Love what you've been doing for this mod Gany. The only issue I've been having as of late is my skin has been torn apart due to the skinport like effect. Granted, it looks cool, but if there is some way to fix it, either on my end or your's, I'd be quite happy to know.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Love what you've been doing for this mod Gany. The only issue I've been having as of late is my skin has been torn apart due to the skinport like effect. Granted, it looks cool, but if there is some way to fix it, either on my end or your's, I'd be quite happy to know.
Thanks in advance!
Optifine doesn't seem to like the 1.8 skins.
The only way around so far is to disable it. The config option for it is "Skin Overlays"
I noticed another small bug: anvils don't seem to automatically replace themselves (though they do when you interact with them in some manner like punching them), and pick block returns the slightly damaged anvil.
I noticed another small bug: anvils don't seem to automatically replace themselves (though they do when you interact with them in some manner like punching them), and pick block returns the slightly damaged anvil.
I can't automatically replace them because they aren't tile entities. So that's why they replace after they are clicked once.
Hacky I know, but if anyone has a better idea I'm all ears XD
As for the pick block, I'll look into it, thanks for letting me know :3
This mod is great what is missing are the guardians shulker Elder guardian when you hit a mob with a sword of another mod do not you see yes you hurt others because I used using swords of other mods do not work
good idea That's much better than the current recipe
Actually, the rose bush to 6 roses recipe clashes with the already existing rose bush to 2 rose red recipe.
EDIT: In 1.9 the player has to move to activate Frost Walker. In Et Futurum the player can stand still in the middle of the ocean forever. Can this be fixed?
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MCreator is just for whiny people who can't get ForgeGradle set up properly.
Why not just adding roses spawn naturally and that this can be disabled in the mod options? sry for bad english
Good idea!
Also the same thing could be done with peonies if you (Gany) want.
Also make crying obsidian set the player's spawn. I wanted Crying Obsidian to actually do something in a mod for once.
And the new boats because they're awesome.
Rollback Post to RevisionRollBack
MCreator is just for whiny people who can't get ForgeGradle set up properly.
Would it be pretty simple to add in the new sounds added in recently? Like for the Witch and the sword?
Love what you've been doing for this mod Gany. The only issue I've been having as of late is my skin has been torn apart due to the skinport like effect. Granted, it looks cool, but if there is some way to fix it, either on my end or your's, I'd be quite happy to know.
Thanks in advance!
For some reasons I didn't notice the presence of v1.5.0, and when I do, my god, that is alot of future stuffs, especially the colorful beacons!
Boats can sprint?!?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Optifine doesn't seem to like the 1.8 skins.
The only way around so far is to disable it. The config option for it is "Skin Overlays"
Sword probably not, but the witches I can probably do
I don't use Optifine though. Would FastCraft be causing a similar issue?
Gany how do I add compatibility to this mod with my mod?
Inactive account
asked the voice mode, you can add new version of the witch?
I don't think so.
What mods do you have? Any mods that you can think of that might mess with the player rendering?
Depends on what you want to do? XD
I noticed another small bug: anvils don't seem to automatically replace themselves (though they do when you interact with them in some manner like punching them), and pick block returns the slightly damaged anvil.
It's still WIP.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I can't automatically replace them because they aren't tile entities. So that's why they replace after they are clicked once.
Hacky I know, but if anyone has a better idea I'm all ears XD
As for the pick block, I'll look into it, thanks for letting me know :3
Oh, I found out that rose (item) is back and you can craft it with poppies. I'd like to sugest:
1) Place a rose bush in the crafting table, gives you 6 roses.
2) Place 2x3 roses in the crafting table, gives you a rose bush.
I just think making roses out of poppies a bit weird.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
This mod is great what is missing are the guardians shulker Elder guardian when you hit a mob with a sword of another mod do not you see yes you hurt others because I used using swords of other mods do not work
good idea That's much better than the current recipe
Actually, the rose bush to 6 roses recipe clashes with the already existing rose bush to 2 rose red recipe.
EDIT: In 1.9 the player has to move to activate Frost Walker. In Et Futurum the player can stand still in the middle of the ocean forever. Can this be fixed?
MCreator is just for whiny people who can't get ForgeGradle set up properly.
What?! My mind is still stuck in 1.6.
So how about 2x1 rose bushes <-> 6 roses?
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Good idea!
Also the same thing could be done with peonies if you (Gany) want.
Also make crying obsidian set the player's spawn. I wanted Crying Obsidian to actually do something in a mod for once.
And the new boats because they're awesome.
MCreator is just for whiny people who can't get ForgeGradle set up properly.