The Meaning of Life, the Universe, and Everything.
Join Date:
3/16/2015
Posts:
368
Minecraft:
CaptTatsu
Member Details
still updating the black outline code, fixed water conflict. may look weird for some people, but not a problem for me.
before
after
also, i made 2 method of this black outline, which is outside and inside. outside is similar to normal black outline, while inside is similar to Naelego's black outline.
Looks awesome, just there is one thing i need your help.^^ Btw: I really enjoying the new lightning.
make the Shadow Res higher that might help, it helped me anyway
EDIT: make the shadow resoultion to 0.7071 its giving me a lot of lag but im planning on buying More ram but its pretty nice i got 30 fps on Medium high settings with my laptop (for me the Highest settings sometimes looks bad and doesnt give any effect)
Heyo again! I'm trying to make a minimalistic shaderpack but have no luck. Can someone make or help me make a shaderpack consisting of only three things? These are Cel Shading, Possibly shadows, Bloom, and maybe waving objects. I've had no luck tweaking Naelgo's cel shaders with bloom, as it's either one or the other with me. All help appreciated
still updating the black outline code, fixed water conflict. may look weird for some people, but not a problem for me.
before
after
also, i made 2 method of this black outline, which is outside and inside. outside is similar to normal black outline, while inside is similar to Naelego's black outline.
outside
inside
v4p2 is released!
everyone must give it a try :3
yay, update...
make the Shadow Res higher that might help, it helped me anyway
EDIT: make the shadow resoultion to 0.7071 its giving me a lot of lag but im planning on buying More ram but its pretty nice i got 30 fps on Medium high settings with my laptop (for me the Highest settings sometimes looks bad and doesnt give any effect)
v4 is released! (idk what to add / tweak anymore -3-)
also, thanks for the 20K downloads XD
quick note : ultra and extreme is not recommended for now. The bloom at lava is weird. I'll patch this up later!
since DESATURATE_NIGHT function doesn't affect a lot, i changed it to SATURATION, and here's the result :
-2
-1
0 (default)
1
v3 cloud! based on the base (v5test2) cloud. it doesn't cost much performance like v2 cloud.
Heyo again! I'm trying to make a minimalistic shaderpack but have no luck. Can someone make or help me make a shaderpack consisting of only three things? These are Cel Shading, Possibly shadows, Bloom, and maybe waving objects. I've had no luck tweaking Naelgo's cel shaders with bloom, as it's either one or the other with me. All help appreciated
some updates on EDO. added noise (as distortion, not texture), increased strength, fades by distance and more!
screenshot
comparisons
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Ooo I Like How It's In Raw Images
Ok then. I'll add raw images more often. I like it too :3
This shader pack is awesome
Any chance we could see support for normal mapping in a future update?
[OS]: Windows 10 Pro [CPU]: AMD FX4300 @4.2GHz [RAM]: G.Skill 8GB DDR3 [GPU]: XFX R9 290
I know a way to add it and it seems very possible CaptTatsu will add it.
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
I don't have any plan to implement POM for my shader. But, if someone can implement it for me, i'll happily add it.
If I disable normal and spectral maps will there be any difference to your shader because I've not managed to notice a difference but in my FPS.
Only that the textures won't be 3D
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Do I need a specific texturepack that support this 3D effect in order to even see it in the first place?
Yes
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
v41 is released! watch new preview, check the changelog, and go grab it!
A video (not by me) using this shader:
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here