Another suggestion: replace lapis lazuli ore with limestone containing lapis lazuli. Not sure whether dropping directly, like feldspar, or smelting, like titanium in gabbro, is more appropriate.
That's a great idea! Lapis lazuli in limestone sounds like a plan
Hjälp! Jag har problem med installationen. Var hittar man BetterGeos modfil? Den har filändelsen Alpha.jar. Modfilen ska tydligen kopieras in under appdata.
Hej igen! Det skulle vara kul om ni lade till lite mineraler som kristaller, bärnstenar, ädelstenar. T.ex. ametist, rubiner osv...Och att man kan göra olika verktyg av mineralerna, samt att vissa har häftiga och unika egenskaper! Skulle vara riktigt kul!
Hej igen! Det skulle vara kul om ni lade till lite mineraler som kristaller, bärnstenar, ädelstenar. T.ex. ametist, rubiner osv...Och att man kan göra olika verktyg av mineralerna, samt att vissa har häftiga och unika egenskaper! Skulle vara riktigt kul!
Hej!
Tack för dina idéer! Jag skriver upp dem på vår förslagslista på förbättringar och diskuterar med projektgruppen
Hey!
Thank you for your ideas on adding more gemstones and give them different properties! I will add that to our list of suggestions and I will talk about it with my colleagues
After all the excitement of setting up the mod, playing with it, reporting bugs and adding items to a wishlist for the next beta, maybe it's a good time to ask about development priorities and timelines for this project. All I know about BetterGeo is that it's awesome and the Swedish government's geological survey either commissioned it or is directly developing it.
What is the desired release date for a final version?
What are some design goals the team has in mind for it?
What are the priorities/to-do list the team already has?
Tack för att ni svarade! Nu har jag kopierat in ovanstående fil, men den heter inte Alpha.jar på slutet. Men det kanske inte spelar någon roll? När jag går in i Minecraft, ska jag välja mods och klicka på Done? Hur vet man att man spelar med Bettergeo mod? Min son kanske ser det direkt?!
Hej igen,
nej det spelar ingen roll att filen inte slutar på Alpha.jar.
Du kan se om moden ligger rätt när du startar Minecraft, klicka på "Mods" och i listan till vänster ser du om BetterGeo ligger där. Klicka på Done och starta spelet. Jämfört med "vanliga Minecraft" ( Minecraft Vanilla) så kommer ni se att spelet ser annorlunda ut. Se bifogade bilder.
Hi again,
no, it doesn't matter that the file extension is not Alpha.jar.
You will be able to see the mod in Minecraft when you start the game, click on "Mods" and in the list on the left hand side you see if BetterGeo is placed there. See attached pictures. Compared to Minecraft Vanilla there are several differences and you should be able to see that BetterGeo is on when you are playing.
After all the excitement of setting up the mod, playing with it, reporting bugs and adding items to a wishlist for the next beta, maybe it's a good time to ask about development priorities and timelines for this project. All I know about BetterGeo is that it's awesome and the Swedish government's geological survey either commissioned it or is directly developing it.
What is the desired release date for a final version?
What are some design goals the team has in mind for it?
What are the priorities/to-do list the team already has?
Hi smithcraft1,
and thank you for very good questions.
The Geological Survey of Sweden (SGU) was assigned by the Swedish government to work on a project within Sweden's Minerals Strategy called "To Increase the Knowledge About the Importance of Geology for Society’s Development and Growth". This project is broad and includes several smaller projects. As one of the smaller projects, we (the project group at SGU) thought in early 2014 that a mod for Minecraft could be a fun and interesting way to learn about geology. Hello BetterGeo!
We will continue to release updates and hope to leave beta soon. Sorry, we can't give a more specific date at the moment.
Our main design goal is to make an easy and fun introduction to geology and its many applications in society.
In the pipeline
Compatibility with other mods
- Ore Dictionary
- Config file
- isReplaceableOreGen
I love this mod, I've been playing since the Beta and have been waiting for a mod like this. Have you thought about creating a mod for Industrialcraft 2 which adds mining equipment like they use on "Gold Rush" on the discovery channel? (If you've not seen it, it's about people mining for gold in the Klondike in Canada and I'm fascinated by the process they use to get the gold out of the soil).
Hi Kodemunkey,
Thank you!
Sorry we have not tried Industrialcraft 2 or seen Gold Rush. We are working on improving the gold panning. Suggestions are welcome
What is the difference between blocks that contain ore and look like it (limestone and sand with coal ore) and blocks that contain ore but don't look different (granite, skarn, etc.)?
Maybe a better way of asking is, why do some ore-containing blocks have their own textures and some don't?
Jag har äntligen lyckats med installationen! Tack för all hjälp, det behövs jag kan inget om dataspel! Min 9-årige son vill självklart bygga en jetpack. Finns någon beskrivning på det någonstans?
Great to hear that it is working for you now! You can find descriptions and recipes here (see links above).Click on the green signs "Spoiler" to see it.
What is the difference between blocks that contain ore and look like it (limestone and sand with coal ore) and blocks that contain ore but don't look different (granite, skarn, etc.)?
Maybe a better way of asking is, why do some ore-containing blocks have their own textures and some don't?
Good point! The main idea is that the blocks that "contain ore and look like it" are familiar from Vanilla. We have replaced the ores and put them in other blocks, but with the same texture e.g. coal, copper (redstone), lapis lazuli, gold and diamond. The other ones, that contain ores but don't show that, are new blocks that contain new drops (metals, gemstones, minerals) in Minecraft.
We are looking at making new block types for some of these resources. Suggestions?
Good point! The main idea is that the blocks that "contain ore and look like it" are familiar from Vanilla.
Got it.
We have replaced the ores and put them in other blocks, but with the same texture e.g. coal, copper (redstone), lapis lazuli, gold and diamond. The other ones, that contain ores but don't show that, are new blocks that contain new drops (metals, gemstones, minerals) in Minecraft.
We are looking at making new block types for some of these resources. Suggestions?
Hmm. Which ores are visible to the naked eye, in real life, in a given source rock? I know coal is and would assume gold and silver in quartz is also visible. Is tin ore something that's very visible in its source rock(s) or is it something you have to break up to see first? I think bauxite is a good example of the latter.
Basically, real-life easily visible ores = new texture for ore-containing source rocks; ores not readily visible in source rocks = random drops from regular block type.
I don't mind the random drops from certain block types without a visible indicator, and I think it probably matches real life for some of the gems and metals. My general line of thinking is, what matches real life geology most closely? And in matching real-life, is gameplay compromised significantly?
How about ore cluster veins? When you mine them they drop ore clusters:
- Small cluster 70% chance, between 1 and 4.
- Medium cluster 25% chance, between 1 and 2.
- Large cluster 5% chance, only 1.
All clusters are affected by Fortune, but additionally they require an Iron pickaxe or better to mine them.
You can put clusters in a smeltery to get molten liquid metal and a very rare chance of a precious stone or semi-precious stone (lapis).
- Small cluster: melts to 1 nuggets and has 0.01% chance to also give you a precious stone
- Medium cluster: melts to 3 nuggets and has 0.1% chance to also give you a precious stone
- Large cluster: Melts to 1 ingot and has 1% chance to also give you a precious stone
Since clusters give you less metal overall, you could make them maybe 20% more common than regular ore veins, or slightly bigger. Savvy miners will wait until they get fortune on their pickaxes to get the maximum yield from the clusters
Additionally, if you mine an ore cluster with Silk Touch, you can collect the block. Smelting a block will always give you 1 ingot and a 5% chance to get rare stones. So now a miner has to choose what they want, more ore or risk it for more diamonds - or purposefully hunt monsters/mine more to get two pickaxes with the necessary enchants. But they would still have to choose.. nyahahaha
You can have the following metals as clusters:
Iron
Copper
Tin
Aluminium
Gold
Hi mdf25,
that is an interesting suggestion! Can you please elaborate how the 5% chance to get rare stones would work in practice?
How do I use the smelter? I found a huge deposit of iron ore, I put some in the smelter with some coal but it's not smelting?
You put 8 blocks of the iron ore in the smeltery, and you have to fill 2 of the slots in the smeltery with fuel to make it start. You have more information in the text in the beginning of the thread, there is a spoiler within a spoiler about the smeltery under headline "Recipes".
Usually when you go ahead and mine with a pickaxe, you cause more damage to the rock and shatter it apart, hence why the ore clusters would break up into smaller ones without the silk touch. But as silk touch is a nice enchant, when you mine the rock containing the cluster, you get the entire rock as well as the cluster inside it. In both cases, whether silk touched or not, the clusters are still embedded in some sort of rock, until you smelt them.
My idea of getting some rare stones/gems out of the clusters when smelted is because what's to say that only one ore or gem can occupy one block at a time?
If you preserve the whole stone around the cluster (with the silk touch) there is a chance that the stone could have a hidden gem inside it that would not be seen unless you smelted it to remove the stone impurities first. So when you smelt, you would get the ingot as usual, but then there would be a chance that you were lucky and got say a diamond for example.
However if you don't use silk touch you get smaller cluster chunks because essentially you smashed the rock apart. Each chunk would therefore contain less stone, so less chance to find the rare gems/precious stones if not silk touched.
Following that sort of logic (smashing stones) I don't think mining a rock and getting its cobble equivalent straight away would follow the overall theme of the mod. Why not make it so that when you mine stone or rock, you get between 3 and 6 smaller stones (unless silk touched). Then to make the cobblestone equivalent, you must combine 8 of the stones with a clay ball, slimeball, or something with some 'stick' to it, to put the stones back together. Or, you could put 9 stones together and get gravel out of it.
To counter the need for more clay you could increase clay spawn in rivers and lakes, so that cobble is still easy to get, but requires a bit more effort to make. That means your wooden/dirt hut would have to suffice for a while until you get enough cobble to strengthen your house to monster-proof it better.
Hi again,
thank you for your explanation, we understand it now I think our group has to meet and talk more about this. I'm sorry I can't give you a better feedback at the moment, but thank you for good input! We'll come back to this.
Does that work with the iron ore I get from the large deposits as well as the "poor iron ore" blocks that i mine?
It works on all deposits, large or small doesn't matter. But you have to put 8 pieces of the same drop into the smeltery in order to make it start. But there is no difference in the origin of the iron, e.g iron from skarn and iron from banded iron formations is "the same" iron and you can put the drops together in the smeltery, it's not origin-dependent so to say.
I have 64 iron ore and 64 coal, if i split the coal into two blocks and put them in the coloured squares at the bottom and the iron ore at the top it doesn't work?
Are you having coal blocks or coal drops as fuel? At the moment only coal drops and buckets of lava work as fuel. In the next update coal blocks will also work!
Hmm. Which ores are visible to the naked eye, in real life, in a given source rock? I know coal is and would assume gold and silver in quartz is also visible. Is tin ore something that's very visible in its source rock(s) or is it something you have to break up to see first? I think bauxite is a good example of the latter.
Basically, real-life easily visible ores = new texture for ore-containing source rocks; ores not readily visible in source rocks = random drops from regular block type.
I don't mind the random drops from certain block types without a visible indicator, and I think it probably matches real life for some of the gems and metals. My general line of thinking is, what matches real life geology most closely? And in matching real-life, is gameplay compromised significantly?
It is a good idea to have the real-life visible ores as blocks with a texture that shows the ore, and the ones from reality that does not indicate an ore on the surface gets a drop. We have contacted some of the experts on this, geologists that work at SGU, and we are waiting for a more detailed answer. We'll get back as soon as we can!
So hey, I'm working on my next build (and even considering making my first-ever public mod pack), and this looks like a great choice for it. I grew really bored of vanilla mining more than a year ago, and have used mods like Metallurgy, Underground Biomes Constructs, Geologica, and Geostrata to liven things up and to learn something at the same time. However, Metallurgy has way too many sets of tools/armor/weapons and too many weird metals (there are more fantasy or made-up ores than real ones!) so I've been hoping to find something that let me make copper, silver, and steel without having too much extra content.
I asked on Realistic World Generation if there are any compatibility issues because I'm hoping to use both together (as well as a few mods that fill the overworld with a variety of realistic plants, such as HarvestCraft and Plant Mega Pack)
The one thing I'm losing if I get rid of Metallurgy is the Utility Ores that let you make fertilizer. With HarvestCraft I always have a ton of crops growing, and I love being able to gather a lot of fertilizer from the area. Metallurgy adds Phosphorus, Magnesium, Potash, and Saltpeter and lets you combine them in groups of three or all four together to make fertilizer (the three-way recipe is important because you always end up with an imbalance of minerals, and that way you can combine the three you have the most of). (Sadly, there's no way to turn Rotten Flesh into fertilizer, even though I think that seems obvious.)
Could you find a way to add to your mod a way to make fertilizer? I don't know if you already have the minerals in your setup and would just need to have a way to crush them up, or whether you'd need to add some ores specific for this purpose, but if your mod made fertilizer too then I wouldn't need to mourn the loss of Metallurgy at all.
At one point I spent a lot of time looking up where certain minerals were found, and it seemed like swamps had an overabundance of the kind of minerals you'd need for fertilizer, but it's been a long time since I researched that so I don't know if I've got it right. But having certain biomes offer certain minerals makes it easier to hunt for them without just digging randomly, so I've always liked that idea (see link to Custom Ore Generation below, because apparently that's the place I posted part of my notes).
Also, are you compatible with Biomes o' Plenty? It adds like 75 additional biomes, most of which (to my untrained eye) seem to be realistic biomes based on real-world terrain (although a few are magical, which can be fun too). If you had your mod set up to distribute minerals and underground geological features based on biomes, and if you included a well-thought-out compatibility with Biomes o' Plenty (along with appropriate documentation, so I can see which decisions you made about distribution and know what to look for), then it would make the realistic biomes so much more interesting and educational!
I recall asking for this sort of thing on CustomOre Generation, with the idea that, for example, I could come across a Fen biome and go "ooh, lots of minerals here!" or spot particular rocks or trees and know that copper or silver tends to be in the area. With Biomes o' Plenty adding all those new biomes, this is a key factor in what I'm hoping to accomplish with my mod build, because I'm getting really sick of mining randomly and not having a clue where to find the minerals I'm after.
I do hope your config files make it easy for me to turn off the higher-tech items in your mod. My build is not going to be compatible with defibrillators.
Lastly: Since when do you make a goldpan out of sticks? Is this just because all the good recipes were taken? My dad used to goldpan and maybe it's different when you can't buy one at the store but it's gotta be like a solid structure with little steps so you can sort out the heavier minerals from the lighter and from the water and all. I really can't see how you could ever make one out of sticks.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
It is a good idea to have the real-life visible ores as blocks with a texture that shows the ore, and the ones from reality that does not indicate an ore on the surface gets a drop. We have contacted some of the experts on this, geologists that work at SGU, and we are waiting for a more detailed answer. We'll get back as soon as we can!
/SGU Josephine
That's really excellent, this is what makes this mod so great to me. The new blocks and textures and recipes are great on their own, but now I can point out intrusions and veins and make pretty good guesses at rock types and names too thanks to BetterGeo.
That's a great idea! Lapis lazuli in limestone sounds like a plan
/SGU Josephine
Hej Minecraftmamman,
Ladda ner den här: http://resource.sgu.se/data/bettergeo/release/sgu-bettergeo-1.7.10-1.0-b02u1.jar
You find the file here (see link above).
/SGU Josephine
Hej!
Tack för dina idéer! Jag skriver upp dem på vår förslagslista på förbättringar och diskuterar med projektgruppen
Hey!
Thank you for your ideas on adding more gemstones and give them different properties! I will add that to our list of suggestions and I will talk about it with my colleagues
/SGU, Josephine
After all the excitement of setting up the mod, playing with it, reporting bugs and adding items to a wishlist for the next beta, maybe it's a good time to ask about development priorities and timelines for this project. All I know about BetterGeo is that it's awesome and the Swedish government's geological survey either commissioned it or is directly developing it.
What is the desired release date for a final version?
What are some design goals the team has in mind for it?
What are the priorities/to-do list the team already has?
Hej igen,
nej det spelar ingen roll att filen inte slutar på Alpha.jar.
Du kan se om moden ligger rätt när du startar Minecraft, klicka på "Mods" och i listan till vänster ser du om BetterGeo ligger där. Klicka på Done och starta spelet. Jämfört med "vanliga Minecraft" ( Minecraft Vanilla) så kommer ni se att spelet ser annorlunda ut. Se bifogade bilder.
Hi again,
no, it doesn't matter that the file extension is not Alpha.jar.
You will be able to see the mod in Minecraft when you start the game, click on "Mods" and in the list on the left hand side you see if BetterGeo is placed there. See attached pictures. Compared to Minecraft Vanilla there are several differences and you should be able to see that BetterGeo is on when you are playing.
/SGU, Josephine
Hi smithcraft1,
and thank you for very good questions.
The Geological Survey of Sweden (SGU) was assigned by the Swedish government to work on a project within Sweden's Minerals Strategy called "To Increase the Knowledge About the Importance of Geology for Society’s Development and Growth". This project is broad and includes several smaller projects. As one of the smaller projects, we (the project group at SGU) thought in early 2014 that a mod for Minecraft could be a fun and interesting way to learn about geology. Hello BetterGeo!
We will continue to release updates and hope to leave beta soon. Sorry, we can't give a more specific date at the moment.
Our main design goal is to make an easy and fun introduction to geology and its many applications in society.
In the pipeline
Compatibility with other mods
- Ore Dictionary
- Config file
- isReplaceableOreGen
Adjustments to the smeltery.
Lapis lazuli is coming back.
Improve the panning experience.
New blocks and materials.
/SGU, Josephine and Mathias
Hi Kodemunkey,
Thank you!
Sorry we have not tried Industrialcraft 2 or seen Gold Rush. We are working on improving the gold panning. Suggestions are welcome
/SGU Josephine
What is the difference between blocks that contain ore and look like it (limestone and sand with coal ore) and blocks that contain ore but don't look different (granite, skarn, etc.)?
Maybe a better way of asking is, why do some ore-containing blocks have their own textures and some don't?
Vad roligt att ni har fått det att fungera! Det finns beskrivningar över allt innehåll och recept överst i forumtråden. Klicka på de gröna knapparna "Spoiler" så kan du se innehållet: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2421442-bettergeo-more-geology-in-minecraft
eller här (på svenska): http://www.sgu.se/om-geologi/bettergeo--minecraft-med-mer-geologi/om-bettergeo/
Lycka till!
Great to hear that it is working for you now! You can find descriptions and recipes here (see links above).Click on the green signs "Spoiler" to see it.
Good luck
/SGU, Josephine
Good point! The main idea is that the blocks that "contain ore and look like it" are familiar from Vanilla. We have replaced the ores and put them in other blocks, but with the same texture e.g. coal, copper (redstone), lapis lazuli, gold and diamond. The other ones, that contain ores but don't show that, are new blocks that contain new drops (metals, gemstones, minerals) in Minecraft.
We are looking at making new block types for some of these resources. Suggestions?
/SGU, Josephine and Mathias
Got it.
Hmm. Which ores are visible to the naked eye, in real life, in a given source rock? I know coal is and would assume gold and silver in quartz is also visible. Is tin ore something that's very visible in its source rock(s) or is it something you have to break up to see first? I think bauxite is a good example of the latter.
Basically, real-life easily visible ores = new texture for ore-containing source rocks; ores not readily visible in source rocks = random drops from regular block type.
I don't mind the random drops from certain block types without a visible indicator, and I think it probably matches real life for some of the gems and metals. My general line of thinking is, what matches real life geology most closely? And in matching real-life, is gameplay compromised significantly?
Hi mdf25,
that is an interesting suggestion! Can you please elaborate how the 5% chance to get rare stones would work in practice?
/SGU Josephine and Mathias
You put 8 blocks of the iron ore in the smeltery, and you have to fill 2 of the slots in the smeltery with fuel to make it start. You have more information in the text in the beginning of the thread, there is a spoiler within a spoiler about the smeltery under headline "Recipes".
/SGU, Josephine
Hi again,
thank you for your explanation, we understand it now I think our group has to meet and talk more about this. I'm sorry I can't give you a better feedback at the moment, but thank you for good input! We'll come back to this.
/SGU, Josephine
It works on all deposits, large or small doesn't matter. But you have to put 8 pieces of the same drop into the smeltery in order to make it start. But there is no difference in the origin of the iron, e.g iron from skarn and iron from banded iron formations is "the same" iron and you can put the drops together in the smeltery, it's not origin-dependent so to say.
/SGU Josephine
Are you having coal blocks or coal drops as fuel? At the moment only coal drops and buckets of lava work as fuel. In the next update coal blocks will also work!
See pictures:
It is a good idea to have the real-life visible ores as blocks with a texture that shows the ore, and the ones from reality that does not indicate an ore on the surface gets a drop. We have contacted some of the experts on this, geologists that work at SGU, and we are waiting for a more detailed answer. We'll get back as soon as we can!
/SGU Josephine
So hey, I'm working on my next build (and even considering making my first-ever public mod pack), and this looks like a great choice for it. I grew really bored of vanilla mining more than a year ago, and have used mods like Metallurgy, Underground Biomes Constructs, Geologica, and Geostrata to liven things up and to learn something at the same time. However, Metallurgy has way too many sets of tools/armor/weapons and too many weird metals (there are more fantasy or made-up ores than real ones!) so I've been hoping to find something that let me make copper, silver, and steel without having too much extra content.
I asked on Realistic World Generation if there are any compatibility issues because I'm hoping to use both together (as well as a few mods that fill the overworld with a variety of realistic plants, such as HarvestCraft and Plant Mega Pack)
The one thing I'm losing if I get rid of Metallurgy is the Utility Ores that let you make fertilizer. With HarvestCraft I always have a ton of crops growing, and I love being able to gather a lot of fertilizer from the area. Metallurgy adds Phosphorus, Magnesium, Potash, and Saltpeter and lets you combine them in groups of three or all four together to make fertilizer (the three-way recipe is important because you always end up with an imbalance of minerals, and that way you can combine the three you have the most of). (Sadly, there's no way to turn Rotten Flesh into fertilizer, even though I think that seems obvious.)
Could you find a way to add to your mod a way to make fertilizer? I don't know if you already have the minerals in your setup and would just need to have a way to crush them up, or whether you'd need to add some ores specific for this purpose, but if your mod made fertilizer too then I wouldn't need to mourn the loss of Metallurgy at all.
At one point I spent a lot of time looking up where certain minerals were found, and it seemed like swamps had an overabundance of the kind of minerals you'd need for fertilizer, but it's been a long time since I researched that so I don't know if I've got it right. But having certain biomes offer certain minerals makes it easier to hunt for them without just digging randomly, so I've always liked that idea (see link to Custom Ore Generation below, because apparently that's the place I posted part of my notes).
Also, are you compatible with Biomes o' Plenty? It adds like 75 additional biomes, most of which (to my untrained eye) seem to be realistic biomes based on real-world terrain (although a few are magical, which can be fun too). If you had your mod set up to distribute minerals and underground geological features based on biomes, and if you included a well-thought-out compatibility with Biomes o' Plenty (along with appropriate documentation, so I can see which decisions you made about distribution and know what to look for), then it would make the realistic biomes so much more interesting and educational!
I recall asking for this sort of thing on Custom Ore Generation, with the idea that, for example, I could come across a Fen biome and go "ooh, lots of minerals here!" or spot particular rocks or trees and know that copper or silver tends to be in the area. With Biomes o' Plenty adding all those new biomes, this is a key factor in what I'm hoping to accomplish with my mod build, because I'm getting really sick of mining randomly and not having a clue where to find the minerals I'm after.
I do hope your config files make it easy for me to turn off the higher-tech items in your mod. My build is not going to be compatible with defibrillators.
Lastly: Since when do you make a goldpan out of sticks? Is this just because all the good recipes were taken? My dad used to goldpan and maybe it's different when you can't buy one at the store but it's gotta be like a solid structure with little steps so you can sort out the heavier minerals from the lighter and from the water and all. I really can't see how you could ever make one out of sticks.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
You need so many iron ore in the smelter to make one ingot. I think it's 8 or 9, I haven't counted closely.
That's really excellent, this is what makes this mod so great to me. The new blocks and textures and recipes are great on their own, but now I can point out intrusions and veins and make pretty good guesses at rock types and names too thanks to BetterGeo.