Update: Please download new 1.8.9 version. My repository got hacked and unstable code was injected into the mod. This was likely just a troll/prank and not malicious, but it was causing a lot of strange errors. Newest code has been pretty thoroughly tested, so should be much, much better. Also, please do send me bug reports when things don't work. You can post here, PM me, or fill out the contact sheet on the website. Just include a crash report and I will do everything i can to make it right.
The RPCraft Mod - Barrels!! (apologies if it terrifies Pewdiepie)
First off, we already have some awesome Mod Showcases:
You can Check out the mod and download the latest files there
Previous Descriptions below
The RPCraft Toolkit features:
Locks and Keys
- Great for Adventure Maps, but also useful for servers (to be given to specific factions/teams/kingdoms). Only available in Creative Mode. Players just need the right key in their inventory, no need to pull it
out every time! Doors can only be opened by players holding the correct door key in their inventory. Clicking a locking block while you have the right block key works like a button, so many Redstone possibilities. Keys can also be renamed without any loss of functionality, so have whatever texture and name fits your needs.
How the Locks and Keys work:
Locked Doors cannot be opened except by a player who has the appropriate Door Key in their inventory. Even redstone will not budge them.
But get the matching Door Key and you can open it to your heart's content. Each door has a Door Key that matches it's color. Red Door Key opens Red Locked Doors, Yellow Door Key opens Yellow Locked Doors, etc.
The best part is you don't have to click the door with the key, simply having it in your inventory is enough to let you open and close the door at will.
The Locked Blocks work in a very similar way, but they are like a button. Clicking on them without the right Block Key will do nothing.
But if you have the matching Block Key in your inventory, clicking them will produce a redstone pulse. Once again there is a matching Block Key for each color of Locked Block.
This lets you set up even more elaborate things to hide behind your locks. Maybe make the floor open and drop the player into a deep dungeon. Maybe texture the key to be a plunger and the lock to be the box and use it to set off some TNT that blows open an old mine. Whatever you can make with redstone can be used with the Locked Blocks.
The Locks and Keys are available from the Creative Mode inventory only!
After all, what use would it be to lock your base on a public server if some troll could craft the key and then come in anyway. On servers, the Moderators can hand them out, and on single player just use a little cheating to give yourself some if you want them.
The uses for the locks are many and awesome! Use them to lock sections of your Adventure Map and control player progress, send your player on a quest to find the 7 keys needed to open the ancient tower or have several different keys to the treasure room with different localized names that all open the same door. Use them on a PVP server and give each team one color to secure their base and various outposts. Have them on an RP server so there's always a part of your castle where you can hide away when being king becomes too tiring.
Lifeshard - This Creative-Only item heals a player by half a heart instead of going into their inventory when they pick it up off the ground. Put it in a dispenser for Arena games. Use the Crates below and you can imitate your own Action RPG.
Tables and Chairs - The first thing I added long ago. Not the only furniture for Minecraft anymore, but I always prefer the blocky look that matches Minecraft. Plus, we've added more options. Wooden table and chairs available in all the standard wood options. Stone tables and chairs in the new polished stone, obsidian, quartz, iron or even prismarine. Lots of options for thrones, altars, or use it to make your own "round" table.
Shields and Swords to hang on your Wall - Decorations for any dungeon or throne room. Shields available in Wood, Iron, Gold or Diamond. Each available in all 16 basic colors for whatever suits your needs. Pair it with a sword or hang some crossed swords nearby!
Carriage Lanterns - When you want some lighting choices besides just torches! Add stained glass for your own personal touch. Also, can be shut off by applying a redstone signal to the block its placed on. And if you think "hey, that gives me an idea, what if you could shut off torches as well, so I could unexpectedly kill the lights for a dramatic scene on my adventure map?" well, try sneaking when you place one . (Note, doesn't not work with the stained glass models).
Dressers - Now you can have more than just a bed in your bedroom. Each drawer has it's own small inventory.
Crates - Comes in two sizes. Because sometimes your Adventure Map needs a showdown in a warehouse, or your hidden basement exit needs to be behind something. Crates can also be used to store/give a player items, if you would like. See below.
Any stack of items placed in the empty space in the Crafting Table when crafting a crate will be stored inside it.
If the Crates being used to craft a Large Crate contain any items, the Large Crate will contain them as well.
When broken, both Crates and Large Crates drop wood, nails, and the items that were inside. Why would you want to do this? Well, you might just want to have Large Crates full of of coal, I won't judge. But more specifically, Adventure Map makers can put a small stack of items (food items, Lifeshards, whatever currency you're using) in them and then treat them like a pot, crate, barrel, etc in any action RPG. And with that in mind, you can set it in the Config so that it won't drop the slabs and nails.
The Firestone - This insanely useful block lights on fire when a redstone signal is applied, and cannot be put out so long as the signal remains on. Hide a secret behind your fireplace! Create burning tile puzzles! Endless possibilities, just don't burn down your house!
Chimney Top - This fairly simple block with make smoke particles if there is a lit fire or furnace below it (technically up to 20 blocks directly below it or 1 away in any cardinal direction). Have a real-looking chimney or smokestack. Pairs quite well with the Firestone.
Spikes - Perfect for that lost temple or even just putting a ditch behind your walls with a nasty surprise. Customize the damage in the config!
Upgraded Vanilla Blocks - Adding new doors and fences was one of the best parts of 1.8, but why did Mojang stop there? Well, we've picked up the slack! Now the type of material used will make a difference in a lot more blocks. Many more slab, wall, and stairs choices, including mossy stone finally. Bookshelves in every wood type (that are still perfect for Enchanting Tables). Trapdoors as well (designed to match their corresponding door). And beds that vary based on both wood and the wool chosen, now the bed can actually match the style of the room.
Now Configurable as well!
Check the Mod Options when you start Minecraft to change the Bed Recipe (so vanilla beds are craftable), set damage for spikes, and turn off my slab and stair textures. (Some blocks are designed so that they look rounded or textured a certain way at the the edges. It bothers me when other mods turn them into slabs or stairs and don't account for that, so I did. but if you don't have that particular form of OCD, you can change it in the config.
Q: Why is there no Stone Shield or Crossed Swords?
A: The shields were designed to match the armor sets (Wood for Leather, Iron, Gold, and Diamond). And if you spawn an armor stand with arms, the shield will (mostly) look pretty cool in its hand which matched with the armor. There's no Stone Armor, so there's no Stone Shield. (However, this may be changed in future updates, see below.)
Q: Why are your textures kind of....I don't know...meh?
A: I am a much better designer and programmer than I am an artist (and I'm only passably good at those, so that tells you something). If any pixel artists out there want to make me some better ones, I will happily include them (with all due credit to the awesome and incredibly generous artist in question).
Q: Can I due a review/new mod/playthrough video?
A: Absolutely, and please send me links so I can through them up here! Thank you in advance, you sexy youtuber you.
Q: Can I include this in a Modpack?
A: For a server Modpack, most certainly. Just make sure you link back to the Curse or MCF thread with all appropriate credit. For other Modpacks, PM me and we can talk. I actually plan to include my own Modpack one day (see below), but if you make a persuasive argument, we'll see what happens.
- Crashing when uploaded to a Server environment
- NEI now only displays the blocks it should
- Updated to Newer Forge Version
- Andesite Wall, Diorite Wall, Granite Wall, Prismarine Wall
- Carriage Lantern
- White Carriage Lantern, Orange Lantern, Magenta Carriage Lantern, Light Blue Carriage Lantern, Yellow Carriage Lantern, etc.
- Iron Ingot
- Iron Nail
- Gold Coin, made by smelting a gold ingot. Added purely for use as an
alternative currency for villagers or servers that utilize a monetary
1.3.1 - Fixed issue with Chairs in Server environment
- Issue with breaking a Chair by the top half.
- Cleaned up the backend code. Much less unnecessary output to the console now.
- Dressers. Available in all 6 vanilla woods.
- Glitch in the lanterns.
- Made Stairs and slabs texture adjustable in the config, for texture packs. - Added 'put-out' texture to the hidden lantern by popular request.
- Config with GUI
- Stairs, in all the same variants as the Slabs.
- Chimney Top
- Spikes, Blackened Spikes, Stained Spikes, Blackened Stained Spikes
- Crates and Large Crates, available in all vanilla woods
- Major bug with Large Crates and Pistons
- Add-ins for the mod! These separate downloads will add even more depth to your Minecraft RP/Adventure experience, but since they will be more fundamental changes to Minecraft, you can choose which ones to download to suit your play-style. Better food and hunger system? More weapons and armor, and combat tweaking options for your server or Adventure Map? Better villagers so you can have them talk without making a complex network of command blocks? If any of these sound awesome, just wait...
- Texture Pack! Through some sort of amazing luck, I find myself friends with some amazing artists (like, "they have done art for Steam games, the t-shirt you're currently wearing, and/or MTG Cards" kind of awesome). if I can save up enough to commission them, there may be some awesome texture packs available that will include everything
from the RPCraft toolkit.
- Other Zaniness! Have ideas I should incorporate? let me know! I have pretty big plans, and I'm not saying I will like every idea tossed in the thread, but don't let that stop you. RPCraft got it's start from the suggestions from the server I used to play on.
I like the looks of this mod so far. It definitely helps a lot with making epic dungeons to explore with my friends, also I really like how the textures are spot on and blend perfectly with the vanilla ones. I'd really like to see some new items like treasures and coins to go with the dungeon aspects. Keep up the good work.
Fixed the reported issue with breaking the chairs by the top half and also added Dressers.
I learned a lot about inventories, animating, sounds, and networking Minecraft in this update, but mostly I learned that I can read the same section of code 73 times before I see an incredibly obvious typo
Secondly, I have had several PMs and posts on the Curse side about how the vanilla bed recipe doesn't work and you can't get a vanilla bed except from creative mode. Now anything that happens when you're asleep doesn't typically care where you sleep, so I don't know that its an issue with any existing mod yet, but it might be (if you do know a conflict, let me know ASAP).
I can change my recipe so that the vanilla bed recipe is back, but that will make the other beds more expensive, so I'd like some input on where we should go. Poll is at the top.