Maybe most of you already noticed that MFQM since quite long ago have a Wkia page. It's almost empty because of I had no time to work around this, and well, still have not so many for spend it at this info-project. The wikia have some partly complete pattern / structure which now need to full fill with information, but I can't to do this alone by myself. The main issue is that English is my foreign language, and writing an article for me is a big deal than may it be for you. Beside this, I am alone and keep work on some other projects, barely having time to deal with Wikia.
Community. Peoples and fans.
Could I ask your help with building this info-project altogether brick to brick, page to page for completely and fully describe the mod on which I am still working? I would be really glad for have your help with this, and for sure would mention most active contributes in the project (if they would wish to)
Anyway, thank you for your favs, and good luck in any case ^^
it was nice and fun time when we could publish here mods and listen feedback for them. Thank you everybody who helped me with making this mod amazing and great. I really was able to find and fix a lot of bugs, take so many suggestions and your ideas, and even found some help with inner parts of the mod. Thank you everybody~! ^^
Further updates for the mod will be posted at my CurseForge page:
Ok, so i've watched the mod for a while, and i'm just gonna Dumb Idea Some form of Ender Goop that poses no direct threat- being quite visible as it literally glows purple- but when paired with the dragon's high knockback and the endless swarms of enderman, can catch you off guard. due to it being ender-based, i'd also think you aren't able to enderpearl out of it.
Also, more carnivorous plants. those are always fun. i know it's not super simple, but couldn't you theoretically create reskins of the current man-eating plant with different petals and use those?
Hay I love you mods that you did all the years I wish you can update to12. 2 or newer because I have many mods try to attack my home and I want to prevent with quicksand hehe^^ and explore new ones including new quicksand or more vore slimes the eat other mobs and players also hungery meat eating quicksand plants to do more creatively reps on Minecraft just give you som I ideas to improving it thanks and keep up the good work ^^
this mod uses data watchers instead of using capabilities and or adding your own data list. conflicts with basically vanilla almost you can't have this and aoa. I don't like forge capabilities either they are written porly. But, if your in 1.12.2 you can use my library Evil Notch lib which allows you to mod with ease and provides my own easy to use capability system. However like forges you need to manually sync client and server
I am working on a mod which extends potion ids to byte and data watchers to byte as well
Sorry if this is the wrong place to ask this, but where do I find blue Slimes in the latest version of this mod? It says on the wiki they are found in caves, however they are not spawning in any of my worlds. I have all slimes set to 'true' in the config file, and the other three types of slimes spawn fine (black slimes very rarely). I wouldn't have thought they would be rare given how weak they are. Could anyone help?
Another new version is here!
(yes, still 1.7.10. Don't ask about other, I don't know their progress)
Version 1.0.8.8 (Beta):
https://drive.google.com/open?id=1vvcrCQTY5hlKKQYLaAdRFrJnlKd5LtYt
Change log:
- A lot of minor fixes but I already forgot what I fixed again
- More stability again
- Added new mob: Sand Blob (meets in desert)
- Added new semi-mob: Mud Tentacles
- Added new item: Liquid Gun
- Added generation/compatibility for AbyssalCraft
- Added generation/compatibility for WildyCraft
- Added 70% generation/compatibility for AoA (Advent of Ascension)
Excuse me, but I had issues with complete this update, so it's only Beta. Will see if someday will make full version.
Try to set B:removeErroringEntities=true in forge.cfg(for client and for server).
I can't download. it says I need permission.
re: never mind, I just had to sign out of google docs.
also, while you're at it, could you fix the zombie-larvae quicksand crash?
Dear community and peoples who just love the mod.
Maybe most of you already noticed that MFQM since quite long ago have a Wkia page. It's almost empty because of I had no time to work around this, and well, still have not so many for spend it at this info-project. The wikia have some partly complete pattern / structure which now need to full fill with information, but I can't to do this alone by myself. The main issue is that English is my foreign language, and writing an article for me is a big deal than may it be for you. Beside this, I am alone and keep work on some other projects, barely having time to deal with Wikia.
http://more-fun-quicksand-mod.wikia.com/More_Fun_Quicksand_Mod_Wiki
Community. Peoples and fans.
Could I ask your help with building this info-project altogether brick to brick, page to page for completely and fully describe the mod on which I am still working? I would be really glad for have your help with this, and for sure would mention most active contributes in the project (if they would wish to)
Anyway, thank you for your favs, and good luck in any case ^^
what is this new mud tentacles? i dont see the item or mob in game
edit: nvm i read the wiki
Good bye MinecraftForum.net!it was nice and fun time when we could publish here mods and listen feedback for them. Thank you everybody who helped me with making this mod amazing and great. I really was able to find and fix a lot of bugs, take so many suggestions and your ideas, and even found some help with inner parts of the mod. Thank you everybody~! ^^
Further updates for the mod will be posted at my CurseForge page:
https://minecraft.curseforge.com/projects/more-fun-quicksand-mod
Seek me there. Write, and post comments as well.
See you around~
No more!!
> Dragões de gelo e fogo Mod ♡
> Fósseis e Arqueologia Revival Mod ♡
> JurassicCraft Mod ♡
> Animania ♡
Ok, so i've watched the mod for a while, and i'm just gonna
Dumb Idea
Some form of Ender Goop that poses no direct threat- being quite visible as it literally glows purple- but when paired with the dragon's high knockback and the endless swarms of enderman, can catch you off guard. due to it being ender-based, i'd also think you aren't able to enderpearl out of it.
Also, more carnivorous plants. those are always fun. i know it's not super simple, but couldn't you theoretically create reskins of the current man-eating plant with different petals and use those?
haha unoriginal signature go brr
you can do this amazing! add some mud to some mobs! that would be nice!
Hay I love you mods that you did all the years I wish you can update to12. 2 or newer because I have many mods try to attack my home and I want to prevent with quicksand hehe^^ and explore new ones including new quicksand or more vore slimes the eat other mobs and players also hungery meat eating quicksand plants to do more creatively reps on Minecraft just give you som I ideas to improving it thanks and keep up the good work ^^
this mod uses data watchers instead of using capabilities and or adding your own data list. conflicts with basically vanilla almost you can't have this and aoa. I don't like forge capabilities either they are written porly. But, if your in 1.12.2 you can use my library Evil Notch lib which allows you to mod with ease and provides my own easy to use capability system. However like forges you need to manually sync client and server
I am working on a mod which extends potion ids to byte and data watchers to byte as well
I would like to know if there is a specific page to post suggestions about the mod
You could try private messaging him, he will answer.
go to my website at https://game-adventure.weebly.com/
to find cool things.
1. making mods that means coding because you need to know how to code to make mods.
ok thanks
Your welcome! Although it may take a while but he will eventually reply back to you.
go to my website at https://game-adventure.weebly.com/
to find cool things.
1. making mods that means coding because you need to know how to code to make mods.
Sorry if this is the wrong place to ask this, but where do I find blue Slimes in the latest version of this mod? It says on the wiki they are found in caves, however they are not spawning in any of my worlds. I have all slimes set to 'true' in the config file, and the other three types of slimes spawn fine (black slimes very rarely). I wouldn't have thought they would be rare given how weak they are. Could anyone help?
Hey brother!
I'm Japanese and I'm making a file translated into Japanese.
Expect the best .lang files!
BTW,do you know how to make your skin condition lasting or lasting?
extract the contents of the .zip file
it is not working somehow