I know that there are many similar mods like this one.
And you might ask: "what is original in this mod?"
How about, that this mod adds 18 types of Quicksands? (15 before 1.0.5) That naturally generate around whole world. And if you don't like any one particular type, you can toggle it's generation off in the config file. Also this mod adds two types of Hooks as the Rope and GrapplingHook, that is very useful tools to get out of some sticky situations.
The main reason that I developed this mod is that the standard types of quicksand, like the ones in BiomeOPlenty have cobweb physics. That means that if you're stuck in it, you have to dig the blocks under you, before you hit solid ground. Also you can fly away or use a hook, teleport or something else.
In contrast of this, my Quicksand has a more complex structure that is described below.
Before 1.0.5:
Mod is compatible with Biomes O' Plenty 1.2.1 (Other versions aren't tested), and override some blocks such as Mud and Quicksand.
After 1.0.5:
Mod is compatible with Biomes O' Plenty 2.1.0 (Other versions aren't tested), and override generation of some blocks such as Mud and Quicksand.
Warning: If BOP is installed you have to use BOPs world type, else generation of Quicksand will not work correctly.
Feature:
Every Quicksand block has original properties, colourful texture, sound effects, generation and physics.
There are 5 main parameters that controls the behavior of any type of Quicksand:
Thickness:
Controls the speed of sinking into stuff. The thicker it is the slower the sinking speed.
Ex: Very High - Very slow sinking.
Viscosity:
Controls horizontal speed in the stuff. The higher the viscosity the slower movement speed is.
Ex: Very High - Very slow movement speed.
Suction power:
Controls how harder you must pull to get out of the stuff. The greater the suction power the harder it is to get out.
There is horizontal suction when suction power greater than Average, which does not allow you to move in the stuff.
Ex: Very High - Very powerful suction.
Solidity:
Controls whether you can stand on the surface or not.
Yes - can stand on the surface almost without sinking (without sinking if on the Moors surface).
Partially - can stand on the surface but slowly sinking.
No - can't stand on the surface, immediately sinking.
Wading Boots (only with Biomes O' Plenty):
Controls whether or not WadingBoots can be used to prevent fast sinking.
The mechanics of my Quicksand is not very simple. But here are some tips for surviving in it:
If you're stuck in the Quicksand but not too deep (knee deep or less), you can just jump out of it. But be careful! When you land you can sink deeper than you were before.
Don't try to dig the Quicksand, it's futile. If you're near solid ground you can try to dig that, and if Suction of Quicksand is not too strong you can try to get out into the empty space, that you dug.
If you're stuck deeper than knee deep, you can try to struggling by tapping jumps button, but in the some types of Quicksands you only will sink deeper. If you will work hard and you are lucky, you can get out of this.
If you're sinking in Quicksand don't move without the need. Any your movement will just pull you deeper. (In some types this effect is very strong) Be calm, you may have time (or not) before you will go under. If you are not alone try to call for help, they can dig you out or pull you out by using Hook or Rope.
If you have an Rope or Hook in your inventory, use it immediately. Do not waste time, in some types this is unforgivable. Remember, your Hooks and Ropes have a certain durability, it's keep a more than one Rope in your inventory.
Just try to avoid Quicksand (or the more dangerous of its types). If you don't fall into it, you will not need to get out.
Types of Quicksands:
(Screenshots included)
- Bog (LiquidBog)
Properties:
Thickness: Very High
Viscosity: Low
Suction power: Low
Solidity: Yes
Wading Boots: Available
Description:
It's a very weak type of Quicksand. Can be commonly found in swamps. Consists of liquid muck that covered with a thin layer of algae. It's a very thick mass that can't hold much weight on surface, but it will slowly suck you down.
- SoftSnow
Properties:
Thickness: Very Low
Viscosity: Low
Suction power: Null
Solidity: Partially
Wading Boots: Not available
Description:
This type can be found rarely in snowy biomes. It's very dangerous, if you are not careful you can get engulfed and suffocate. It's liquid snow that can't hold any weight. If you are stuck in it, you will sink very fast and any your movement only make you sink faster.
- DryQuicksand
Properties:
Thickness: Low
Viscosity: Average
Suction power: Very Low
Solidity: Partially
Wading Boots: Not available
Description:
It's very loose block of sand. It can be found in desert in various pits or just flat surfaces. It's very dangerous when you fall into it, because it's very hard to get out of the pits.
- Morass
Properties:
Thickness: Very High/High/Average/Low/Very Low
Viscosity: Average
Suction power: Average
Solidity: Yes/Partially/No
Wading Boots: Available
Description:
It's an insidious type of Quicksand. It can be found in wet plains or forests.The Morass is a semi-solid block of mire which is covered with moss. It can hold average weight but in some places the mossy is very weak and if you step in it you will get bogged down. Also cranberry bushes can be found there.
- Quicksand (Original)
Properties:
Thickness: High
Viscosity: High
Suction power: High
Solidity: No
Wading Boots: Not available
Description:
It's a common type of Quicksand. Can be found in a desert or beach. It's a thick liquid mass of sand. It's very difficult to move in this stuff. Any living thing will sucked down when they fall in it.
- JungleQuicksand
Properties:
Thickness: High
Viscosity: Very High
Suction power: High
Solidity: No
Wading Boots: Not available
Description:
It's a more dangerous version of ordinary Quicksand. It can be found in jungle. It's a mass of liquid mud and sand with a mixture of dead plants. It's more liquid, but sticky and thick.
- LiquidMire
Properties:
Thickness: Very Low
Viscosity: Average
Suction power: Average
Solidity: No
Wading Boots: Not available
Description:
As the name suggests, it is liquid. It can be found in swamps as average ponds. It contains more liquid mud than solid and it can't hold any weight. But it is too thick and viscous to trying to swim in it. If you fell in you could try to struggle to stay above its surface, but not for long.
- SinkingSlime
Properties:
Thickness: High/Average
Viscosity: High/Very High
Suction power: Very High
Solidity: Yes
Wading Boots: Not available
Description:
This is a liquid version of slime. It can be found in the caverns near the surface. It's semi-solid, thick slime that looks alive. You sink in it faster then you should, and its suction is very strong because it feels hunger and wants devour any living thing, Slimes will regenerate health while on these blocks.
- Mire
Properties:
Thickness: High
Viscosity: High
Suction power: Very High
Solidity: Yes
Wading Boots: Available
Description:
It's an average type of Quicksand. It can be found in swamps. It contains semi-liquid mud with a slightly dried layer on its surface. It's strong enough to hold some weight, but only for a short period of time. If you walk on its surface you will not sink. But when you stop or get stuck in it you will start sinking. It's a very thick and viscous mass that is almost impossible to move in, and any attempt to do so only pulls you deeper.
- Moor
Properties:
Thickness: High
Viscosity: High
Suction power: Very High
Solidity: Yes
Wading Boots: Available
Description:
It's also an insidious type of Quicksand. It can be found in swamps. It looks like solid, inconspicuous grass, but there is a bottomless bog under its cover. You can stand on it surface without any problem, but if you're not careful you can break through the grassy layer and stuck in the deadly mire.
- SinkingClay
Properties:
Thickness: Low
Viscosity: High
Suction power: High
Solidity: Partially
Wading Boots: Not available
Description:
It's a rare type of Quicksand. It can be found in jungle as large, flat pits. It's a liquid clay-like substance covered by thin dried layer of hardened clay. When you step on it, you will break through of it and immediately get stuck in the thick clay mass. And then you will sink deeper quickly, with no chance to escape.
- Tar
Properties:
Thickness: Low
Viscosity: Very High
Suction power: Incredibly High
Solidity: No
Wading Boots: Not available
Description:
It's a very rare type of Quicksand. It can be found in the whole world, but more often in Volcanic biomes, or in Nether. It's a very sticky, thick substance. Any living thing that falls in it has no chance to escape. They will inevitably be slowly sucked under. Also this semi-liquid mass is very hot, and can be use as a fuel.
- LarvaePits
Properties:
Thickness: Low/Very Low
Viscosity: Low
Suction power: Null
Solidity: No
Wading Boots: Not available
Description:
It's also a very rare and unusual type of Quicksand. It can be found as a large number of small pits in roofed forest (swamps before 1.0.5). This pits filled with countless number of larva. No one can say what kind of larvae they are, or how they got here. They only want to swallow any living thing that falls to them. And if you fall in, you have no chance to escape. Large amounts of cobweb can be found near these pits.
- CorruptedSand
Properties:
Thickness: Low/Very Low
Viscosity: High
Suction power: Very High
Solidity: No
Wading Boots: Not available
Description:
It's a rare type of Quicksand that can be found only in Nether. It's an unusual type of soul sand that can be found anywhere in the Nether. But it's cursed stuff that devours any living thing that falls into it. Its not only sucks you down, but it also can poison you with the wither effect if you stand in it or try to harvest. And what's even more incredible is that it can curse any ground under it, turn it into Corrupted Sand, and also can slowly spread across the surface.
- FleshyPit
Properties:
Thickness: Low
Viscosity: High
Suction power: Average
Solidity: No
Wading Boots: Not available
Description:
It's a rare type of Quicksand that also can be found only in the Nether. It's a living fleshy hole that devours all that is near it. It pulls them under without any chance of escape. And there is a Acid pool at the bottom of the pit that slowly digests them.
It's a type of quicksand that is somewhere between normal and dry quicksand. It can be found in jungles or very rarely in forests. It's a thick mix of sand and dirt surrounded by few amount of water, that forming very soft substance like a dough. It's very difficult to move in this stuff and any movement cause you sink much faster.
- DenseWebbing
Properties:
Thickness: Low
Viscosity: Incredibly High
Suction power: Very High
Solidity: No
Wading Boots: Not available
Description:
Dense collections of webs used as nesting for spiders. While it can hold the weight of them, it cannot hold the weight of much else. These sticky strands won't let go of any prey. It is very sticky, and extremely hard to escape on your own. They can be found in roofed forest and sometimes other areas where larvae pits would spawn.
- SinkingRug
Properties:
Thickness: High
Viscosity: Very High
Suction power: High
Solidity: Partially
Wading Boots: Not available
Description:
A seemingly innocent block of wool, but in reality, the sinking rug is a devious trap will devour anyone who steps on it. These blocks of wool are magically enchanted with a special formula that causes them to gain quicksand-like properties. While they look like normal wool blocks, when you walk across them, you will get stuck and begin to sink! These blocks do not occur naturally, and must be crafted.
Other:
- HardenedClay
- MoorGrass ( BogGrass, CranberryGrass )
- MeatWall
- Acid
There list of items:
- Larva(LarvaCooked)
Unknown larva. Can be eaten.
- Cranberry
Very tasty berry. Can be eaten.
- Rope
Simple rope, with loop at the end. Very useful. Can be used for moving around, catching mobs, escape in difficult situation. Have little strength and hand control. Can be attached around solid columns and edges, or into the leaves.Cant be used with "creative".
Controls:
MBR - throw the rope.
Jump - pull the rope.
Crouch/MBM - release the rope.
- GrapplingHook(GrapplingHookBroken)
Automatic handheld device for movement around the world. Have very high strength, automatic mechanism of the cable coiling that makes it more powerful. Can be used for moving around, catching mobs, escape in difficult situation. Can be attached to any solid material exclude sand and foliage. After get broken, drops Hook in its position. Can be repaired. Cant be used with "creative".
Controls:
MBR - shoot the hook.
Jump/MBL - rewind the cable.
Crouch/MBM - release the cable.
I see you're already updating the page for the 1.6 update! Really looking forward towards that, about how much longer before we can give that a spin ourself?
I see you're already updating the page for the 1.6 update! Really looking forward towards that, about how much longer before we can give that a spin ourself?
I'm almost done development. There was only a development of new jungle stuff. I will finish this after my friend will complete its part of the job. I think he will done it soon.
I guess if I could ask: Is there any hope in minecraft to cause visual effects onto the player?
Like, when coming out of mud, covered in mud or dripping? Cave slime covered in slime? or with web, ending up cocooned? Also maybe to have status/illness once escape? Like tar would leave you very slow and weak. Think any of that is possible? Or perhaps too complex? i'm unsure of limits minecraft mods can do, so forgive my suggestions!
I guess if I could ask: Is there any hope in minecraft to cause visual effects onto the player?
Like, when coming out of mud, covered in mud or dripping? Cave slime covered in slime? or with web, ending up cocooned? Also maybe to have status/illness once escape? Like tar would leave you very slow and weak. Think any of that is possible? Or perhaps too complex? i'm unsure of limits minecraft mods can do, so forgive my suggestions!
Yeep, I also thought about it.
The covering players (I think, only) by substance is possible for release. But there are some problems with armour and etc.
Also, post effect as slowness and etc also are possible, but it would change your FOV (feature of MC), than I not using it. (Also particle effects is annoying)
I will think about covering at next version of mod (maybe at 1.0.7).
The covering players (I think, only) by substance is possible for release. But there are some problems with armour and etc.
The covering players (I think, only) by substance is possible for release. But there are some problems with armour and etc.
It's possible, and not very hard (intermediate-hard level of coding).
Also, post effect as slowness and etc also are possible, but it would change your FOV (feature of MC), than I not using it. (Also particle effects is annoying)
Then create your own! What basically slowness effect is doing is: attribute modification and fov modification. Creating your own (or maybe not specially effect), you can perform only one of those...
Also, my own idea: after exiting mud/web/... screen gets mudded: like some times in games, if you run through water, you have water on your screen... I can help with this too...
It would change your FOV anyway, because FOV is directly interconnected with attribute modification, or the speed of player. If you just change speed attribute it immediately change the FOV.
t's possible, and not very hard (intermediate-hard level of coding).
Yep, I will try to experiment with this.
Also, my own idea: after exiting mud/web/... screen gets mudded: like
some times in games, if you run through water, you have water on your
screen... I can help with this too...
Hmm, that is not bad idea, but I don't want to release this.
I think that it isn't necessary and will look not good as should be.
Larvae Pits and Dense Webbing makes me a little sick! But nice mod!
Rollback Post to RevisionRollBack
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
If you want do it, I'm not going to argue
Hey, I made a mod showcase for your mod. This is part 1 of 2:
Hope you like it!
wonderful, it can automatically appear in BOP and I hope it could compatible with RWG(real world gen) and extrabiomesxl too
If RWG uses standard biomes it would work fine. Unfortunate the mod isn't compatible with extrabiomesxl, because of some reasons. Sorry
I like it!
Thanks, you did a great work!
I glad that you like it.
I am planning to add some new types, some times later, as my last addition. (Because there are a lot of it :D)
Coul you make a recipe for Slime balls into a bucket of slime? and maybe quicksand/Quickclay too?
I think that this substances should not have crafting recipe, because it's too complex for unnaturally recreating. Isn't it?
You only can obtain it from natural sources (or creative if you are cheater
)
awesome-Asombroso
Yep, this is too funny idea for be a real suggestion
Anyway, already there will many new stuffs in new version of mod. I think you will like it.
I see you're already updating the page for the 1.6 update! Really looking forward towards that, about how much longer before we can give that a spin ourself?
I'm almost done development. There was only a development of new jungle stuff. I will finish this after my friend will complete its part of the job. I think he will done it soon.
thank you for making this mod! I like this!
I'm playing this mod with my friend!
it is very interesting!
If you have more idea, please make more type!
i can't wait!
thank you.
P.S. could you intruduce 1.7.10 one again?
I glad that you like it
Yes, I planing next version for 1.7.10 with some new things
TheTuatara, Oh, you suggest so many things
Line by line about everything:
Too similar as Soft snow. Too hard generation/ too rare. Weird suggestion.
Mire/Moor is already exist as muck, or you want that I will add some poops? XD
Hmmm, too similar as Quicksand and physically impossible. Too hard generation/ too rare. Weird suggestion.
Not my area. BoP did it well.
I already answered about it early. Too deadly for be as quicksand's type.
Hmmm, mushroom-killers XD
Any way thanks for suggestions, it's very funny.
I guess if I could ask: Is there any hope in minecraft to cause visual effects onto the player?
Like, when coming out of mud, covered in mud or dripping? Cave slime covered in slime? or with web, ending up cocooned? Also maybe to have status/illness once escape? Like tar would leave you very slow and weak. Think any of that is possible? Or perhaps too complex? i'm unsure of limits minecraft mods can do, so forgive my suggestions!
Yeep, I also thought about it.
The covering players (I think, only) by substance is possible for release. But there are some problems with armour and etc.
Also, post effect as slowness and etc also are possible, but it would change your FOV (feature of MC), than I not using it. (Also particle effects is annoying)
I will think about covering at next version of mod (maybe at 1.0.7).
Thanks for suggestion
The covering players (I think, only) by substance is possible for release. But there are some problems with armour and etc.
It's possible, and not very hard (intermediate-hard level of coding).
Then create your own! What basically slowness effect is doing is: attribute modification and fov modification. Creating your own (or maybe not specially effect), you can perform only one of those...
Also, my own idea: after exiting mud/web/... screen gets mudded: like some times in games, if you run through water, you have water on your screen... I can help with this too...
Check out all my mods here: Link Removed!
It would change your FOV anyway, because FOV is directly interconnected with attribute modification, or the speed of player. If you just change speed attribute it immediately change the FOV.
Yep, I will try to experiment with this.
Hmm, that is not bad idea, but I don't want to release this.
I think that it isn't necessary and will look not good as should be.
Larvae Pits and Dense Webbing makes me a little sick! But nice mod!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
I glad that you like it!
But you aren't remembered Flesh pits as also sick stuff of this mod