A part of me is thinking this new update is gonna require PlayerAPI or something similar. Now I'm unsure if I want it.
It won't require anything more than Baubles. You won't be able to see the suit hand if you don't have the RenderPlayerAPI but that's how it has been. You won't need anything new.
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
Great job with the mod so far. Can't wait to see what you bring in the next updates. Do you have any recommended mods for high level enemies with better bag drops?
Played a bit with version 1.0 - and green lataren is my new favourite suit to go. plus it maches color of my avatar hair (you know that if you have "helmet" on your skin it renders outside model breaking immersion, right?). And fliping pages on catalog i have been thinking how awsome could it be to have short descryption of characters - example:
Superman: Last son of planet Krypton. Come to Earth as baby and was rised by Kents. In his teenage years he developed powers of flight, super strenght, heat vision, x-ray vision, super speed and ice breath. Normaly he is reporter working for Daily Planet but when need arises he becomes Superman, protector of Earth.
We could learn a bit more about more obscure characters like American chibi.
American Chibi couldn't really have that as her origins are unknown
Great job with the mod so far. Can't wait to see what you bring in the next updates. Do you have any recommended mods for high level enemies with better bag drops?
Twilight Forest and Nevermine (or whatever it's called now). It also works with Ore Spawn but you will need a tier 5 suit to take on some of the tougher mobs. Also the really tough mobs from Ore Spawn can kill tier 5 players in a few hits.
Played a bit with version 1.0 - and green lataren is my new favourite suit to go. plus it maches color of my avatar hair (you know that if you have "helmet" on your skin it renders outside model breaking immersion, right?). And fliping pages on catalog i have been thinking how awsome could it be to have short descryption of characters - example:
Superman: Last son of planet Krypton. Come to Earth as baby and was rised by Kents. In his teenage years he developed powers of flight, super strenght, heat vision, x-ray vision, super speed and ice breath. Normaly he is reporter working for Daily Planet but when need arises he becomes Superman, protector of Earth.
We could learn a bit more about more obscure characters like American chibi.
Yeah, I know the helmet layer renders outside the model. It's one of those no-win situations. In order to make the helmet layer render inside the armor layer I have to increase the render scale and if I do that it makes all the characters look swollen. I prefer them to look like an actual skin and the way I see it, if people don't like their helmet layer rendering like that they can easily merge it with the head layer of the skin. There's a huge gap between the head and helmet layer anyway.
As for the bios thing, I have thought about it. I was thinking about doing it this last update. It might happen in the future.
Dark the Iron Man is going to have Repulser,Guns and Missiles? And the Iron Man can have a different view like sistems like in the Movie! Thanks!
The HUD is a movie thing. I don't recall ever seeing anything like that in the comics. I'm using the comics as my source and not the movies. That being said, JARVIS won't be a thing either as Jarvis is a butler in the comic and not an AI. The Iron Man suit that will be in this update will have the ability to fly, repulsors, and probably a unibeam.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
will the suit run out of power and need to recharge after heavy use
I haven't finished it yet but the only thing that I think will have an impact on the suit is firing the unibeam. I could do the whole energy system but I feel that once a suit becomes cumbersome to use then there's not much of a point to it anymore. I want to keep things as simple as possible while still having a lot of functionality. A power system over complicates use.
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
As I'm sure you are well aware, Iron Man began storing his suits in a suitcase starting with the MK II suit, which with Baubles would most likely be pretty simple to implement, similarly to the Flash's ring. Figured it would be cool to see in game I'm sure you have already considered this idea, and may have already implemented it, but I thought it might still be worth mentioning, as I always liked the concept.
As I'm sure you are well aware, Iron Man began storing his suits in a suitcase starting with the MK II suit, which with Baubles would most likely be pretty simple to implement, similarly to the Flash's ring. Figured it would be cool to see in game I'm sure you have already considered this idea, and may have already implemented it, but I thought it might still be worth mentioning, as I always liked the concept.
For this first release, as there is only going to be one set of Iron Man armor, the briefcase won't be a thing but I might make it in the future.
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
because of the new daredevil netflix show, freaking amazing by the way, Ive been using daredevils costume with the blindness thing and I'm getting used to it til it gets dark seeing then is nigh impossible i find myself using the minimap to see where enemies are. also i think iron man with the hud is a nice touch to just have
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Great_Omega'/611, l='MpServer', x=27.50, y=70.62, z=-148.50]]
Chunk stats: MultiplayerChunkCache: 10, 19
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (36,64,-144), Chunk: (at 4,4,0 in 2,-9; contains blocks 32,0,-144 to 47,255,-129), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 933 game time, 933 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 7 total; [EntityHorse['Horse'/211, l='MpServer', x=37.47, y=69.00, z=-146.91], EntityClientPlayerMP['Great_Omega'/611, l='MpServer', x=27.50, y=70.62, z=-148.50], EntityHorse['Horse'/212, l='MpServer', x=36.75, y=69.00, z=-144.88], EntitySheep['Sheep'/187, l='MpServer', x=23.97, y=69.00, z=-147.91], EntitySheep['Sheep'/188, l='MpServer', x=30.28, y=68.00, z=-138.16], EntitySheep['Sheep'/189, l='MpServer', x=31.75, y=69.00, z=-143.75], EntitySheep['Sheep'/190, l='MpServer', x=30.84, y=69.00, z=-142.34]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Great_Omega'/611, l='MpServer', x=27.50, y=70.62, z=-148.50]]
Chunk stats: MultiplayerChunkCache: 10, 19
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (36,64,-144), Chunk: (at 4,4,0 in 2,-9; contains blocks 32,0,-144 to 47,255,-129), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 933 game time, 933 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 7 total; [EntityHorse['Horse'/211, l='MpServer', x=37.47, y=69.00, z=-146.91], EntityClientPlayerMP['Great_Omega'/611, l='MpServer', x=27.50, y=70.62, z=-148.50], EntityHorse['Horse'/212, l='MpServer', x=36.75, y=69.00, z=-144.88], EntitySheep['Sheep'/187, l='MpServer', x=23.97, y=69.00, z=-147.91], EntitySheep['Sheep'/188, l='MpServer', x=30.28, y=68.00, z=-138.16], EntitySheep['Sheep'/189, l='MpServer', x=31.75, y=69.00, z=-143.75], EntitySheep['Sheep'/190, l='MpServer', x=30.84, y=69.00, z=-142.34]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It looks like something to do with mob spawning. My mod doesn't add mobs so you'll have to find the mod that's doing it and ask the developer of that mod.
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
A part of me is thinking this new update is gonna require PlayerAPI or something similar. Now I'm unsure if I want it.
More powers will be added to characters as time goes on.
It won't require anything more than Baubles. You won't be able to see the suit hand if you don't have the RenderPlayerAPI but that's how it has been. You won't need anything new.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
Great job with the mod so far. Can't wait to see what you bring in the next updates. Do you have any recommended mods for high level enemies with better bag drops?
Wait if American Chibi is in this does that mean you're going to add more characters from Astro City. If so can you please add the confessor,
American Chibi couldn't really have that as her origins are unknown
Darknight Iron Man Will Not Have The Helmet Hud,Or In Future Updates You Will Add It?
(Steve's Universe Mod Status:Hiatus)
(Steven Universe Mod Is Coming Back In:30 March 2016)
Dark the Iron Man is going to have Repulser,Guns and Missiles? And the Iron Man can have a different view like sistems like in the Movie! Thanks!
Twilight Forest and Nevermine (or whatever it's called now). It also works with Ore Spawn but you will need a tier 5 suit to take on some of the tougher mobs. Also the really tough mobs from Ore Spawn can kill tier 5 players in a few hits.
Yeah, I know the helmet layer renders outside the model. It's one of those no-win situations. In order to make the helmet layer render inside the armor layer I have to increase the render scale and if I do that it makes all the characters look swollen. I prefer them to look like an actual skin and the way I see it, if people don't like their helmet layer rendering like that they can easily merge it with the head layer of the skin. There's a huge gap between the head and helmet layer anyway.
As for the bios thing, I have thought about it. I was thinking about doing it this last update. It might happen in the future.
Yes, I plan to add more Astro City characters
The HUD is a movie thing. I don't recall ever seeing anything like that in the comics. I'm using the comics as my source and not the movies. That being said, JARVIS won't be a thing either as Jarvis is a butler in the comic and not an AI. The Iron Man suit that will be in this update will have the ability to fly, repulsors, and probably a unibeam.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
will the suit run out of power and need to recharge after heavy use
please click me
and me
me 2
I haven't finished it yet but the only thing that I think will have an impact on the suit is firing the unibeam. I could do the whole energy system but I feel that once a suit becomes cumbersome to use then there's not much of a point to it anymore. I want to keep things as simple as possible while still having a lot of functionality. A power system over complicates use.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
As I'm sure you are well aware, Iron Man began storing his suits in a suitcase starting with the MK II suit, which with Baubles would most likely be pretty simple to implement, similarly to the Flash's ring. Figured it would be cool to see in game I'm sure you have already considered this idea, and may have already implemented it, but I thought it might still be worth mentioning, as I always liked the concept.
For this first release, as there is only going to be one set of Iron Man armor, the briefcase won't be a thing but I might make it in the future.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
im excited for when u add lex lutor finally i can play as him
please click me
and me
me 2
When is iron man going to come
Next update.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
Spider Man Web Sliding? No More Beta
because of the new daredevil netflix show, freaking amazing by the way, Ive been using daredevils costume with the blindness thing and I'm getting used to it til it gets dark seeing then is nigh impossible i find myself using the minimap to see where enemies are. also i think iron man with the hud is a nice touch to just have
This mod is a huge competitor of the superheroes unlimited mod. Btw I like them both
Why is mine crashing?!
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 4/21/15 1:12 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Great_Omega'/611, l='MpServer', x=27.50, y=70.62, z=-148.50]]
Chunk stats: MultiplayerChunkCache: 10, 19
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (36,64,-144), Chunk: (at 4,4,0 in 2,-9; contains blocks 32,0,-144 to 47,255,-129), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 933 game time, 933 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 7 total; [EntityHorse['Horse'/211, l='MpServer', x=37.47, y=69.00, z=-146.91], EntityClientPlayerMP['Great_Omega'/611, l='MpServer', x=27.50, y=70.62, z=-148.50], EntityHorse['Horse'/212, l='MpServer', x=36.75, y=69.00, z=-144.88], EntitySheep['Sheep'/187, l='MpServer', x=23.97, y=69.00, z=-147.91], EntitySheep['Sheep'/188, l='MpServer', x=30.28, y=68.00, z=-138.16], EntitySheep['Sheep'/189, l='MpServer', x=31.75, y=69.00, z=-143.75], EntitySheep['Sheep'/190, l='MpServer', x=30.84, y=69.00, z=-142.34]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 688420296 bytes (656 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_B6 47 mods loaded, 47 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
deconstruction{2.2.5} [The Deconstruction Mod] ([MC1.7.10]deconstruction[v2.2.5].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
B0bGrowsOre{2.2.0} [B0bGary's Growable Ores] (B0bGary's Growable Ores-2.2.0 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.5-171} [Botania] (Botania r1.5-171.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kegare.caveworld{1.8.3} [Caveworld] (Caveworld_1.7.10-v1.8.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CosmeticArmor{1.0.5} [Cosmetic Armor] (CosmeticArmor-1.7.10-1.0.5.B8-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
crackedzombiemod{1.7.10} [CrackedZombie Mod] (crackedzombiemod-1.7.10-2.5.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10c} [CustomNpcs] (CustomNPCs_1.7.10c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderZoo{1.7.10-1.0.11.27} [Ender Zoo] (EnderZoo-1.7.10-1.0.11.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enhancedspawners2{0.2} [enhancedspawners2] (EnhancedSpawners2-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FinderCompass{1.7.10c} [Finder Compass] (FinderCompass-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
freddycraftmod{1.2} [FreddyCraft] (freddycraft-1710-128676639.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jacb{1.0.2} [JACB] (JACB-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
me{1.3.1.2} [More Enchantments] (More-Enchantments-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AencEx{0.0.1} [AencEx] (More-Enchantments-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MultiPageChest{1.3.4} [Multi Page Chest] (MultiPageChest-1.3.4-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates{3.0.0.18} [ObsidiPlates] (ObsidiPlates-1.7.10-universal-3.0.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HeroSuits{1.0} [Project Superhuman] (ProjectSuperhuman - v1.0 - 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rftl{1.7.10} [Rotten Flesh to Leather] (Rotten-Flesh-to-Leather-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{14.7} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
tcnodetracker{1.0.5} [TC Node Tracker] (tcnodetracker-1.7.10-1.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thaumcraftneiplugin{1.7.10-1.7} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thedalekmod{15.6} [DalekMod] (the_dalek_mod_1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.8} [Waila] (Waila-1.5.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 3.3.0 - Build 8.15.10.2656, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It looks like something to do with mob spawning. My mod doesn't add mobs so you'll have to find the mod that's doing it and ask the developer of that mod.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/