Maybe I can do that, but I'd prefer to use an item to place it entirely; and when one block is broken, al the build breaks, and the item is dropped from the top block.
Either you posted that in the wrong thread, or you want to make it so I have to right click the block to spawn the Caryatid. It's a pretty good idea, maybe if you right click the [quartz, jade, ancient, ziggurat...] pedestal with an item, it checks for the blocks above (two pillars and a capital) it transforms into caryatid blocks. May be useful for some sort of statue. Thanks!
Which crop should I add next? I must add some sort of berry bush (equivalent to this right here )
and maybe grain? Also, I was researching on Pomegranates and I might add them if I feel like adding another fruit. I can't use them as the berry from the berry bush, because Pomegranates grow on trees, not little bushes.
Also, for b2:
*Fixed Gazelle meat being uncookable.
*Fixed Raw Gazelle meat causing too much poison, replaced with hunger.
*Retextured Hot Oil bottles, now the bottle has a dark brown color instead of a slightly dark green.
*Renamed Pillar bottoms, now they're called Pillar Pedestals.
If you find any bugs, don't forget to show them to me by posting 'em right here.
What about Gazelle Horns? Maybe it can be used for some sort of weapon or something. What do you think? Should I add it?
Just removed twhitelist from the server', this weekend I'll try to change a little how the server works;maybe transform it into a only-survival world to play at
Ok, the server is gonna have some sort of "turn" back to what it was before. Let me explain it to you.
I had a server called PotatoMC, that was only a Survival server, like any other. But with mods. I wanna bring back PotatoMC but on the Age Of Crafters server. And maybe, if I make more mods, add them too, changing the name of the server.
Do you like the idea? You're totally free to join, you know
Since I've noticed how the world is obsessed with catapults (Because catapults are awesome) I decided to make the model as detailed as I could. I even added protection to the place where the "arm" collides with the... the other thing... yeah. I EVEN MADE A PULLEY. AND TOOK THE TIME TO TRANSLATE "POLEA" TO SPANISH.
Okay, the catapult is still W.I.P (Work In Progress) but it's doing pretty well until now. I managed to learn how events work, but that didn't help my current problem: animating the attack. I also rotated it because I noticed I modeled the mob in the wrong direction... :facepalm:
Here's a pic of how it's doing now; note that I rescaled the catapult with GL11 magic, and now it's not 1 block high...
What Still Needs Work:
*animating the attack
*making the multiple types of catapult (current == Stone Thrower)
*make an ACTUAL entity to throw for the catapult. yeah coal aint really good
Also, I think it will have a 2x2 box-like thing in a GUI to store stone, that it will shoot. But probably not on this update...
Done with the Cannonball! It's slightly buggy, but I can fix the problem it's having (it rotates in the air, only aesthetical). Now I need to make it render the cannonball in the catapult arm, then animate the catapult arm, and catapults are DONE.
Then I'll start working on the mobs that I left for a month.... camels and chariots.
Maybe I can do that, but I'd prefer to use an item to place it entirely; and when one block is broken, al the build breaks, and the item is dropped from the top block.
actually thaumcraft you have to right click the furnace structure with a wand in order to make it form the infernal furnace
Either you posted that in the wrong thread, or you want to make it so I have to right click the block to spawn the Caryatid. It's a pretty good idea, maybe if you right click the [quartz, jade, ancient, ziggurat...] pedestal with an item, it checks for the blocks above (two pillars and a capital) it transforms into caryatid blocks. May be useful for some sort of statue. Thanks!
Which crop should I add next? I must add some sort of berry bush (equivalent to this right here )
and maybe grain? Also, I was researching on Pomegranates and I might add them if I feel like adding another fruit. I can't use them as the berry from the berry bush, because Pomegranates grow on trees, not little bushes.
Also, for b2:
*Fixed Gazelle meat being uncookable.
*Fixed Raw Gazelle meat causing too much poison, replaced with hunger.
*Retextured Hot Oil bottles, now the bottle has a dark brown color instead of a slightly dark green.
*Renamed Pillar bottoms, now they're called Pillar Pedestals.
If you find any bugs, don't forget to show them to me by posting 'em right here.
What about Gazelle Horns? Maybe it can be used for some sort of weapon or something. What do you think? Should I add it?
Thanks for the idea, I was reading a bit about these plants and decided the best option would be redcurrants instead (mostly bc of the color)
Cannons! If you need I can model them real quick...
Let's do some math.
1/3 = 0.333...
1/3 * 3 = 1
0.333... * 3 = 0.999...
1 = 0.999...
1 - 0.999... = 0.999... - 0.999...
0.0...1 = 0
0.0...1 * 10... = 0 * 10...
1 = 0
I'm on vacation, people! I'll be back in a week and two days, sorry for not giving an update earlier B2 will come later than whar I expected, soorrry!
I had the BEST idea for an April fools' update. I'm gonna make every unit have silly faces XD!!!!
oh wait
Well anyways, I'm not dead, the mod is not dead, it's all cool cool.
Okay, I'm back! Sorry for the late b2 update, I'm gonna release it next week (Or let's just say someday in April...)
I'm gonna start working on long-ranged weapons soon, so I can make mr. Hoplite Lance and mr. Halberd actually useful.
If you have any ideas in mind, please post 'em!
Also, we have a server:
EraCrafters.MCPro.Co
There aren't a lot of things inside yet but well...
Many things aren't set yet; so don't expect a lot Thanks for your downloads and attention!
Also, we just hit 200 downloads ONLY on b1! If we add the other downloads available to the public, they're 258 downloads! Oh my god, thanks you!
sweet cant wait
Inactive account
Just removed twhitelist from the server', this weekend I'll try to change a little how the server works;maybe transform it into a only-survival world to play at
Just noticed that I haven't fixed the version in the mcmod.info file. WOOPS
For b2:
*fixed version in mod description, now says "b2" instead of 1.6. WOOPY DAISIES
Ok, the server is gonna have some sort of "turn" back to what it was before. Let me explain it to you.
I had a server called PotatoMC, that was only a Survival server, like any other. But with mods. I wanna bring back PotatoMC but on the Age Of Crafters server. And maybe, if I make more mods, add them too, changing the name of the server.
Do you like the idea? You're totally free to join, you know
The server is up for playing now, all stable! Plain survival, with Essentials and this mod!
The IP is EraCrafters.MCPro.Co
of course, that will change soon....
Come join the game now!
Pretty, sexy, pretty sexy. 10/9
Thanks for the support! Hope you like it, use it on servers and everything
splr lurt: there will be catapults sometime soon well maybe not so soon but there will be catapults
Since I've noticed how the world is obsessed with catapults (Because catapults are awesome) I decided to make the model as detailed as I could. I even added protection to the place where the "arm" collides with the... the other thing... yeah. I EVEN MADE A PULLEY. AND TOOK THE TIME TO TRANSLATE "POLEA" TO SPANISH.
Enough said, what do you think?
i likey
Inactive account
Okay, the catapult is still W.I.P (Work In Progress) but it's doing pretty well until now. I managed to learn how events work, but that didn't help my current problem: animating the attack. I also rotated it because I noticed I modeled the mob in the wrong direction... :facepalm:
Here's a pic of how it's doing now; note that I rescaled the catapult with GL11 magic, and now it's not 1 block high...
What Still Needs Work:
*animating the attack
*making the multiple types of catapult (current == Stone Thrower)
*make an ACTUAL entity to throw for the catapult. yeah coal aint really good
Also, I think it will have a 2x2 box-like thing in a GUI to store stone, that it will shoot. But probably not on this update...
Done with the Cannonball! It's slightly buggy, but I can fix the problem it's having (it rotates in the air, only aesthetical). Now I need to make it render the cannonball in the catapult arm, then animate the catapult arm, and catapults are DONE.
Then I'll start working on the mobs that I left for a month.... camels and chariots.