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Welcome to Armour Expansion, the mod that adds 5 new armour & tool materials to Minecraft without overpowering the game.
To get started in this mod, you take standard lapis lazuli, redstone dust, nether quartz or glowstone dust and smelt them to make ingots.
These can then be made into 4 armours, with strength and durability between leather and iron. Why not just make iron armour? Well when a full set of these armours is equipped, the player is granted with a boost effect unique to each armour:
Lapis armour: Gives you the ability to breath underwater, along with walking and breaking blocks at the same speed as you would on land.
Redstone armour: Makes you completely fireproof, useful for those trips to the nether, or maybe if you're just clumsy.
Quartz armour: Gives mining haste 3 - Cut through blocks as if they were butter.
Glowstone armour: Gives constant night vision, light level 15 everywhere you look. Can't be doing with torches? This is the suit for you.
Now for the fifth armour. For when you're so rich making it rain just doesn't cut the mustard. You can now make Emerald Armour. This is stronger than diamond and gives you the strength to punch 130% harder than before when a full set is worn. Sure it maybe a little overpowered, but when you're this rich who cares?
Each armour can be made using the new ingots or vanilla emeralds as per the vanilla armour recipes.
Also included in this mod is a tools expansion, using the above ingots or emeralds to make tools by the vanilla recipes. These can harvest everything that iron can, have a durability and attack between stone and iron, yet break blocks faster than iron. They also boast an enchantability rating equal to that of gold, increasing your chance of getting multiple or high level enchantments when compared to iron tools. The benefits may be more aesthetic than practical, but at least you can mine with style...
Increase the enchantability of the tools to yield better enchantments.
Give an extended reach to tools to allow for mining slightly further afield.
Render Glowstone Armor to always appear at light level 15 when worn (will not affect light level of other blocks).
Added note, the emerald tools are better than diamond in each attribute, and the emerald armour is more durable and gives slightly more protection than diamond.
Other than emerald, each material is the same. I initially started out giving them attributes ranged between leather/stone and iron, but the difference was so minute you couldn't tell the difference anyway, so I kept the material attributes as equal, and let the effects give each armour set it's advantage. I've purposefully set them to be below iron in durability for two reasons:
To keep them balanced - You gain benefits, but also lose some durability
Realism (as much as you get in Minecraft) - It was pointed out to me that these are all powders or stone, they won't be that durable.
The new tools already have an enchantability that's equal to gold, though I forgot to put that in the post!
Auto-smelting seems a bit over-powered for the cost of the tool, and is not a feature found in vanilla minecraft. This mod is designed to broaden the capabilities within minecraft, not introduce entirely new features. Though altering enchantability, sharpness and reach range could be an interesting addition to the tools. I may include that in the next update.
Next update will also change the Glowstone armour so that the player glows when a full set is worn. This will not affect the light level of blocks around the player (as doing that introduces copious lag), but will make the player easily visible to other players. The reasoning being: It's glowstone, so we should be able to see it glow!
This mod has been back-ported to Minecraft 1.7.10 for your enjoyment! I've been getting this request over a few of my mods and during development so it's finally here. Over the next few weeks I'll be back-porting all my other mods back to 1.7.10 so do keep a look out if you're interested.
Sorry for those of you that have been reading the comments and expecting magical tools, these will be updated in future releases. Implementing extended reach requires more research to wipe out all the bugs, and I don't want to release anything before it's finished.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
There are pictures of the armours on stands along with the tools attached to the original post. If you want to see them in video form then you can watch the mod showcase also in that post. However it is in Spanish so may be difficult to understand
"More armor, plz?"
I'm up for expanding this mod even further, but if you have an idea you'll have to be a little clearer than that. What do you want it made of, and what would the potion effect buff be?
*get best armor in the game without ever having mined*
Sure you can. However:
Finding a village close to your spawn is fairly unlikely, so you'll have to step up a base and start playing the game properly before exploring.
Villages tend to be quite small, so your chance of finding one with a farmer willing to sell is also quite rare, you may have to check out a few.
When you find a wheat buying villager, he'll want 20 wheat for an emerald. You can use this for a maximum of 12 trades (though usually considerably less) before he locks that trade, and you have to trade something else with him (probably a mining required good). You'll need 24 emeralds for a full set of armour, so you'll have to go through the whole exploring and finding villager debacle at least once again, most likely 3 or so times.