Awesome ExtraMeteorP! We'll put this language pack in the next update. Question, though, by transport, will the post still link back to here (or Curse) to download the file?
Ok, guys. We just some extensive Multiplayer testing (over LAN) with the latest version to see how all the pets were working (Black Hole), and we discovered this game is RIDICULOUSLY FUN as Multiplayer PVP. This was completely unintended on our side. Side effect of having these Pets as items is that when you kill someone, you pick up their dopped pets (and steal their powers).
Examples of PVP games:
- Choose 8 pets and one weapon (no food)
- Blaze + Cloud vs. Blaze + Cloud (flying battle)
Also, found a couple bugs, which we're adding to the list:
- Quantum Crystal Monster minions switch alliances when Players attack each other (funny)
- Black Hole works great over LAN, but it works differently over Server. Still works, but in a strange way, and still very fun.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/24/2010
Posts:
52
Minecraft:
WhatThePuckPT
Member Details
Found a little problem with the chest pets: they only consume Oak Wood Logs (in-game ID is minecraft:log) and none of the others (ex.: Acacia is minecraft:log2). Maybe put their food with the OreDict ID of logWood so it works with all logs, BoP, Natura and the sorts.
Other than that, I've added this mod to my personal private pack and it works wonderfully, especially OreDictionary'd with TiC.
Found a little problem with the chest pets: they only consume Oak Wood Logs (in-game ID is minecraft:log) and none of the others (ex.: Acacia is minecraft:log2). Maybe put their food with the OreDict ID of logWood so it works with all logs, BoP, Natura and the sorts.
Other than that, I've added this mod to my personal private pack and it works wonderfully, especially OreDictionary'd with TiC.
Thanks for the feedback, FadBase! Just made the recipes compatible with OreDictionary in the last update. Agree the foods s/b compatible too.
I think I found a bug with the Bed Pet; I can sleep at any point in the day I want and roll the day back to morning, never letting night fall and never letting time move forward. Is this intentional? Because it says I can only sleep at night in the chat box, yet it lets me "sleep" whenever as long as I have wool. Infinite day for everyone!
I think it's a bug that needs looking into...
Hey again Solar_Tiger. You were right! Finally tested this, and the Bed Pet appears to be ignoring all of warnings. Very rebellious! The fix has been added to the next update.
It does not! But it could! It currently repairs anything in the hotbar and main inventory. If we do that, we should probably check for Battlegear Mine and Blade slots too.... will add to the list
SO FREAKING CUTE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:Notch::lol::D.Sorry sometimes I go a little crazy with the emotes.
Wow. We are now in the Diamond Dimensions. Crazy town. Dan needs to update to the latest version, so he can make Coal Nuggets. Pass the word on, if you can (in the YouTube comments).
hey guys um. i kinda bump into a problem. whenever i install this mod when i use the skydaz version, i get an error pertaining to item id 81 being used already or something like that and i crash.
hey guys um. i kinda bump into a problem. whenever i install this mod when i use the skydaz version, i get an error pertaining to item id 81 being used already or something like that and i crash.
Ok, so first, Skydaz is not authorized and not supported by us, and is using an outdated version. If you read the first post, we clearly state to only download and use the file from Curse Forge (link is provided). Recommend you install it properly.
It's not that hard once you get the hang of it. And you will have more flexibility.
Finally, you would only get Entity conflict IDs if you have other mods installed where the entities (mobs) are trying to use the same ID number. You can change the ID numbers in the config file (look that one up on YouTube). Might want to peek in your mods folder and see what you have in there (and remove any offendors or duplicates).
nope nevermind. i kinda fixed mine pretty easily. so it was an entity slot conflict. the forum said that the new forge handle item id different now and shouldnt have any more conflict. when i looked carefully at my crash log. it was having trouble with slot 80 and 81 of entity apparently being used already so i simple changed it to 180 and 181 respectively. you do that btw in its config. hope my quick fix helped.
Ok, so first, Skydaz is not authorized and not supported by us, and is using an outdated version. If you read the first post, we clearly state to only download and use the file from Curse Forge (link is provided). Recommend you install it properly.
It's not that hard once you get the hang of it. And you will have more flexibility.
Finally, you would only get Entity conflict IDs if you have other mods installed where the entities (mobs) are trying to use the same ID number. You can change the ID numbers in the config file (look that one up on YouTube). Might want to peek in your mods folder and see what you have in there (and remove any offendors or duplicates).
PC
actually, their version is the same as here so whats the point? also im not dumb. ive modded since 1.2.5 and i can mod the **** out of minecraft.
nope nevermind. i kinda fixed mine pretty easily. so it was an entity slot conflict. the forum said that the new forge handle item id different now and shouldnt have any more conflict. when i looked carefully at my crash log. it was having trouble with slot 80 and 81 of entity apparently being used already so i simple changed it to 180 and 181 respectively. you do that btw in its config. hope my quick fix helped.
Nice!
Also, I'll take a look at the the way ID is set, and see if I can change it to dynamic as suggested.
Quick follow up: this will be changed in the next update to use dynamic IDs.
Of course I will.
Perfect. Then please go ahead. We plan to have a small update in a few days, which will include your language pack.
Ok, guys. We just some extensive Multiplayer testing (over LAN) with the latest version to see how all the pets were working (Black Hole), and we discovered this game is RIDICULOUSLY FUN as Multiplayer PVP. This was completely unintended on our side. Side effect of having these Pets as items is that when you kill someone, you pick up their dopped pets (and steal their powers).
Examples of PVP games:
- Choose 8 pets and one weapon (no food)
- Blaze + Cloud vs. Blaze + Cloud (flying battle)
Also, found a couple bugs, which we're adding to the list:
- Quantum Crystal Monster minions switch alliances when Players attack each other (funny)
- Black Hole works great over LAN, but it works differently over Server. Still works, but in a strange way, and still very fun.
Found a little problem with the chest pets: they only consume Oak Wood Logs (in-game ID is minecraft:log) and none of the others (ex.: Acacia is minecraft:log2). Maybe put their food with the OreDict ID of logWood so it works with all logs, BoP, Natura and the sorts.
Other than that, I've added this mod to my personal private pack and it works wonderfully, especially OreDictionary'd with TiC.
Thanks for the feedback, FadBase! Just made the recipes compatible with OreDictionary in the last update. Agree the foods s/b compatible too.
they are so cute!
Hey again Solar_Tiger. You were right! Finally tested this, and the Bed Pet appears to be ignoring all of warnings. Very rebellious! The fix has been added to the next update.
talking of rebellious, will you plan that pets have chances(1%) to disobey and do bad things? XD
I'm just a wanderer.....
Cool. Great mod by the way, really unique!
AND WE'RE THE GAME GRUMPS
SO FREAKING CUTE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:Notch::lol::D.Sorry sometimes I go a little crazy with the emotes.
Can I please put in a modpack
Yes, just credit us when you do
That would be funny We feel like we already have a few misbehaving pets without any additional programming
Wow. We are now in the Diamond Dimensions. Crazy town. Dan needs to update to the latest version, so he can make Coal Nuggets. Pass the word on, if you can (in the YouTube comments).
hey guys um. i kinda bump into a problem. whenever i install this mod when i use the skydaz version, i get an error pertaining to item id 81 being used already or something like that and i crash.
we need some pesticides in the codes
I'm just a wanderer.....
Ok, so first, Skydaz is not authorized and not supported by us, and is using an outdated version. If you read the first post, we clearly state to only download and use the file from Curse Forge (link is provided). Recommend you install it properly.
PopularMMOs has an easy to follow installation guide: http://popularmmos.com/inventorypets/#installation
or you can use these video guides:
Mac -
PC -
It's not that hard once you get the hang of it. And you will have more flexibility.
Finally, you would only get Entity conflict IDs if you have other mods installed where the entities (mobs) are trying to use the same ID number. You can change the ID numbers in the config file (look that one up on YouTube). Might want to peek in your mods folder and see what you have in there (and remove any offendors or duplicates).
PC
nope nevermind. i kinda fixed mine pretty easily. so it was an entity slot conflict. the forum said that the new forge handle item id different now and shouldnt have any more conflict. when i looked carefully at my crash log. it was having trouble with slot 80 and 81 of entity apparently being used already so i simple changed it to 180 and 181 respectively. you do that btw in its config. hope my quick fix helped.
actually, their version is the same as here so whats the point? also im not dumb. ive modded since 1.2.5 and i can mod the **** out of minecraft.
Nice!
Also, I'll take a look at the the way ID is set, and see if I can change it to dynamic as suggested.
Quick follow up: this will be changed in the next update to use dynamic IDs.