Anything compatible with ComputerCraft is also compatible with OpenComputers.
I mean how will a player get them when it is finished?
Also will more buildings and ships be added?
I might be working on making a server with this mod soon, would it be alright if I used HQM to let player get the buildings and ships by doing daily quests?
there is some bugs that should probably be fixed soon 1. phaser rifle will go up and down sometimes 2. when I use energy packs to reload if I have multiple stacks of them it will take one from each could you please fix these bugs soon and also please add a use for the ships into the mod soon
Here's something of a bug - if you install four or more hyper speed upgrades in a machine, its processing time goes below zero and crashes the server. I had to load up the world in MCedit and delete the machine before it would work again.
In the Weapon Station what is that slot that looks like a card which appears in the upper right with a weapon in the station, and what is that slot when you have a Phaser Rifle in the Weapon Station?
Also what are the plans for the equipment slots in the Android Station?
And if anyone is interested I'm starting up a server with this mod as the focus.
In the Weapon Station what is that slot that looks like a card which appears in the upper right with a weapon in the station, and what is that slot when you have a Phaser Rifle in the Weapon Station?
Also what are the plans for the equipment slots in the Android Station?
And if anyone is interested I'm starting up a server with this mod as the focus.
1. It's just an extra slot i put in for future use.
2. For putting different Android parts, that change your appearance and stats.
I would like to add certus quartz to the matter registry, but all of the crystals from AE2 have the unlocalized name "appliedenergistics2:item.ItemMultiMaterial". Is there any way for me to give all of these items separate matter values?
I would like to add certus quartz to the matter registry, but all of the crystals from AE2 have the unlocalized name "appliedenergistics2:item.ItemMultiMaterial". Is there any way for me to give all of these items separate matter values?
the sould be appliedenergistics2:item.ItemMultiMaterial.[itemname] ?
I'm thinking of adding an ingame command to register the item your holding.
How would i find the rest of the item name then? I used the /give command and it returned "Warning: Using numeric IDs will not be supported in the future. Please use names, such as 'appliedenergistics2:item.ItemMultiMaterial'"
How would i find the rest of the item name then? I used the /give command and it returned "Warning: Using numeric IDs will not be supported in the future. Please use names, such as 'appliedenergistics2:item.ItemMultiMaterial'"
Can the matter storage buffer in the Replicator either be increased, or can you allow us to place the matter storage upgrades in the replicator? A second tier of matter storage upgrade would also be nice. Some items work out to have a higher matter value than 1024 (in some cases, much higher).
Can the matter storage buffer in the Replicator either be increased, or can you allow us to place the matter storage upgrades in the replicator? A second tier of matter storage upgrade would also be nice. Some items work out to have a higher matter value than 1024 (in some cases, much higher).
Matter Storage Upgrades now work in the Replicator.
I mean how will a player get them when it is finished?
Also will more buildings and ships be added?
I might be working on making a server with this mod soon, would it be alright if I used HQM to let player get the buildings and ships by doing daily quests?
there is some bugs that should probably be fixed soon 1. phaser rifle will go up and down sometimes 2. when I use energy packs to reload if I have multiple stacks of them it will take one from each could you please fix these bugs soon and also please add a use for the ships into the mod soon
The ships are used in the star map mini-game
Here's something of a bug - if you install four or more hyper speed upgrades in a machine, its processing time goes below zero and crashes the server. I had to load up the world in MCedit and delete the machine before it would work again.
Naughty~
People don't chat much here do they
Do the machines in this mod accept EU, and if not are there any plans to add IC2 compatibility?
No they do not. There are no plans for making IC2 comparability.
In the Weapon Station what is that slot that looks like a card which appears in the upper right with a weapon in the station, and what is that slot when you have a Phaser Rifle in the Weapon Station?
Also what are the plans for the equipment slots in the Android Station?
And if anyone is interested I'm starting up a server with this mod as the focus.
1. It's just an extra slot i put in for future use.
2. For putting different Android parts, that change your appearance and stats.
When you add the Android equipment will it interface with the cloaking ability?
I would like to add certus quartz to the matter registry, but all of the crystals from AE2 have the unlocalized name "appliedenergistics2:item.ItemMultiMaterial". Is there any way for me to give all of these items separate matter values?
the sould be appliedenergistics2:item.ItemMultiMaterial.[itemname] ?
I'm thinking of adding an ingame command to register the item your holding.
How would i find the rest of the item name then? I used the /give command and it returned "Warning: Using numeric IDs will not be supported in the future. Please use names, such as 'appliedenergistics2:item.ItemMultiMaterial'"
https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/master/src/main/resources/assets/appliedenergistics2/lang/en_US.lang
do i include the ".name" at the end?
no
Can the matter storage buffer in the Replicator either be increased, or can you allow us to place the matter storage upgrades in the replicator? A second tier of matter storage upgrade would also be nice. Some items work out to have a higher matter value than 1024 (in some cases, much higher).
Matter Storage Upgrades now work in the Replicator.
Are there plans for more Buildings and Ships for the mini-game? Is there any benefit to having more than 1 Factory?
I placed a computer next to the transporter and got the following crash: http://pastebin.com/CsPJwLEs