Hey I am here to test it again what do you want me to test? Also if your looking to figure out bugs I can just show you the modpack I created XD you should easily be able to recreate the "Cant actually re-assign keys to nothing bug."
*Issue with assigning Galacticraft keys ... also I am uploading my technic pack :/ It has your mod present please make sure you try it at least once and maybe you will get what I mean by only setting certain mod keys cosmetically.
Note: After I assigned right click to something other than right click double click glitch no longer exists.
Also if your looking to figure out bugs I can just show you the modpack I created XD you should easily be able to recreate the "Cant actually re-assign keys to nothing bug."
*Issue with assigning Galacticraft keys ... also I am uploading my technic pack :/ It has your mod present please make sure you try it at least once and maybe you will get what I mean by only setting certain mod keys cosmetically.
Ok, i'll take a look at it after i fix double clicking. It seems that i'm close to fixing it!
Alright everybody. This is hopefully last alpha version. I tried to fix double clicking once again, but this time by appling my previous idea, for which i asked you to change keys to not default ones.
Test it and give me results. It must work. If it does not, i'll ask you for logs and i have second possible way to fix this in mind tho...
Alright everybody. This is hopefully last alpha version. I tried to fix double clicking once again, but this time by appling my previous idea, for which i asked you to change keys to not default ones.
Test it and give me results. It must work. If it does not, i'll ask you for logs and i have second possible way to fix this in mind tho...
Lol I thought that was self implied XD Keep at it though because I am certain today is the day its fixed! When you tested whether or note you could set certain mod keys what testing environment did you use? Certain mods appear to be unwilling to let me change my keys or set certain key config combinations. An example is optifines Zoom feature cannot be rebound in my modpack which has over 270 mods and counting XD
If it helps for testing purposes I can link you my discord channel and you can come chat with me. I have no problem debugging I help Thutmose from time to time
Lol I thought that was self implied XD Keep at it though because I am certain today is the day its fixed! When you tested whether or note you could set certain mod keys what testing environment did you use? Certain mods appear to be unwilling to let me change my keys or set certain key config combinations. An example is optifines Zoom feature cannot be rebound in my modpack which has over 270 mods and counting XD
If it helps for testing purposes I can link you my discord channel and you can come chat with me. I have no problem debugging I help Thutmose from time to time
Awesome that it's finally fixed! Finally!
But if it brought other bugs, then ohh ... I maybe will try second solution ...
I always test in dev mainly. After exporting release, i also test it in obf, if it is coremod. But i rarely test with other mods, mods like this one...
Optifine zoom key does not change in-game it does show the new key when setting it! but does not really change in-game
Ars Magica 2 unable to setup modifier keys! meaning using say SHIFT+??? does not work only tested with Ctrl/SHIFT as the modifier keys! should not make any difference what key i use as a modifier?
but This is Mod specific problems and are NOT BUGs
just things you maybe able to work around!
So I thank you did it!) Works great!!!
EDIT: OK tested JournyMap mod with modifiers and did not work
used SHIFT as modifier
Open MAP Key: M
Open waypoint gui key: SHIFT+M
does not work so maybe bug?
I did test with another mod and it worked so i don't know !!!
Oh you may wont to add a debugs .cfg option and add what ever info you need into the log's that way when players have problems you can tell them to turn on the debug option in the config and then post it here!!
and thank you for making such great and useful mods!
Optifine zoom key does not change in-game it does show the new key when setting it! but does not really change in-game
Ars Magica 2 unable to setup modifier keys! meaning using say SHIFT+??? does not work only tested with Ctrl/SHIFT as the modifier keys! should not make any difference what key i use as a modifier?
but This is Mod specific problems and are NOT BUGs
just things you maybe able to work around!
So I thank you did it!) Works great!!!
EDIT: OK tested JournyMap mod with modifiers and did not work
used SHIFT as modifier
Open MAP Key: M
Open waypoint gui key: SHIFT+M
does not work so maybe bug?
I did test with another mod and it worked so i don't know !!!
Oh you may wont to add a debugs .cfg option and add what ever info you need into the log's that way when players have problems you can tell them to turn on the debug option in the config and then post it here!!
and thank you for making such great and useful mods!
Ok, that's interesting... But i know exactly which category of mods will never be supported (unless they hook into api themselfes) :
- 100% - Mods with custom key setting gui (like NEI).
- ~50% - Mods that have their own key modifier handling (said below), like Mekanism...
Then I will wait for beta to test. I Will see if it crashes with a huge modpack of a 160 mods and also see if it does it's function. I Don't have a technical modpack to test for 1.7.10 so ask someone else to send me a link because, i read that there were problems with technical mods.
Then I will wait for beta to test. I Will see if it crashes with a huge modpack of a 160 mods and also see if it does it's function. I Don't have a technical modpack to test for 1.7.10 so ask someone else to send me a link because, i read that there were problems with technical mods.
I don't have any, but there are plenty... Like agrarian skies 2 for example...
Hey I am here to test it again what do you want me to test? Also if your looking to figure out bugs I can just show you the modpack I created XD you should easily be able to recreate the "Cant actually re-assign keys to nothing bug."
https://www.dropbox.com/sh/31cv98508vveyv6/AADareEK5fkIFYkqAxiduAH7a?dl=1 The folder full of logs related to your mod!
*Issue with assigning Galacticraft keys ... also I am uploading my technic pack :/ It has your mod present please make sure you try it at least once and maybe you will get what I mean by only setting certain mod keys cosmetically.
Note: After I assigned right click to something other than right click double click glitch no longer exists.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
If you don't know which log file to post, just... post whole logs folder !
What i said above, and you tested it and wrote in note part. Thanks !
Ok, i'll take a look at it after i fix double clicking. It seems that i'm close to fixing it!
Awesome! It seems that i found it!
Thanks for logs! I'll take close look at them and i'm sure they will proove what i'm thinking...
Check out all my mods here: Link Removed!
Alright everybody. This is hopefully last alpha version. I tried to fix double clicking once again, but this time by appling my previous idea, for which i asked you to change keys to not default ones.
Test it and give me results. It must work. If it does not, i'll ask you for logs and i have second possible way to fix this in mind tho...
You can download it here.
Check out all my mods here: Link Removed!
Roger I will test it immediately!
Please note I am testing it with Forge 10.13.4.1492
JUMPING IS BROKE AND I SPAWNED IN WATER!!
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
So it does not work? Huh...
Check out all my mods here: Link Removed!
Lol I thought that was self implied XD Keep at it though because I am certain today is the day its fixed! When you tested whether or note you could set certain mod keys what testing environment did you use? Certain mods appear to be unwilling to let me change my keys or set certain key config combinations. An example is optifines Zoom feature cannot be rebound in my modpack which has over 270 mods and counting XD
If it helps for testing purposes I can link you my discord channel and you can come chat with me. I have no problem debugging I help Thutmose from time to time
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
Awesome that it's finally fixed! Finally!
But if it brought other bugs, then ohh ... I maybe will try second solution ...
I always test in dev mainly. After exporting release, i also test it in obf, if it is coremod. But i rarely test with other mods, mods like this one...
Check out all my mods here: Link Removed!
Hi @elix_x just did a quick test and WoW you did it! double click bug fixed!!
and i still cant reproduce the other bugs thy say is there!
But im adding it back to my main modpack 300+ mods
and will test some more, like optifine zoom and such!
Awesome!!! Freaking finally!!!!! !!!!!!!
Check out all my mods here: Link Removed!
OK done more testing
Optifine zoom key does not change in-game it does show the new key when setting it! but does not really change in-game
Ars Magica 2 unable to setup modifier keys! meaning using say SHIFT+??? does not work only tested with Ctrl/SHIFT as the modifier keys! should not make any difference what key i use as a modifier?
but This is Mod specific problems and are NOT BUGs
just things you maybe able to work around!
So I thank you did it!) Works great!!!
EDIT: OK tested JournyMap mod with modifiers and did not work
used SHIFT as modifier
Open MAP Key: M
Open waypoint gui key: SHIFT+M
does not work so maybe bug?
I did test with another mod and it worked so i don't know !!!
Oh you may wont to add a debugs .cfg option and add what ever info you need into the log's that way when players have problems you can tell them to turn on the debug option in the config and then post it here!!
and thank you for making such great and useful mods!
Ok, that's interesting... But i know exactly which category of mods will never be supported (unless they hook into api themselfes) :
- 100% - Mods with custom key setting gui (like NEI).
- ~50% - Mods that have their own key modifier handling (said below), like Mekanism...
It may, and it may not... ~50%... Something else may cause problems in first place...
Check out all my mods here: Link Removed!
when you release the next alpha I am ready to put it in dinosaur mod pack heavy with 179 mods
There will be no alphas for now... Next version is RELEASE!!!
Check out all my mods here: Link Removed!
You should consider making a Curse Page or making your "Download" section less confusing....
LATEST-LATEST is not even the latest version uploaded and doesn't even specify which version it's for.. (1.7.10 or 1.8)
I was able to get the .jar fine but you must always consider for less experienced users. You will confuse a lot of them.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
I answered to this question here, in FAQ section... But it seems that i didn't link it KBO post, because KBO is not excore dependant... Yet ...
Check out all my mods here: Link Removed!
Then I will wait for beta to test. I Will see if it crashes with a huge modpack of a 160 mods and also see if it does it's function. I Don't have a technical modpack to test for 1.7.10 so ask someone else to send me a link because, i read that there were problems with technical mods.
I don't have any, but there are plenty... Like agrarian skies 2 for example...
Check out all my mods here: Link Removed!
I'm cleaning up some code before release, so expect it tomorrow or this weekend!
Check out all my mods here: Link Removed!
cool!!
Great