Mistcraft is a mod that adds in mist from Final Fantasy IX(9). Mistcraft itself is mainly just a base mod for more mods to come. These add-on mods will do anything from allowing you to manipulate the mist for your own needs, to generating redstone flux(TE).
The mistcraft base mod aims to add in the mist biomes that the other addon mods will use for they're own content.
This license allows you to make modpacks containing my mod without any issues, However i would appreciate it if you mention my name and a link to this thread/curseforge page if you use the mod in a modpack! You are also allowed to make videos containing my mod, but i would appreciate it if a link to this thread/curseforge page is available in the description!
The downloads are hosted on curseforge, and i would recommend anyone wanting a stable experience to download the from there, but if you really need to you can get the experimental and unstable builds from the drone.io build server located here: https://drone.io/github.com/Hennamann/Mistcraft.
Staying Up To Date
If you are interested in knowing about the latest changes on mistcraft and my other mods, then feel free to follow me on twitter: https://twitter.com/Hennamann1. You can also find me on the following IRC channels on esper.net: #BuiltBrokenModding, #icbm. I'm also on the built broken teamspeak from time to time, teamspeak: ci.builtbroken.com
Update 1.5.7 is now available for download from curseforge: http://minecraft.curseforge.com/mc-mods/229270-mistcraft/files/2233043! Make sure to download the version lableled: [UNIVERSAL] If you don't know what dev versions are, then you don't need them! I would recommend making a new world for this update, as it fixes previous biomes and adds new ones!
And a new release is available, it adds nothing new, but it's for 1.8! NOTE: The 1.8 version is unstable and is therefore in alpha(use at your own risk). The mist effects are no longer in the mist biomes, this is obviously being worked on but it will take some time to get it fixed! Thanks for your patience!
The mist you're adding is already possible if players play with normal vanilla settings, for example, a short or tiny distant will give you the same effect. The only difference is that, you mod does not allow players to alter their settings while in your biomes, and you also have more planned to use the mist. My question is, if the player uses a machine to convert the mist into flux, will that slowly increase the player's ability to see in the mist biomes?
You just summarized my script for the mist right there. With that said, there are no other "easy" ways to create mist/fog without doing so.
As for your question, the plan for flux mod is to have a set amount of mist being in each biome, when the set amount is reached the biome will be converted from say a "mist plains" to a normal plains biome. Having the ability to see better in these biomes as the mist decreases would be possible but would be quite a bit of work, i shall consider doing it after figuring out how i would go about doing so!
Well, if that's your plan, how about overhauling vanilla biomes with your biomes? Until players successfully get rid of the mist, they are forced to play in your biomes; if players do get rid of the biomes, then your mist biome automatically changes into vanilla biomes with the corresponding name