poison relies on the timer counting down to inflict damage, and my mod holds the timer at 0 seconds. I'll look into repairing that in the next update.
Poison effect still works on swords, so you can poison enemies, just not yourself!
I'm seriously loving this mod! I did have an idea that I think might make a nice addition though. What about if you were to craft the armour with a potion of the splash variety? It could give said effect to the mob/opponent when attacked? Similar to the Thorns enchant I suppose. E.g. A diamond chestplate with splash slowness on it might REALLY help in hordes of Zed. Just a thought Anyways, keep up the solid work Cookiehook!
The Meaning of Life, the Universe, and Everything.
I don't want
I am alone or i think that 8 potions is a bit a lot
Also can we add potion effects to 2 or more armor and wear them to get higher level of effect?
BTW the mod is good but the poison bug
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1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
The potion cost is supposed to be high, you're getting an unlimited length potion, which you never have to think about re-drinking. Given that each brewing recipe outputs 3 potions, I don't feel like this is too expensive at all. You can already craft armour which has the highest level of effect for legitimately available potions, so just use tier 2 potions when making your armour.
NewsmanMickson: Sorry I never replied to your comment, it must have slipped by me! I don't want to add splash / thorns affects to the armour, as you can already craft potion inflicting swords! You'll just have to get better at hitting swarms
I finished writing it last night
I'm running it through testing now and hope to get a spotlight video out with it in the next few days. Many bugfixes, increases in flexibility and a few new options are on their way!