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Hi everyone,
this is a collection of some Minecraft Forge mods that I made.
I'm making mods mostly for fun and my own enjoyment, but it's always nice when I can share the fruits of my labor with you guys
Do not download anything from untrustable locations!
Other download locations are not approved by me and may contain wrong information, outdated versions or even malware. Only download these mods from the links I give here!
Totemic
A mod originally made by Pokefenn, and recently revived again. Pretty much all of the design and ideas are his ^^
A mod with a focus on nature, music and Native Americal culture.
Build Totem Poles that give boons to nearby players, and dance around them while playing music in order to perform Ceremonies, which can invoke strong effects and manipulate the world.
Glass Shards and Ice Shards (Minecraft 1.7.10 and 1.8.8)
Have you always been annoyed at how glass in Minecraft doesn't drop anything when broken? This small and simple mod changes that.
Also, with Ice Shards you can have the same for ice and packed ice. The main thread can be found here!
TNTUtils
This is a small mod that allows you to alleviate some aspects of explosions.
Currently it has the following configurable features:
Change the size of explosions or disable them entirely
Disable TNT explosions
Prevent TNT from chain-reacting
A "/explosion" command
Increase the chance that a destroyed block will drop as an item
Prevent explosions from destroying
tile entities or
any specified block or
any blocks but whitelisted blocks or
any blocks at all
Prevent explosions from damaging
players or
animals and mobs or
any entities at all
Prevent Creepers from destroying blocks ("environmentally friendly creepers")
Do note that custom explosions from other mods may or may not be affected by this mod.
I hope that someone will find this useful
Downloads:
The source code and issue tracker can be found at GitHub.
License:
TNTUtils is released under the MIT License. You can include it in modpacks as you want, but it would be nice if you let me know.
This is a mod for Minecraft 1.7.10 that simulates the Adventure mode from Minecraft 1.8.
It has been greatly overhauled with version 2.0-alpha, so that it actually only affects adventure mode.
There are still some limitations (such as client-only ghost blocks) but it should generally be functional.
A quick summary of 1.8's Adventure Mode:
You cannot break any block without a tool that has an appropriate CanDestroy tag. The block that you want to destroy has to be included in the CanDestroy tag.
For example, the following command will give you a pickaxe that can only break dirt and cobblestone:
"/give @p stone_pickaxe 1 0 {CanDestroy:[dirt, cobblestone]}"
You cannot place any block without an appropriate CanPlaceOn tag. The block that you want to place your block against has to be included in the CanPlaceOn tag.
For example, the following command will give you a piece of stone that can only be placed on wood or planks:
"/give @p stone 1 0 {CanPlaceOn:[log, planks]}"
You can specify individual exceptions for these rules in the configuration file. Also, CanDestroy and CanPlaceOn can be enabled and disabled individually.
Additionally, there is a config option for expanding the scope of CanPlaceOn to also restrict which blocks the player may interact with (e.g. requiring a key to open a chest).
Note regarding Vanilla Minecraft's /give command: It doesn't work properly if you have colons in NBT data, so it won't work when you try to use names of mod items there. One workaround is prefixing the name with a colon.
Example: "/give @p stick 1 0 {CanDestroy:[botania:flower]}" will not work.
Instead use "/give @p stick 1 0 {CanDestroy:[:botania:flower]}".
Downloads:
The source code and issue tracker can be found at GitHub.
License:
Adventure Backport is released under the MIT License. You can include it in modpacks as you want, but it would be nice if you let me know.
This tiny mod will prevent dropped items from spinning around their axis, or from bobbing up and down. Perfectly in rank and file.
It is not meant to be particularly useful, I made it primarily for learning how coremods work.
Downloads:
The source code and issue tracker can be found at GitHub.
License:
NoItemRotation is released under the MIT License.
Reporting bugs:
Make sure that you are using the latest version.
You can post bugs into this thread or use the issue trackers on my GitHub repositories.
Small update on Adventure Backport:
The names of most blocks should now be displayed properly in the tooltip. Blame Mojang for making it unnecessarily complicated
Alright, TNTUtils is updated to Minecraft 1.8! Was not as much of a hassle as I expected. Everything from 1.7 should be functional but there is no guarantee.
Also, I got a new version for Minecraft 1.7.10 with just a few changes:
Version 1.0.1-beta:
Updated Forge to 10.13.3.1408.
Removed an unneeded class.
TNTUtils Core is now hidden from the list of loaded mods.
Explosion drop chances can now be decreased by providing negative values to the dropChanceIncrease option.
Adventure Backport 2.0-alpha:
This is a rewrite of like half the entire mod. The best part is that it actually works in Adventure mode now! Survival mode should be unaffected.
The reason I didn't do it before was that it actually opens a whole can of worms, I had to add a coremod because Forge normally doesn't provide for what I'm doing.
But I figured this way the mod would be more useful and intuitive. Maybe the player would only be in Adventure mode in certain areas.
Be careful, this version can be unstable and there might still be exploits.
Also, I'm kinda excited that I got an opportunity of using the Scala programming language for the newly written classes ^^
I am using tnt utils for 1.7.10 and turned off block/creeper/tile entity/entity damage, and set tnt explosions to true and for some reason there are no explosions at all. I am not switching to 1.8 as all my favourite mods are in that version.
I want the explosions but I don't want blocks, items etc to be destroyed.
I am using tnt utils for 1.7.10 and turned off block/creeper/tile entity/entity damage, and set tnt explosions to true and for some reason there are no explosions at all. I am not switching to 1.8 as all my favourite mods are in that version.
I want the explosions but I don't want blocks, items etc to be destroyed.
Thank you
It seems to work as intended for me with these settings. Can I see your config file?
Small Update: TNTUtils 1.1.3 now has an option for disabling explosion damage to items (separately from other entitities), since someone requested that.
block_damage {
# Change the explosion resistance of individual blocks.
# Syntax: modid:block=value
S:blockResistances <
>
# A list of blocks (optionally with metadata) that will either never or only be destroyed by explosions
# Whether this list is a blacklist or whitelist gets determined by the "destructionListIsWhitelist" option below
# Syntax: modid:block or modid:block/meta
S:destructionBlackOrWhitelist <
>
# If false, the list above is a blacklist. If true, it is a whitelist
B:destructionListIsWhitelist=false
# Disables all block damage from explosions
B:disableBlockDamage=true
# "Environmentally Friendly Creepers": Makes creepers not destroy blocks
B:disableCreeperBlockDamage=true
# Makes explosions not destroy blocks with tile entities
B:disableTileEntityDamage=true
}
entity_damage {
# Disables explosion damage to all entities (also includes items, minecarts etc.)
B:disableEntityDamage=true
# Disables explosion damage to animals and mobs
B:disableNPCDamage=false
# Disables explosion damage to players
B:disablePlayerDamage=false
The configuration you posted seems to be truncated, the "general" block is missing. Are you sure the file ends there?
That is certainly strange, when I delete the config file and let it autogenerate it, it is working for me. Sure that the "disableExplosions" option is not set to true?
Hi everyone,

this is a collection of some Minecraft Forge mods that I made.
I'm making mods mostly for fun and my own enjoyment, but it's always nice when I can share the fruits of my labor with you guys
Do not download anything from untrustable locations!
Other download locations are not approved by me and may contain wrong information, outdated versions or even malware. Only download these mods from the links I give here!
Totemic
A mod originally made by Pokefenn, and recently revived again. Pretty much all of the design and ideas are his ^^
A mod with a focus on nature, music and Native Americal culture.
Build Totem Poles that give boons to nearby players, and dance around them while playing music in order to perform Ceremonies, which can invoke strong effects and manipulate the world.
More information and downloads on the CurseForge page!
Glass Shards and Ice Shards (Minecraft 1.7.10 and 1.8.8)
Have you always been annoyed at how glass in Minecraft doesn't drop anything when broken? This small and simple mod changes that.
Also, with Ice Shards you can have the same for ice and packed ice.
The main thread can be found here!
TNTUtils
This is a small mod that allows you to alleviate some aspects of explosions.
I hope that someone will find this useful
Downloads:
The source code and issue tracker can be found at GitHub.License:
TNTUtils is released under the MIT License. You can include it in modpacks as you want, but it would be nice if you let me know.Changelog
Adventure Backport
This is a mod for Minecraft 1.7.10 that simulates the Adventure mode from Minecraft 1.8.
It has been greatly overhauled with version 2.0-alpha, so that it actually only affects adventure mode.
A quick summary of 1.8's Adventure Mode:
"/give @p stone_pickaxe 1 0 {CanDestroy:[dirt, cobblestone]}"
"/give @p stone 1 0 {CanPlaceOn:[log, planks]}"
Additionally, there is a config option for expanding the scope of CanPlaceOn to also restrict which blocks the player may interact with (e.g. requiring a key to open a chest).
Note regarding Vanilla Minecraft's /give command: It doesn't work properly if you have colons in NBT data, so it won't work when you try to use names of mod items there. One workaround is prefixing the name with a colon.
Example: "/give @p stick 1 0 {CanDestroy:[botania:flower]}" will not work.
Instead use "/give @p stick 1 0 {CanDestroy:[:botania:flower]}".
Downloads:
The source code and issue tracker can be found at GitHub.License:
Adventure Backport is released under the MIT License. You can include it in modpacks as you want, but it would be nice if you let me know.Changelog
NoItemRotation
This tiny mod will prevent dropped items from spinning around their axis, or from bobbing up and down. Perfectly in rank and file.
It is not meant to be particularly useful, I made it primarily for learning how coremods work.
Downloads:
The source code and issue tracker can be found at GitHub.License:
NoItemRotation is released under the MIT License.Reporting bugs:
Make sure that you are using the latest version.
You can post bugs into this thread or use the issue trackers on my GitHub repositories.
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Small update on Adventure Backport:
The names of most blocks should now be displayed properly in the tooltip. Blame Mojang for making it unnecessarily complicated
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
TNTUtils 1.0-beta:
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Alright, TNTUtils is updated to Minecraft 1.8! Was not as much of a hassle as I expected. Everything from 1.7 should be functional but there is no guarantee.
Also, I got a new version for Minecraft 1.7.10 with just a few changes:
Version 1.0.1-beta:
Downloads
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
TNTUtils 1.0.2-beta:
A small update that should fix problems with blacklisting Dense Ores (and Poor Ores) that someone apparently had.
Hooray for OpenEye, but please tell me if you encounter problems, else I won't be able to fix them.
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Adventure Backport 2.0-alpha:
This is a rewrite of like half the entire mod. The best part is that it actually works in Adventure mode now! Survival mode should be unaffected.
The reason I didn't do it before was that it actually opens a whole can of worms, I had to add a coremod because Forge normally doesn't provide for what I'm doing.
But I figured this way the mod would be more useful and intuitive. Maybe the player would only be in Adventure mode in certain areas.
Be careful, this version can be unstable and there might still be exploits.
Also, I'm kinda excited that I got an opportunity of using the Scala programming language for the newly written classes ^^
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
D-Does TNTUtils work for any explosion? Because I've been wishing for a explodeable blocks whitelist mod for my flan's mod server
Dummy me can't read :3
Anyways gonna test it now asap!
Hehe ^^
It will probably only work if the mod uses the same explosions as vanilla. But every mod could be doing their own thing there.
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Hm, there is a blacklist, but is there some way to turn it into whitelist? I only want cracked stone bricks to be explodeable, for example.
Also how does it work? stone_brick:2 didn't work :/
Can't check more because I have to go to sleep x3
Uh, I didn't think about that...I can make such an option to turn it into a whilelist.
Also, specifying metadata doesn't work either yet, it will apply to all metadatas of a block.
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Oh well, I'll get a workaround (stone and cobblestone, hurr).
See if you can get metadata will you? :3
Alright, TNTUtils 1.1-beta has both now: You can turn the blacklist into a whitelist, and you can filter with metadata.
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Glass Shards, Ice Shards and TNTUtils are now also available for Minecraft 1.8.8. They are using Forge's new update checking system.
Apart from that, not much changed.
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
I am using tnt utils for 1.7.10 and turned off block/creeper/tile entity/entity damage, and set tnt explosions to true and for some reason there are no explosions at all. I am not switching to 1.8 as all my favourite mods are in that version.
I want the explosions but I don't want blocks, items etc to be destroyed.
Thank you
It seems to work as intended for me with these settings. Can I see your config file?
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Small Update: TNTUtils 1.1.3 now has an option for disabling explosion damage to items (separately from other entitities), since someone requested that.
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
sorry for the late reply, here it is:
# Configuration file
block_damage {
# Change the explosion resistance of individual blocks.
# Syntax: modid:block=value
S:blockResistances <
>
# A list of blocks (optionally with metadata) that will either never or only be destroyed by explosions
# Whether this list is a blacklist or whitelist gets determined by the "destructionListIsWhitelist" option below
# Syntax: modid:block or modid:block/meta
S:destructionBlackOrWhitelist <
>
# If false, the list above is a blacklist. If true, it is a whitelist
B:destructionListIsWhitelist=false
# Disables all block damage from explosions
B:disableBlockDamage=true
# "Environmentally Friendly Creepers": Makes creepers not destroy blocks
B:disableCreeperBlockDamage=true
# Makes explosions not destroy blocks with tile entities
B:disableTileEntityDamage=true
}
entity_damage {
# Disables explosion damage to all entities (also includes items, minecarts etc.)
B:disableEntityDamage=true
# Disables explosion damage to animals and mobs
B:disableNPCDamage=false
# Disables explosion damage to players
B:disablePlayerDamage=false
I just realised with tntutils on its own and all the config properties set on default, any explosion is disabled
Could you release a hotfix to solve this bug please?
The configuration you posted seems to be truncated, the "general" block is missing. Are you sure the file ends there?
That is certainly strange, when I delete the config file and let it autogenerate it, it is working for me. Sure that the "disableExplosions" option is not set to true?
Good things are better when they're a Rarity

Player.me | Twitter | Github
Have a shard!
Disable explosions in false