Interdiction Pillar brings back the EE2 Interdiction Torches with a twist. These Interdiction Pillars have multiple variants which interdict different things. At the time of release, there are currently 2 variants. Hostile Mobs, and Projectiles.
More variants will be added in the future.
These pillars can be stacked upon each other to provide multiple interdictions within one area. This is only really effective with 3 or less pillars stacked.
You can find the recipes via NEI and/or similar options.
This is a picture of all pillars from 1.0.0. Left - Hostile Mobs. Right - Projectiles
Interdiction Pillar is under the MIT License. Feel free to include this in any modpack you wish, but a notification would be nice.
Ok yeah. I made this mod back in April and it's June and I'm finally releasing an update for it. The main reason it took so long is a mix of laziness and being unable to fix this server crash which has a super simple fix that I couldn't find for some reason. 1.1.0 will be going live momentarily.
- Adds 2 new pillars and a Interdiction 'Elevator'
- Fixes a fatal server crash
Sorry for such a small update and more will be coming soon.
what do the gravity & tnt pillar variants do? i placed them in my test world around a ton of mobs, passive, neutral & hostile and nothing happened. running 1.7.10 with the latest forge so im hoping it not a bug or something. also is it possible to also get pillar variants for neutral & passive mobs as well? it would definitely round out what you've already have.