Greetings, fellow Thaumaturge!
Welcome to WitchingGadgets, an addon for Thaumcraft 4.
This is a mod I have been working on since Thaumcraft was in 1.6.4 and I have finally moved to a stage at which I'm comfortable with releasing it. So now you get to play with it and find all the bugs I probably
Unlike some more specifically themed addons, Witching Gadgets aims to be for one a more general expansion to Thaumcraft as well as a crossover mod between Thaumcraft and various others! This means that with my content I tried to stay as much "in-feel" with Thaumcraft's original design while still adding my own touch (like terrible puns and references in the texts). And because I'm a fan of combining mods for best effect, I added a lot of cross-mod support for
Tinker's Construct, Botania, Railcraft and the likes.
I will not spoil the entirety of my content here, since the Thaumonomicon exists for a reason, but I'll give you guys a teaser =P
The original, Thaumcraft-inspired content of this mod is meant to be played alongside the main mod, so it ranges through all tech tiers.
For example, we have the Thaumic Stone Extruder, which is basically just a magical cobblegen...because really no magic mod adds one. x3
Or the Essentia Pump, which allows you to draw Essentia from a mirror and insert it back into a tube system!
Or maybe something more advanced, like the Arcane Terrestrial Reformer, which allows you to change the biome around you to six basic environments, by use of Essentia and Terra Vis!
Or, my personal favourites of original content: My custom Baubles. I have written an "extension" of Baubles already, Traveller's Gear, and this mod now actually makes use of its slots! It add 4 magically enhanced cloaks, 2 pauldrons and 2 vambraces, and a ring, each of them with effects not so commonly seen in other mods, like knockback resistance, fast ladder-climbing or a fortune+looting improvement!
Lastly I'd like to present a simple, but quite useful addition to the Thaumonomicon:
A search bar! You can now search for researches, and it will even find them based on the recipe outputs the research contains!
As stated before, I like to combine mods to get the best effects of both. As such, I added a bunch of cross-mod interaction between this and other mods. This ranges from basic (by by today's standards obligatory) OreDictionary use to more advanced stuff.
My personal favourite however is the Infernal Blast Furnace:
This artistic masterpiece was designed by Mr. Damien Hazard, the artist also responsible for Thaumcraft's Crimson Cultists as well as the Fortress Armor and many others. He designed this thing on a whim and I decided to
implement it for him!
This thing will smelt iron into steel, but it will do so like an Infernal Furnace would, using magical energies like Essentia and Vis. It can also accept bellows to run faster. Further more it will be able to smelt Thaumcraft's Native Clusters into whopping three ingots!
It also has full NEI and Minetweaker support. =3
Talking about native Clusters, this mod adds quite a few! And it builds them dynamically, based on the ore dictionary. This means that it will analyse the ore-texture and create the cluster accordingly:
As you can see, it event differentiates Stone-,Netherrack- and Endstone-based ores.
It supports all TCon ores, Metallurgy 4, Nickel (Ferrous) and Dark Iron from Factorization!
Oh, they can also smelt into 3 ingots in a TCon Smeltery. That amount is configurable =P
Lastly,one of the features I sank quite a bit of time into: Forge Multiparts.
Thaumcraft's Essentia Tubes now work as Multiparts and can be covered and jacketed! They still work the same, except for the fact that depending on the covers used, they will not connect!
Oh, also, if you've played with Botania's new cosmetic additions, like the tiny potato mask or the bowtie: You can add those to any of my baubles, as well as all Traveller's Gear items =3
Minetweaker and NEI
This mod includes native support for NEI and Minetweaker. To be entirely honest, you guys have Inap/Yulife to thank for that. He constantly badgered me about it and I gave in at the end... And I'm kinda glad I did too ^^
For full documentation of the Minetweaker Module, see his documentation of it.
The NEI part is pretty much self-explanatory, both the Spinning Wheel and the Infernal Blast Furnace will list their recipes in NEI when checking recipe or usage of an item.
Yes, this mod includes a coremod. This means that it modifies some existing code of Minecraft and Thaumcraft. I realize that this may be frowned upon, so let me assure you: Every coremodded feature can be turned off in the config.
The specific changes are as follows:
1) Boots of the Traveller were 'hacked' in order to make them repairable with leather. This is a fix I included because I felt it necessary. I have talked to Azanor and he agreed that the lack of repairability was an oversight, however, he does not intend to fix it anymore.
2) Focus Pouch. The Focus Pouch is an incredibly useful item, weren't it for the fact that you can't open it while wearing it in the belt slot. To fix this, I have induced my own interface, IActiveAbility from Traveller's Gear, into the pouch. This means that while it's in your belt slot, you can access it by using the active ability menu of TG. The default hotkey is 'R'.
3) Minecraft's Enchantment system. I have modified the Enchantment system by injecting two of my methods which allow me to modify the result of Fortune and Looting calculations on items. This is required by my Ring of the covetous coin, because it increases your luck. Disabling this feature makes the ring useless.
4) Minecraft's/Thaumcraft's Potion system. This mod includes a specific piece of armor designed to lessen warp-induced potion effects. As such, it "catches" the effect as it's applied and reduces its level and duration. Disabling this in the config makes that armor piece essentially worthless.
Haighyorkie has done an amazing spotlight of the mod, highlighting all its big features!
This mod requires Thaumcraft to be installed (duh) and also relies heavily of Traveller's Gear. Get it here!
Certain crossover-content obviously requires the other mods.
If you get a stack overflow error, something akin to: thaumcraft.common.lib.crafting.ThaumcraftCraftingManager.generateTagsFromRecipes
This is an error stemming from vanilla Thaumcraft. Seriously, I could reproduce this without WG and with MineTweaker in 3 minutes.
Setting B:"Enable transmutations" to false in the WitchingGadgets config fixes it in most cases. Should it not, you have another mod adding a looping crucible recipe (one nugget turning into multiple) and for gods sake, please stop reporting
Q.: Can I use this in a modpack?
A.: Yes! Absolutely! Please do! As long as you don't monetize my content, because that's kinda illegal ;D
Q.: Why do you add clusters? AOBD does that already!
A.: Honestly, I started making my own clusters and their dynamic texturing system before I knew AOBD existed. And because I sunk so much time and effort into it, I decided to leave it in.
Q.: Why don't you add compatibility for Witchery's spinning wheel?
A.: Because there is no real API for it and I can't be bothered.
Q.: Can you add [blank].
A.: Maybe. If it fits the style, is reasonably balanced and doable in code, I'd be happy to consider any additions.
Q.: I'm crashing and it's your fault! D:
A.: First off: Crashlog or it didn't happen. I can't help you unless I have a log to work with.
License and all that fun stuff:
The mod is open source and can be found on Github: https://github.com/BluSunrize/WitchingGadgets/
Feel free to look at my code, and even take parts of it, but please follow Wheaton's Law and "Don't be a douche". If you use my code, be so kind and tell people where you got it.
Minecraft belongs to Mojang (or Microsoft, I guess), I claim no rights to it, blah, blah
Thaumcraft is intelectual property of Azanor
Credits and special thanks
SpitefulFox for the Fake-Researches used to integrate this mod with existing TC research
Ash for teaching me how to setup a coremod, how to use ASM and how to not fail at java bytecode
Damien Hazard for the idea and amazing texture of the Infernal Blast Furnace
Lorc and the other contributors at game-icons.net for the icons I used for my infusion enchantments and potion effects
iChun for Tabula, the ingame modeling system used to create my armorset
Lastly, very special thanks to "The Skype Guys" and all the inhabitants of #kihira on IRC. You guys gave me so many crazy ideas, criticism and proofread a ton of Thaumonomicon entries!
Just took a look into the Thaumonomicon and i have to say its gigantic! Great Ideas and i hope a lot of fun to use
But i found the first Problem opening the Blastfurnace research and trying to take a look at the second page. The Game crashes in a NullpointerException from Thaumcraft. Dont know if this is a Problem from your side, or from any other, but here´s the log: http://paste.ee/p/68Q1g
That was indeed a bug on my side. Or rather: Railcraft decided to change its unique identifiers between versions. It is fixed in Witching Gadgets v1.0.1, which is pending approval on CurseForge atm.'
You place gems into the Cutting Table and add essences (whispy essence or bottle of essentia). Then you chose the cut and take the result out ^^
The base gems can be stuff likes Lapis, most of the BoP gems, diamond, quartz, etc.