*Finally managed to make modeled blocks to render correctly in hand. Until now, I have only made it with the Alloying table; but the capitals and altars will get their custom models soon
Done with all the Ionic capitals. Only things left are the conditions for placing and the crafting
After the addition of the camels, I believe this would be it for b2. On b3, I will probably add Corinthian order pillars; and maybe some carvings for the bottom blocks?
This took like two eternities, but it's worth it (12 block files, 12 ItemRenderers, 1 ItemBlock, 12 Renderers, 12 TileEntities, 1 model and 12 Renderers-in-hand. That's 62 files.)
</codeLanguage>
Also, some other stuff for the b2 update:
*Fixed the Bindweed's coloring. Now the flowers will always stay white - cream.
*Fixed the Bottom Pillar pieces' names: now they are "X Pillar Pedestal"
*Fixed the names of some Ziggurat set blocks (from Compact[ed] bricks to Ziggurat)
@witherlord: Tred to use it, but my game doesn't wanna load a world with the two mods. That's sad
@Arystina: Thanks! If you have any ideas, please tell them I'd be very, very grateful.
This week I'm gonna release the camels, and when that is done, I will release b2.
*Added a new parchment, the Ionic Order parchment.
*Fixed Capital blocks; now you can't place two next to each other, of any kind. Only thing left is to make them disappear when an opaque block is placed next to them, and that'll settle them.
I don't know if I can do different textures for the top of the dirt pillar. The problem is, I can't make a copy of the texture, it may cause some legal problems or things. But I can try, it's something easy to do. Same goes for the stone stairs, and as for the olive leaves, I can edit them and make a new leaf texture.
Thank you a lot for getting interested in my mod, this is one amazing thing.
PS: And yes, the olive and stone slab things are intentional. If you really need to have a different texture for the smooth stone stairs, I'll make it that way.
Remade the Pine Planks, now they have a more acceptable color.
Before - after.
Done with the logs now.
Now, I'm pretty sure I didn't show this. But this is a W.I.P Phalanx Helmet. I will start working on 3D Armor models so this looks better :·)
The plate, legs and boots are all part of the Classic armor.
*Very slightly edited the Dirt bricksets and stuff, to make the colors mix together (The colors were notoriously different between the bricks and pillars)
*Edited the error in the Dirt brick texture.
*Made the Dirt pillar's texture redirect to a new texture instead of using the vanilla dirt texture (You're welcome, Archibald)
Just got a nice idea for the mod; what do you guys think about adding it?
These are called Caryatids.
These would be 5 blocks tall, placed with a Caryatid Item; that would place all blocks. Not really sure how would I do it, but I like the concept. What do you think?
Also:
*Added Blue, Red, White and Cyan tile slabs (Not sure how I forgot those, but anyways...)
*Fixed the lighting bug with the chandeliers; also added the crafting and fixed the bounding box so it rotates in relation to the block placed. Taa daa!
*Fixed the Clubmen, Slinger and Axemen's bug: Mobs can't be placed on Peaceful mode.
Probably gonna release b2 before Saturday, because I'm going to Colombia for 9 days and I probably wont be able to do anything for the mod.
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They have a little light bug (it's clearly visible in the picture) and I still have some parts to do.
*Finally managed to make modeled blocks to render correctly in hand. Until now, I have only made it with the Alloying table; but the capitals and altars will get their custom models soon
After the addition of the camels, I believe this would be it for b2. On b3, I will probably add Corinthian order pillars; and maybe some carvings for the bottom blocks?
Okay; I'm finally done with the Ionic Capitals!
<codeLanguage>
This took like two eternities, but it's worth it (12 block files, 12 ItemRenderers, 1 ItemBlock, 12 Renderers, 12 TileEntities, 1 model and 12 Renderers-in-hand. That's 62 files.)
</codeLanguage>
Also, some other stuff for the b2 update:
*Fixed the Bindweed's coloring. Now the flowers will always stay white - cream.
*Fixed the Bottom Pillar pieces' names: now they are "X Pillar Pedestal"
*Fixed the names of some Ziggurat set blocks (from Compact[ed] bricks to Ziggurat)
i made the silliest mod ever-http://www.mediafire.com/download/f5691h862p5qk9v/THE EVIL MARIO MOD 1.7.10.zip
Inactive account
I grew up with AOE. Loved it. This mod looks very promising. I am eager to see more.
@witherlord: Tred to use it, but my game doesn't wanna load a world with the two mods. That's sad
@Arystina: Thanks! If you have any ideas, please tell them I'd be very, very grateful.
This week I'm gonna release the camels, and when that is done, I will release b2.
*Added a new parchment, the Ionic Order parchment.
*Fixed Capital blocks; now you can't place two next to each other, of any kind. Only thing left is to make them disappear when an opaque block is placed next to them, and that'll settle them.
*Added craftings for the pedestals and Capitals
oops i f that mod doesnt work ill fix it.
Inactive account
Guess who got some mod reposts deleted? I did! Screwdrive you, minecraftmods(dot)org and some other thingies!
hell yea
Why???
Inactive account
THey were reposting my mod without permission; that's copyright infringement. There are some more sites that I should get taken down, too.
Also, they were gaining adfly and ad money out of my work, which is also illegal.
Wrong angles + wrong rotation = PURE FUN.
I think i'm gonna keep this and make it "The Helicamel" on april fools' or something. I Just love it.
Well, changing the north-south angle to east-west doesn't help, it just makes it even funnier XD
lol
Inactive account
well in that case yeah
Inactive account
Oh my God, that's one amazing set o' textures!
I don't know if I can do different textures for the top of the dirt pillar. The problem is, I can't make a copy of the texture, it may cause some legal problems or things. But I can try, it's something easy to do. Same goes for the stone stairs, and as for the olive leaves, I can edit them and make a new leaf texture.
Thank you a lot for getting interested in my mod, this is one amazing thing.
PS: And yes, the olive and stone slab things are intentional. If you really need to have a different texture for the smooth stone stairs, I'll make it that way.
Remade the Pine Planks, now they have a more acceptable color.
Before - after.
Done with the logs now.
Now, I'm pretty sure I didn't show this. But this is a W.I.P Phalanx Helmet. I will start working on 3D Armor models so this looks better :·)
The plate, legs and boots are all part of the Classic armor.
*Very slightly edited the Dirt bricksets and stuff, to make the colors mix together (The colors were notoriously different between the bricks and pillars)
*Edited the error in the Dirt brick texture.
*Made the Dirt pillar's texture redirect to a new texture instead of using the vanilla dirt texture (You're welcome, Archibald)
The chandeliers are back. And they want hugs.
Now come in three varietes of cool new metals: bronze, Iron and gold.
They still need crafting and bounding box.
Just got a nice idea for the mod; what do you guys think about adding it?
These are called Caryatids.
These would be 5 blocks tall, placed with a Caryatid Item; that would place all blocks. Not really sure how would I do it, but I like the concept. What do you think?
Also:
*Added Blue, Red, White and Cyan tile slabs (Not sure how I forgot those, but anyways...)
*Fixed the lighting bug with the chandeliers; also added the crafting and fixed the bounding box so it rotates in relation to the block placed. Taa daa!
*Fixed the Clubmen, Slinger and Axemen's bug: Mobs can't be placed on Peaceful mode.
Probably gonna release b2 before Saturday, because I'm going to Colombia for 9 days and I probably wont be able to do anything for the mod.