I like this idea, it'd be a helpful feature for cooperative play. However, there is the limitation that if your friend is outside your render distance, your client would not know where they are and they would not be visible. Unless of course, there were a server plugin that let players share their location to other minimap users.
Is there any way to get other players to show up on the large (default 'M') map? When my friend and I are exploring, it's easy to get separated when he goes left of a hill and I go right and it's far enough that the mini-map won't show him. There's time where we're exploring together and one of us will be looking at one thing, the other will look at something else and then it takes time to figure out where the other guy is. Making them available on the large map would help a ton!
Other than that...great map mod! We appreciate all your work on this!
Thanks for suggesting! This requires server side to work and this is currently a client side-only mod. It doesn't mean I can't add something on the server side in the future though, but keep in mind that it won't work on any server, only those that have the mod installed.
I like this idea, it'd be a helpful feature for cooperative play. However, there is the limitation that if your friend is outside your render distance, your client would not know where they are and they would not be visible. Unless of course, there were a server plugin that let players share their location to other minimap users.
Thank you for taking the time to reply Xaero! We're using this on our Realms so there's no option to install mods. I think I was getting this mixed up with your World Map mod as I think that one is the one that's responsible for the large map when I hit (M) and that's the one we were wishing we could see the other player. Your world map mod is amazing as well. Keep up the great work.
Thank you for taking the time to reply Xaero! We're using this on our Realms so there's no option to install mods. I think I was getting this mixed up with your World Map mod as I think that one is the one that's responsible for the large map when I hit (M) and that's the one we were wishing we could see the other player. Your world map mod is amazing as well. Keep up the great work.
Thanks! Yeah, I got that, and my response works for both mods.
+ Added editing multiple waypoints at once. You can apply the same change to all selected waypoints or move all selected waypoints between sets, dimensions, worlds, servers.
* Changed how the *8 and /8 buttons work so that multiplication after division restores the normal coordinates (and for multi-editing support). You also can't multiply or divide by 8 more than once in the same edit session anymore, because you usually don't need to and this makes it safer when somebody doesn't know what exactly the buttons are for (which is fixing incorrect coordinates, mostly from older mod versions).
* Fixed some issues with the automatic updater on Linux/Mac.
* (1.7.10) Fixed a rare crash with some modded blocks that don't expect any meta data to be thrown at them.
* Fixed the minimap not fully refreshing after changing a resourcepack.
* Fixed "death detection" used by multiworld detection not working on 1.14.4 and made the same change in other versions for consistency.
* Fixed deathpoints still being added to the end of the waypoint list.
* Fixed the minimap not following the spectated entity.
Minecraft can't find a vanilla class. Doesn't seem like a minimap-specific crash. You can test it by removing the minimap. If everything is fine after that, then it's probably some core mod replacing how biome colors work (and removing the vanilla variant). You can also try reinstalling Forge. Let me know how it goes!
1. Use the latest version of the minimap. (You're on 1.19.3, whereas current is 1.19.4)
2. Try increasing the JVM's RAM allocation. (You only have 1.5GB allocated; I tend to set 4GB as a minimum for mods.)
The crash seems to have occured when it tried to render the map.
Thanks for responding while I was gone! onRender is actually what reported the crash, not where it occured, so it wasn't related to rendering the map. It occured in BiomeColorHelper because BiomeColorHelper.ColorResolver doesn't exist, but it's actually a vanilla class, so I definitely expect it to exist lol.
* Upgrade to Minecraft 1.15.1!
* Fixed the waypoints screen not updating properly when using some of the options in the Options screen. Could indirectly cause crashes as a result.
* Fixed on-minimap waypoints and compass not respecting the configured render layer and almost always rendering on top of potion effects.
* Fixed crosshairs disappearing when render layer is set to 3.
* Fixed some crashes not being properly reported.
* Fixed keyboard controls not working properly in the waypoints list.
* (1.14.4 and above) Fixed distance to waypoints not being as precise as in older Minecraft versions.
* (1.12.2) Fixed mcmod.info not being recognised.
* Upgrade to Minecraft 1.15.1!
* Fixed the waypoints screen not updating properly when using some of the options in the Options screen. Could indirectly cause crashes as a result.
* Fixed on-minimap waypoints and compass not respecting the configured render layer and almost always rendering on top of potion effects.
* Fixed crosshairs disappearing when render layer is set to 3.
* Fixed some crashes not being properly reported.
* Fixed keyboard controls not working properly in the waypoints list.
* (1.14.4 and above) Fixed distance to waypoints not being as precise as in older Minecraft versions.
* (1.12.2) Fixed mcmod.info not being recognised.
Link Removed
Thank you for the fast update to 1.15.1... It's greatly appreciated! My friend and I were just commenting the other day how lost we are without our minimaps and waypoints. Thanks again!
Thank you for the fast update to 1.15.1... It's greatly appreciated! My friend and I were just commenting the other day how lost we are without our minimaps and waypoints. Thanks again!
* (1.15.1) Fixed ingame waypoints going crazy when riding another entity.
* Fixed a NPE spam issue that some people experienced because of receiving null chat messages for some reason.
* Fixed redstone not being shown on the map because of the mod using the same block filter as vanilla paper maps.
* Fixed "display redstone" option not redirecting to the world map settings while toggling it did nothing because world map chunks were displayed instead. Although there isn't a redstone setting in the world map mod yet.
* Fixed some waypoints not respecting the render layer and rendering on top of potion effects when they shouldn't when "compass over waypoints" option is enabled.
* (1.12.2 and above) Fixed key combinations not working correctly.
* (1.7.10 - 1.12.2) Fixed consistency of controls handling with newer Minecraft versions.
+ Added a new option in the minimap settings for the "Enlarge" key binding to also center the minimap while the key is held.
+ Added a new option in the minimap settings for the "Enlarge" key binding to also temporarily use the maximum zoom-out while the key is held. It's also enabled by default.
* Fixed some chunks not being overridden with correct depth-based lighting if they're not instantly in the update radius after leaving cave mode.
* Changed the default setting of the "Zoom Out When Enlarged" to off because it seems to confuse some people.
* Optimized ingame waypoints rendering a bit.
* Fixed enlarged minimap being completely zoomed out not being considered when calculating the update radius.
* Fixed incorrect entity render radius when using enlarged minimap.
* Fixed update radius being calculated inaccurately (unrelated to enlarged minimap).
* Fixed zoom key bindings not being ignored when using the completely zoomed out enlarged minimap.
* Fixed enabled cave zoom not being used when displaying completely zoomed out enlarged minimap.
* Fixed incorrect minimap chunk render distance calculation.
* Optimized render distance when the rotation is locked.
* Renamed "Edit Mode" button to "Change Position" like it used to be in older versions.
+ Added support for clickable online widgets in the mod settings for my current and future sponsors.
* (1.12.2 and below) Fixed incorrect waypoint rotation in reversed third person mode.
* Changed the version naming convention to something that makes more sense than what I came up with as a kid when I made this mod and kept using to this day for consistency. It's now similar to the world map mod's version naming convention with the difference of the first major version number standing for the year of release.
I like this idea, it'd be a helpful feature for cooperative play. However, there is the limitation that if your friend is outside your render distance, your client would not know where they are and they would not be visible. Unless of course, there were a server plugin that let players share their location to other minimap users.
Cubic Chunks Suggestion! (Link in text mode because banner image is 404) Cubic Chunks Mod below:
Thanks for suggesting! This requires server side to work and this is currently a client side-only mod. It doesn't mean I can't add something on the server side in the future though, but keep in mind that it won't work on any server, only those that have the mod installed.
Thanks for the feedback and you're correct.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Thank you for taking the time to reply Xaero! We're using this on our Realms so there's no option to install mods. I think I was getting this mixed up with your World Map mod as I think that one is the one that's responsible for the large map when I hit (M) and that's the one we were wishing we could see the other player. Your world map mod is amazing as well. Keep up the great work.
Thanks! Yeah, I got that, and my response works for both mods.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.3 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added editing multiple waypoints at once. You can apply the same change to all selected waypoints or move all selected waypoints between sets, dimensions, worlds, servers.
* Changed how the *8 and /8 buttons work so that multiplication after division restores the normal coordinates (and for multi-editing support). You also can't multiply or divide by 8 more than once in the same edit session anymore, because you usually don't need to and this makes it safer when somebody doesn't know what exactly the buttons are for (which is fixing incorrect coordinates, mostly from older mod versions).
* Fixed some issues with the automatic updater on Linux/Mac.
* (1.7.10) Fixed a rare crash with some modded blocks that don't expect any meta data to be thrown at them.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.3 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.4 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Fixed the minimap not fully refreshing after changing a resourcepack.
* Fixed "death detection" used by multiworld detection not working on 1.14.4 and made the same change in other versions for consistency.
* Fixed deathpoints still being added to the end of the waypoint list.
* Fixed the minimap not following the spectated entity.
Link Removed
I'm working on 1.15, do not worry!
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
https://paste.dimdev.org/uwuvacacat.mccrash
Until xero replies, I would suggest two things:
1. Use the latest version of the minimap. (You're on 1.19.3, whereas current is 1.19.4)
2. Try increasing the JVM's RAM allocation. (You only have 1.5GB allocated; I tend to set 4GB as a minimum for mods.)
The crash seems to have occured when it tried to render the map.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Minecraft can't find a vanilla class. Doesn't seem like a minimap-specific crash. You can test it by removing the minimap. If everything is fine after that, then it's probably some core mod replacing how biome colors work (and removing the vanilla variant). You can also try reinstalling Forge. Let me know how it goes!
Thanks for responding while I was gone! onRender is actually what reported the crash, not where it occured, so it wasn't related to rendering the map. It occured in BiomeColorHelper because BiomeColorHelper.ColorResolver doesn't exist, but it's actually a vanilla class, so I definitely expect it to exist lol.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.4 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.5 (MC 1.15.1, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Upgrade to Minecraft 1.15.1!
* Fixed the waypoints screen not updating properly when using some of the options in the Options screen. Could indirectly cause crashes as a result.
* Fixed on-minimap waypoints and compass not respecting the configured render layer and almost always rendering on top of potion effects.
* Fixed crosshairs disappearing when render layer is set to 3.
* Fixed some crashes not being properly reported.
* Fixed keyboard controls not working properly in the waypoints list.
* (1.14.4 and above) Fixed distance to waypoints not being as precise as in older Minecraft versions.
* (1.12.2) Fixed mcmod.info not being recognised.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Thank you for the fast update to 1.15.1... It's greatly appreciated! My friend and I were just commenting the other day how lost we are without our minimaps and waypoints. Thanks again!
Thanks for the support!
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.5 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.6 (MC 1.15.1, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* (1.15.1) Fixed ingame waypoints going crazy when riding another entity.
* Fixed a NPE spam issue that some people experienced because of receiving null chat messages for some reason.
* Fixed redstone not being shown on the map because of the mod using the same block filter as vanilla paper maps.
* Fixed "display redstone" option not redirecting to the world map settings while toggling it did nothing because world map chunks were displayed instead. Although there isn't a redstone setting in the world map mod yet.
* Fixed some waypoints not respecting the render layer and rendering on top of potion effects when they shouldn't when "compass over waypoints" option is enabled.
* (1.12.2 and above) Fixed key combinations not working correctly.
* (1.7.10 - 1.12.2) Fixed consistency of controls handling with newer Minecraft versions.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.6 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.7 (MC 1.15.1, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added a new option in the minimap settings for the "Enlarge" key binding to also center the minimap while the key is held.
+ Added a new option in the minimap settings for the "Enlarge" key binding to also temporarily use the maximum zoom-out while the key is held. It's also enabled by default.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.7 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 20.0.0 (MC 1.15.1, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Fixed some chunks not being overridden with correct depth-based lighting if they're not instantly in the update radius after leaving cave mode.
* Changed the default setting of the "Zoom Out When Enlarged" to off because it seems to confuse some people.
* Optimized ingame waypoints rendering a bit.
* Fixed enlarged minimap being completely zoomed out not being considered when calculating the update radius.
* Fixed incorrect entity render radius when using enlarged minimap.
* Fixed update radius being calculated inaccurately (unrelated to enlarged minimap).
* Fixed zoom key bindings not being ignored when using the completely zoomed out enlarged minimap.
* Fixed enabled cave zoom not being used when displaying completely zoomed out enlarged minimap.
* Fixed incorrect minimap chunk render distance calculation.
* Optimized render distance when the rotation is locked.
* Renamed "Edit Mode" button to "Change Position" like it used to be in older versions.
+ Added support for clickable online widgets in the mod settings for my current and future sponsors.
* (1.12.2 and below) Fixed incorrect waypoint rotation in reversed third person mode.
* Changed the version naming convention to something that makes more sense than what I came up with as a kid when I made this mod and kept using to this day for consistency. It's now similar to the world map mod's version naming convention with the difference of the first major version number standing for the year of release.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap