I also have a grave pet incompatibility issue with another mod but in the case of my modpack it's not too big an issue. Seems to be where Tomb Many Graves gets its code in first on player death event so it'll generate a grave and take inventory leaving the grave pet with nothing to do. This doesn't seem to stop other mods which have death triggers (Fez) from working (to refill player health).
edit: urn item in blood bank isn't proc'ing on player death for some reason
The Meaning of Life, the Universe, and Everything.
Location:
Nebrahoma
Join Date:
2/20/2013
Posts:
248
Location:
Nebrahoma
Minecraft:
Trollking6
Xbox:
Trollkingonxbox
Member Details
By the way, is there a config option to enable holiday pets anytime? The april fools pet sounds amazing. Also, it reminds me of KillDie (I associate my Town of Salem persona, KillDie MagicMan, with my favorite ToS skin, the jester).
By the way, is there a config option to enable holiday pets anytime? The april fools pet sounds amazing. Also, it reminds me of KillDie (I associate my Town of Salem persona, KillDie MagicMan, with my favorite ToS skin, the jester).
change
B:"Use April Fool Pet Year Round"=false
to true inInventoryPets.cfg file (in config folder). doesn't look like there's a setting for holiday pets in general.
change
B:"Use April Fool Pet Year Round"=false
to true inInventoryPets.cfg file (in config folder). doesn't look like there's a setting for holiday pets in general.
Btw small thing but nugget recipes werent working for me by default when I DLed update.
Setting "Disable Normal Nugget Recipes"=true" makes nugget recipes work again for me again. Typo? Not sure if anyone else got this but thought I'd note it.
Um... Maybe you have to checked out the Guide Book mod, it kind of crash the game when I'm trying yo use it with the Inventory Pets mod to know how to craft something ... (P/s: Should I post this thing in here?)
Oh, and I want to suggest a Skeleton mob pet!( You probably know why...)
- It can shoot 8 arrows to every direction at a time, with 3 uses he eats.
- O= Iron Nugget, Food= Arrow
- Carry it will have some projectile protection
Hope you can make it, I'm don't really want you to make it in time, but I'm glad if you can.(Meaning you are not force to do )
Um... Maybe you have to checked out the Guide Book mod, it kind of crash the game when I'm trying yo use it with the Inventory Pets mod to know how to craft something ... (P/s: Should I post this thing in here?)
Btw small thing but nugget recipes werent working for me by default when I DLed update.
Setting "Disable Normal Nugget Recipes"=true" makes nugget recipes work again for me again. Typo? Not sure if anyone else got this but thought I'd note it.
Yup, I broke it. Good catch! For now, you can add a dirt block and it will work (e.g., Iron Ingot + Dirt Block)
I wish I could make a proper modpack with this again,*sighs* I just don't have notepad anymore, but this mod is still amazing without 30 other mods. (I didn't use that many, but I had a lot.) Keep up the good work!
Rollback Post to RevisionRollBack
"Every galaxy I've traveled, all you species are the same, you all think you're the center of the universe, you havenoideahowwrongyouare." - Lockdown, Transformers Age of Extinction
I also have a grave pet incompatibility issue with another mod but in the case of my modpack it's not too big an issue. Seems to be where Tomb Many Graves gets its code in first on player death event so it'll generate a grave and take inventory leaving the grave pet with nothing to do. This doesn't seem to stop other mods which have death triggers (Fez) from working (to refill player health).
edit: urn item in blood bank isn't proc'ing on player death for some reason
By the way, is there a config option to enable holiday pets anytime? The april fools pet sounds amazing. Also, it reminds me of KillDie (I associate my Town of Salem persona, KillDie MagicMan, with my favorite ToS skin, the jester).
"Don't talk to me. I'm a shrub."
change
B:"Use April Fool Pet Year Round"=false
to true inInventoryPets.cfg file (in config folder). doesn't look like there's a setting for holiday pets in general.
Thanks! Strange that I didn't see that.
"Don't talk to me. I'm a shrub."
It's only in 1.9 and 1.9.4. Trying to get the updates into 1.7.10 - 1.8.9 this weekend.
Also, the petmas holiday pet won't work yearround, as they are date dependent. No way to unhook it at the moment.
Just a small question,
When will the next fan suggested poll come out?
I really want to see the options.
Probably not until later in the summer. I've still got two batches of pets to make :D.
Release Notes 1.4.7 for 1.7.10
“First 3D Pet: The Living Anvil”
New Features
Bugs Squished:
Only for 1.7.10? I was thought for more .
And also, can I suggest pets of my own?
Any spoilers? What fan suggested pets won the last poll? You don't have to answer if you don't want to. I'm just curious
For now, the just experimenting with 3D pets, so 1.7.10 only.
Suggest on, Mr. Skeleton!
Will all pets have a 3D companion?
That's the idea. Each one will have different abilities. Just trying them out in 1.7.10 to start.
Cool, updatessssss.
Btw small thing but nugget recipes werent working for me by default when I DLed update.
Setting "Disable Normal Nugget Recipes"=true" makes nugget recipes work again for me again. Typo? Not sure if anyone else got this but thought I'd note it.
Um... Maybe you have to checked out the Guide Book mod, it kind of crash the game when I'm trying yo use it with the Inventory Pets mod to know how to craft something ... (P/s: Should I post this thing in here?)
Oh, and I want to suggest a Skeleton mob pet!( You probably know why...)
- It can shoot 8 arrows to every direction at a time, with 3 uses he eats.
- O= Iron Nugget, Food= Arrow
- Carry it will have some projectile protection
Hope you can make it, I'm don't really want you to make it in time, but I'm glad if you can.(Meaning you are not force to do )
I'll add on to this. 1.9.4
http://pastebin.com/0QYNQHLg
Posted this on Guide Book's github as well.
Gee, thanks man!
Yup, I broke it. Good catch! For now, you can add a dirt block and it will work (e.g., Iron Ingot + Dirt Block)
Edit: This is now fixed in 1.4.7.1 update.
I wish I could make a proper modpack with this again,*sighs* I just don't have notepad anymore, but this mod is still amazing without 30 other mods. (I didn't use that many, but I had a lot.) Keep up the good work!