When I use this mod in my collection something goes wrong and it does not generate the world, in the client console it says its generating the matter registry, I left it run for over 5 hours, same thing on server side. How would I go or what should I do to see what's going wrong?
It's not complete yet. What's there is that you can build structures and ships if you cheat in the building objects and then send the ships to other planets so you can... Build more stuctures and ships on that planet. No practical benefit to the star map minigame yet.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
I have a small anomaly and wanted to make it grow. Everything I through at it just pops through due to the small size of it. I have tried cobble, wood logs and iron ore and nothing seems to go in. I was going to toss a couple diamond blocks or quintuple cobbles at it but I don't know if they will go in either.
I have a small anomaly and wanted to make it grow. Everything I through at it just pops through due to the small size of it. I have tried cobble, wood logs and iron ore and nothing seems to go in. I was going to toss a couple diamond blocks or quintuple cobbles at it but I don't know if they will go in either.
Am I missing something?
Thanks.
I normally start with a couple iron ingots. I could be wrong here but it seems like if you start with lower matter items it absorbs them easier. Making a wall around the anomaly also works well since it prevents the items from just being flung away.
I am seeing some confusing numbers and I wanted to see if this is related to an older version or if it this is still the case.
I am using Horizon's II Daybreaker SMP with default configs and the version of MO is "1.7.10-0.40.0-RC2 - More where that came from" (the modpack's default).
I have a relatively small anomaly that is registers around 1100 RF/t in the console. It is fed with matter to about 50% and the internal storage is full.
Most energy cells and cables will not stick to it at this level, but Immersive Engineering MV nodes and wires will. My measured output from the controller (using RFTools RF meter) to another cell (for example the MV Capacitor or an Elite Energy Cell (I tried both)) is capped at around 375 RF/t - far short of the internal report.
Attempts to place an Energy Cell directly on it result in it being stripped-off immediately so I can't measure a direct connection to the controller.
I loaded a creative single player test world and setup an anomaly. I overgrew the anomaly by accident and the controller reported around 5400 RF/t. At this stage nothing I tried will stick to it outside of MO blocks and none of those seem to be capable of conducting power to another machine. When I use the RF meter on the controller while it is filling, it is only producing about 2000 RF/T.
Are these numbers all still a WIP or is there a different way this is supposed to be setup?
When I use this mod in my collection something goes wrong and it does not generate the world, in the client console it says its generating the matter registry, I left it run for over 5 hours, same thing on server side. How would I go or what should I do to see what's going wrong?
Thank you for your time and effort \o/
I added cofhcore (not only cofhlibs) and now everything works fine, pardon to have bothered.
Can you post as an issue here: https://github.com/simeonradivoev/MatterOverdrive/issues
So, what are some good mods to use along side this one?
Best.... Mod..... Ever.
Coming soon
great mod to use with this is warpdrive.
It would be better if being an android meant you didn't need to breath in space in the WarpDrive mod.
Do androids need oxygen in Galacticraft?
When I use this mod in my collection something goes wrong and it does not generate the world, in the client console it says its generating the matter registry, I left it run for over 5 hours, same thing on server side. How would I go or what should I do to see what's going wrong?
Thank you for your time and effort \o/
Yes.
Can someone explain to me how the whole ships and starmap minigame works? I can't figure it out at all. :-p
It's not complete yet. What's there is that you can build structures and ships if you cheat in the building objects and then send the ships to other planets so you can... Build more stuctures and ships on that planet. No practical benefit to the star map minigame yet.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
I have a small anomaly and wanted to make it grow. Everything I through at it just pops through due to the small size of it. I have tried cobble, wood logs and iron ore and nothing seems to go in. I was going to toss a couple diamond blocks or quintuple cobbles at it but I don't know if they will go in either.
Am I missing something?
Thanks.
I normally start with a couple iron ingots. I could be wrong here but it seems like if you start with lower matter items it absorbs them easier. Making a wall around the anomaly also works well since it prevents the items from just being flung away.
I am seeing some confusing numbers and I wanted to see if this is related to an older version or if it this is still the case.
I am using Horizon's II Daybreaker SMP with default configs and the version of MO is "1.7.10-0.40.0-RC2 - More where that came from" (the modpack's default).
I have a relatively small anomaly that is registers around 1100 RF/t in the console. It is fed with matter to about 50% and the internal storage is full.
Most energy cells and cables will not stick to it at this level, but Immersive Engineering MV nodes and wires will. My measured output from the controller (using RFTools RF meter) to another cell (for example the MV Capacitor or an Elite Energy Cell (I tried both)) is capped at around 375 RF/t - far short of the internal report.
Attempts to place an Energy Cell directly on it result in it being stripped-off immediately so I can't measure a direct connection to the controller.
I loaded a creative single player test world and setup an anomaly. I overgrew the anomaly by accident and the controller reported around 5400 RF/t. At this stage nothing I tried will stick to it outside of MO blocks and none of those seem to be capable of conducting power to another machine. When I use the RF meter on the controller while it is filling, it is only producing about 2000 RF/T.
Are these numbers all still a WIP or is there a different way this is supposed to be setup?
Thanks.
I added cofhcore (not only cofhlibs) and now everything works fine, pardon to have bothered.
Hi, I am making a modpack in Technic called Matter Overdrive, it only has the mod in it. Thanks!
how can you make a modpack with just one mod ?
Hey how do you make ships?
You wait for an update.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
THANK YOU, GOD! AND, THANK YOU, MOD CREATOR! I've been looking for a mod like this for ages.
Just how do you get kM?